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Revision as of 06:55, 25 January 2021
A weapon's range (Japanese: 射程 range), abbreviated Rng, denotes the distance with which its wielder can attack. Measured in terms of spaces, the range with which a unit can attack with a weapon is, generally speaking, the unit's movement plus the range of the weapon; almost anywhere which falls inside this radius can be attacked, depending on the terrain properties and the weapon. The vast majority of weapons have a range of 1 or 2; attacking at 1 range is traditionally called "direct" or "melee combat", while attacking at 2 or more range is referred to as "indirect" or "ranged combat".
Typical ranges
style="Template:Roundtl; border:none" width="100%" colspan="2"|Typical ranges for weapon types | |||||||||||||||||||||||||||
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Each weapon type is primarily associated with a basic range possessed by the majority of weapons of the type; however, for each weapon type there are a small number of rarer weapons which to some degree exceed this basic range. The extended ranges almost always occur in set patterns associated with a certain type of weapon variation.
In addition, there are rare occasions on which range can be extended by other means; for example, the Marksman gains +1 range boost for all bows except longbows.
Items and skills affecting range
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills awarding range bonuses or penalties | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Range |
-- |
Spanish |
Alcance |
Scope |
French |
Portée |
Range |
German |
Reichweite |
Range |
Italian |
Raggio |
Radius |
Dutch |
Bereik |
Range |
Korean |
사정 |
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Simplified Chinese |
射程 |
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Traditional Chinese |
射程 |
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