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Replacement unit: Difference between revisions
Thecornerman (talk | contribs) m (Simplified table) |
Thecornerman (talk | contribs) m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2") |
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==Overview== | ==Overview== | ||
At the beginning of every chapter after a certain | At the beginning of every chapter after a certain point—[[Battle in the Lea|Chapter 4]] in ''Shadow Dragon'', and [[Rebellion at Macedon|Chapter 2]] in ''New Mystery of the Emblem''—if the player's current surviving army numbers less than the maximum allowed number of units who can be deployed in that upcoming chapter, a number of replacement units will be added to the player's army so that their current number of units equals the maximum deployment number again. This is always announced with a brief cutscene before [[preparations]] where [[Malledus]] (''Shadow Dragon'') or [[Jagen]] (''New Mystery of the Emblem'') tells [[Marth]] of their arrival. | ||
As a rule, replacement units are inferior to regular playable units. Their stats and growth rates come from the generic bases of their class and have none of the personalized increases that regular units have, meaning that both their initial stats and their rates stat increase are lower than the average for regular units, and they lack [[support]] relationships. On the other hand they are technically an infinite resource, as if a replacement unit dies and the player is left below the maximum deployment threshold for the next chapter, another replacement unit will take their place and will probably have comparable stats to the lost replacement. | As a rule, replacement units are inferior to regular playable units. Their stats and growth rates come from the generic bases of their class and have none of the personalized increases that regular units have, meaning that both their initial stats and their rates stat increase are lower than the average for regular units, and they lack [[support]] relationships. On the other hand they are technically an infinite resource, as if a replacement unit dies and the player is left below the maximum deployment threshold for the next chapter, another replacement unit will take their place and will probably have comparable stats to the lost replacement. | ||
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:: ''Advanced units:'' [class's base stat] + ([level + 14]) × [class's growth rate]) | :: ''Advanced units:'' [class's base stat] + ([level + 14]) × [class's growth rate]) | ||
* '''Growth rates:''' Replacement units use their current class's growth rates for player units without any additions or variations. | * '''Growth rates:''' Replacement units use their current class's growth rates for player units without any additions or variations. | ||
* '''Inventory:''' When recruited, replacement units will come with one weapon for every weapon type they can use. These weapons are only ever the E-rank iron weapons, [[ | * '''Inventory:''' When recruited, replacement units will come with one weapon for every weapon type they can use. These weapons are only ever the E-rank iron weapons, [[Fire]], and [[Heal]]. | ||
==Names== | ==Names== | ||
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Most languages have several themes to which many of their replacement unit names belong: | Most languages have several themes to which many of their replacement unit names belong: | ||
* In the Japanese version, all names are taken from German: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year. | * In the Japanese version, all names are taken from German: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year. | ||
* The first twelve in the NTSC English version count to 12 with names akin to the Latin names for numbers. The next seven names in this version are corruptions of insults talking about how weak the replacement units are. The last 12 are a mixture of | * The first twelve in the NTSC English version count to 12 with names akin to the Latin names for numbers. The next seven names in this version are corruptions of insults talking about how weak the replacement units are. The last 12 names are a mixture of characters from the 1967 film ''[[wikipedia:The Dirty Dozen|The Dirty Dozen]]'' and Roman historical figures ([[wikipedia:Augustus|Caesar Augustus]], [[wikipedia:Mark Antony|Mark Antony]], [[wikipedia:Marcus Aurelius|Marcus Aurelius]], [[wikipedia:Julius Caesar|Julius Caesar]], and [[wikipedia:Justinian I|Justinian the Great]]). | ||
* The last twelve | * In the French version, the first twelve names may be derived from locations in Ancient Greece or figures in Greek mythology ([[wikipedia:Nemea|Nemea]], [[wikipedia:Lerna|Lerna]], [[wikipedia:Ceryneia|Ceryneia]], [[wikipedia:Erymna|Erymna]], [[wikipedia:Augeiae (Laconia)|Augeiae]], [[wikipedia:Crestonia|Crestonia]], [[wikipedia:Stymphalus (Arcadia)|Stymphalus]], [[wikipedia:Diomea (Attica)|Diomeia]], [[wikipedia:Phalanna|Hippia]], [[wikipedia:Geryon|Geryon]], [[wikipedia:Hesperia (mythology)|Hesperia]], [[wikipedia:Cerberus|Cerberus]]). The next seven names are color names or corrupted versions of color names in other languages. The last twelve are corruptions of the names of the twelve signs of the western Zodiac. | ||
* In the German version, all names are taken from Japanese: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year. | * In the German version, all names are taken from Japanese: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year. | ||
* The first 12 Spanish names different ways to say stupid, clumsy or bad, but with the -us suffix. They are: ''{{lang|es|torpe}}'', ''{{lang|es|malo}}'', ''{{lang|es|peor}}'', ''{{lang|es|penoso}}'', ''{{lang|es|nulo}}'', ''{{lang|es|zoquete}}'', ''{{lang|es|memo}}'', ''{{lang|es|bobo}}'', ''{{lang|es|lelo}}'', ''{{lang|es|tonto}}'', ''{{lang|es|burro}}'', and ''{{lang|es|lerdo}}''. The next seven names go through [[wikipedia:Solfège|the names of the major musical pitches]], with each monosyllabic name repeated to create two-syllable names. The last twelve in the Spanish version count to 12 in Japanese. | * The first 12 Spanish names different ways to say stupid, clumsy or bad, but with the -us suffix. They are: ''{{lang|es|torpe}}'', ''{{lang|es|malo}}'', ''{{lang|es|peor}}'', ''{{lang|es|penoso}}'', ''{{lang|es|nulo}}'', ''{{lang|es|zoquete}}'', ''{{lang|es|memo}}'', ''{{lang|es|bobo}}'', ''{{lang|es|lelo}}'', ''{{lang|es|tonto}}'', ''{{lang|es|burro}}'', and ''{{lang|es|lerdo}}''. The next seven names go through [[wikipedia:Solfège|the names of the major musical pitches]], with each monosyllabic name repeated to create two-syllable names. The last twelve in the Spanish version count to 12 in Japanese. | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Sectstub}} | |||
{{Names | {{Names | ||
|eng-name=Replacement unit | |eng-name=Replacement unit | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name= | ||
| | |jpn-mean= | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
Line 345: | Line 346: | ||
==Gallery== | ==Gallery== | ||
{{SpriteGalleryTable | |||
|game1=Shadow Dragon | |||
|SmallPortrait= | |||
|cell1={{tab | |||
|default=1 | |||
|width=100% | |||
|tab1=Cavalier | |||
|tab2=Archer | |||
|tab3=Myrmidon | |||
|tab4=Mage | |||
|tab5=Curate | |||
|tab6=Knight | |||
|tab7=Mercenary | |||
|tab8=Fighter | |||
|tab9=Hunter | |||
|tab10=Pirate | |||
|tab11=Dark Mage | |||
|tab12=Pegasus Knight | |||
|tab13=Falcoknight | |||
|content1={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_cavalier_fe11.png]] [[File:Generic_portrait_paladin_fe11.png]] | |||
|class1wep=2 | |||
|class1=[[Cavalier]] [[File:Ma ds01 cavalier playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue cavalier sword.png]]<br>[[Sword]] | |||
|weapon2=[[File:Bs fe11 blue cavalier lance.png]]<br>[[Lance]] | |||
|border3=y | |||
|class2wep=2 | |||
|class2=[[Paladin]] [[File:Ma ds01 paladin playable.gif]] | |||
|weapon3=[[File:Bs fe11 playable paladin sword.png]]<br>[[Sword]] | |||
|weapon4=[[File:Bs fe11 playable paladin lance.png]]<br>[[Lance]] | |||
}} | |||
|content2={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_archer_fe11.png]] [[File:Generic_portrait_sniper_fe11.png]] | |||
|class1=[[Archer]] [[File:Ma ds01 archer playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue archer bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|border2=y | |||
|class2=[[Sniper]] [[File:Ma ds01 sniper playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue sniper bow.png]]<br>[[Bow (weapon)|Bow]] | |||
}} | |||
|content3={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_myrmidon_fe11.png]] [[File:Generic_portrait_swordmaster_fe11.png]] | |||
|class1=[[Myrmidon]] [[File:Ma ds01 myrmidon playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue myrmidon sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2=[[Swordmaster]] [[File:Ma ds01 myrmidon playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue swordmaster sword.png]]<br>[[Sword]] | |||
}} | |||
|content4={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_mage_fe11.png]] [[File:Generic_portrait_sage_fe11.png]] | |||
|class1=[[Mage]] [[File:Ma ds01 mage playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable mage tome.png]]<br>[[Tome]] | |||
|border2=y | |||
|class2=[[Sage]] [[File:Ma ds01 sage playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable sage tome.png]]<br>[[Tome]], [[Staff]] | |||
}} | |||
|content5={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_curate_fe11.png]] [[File:Generic_portrait_bishop_fe11.png]] | |||
|class1=[[Curate]] [[File:Ma ds01 curate playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable curate staff.png]]<br>[[Staff]] | |||
|border2=y | |||
|class2=[[Bishop]] [[File:Ma ds01 bishop playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue bishop tome.png]]<br>[[Tome]], [[Staff]] | |||
}} | |||
|content6={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_knight_fe11.png]] [[File:Generic_portrait_general_fe11.png]] | |||
|class1=[[Knight]] [[File:Ma_ds01_knight_playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable knight lance.png]]<br>[[Lance]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[General]] [[File:Ma ds01 general playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable general lance.png]]<br>[[Lance]] | |||
|weapon3=[[File:Bs fe11 playable general bow.png]]<br>[[Bow (weapon)|Bow]] | |||
}} | |||
|content7={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_mercenary_fe11.png]] [[File:Generic_portrait_hero_fe11.png]] | |||
|class1=[[Mercenary]] [[File:Ma ds01 mercenary playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue mercenary sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Hero]] [[File:Ma ds01 hero playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue hero sword.png]]<br>[[Sword]] | |||
|weapon3=[[File:Bs fe11 blue hero axe.png]]<br>[[Axe]] | |||
}} | |||
|content8={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_fighter_fe11.png]] [[File:Generic_portrait_warrior_fe11.png]] | |||
|class1=[[Fighter]] [[File:Ma ds01 fighter playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue fighter axe.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Warrior]] [[File:Ma ds01 warrior playable.gif]] | |||
|weapon2=[[File:Bs_fe11_playable_warrior_axe.png]]<br>[[Axe]] | |||
|weapon3=[[File:Bs_fe11_playable_warrior_bow.png]]<br>[[Bow (weapon)|Bow]] | |||
}} | |||
|content9={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_hunter_fe11.png]] [[File:Generic_portrait_horseman_fe11.png]] | |||
|class1=[[Hunter]] [[File:Ma ds01 hunter playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue hunter bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Horseman]] [[File:Ma ds01 horseman playable.gif]] | |||
|weapon2=[[File:Bs_fe11_blue_horseman_bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|weapon3=[[File:Bs_fe11_blue_horseman_bow.png]]<br>[[Sword]] | |||
}} | |||
|content10={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_pirate_fe11.png]] [[File:Generic_portrait_berserker_fe11.png]] | |||
|class1=[[Pirate]] [[File:Ma ds01 pirate playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue pirate axe.png]]<br>[[Axe]] | |||
|border2=y | |||
|class2=[[Berserker]] [[File:Ma ds01 berserker playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable berserker axe.png]]<br>[[Axe]] | |||
}} | |||
|content11={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_dark_mage_fe11.png]] [[File:Generic_portrait_sorcerer_fe11.png]] | |||
|class1=[[Dark Mage]] [[File:Ma ds01 dark mage playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable dark mage tome.png]]<br>[[Tome]] | |||
|border2=y | |||
|class2=[[Sorcerer]] [[File:Ma ds01 sorcerer playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable sorcerer tome.png]]<br>[[Tome]] | |||
}} | |||
|content12={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_pegasus_knight_fe11.png]] [[File:Generic_portrait_dracoknight_fe11.png]] | |||
|class1=[[Pegasus Knight]] [[File:Ma ds01 pegasus knight playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue pegasus knight lance.png]]<br>[[Lance]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Dracoknight]] [[File:Ma ds01 dracoknight playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable dracoknight lance.png]]<br>[[Lance]] | |||
|weapon3=[[File:Bs fe11 playable dracoknight axe.png]]<br>[[Axe]] | |||
}} | |||
|content13={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_falcoknight_fe11.png]] | |||
|class1wep=2 | |||
|class1=[[Falcoknight]] [[File:Ma ds01 falcoknight playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue falcoknight lance.png]]<br>[[Lance]] | |||
|weapon2=[[File:Bs fe11 blue falcoknight sword.png]]<br>[[Sword]] | |||
}} | |||
}} | |||
|content8={{SpriteGalleryCell | |||
|class1=[[Mercenary]] [[File:Ma ds01 mercenary playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue mercenary sword.png]]<br>[[Sword]] | |||
}} | |||
|game2=New Mystery of the Emblem | |||
|SmallPortrait2= | |||
|cell2={{tab | |||
|default=1 | |||
|width=100% | |||
|tab1=Cavalier | |||
|tab2=Archer | |||
|tab3=Myrmidon | |||
|tab4=Mage | |||
|tab5=Curate | |||
|tab6=Knight | |||
|tab7=Mercenary | |||
|tab8=Fighter | |||
|tab9=Hunter | |||
|tab10=Pirate | |||
|tab11=Dark Mage | |||
|tab12=Pegasus Knight | |||
|tab13=Falcoknight | |||
|content1={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_cavalier_fe12.png]] [[File:Generic_portrait_paladin_fe12.png]] | |||
|class1wep=2 | |||
|class1=[[Cavalier]] [[File:Ma ds02 cavalier playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue cavalier sword.png]]<br>[[Sword]] | |||
|weapon2=[[File:Bs fe11 blue cavalier lance.png]]<br>[[Lance]] | |||
|border3=y | |||
|class2wep=2 | |||
|class2=[[Paladin]] [[File:Ma ds02 paladin playable.gif]] | |||
|weapon3=[[File:Bs fe11 playable paladin sword.png]]<br>[[Sword]] | |||
|weapon4=[[File:Bs fe11 playable paladin lance.png]]<br>[[Lance]] | |||
}} | |||
|content2={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_archer_fe12.png]] [[File:Generic_portrait_sniper_fe12.png]] | |||
|class1=[[Archer]] [[File:Ma ds02 archer playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue archer bow.png]]<br>[[Bow]] | |||
|border2=y | |||
|class2=[[Sniper]] [[File:Ma ds02 sniper playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue sniper bow.png]]<br>[[Bow]] | |||
}} | |||
|content3={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_myrmidon_fe12.png]] [[File:Generic_portrait_swordmaster_fe12.png]] | |||
|class1=[[Myrmidon]] [[File:Ma ds02 myrmidon playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue myrmidon sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2=[[Swordmaster]] [[File:Ma ds02 myrmidon playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue swordmaster sword.png]]<br>[[Sword]] | |||
}} | |||
|content4={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_mage_fe12.png]] [[File:Generic_portrait_sage_fe12.png]] | |||
|class1=[[Mage]] [[File:Ma ds02 mage playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable mage tome.png]]<br>[[Tome]] | |||
|border2=y | |||
|class2=[[Sage]] [[File:Ma ds02 sage playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable sage tome.png]]<br>[[Tome]], [[Staff]] | |||
}} | |||
|content5={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_curate_fe12.png]] [[File:Generic_portrait_bishop_fe12.png]] | |||
|class1=[[Curate]] [[File:Ma ds02 curate playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable curate staff.png]]<br>[[Staff]] | |||
|border2=y | |||
|class2=[[Bishop]] [[File:Ma ds02 bishop playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue bishop tome.png]]<br>[[Tome]], [[Staff]] | |||
}} | |||
|content6={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_knight_fe12.png]] [[File:Generic_portrait_general_fe12.png]] | |||
|class1=[[Knight]] [[File:Ma ds02 knight playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable knight lance.png]]<br>[[Lance]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[General]] [[File:Ma ds02 general playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable general lance.png]]<br>[[Lance]] | |||
|weapon3=[[File:Bs fe11 playable general bow.png]]<br>[[Bow]] | |||
}} | |||
|content7={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_mercenary_fe12.png]] [[File:Generic_portrait_hero_fe12.png]] | |||
|class1=[[Mercenary]] [[File:Ma ds02 mercenary playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue mercenary sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Hero]] [[File:Ma ds02 hero playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue hero sword.png]]<br>[[Sword]] | |||
|weapon3=[[File:Bs fe11 blue hero axe.png]]<br>[[Axe]] | |||
}} | |||
|content8={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_fighter_fe12.png]] [[File:Generic_portrait_warrior_fe12.png]] | |||
|class1=[[Fighter]] [[File:Ma ds02 fighter playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue fighter axe.png]]<br>[[Axe]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Warrior]] [[File:Ma ds02 warrior playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable warrior axe.png]]<br>[[Axe]] | |||
|weapon3=[[File:Bs fe11 playable warrior bow.png]]<br>[[Bow]] | |||
}} | |||
|content9={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_hunter_fe12.png]] [[File:Generic_portrait_horseman_fe12.png]] | |||
|class1=[[Hunter]] [[File:Ma ds02 hunter playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue hunter bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Horseman]] [[File:Ma ds02 horseman playable.gif]] | |||
|weapon2=[[File:Bs fe11 blue horseman bow.png]]<br>[[Bow (weapon)|Bow]] | |||
|weapon3=[[File:Bs fe11 blue horseman sword.png]]<br>[[Sword]] | |||
}} | |||
|content10={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_pirate_fe12.png]] [[File:Generic_portrait_berserker_fe12.png]] | |||
|class1=[[Pirate]] [[File:Ma ds02 pirate playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue pirate axe.png]]<br>[[Axe]] | |||
|border2=y | |||
|class2=[[Berserker]] [[File:Ma ds02 berserker playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable berserker axe.png]]<br>[[Axe]] | |||
}} | |||
|content11={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_dark_mage_fe12.png]] [[File:Generic_portrait_sorcerer_fe12.png]] | |||
|class1=[[Dark Mage]] [[File:Ma ds02 dark mage playable.gif]] | |||
|weapon1=[[File:Bs fe11 playable dark mage tome.png]]<br>[[Tome]] | |||
|border2=y | |||
|class2=[[Sorcerer]] [[File:Ma ds02 sorcerer playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable sorcerer tome.png]]<br>[[Tome]] | |||
}} | |||
|content12={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_pegasus_knight_fe12.png]] [[File:Generic_portrait_dracoknight_fe12.png]] | |||
|class1=[[Pegasus Knight]] [[File:Ma ds02 pegasus knight playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue pegasus knight lance.png]]<br>[[Lance]] | |||
|border2=y | |||
|class2wep=2 | |||
|class2=[[Dracoknight]] [[File:Ma ds02 dracoknight playable.gif]] | |||
|weapon2=[[File:Bs fe11 playable dracoknight lance.png]]<br>[[Lance]] | |||
|weapon3=[[File:Bs fe11 playable dracoknight axe.png]]<br>[[Axe]] | |||
}} | |||
|content13={{SpriteGalleryCell | |||
|portrait=[[File:Generic_portrait_falcoknight_fe12.png]] | |||
|class1wep=2 | |||
|class1=[[Falcoknight]] [[File:Ma ds02 falcoknight playable.gif]] | |||
|weapon1=[[File:Bs fe11 blue falcoknight lance.png]]<br>[[Lance]] | |||
|weapon2=[[File:Bs fe11 blue falcoknight sword.png]]<br>[[Sword]] | |||
}} | |||
}} | |||
}} | |||
{{refbar}} | {{refbar}} |
Latest revision as of 16:24, 28 March 2024
“ | We do sorely need the help... | ” | — Marth |
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In Fire Emblem: Shadow Dragon and New Mystery of the Emblem, replacement units are generic units which the player gains if their army has suffered heavy casualties, in order to help them overcome this difficulty by keeping their army stocked with a decent number of units. These units have no distinct character or personalized dialogue, only have generic names, and only use the generic portrait of their current class.
Overview
At the beginning of every chapter after a certain point—Chapter 4 in Shadow Dragon, and Chapter 2 in New Mystery of the Emblem—if the player's current surviving army numbers less than the maximum allowed number of units who can be deployed in that upcoming chapter, a number of replacement units will be added to the player's army so that their current number of units equals the maximum deployment number again. This is always announced with a brief cutscene before preparations where Malledus (Shadow Dragon) or Jagen (New Mystery of the Emblem) tells Marth of their arrival.
As a rule, replacement units are inferior to regular playable units. Their stats and growth rates come from the generic bases of their class and have none of the personalized increases that regular units have, meaning that both their initial stats and their rates stat increase are lower than the average for regular units, and they lack support relationships. On the other hand they are technically an infinite resource, as if a replacement unit dies and the player is left below the maximum deployment threshold for the next chapter, another replacement unit will take their place and will probably have comparable stats to the lost replacement.
Stats
When generated at the start of a chapter, a replacement unit's initial stats are determined as follows:
- Class: Replacement units will appear as any class which is available in the standard reclass options. They will never appear as Falcoknights or as special classes. If a given class family's reclass capacity is currently full, then replacement units will not appear in that class until room has been made for them. In the case of classes which can belong to units of any gender, the gender chosen will be random.
- Level and promotion status: A replacement unit's level is based on the party's current average level. Base and special units contribute their current level to this average, while advanced units contribute ([current level] + 15) to the average. Once the average is 16 or higher, replacement units will start appearing in advanced classes, and their promoted level is determined as ([average level] − 15).
- Stats: A replacement unit's starting stats (HP, strength, magic, skill, speed, luck, defense, and resistance) are calculated according to this formula:
- Base units: [class's base stat] + ([level − 1] × [class's growth rate])
- Advanced units: [class's base stat] + ([level + 14]) × [class's growth rate])
- Growth rates: Replacement units use their current class's growth rates for player units without any additions or variations.
- Inventory: When recruited, replacement units will come with one weapon for every weapon type they can use. These weapons are only ever the E-rank iron weapons, Fire, and Heal.
Names
There are 31 possible names for replacement units, which are rotated through in this order with every new replacement unit the player encounters. If the player goes through 31 replacement units, the 32nd unit they gain will just start this order again from the first name. The names have no connection to classes, stats, or any other aspect of the replacement units.
Japanese | English (Shadow Dragon) |
English (New Mystery of the Emblem fan trans.) |
French | German | Spanish | Italian | |
---|---|---|---|---|---|---|---|
NTSC | PAL | ||||||
アインス Eins |
Unil | Zas | Eins | Nemos | Ichi | Torpus | Ansuz |
ツヴァイ Zwei |
Dua | Ida | Zwei | Lernos | Ni | Malus | Asch |
ドライ Drei |
Trim | Ossa | Drei | Cerynos | San | Peorus | Berkano |
フィーア Vier |
Quatro | Aenos | Vier | Erymos | Yon | Penosus | Cen |
フュンフ Fünf |
Penvo | Athos | Funf | Augios | Go | Nulus | Dagaz |
ゼクス Sechs |
Xestu | Kerkis | Sechs | Stymfos | Roku | Zoquetus | Ehwaz |
ズィーベン Sieben |
Hepto | Foloi | Sieben | Crestos | Nana | Memus | Ear |
アハト Acht |
Octu | Giona | Acht | Diomos | Hachi | Bobus | Eihwaz |
ノイン Neun |
Naunu | Kalon | Neun | Hippos | Kyu | Lelus | Fehu |
ツェーン Zehn |
Dexa | Divri | Zehn | Geryos | Ju | Tontus | Gebo |
エルフ Elf |
Hendexa | Voras | Elf | Hespos | Juichi | Burrus | Haglaz |
ツべルフ Zwölf |
Duadexa | Movri | Zwolf | Cerbos | Juni | Lerdus | Isa |
モンターク Montag |
Wymp | Dirfys | Montag | Ruben | Getuyo | Dodo | Iar |
デンスタク Dienstag |
Owend | Delos | Dienstag | Narang | Kayo | Rerre | Jera |
ミトベッホ Mittwoch |
Laim | Verno | Mittwoch | Galb | Suiyo | Mimi | Kaunan |
ドナスタク Donnerstag |
Auffle | Chasia | Donnerstag | Midori | Mokuyo | Fafa | Laukuz |
フライタク Freitag |
Lucer | Gramos | Freitag | Blav | Kinyo | Solsol | Mannaz |
ザムスタク Samstag |
Rejek | Ithome | Samstag | Gwayn | Doyo | Lala | Naudiz |
ゾンターク Sonntag |
Wieklin | Lyrkia | Sonntag | Melan | Nichiyo | Sisi | Ingwaz |
ヤヌアー Januar |
Wladis | Lakmos | Januar | Ario | Ichigatu | Hitotsu | Othila |
フェブラー Februar |
Jeffers | Othrys | Februar | Taure | Nigatu | Futatsu | Perth |
メルツ Marz |
Augustus | Parnon | Marz | Gemin | Sangatu | Mitsu | Kweordh |
アプリール April |
Jiminez | Pelion | April | Canco | Shigatu | Yotsu | Raido |
マイ Mai |
Antony | Pindus | Mai | Leoh | Gogatu | Itsutsu | Sowilo |
ユニー Juni |
Pinkley | Skarpa | Juni | Virugo | Rokgatu | Muttsu | Stan |
ユリ Juli |
Aurelius | Kofinas | Juli | Libro | Nanagat | Nanatsu | Teiwaz |
アーグスト August |
Vladek | Kythnos | August | Scopa | Hachigat | Yattsu | Thurisaz |
ゼプテンバ September |
Julius | Merenta | September | Sagith | Kugatu | Konotsu | Uruz |
オクトウバ Oktober |
Lever | Cynthus | Oktober | Capria | Jugatu | Tou | Yr |
ノフェンバ November |
Justinian | Kypariss | November | Aquar | Juichigat | Juuichi | Wunjo |
デツェンバ Dezember |
Sawyer | Cholomon | Dezember | Pescis | Junigatu | Juuni | Algiz |
Most languages have several themes to which many of their replacement unit names belong:
- In the Japanese version, all names are taken from German: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year.
- The first twelve in the NTSC English version count to 12 with names akin to the Latin names for numbers. The next seven names in this version are corruptions of insults talking about how weak the replacement units are. The last 12 names are a mixture of characters from the 1967 film The Dirty Dozen and Roman historical figures (Caesar Augustus, Mark Antony, Marcus Aurelius, Julius Caesar, and Justinian the Great).
- In the French version, the first twelve names may be derived from locations in Ancient Greece or figures in Greek mythology (Nemea, Lerna, Ceryneia, Erymna, Augeiae, Crestonia, Stymphalus, Diomeia, Hippia, Geryon, Hesperia, Cerberus). The next seven names are color names or corrupted versions of color names in other languages. The last twelve are corruptions of the names of the twelve signs of the western Zodiac.
- In the German version, all names are taken from Japanese: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year.
- The first 12 Spanish names different ways to say stupid, clumsy or bad, but with the -us suffix. They are: torpe, malo, peor, penoso, nulo, zoquete, memo, bobo, lelo, tonto, burro, and lerdo. The next seven names go through the names of the major musical pitches, with each monosyllabic name repeated to create two-syllable names. The last twelve in the Spanish version count to 12 in Japanese.
- Every name in the Italian version derives from the names of Proto-Germanic runes.
Trivia
- Some replacement unit names are (likely accidentally) shared with prior characters in the Fire Emblem series. The fifth PAL English name, "Athos", is shared with Athos from The Binding Blade and The Blazing Blade, and the 28th NTSC English name, "Julius", is shared with Julius from Genealogy of the Holy War and Thracia 776. The naming scheme of the first twelve replacements in the Japanese version is also the Japanese naming scheme for the Deadlords from Genealogy of the Holy War and Thracia 776, although Sieben and Zwölf are spelled slightly differently here. The Nohrian Einherjar in Fire Emblem Fates reuse the NTSC names of the replacement units.
Etymology and other languages
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Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Replacement unit |
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Gallery
Sprite Gallery |
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Shadow Dragon |
New Mystery of the Emblem |