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Class relative power: Difference between revisions
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| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Doing damage | | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Doing damage | ||
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [31 + Enemy's Level + Enemy's Promotion Mod - (Your unit's Level + Your unit's Promotion Mod)] / Your unit's Class Strength | ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [31 + Enemy's Level + Enemy's Promotion Mod - (Your unit's Level + Your unit's Promotion Mod)] / Your unit's Class Strength | ||
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If result is less than 1, treated as 1 | | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Promotion Mod is 20 if the unit is promoted; 0 if not. If result is less than 1, treated as 1 | ||
|- | |- | ||
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Killing the enemy | | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Killing the enemy | ||
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | EXP for doing damage + Silencer Mod x [Enemy's Level x Enemy's Class Strength + Enemy's Promotion Bonus - (Your unit's Level x Your unit's Class Strength + Your unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus] | ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | EXP for doing damage + Silencer Mod x [Enemy's Level x Enemy's Class Strength + Enemy's Promotion Bonus - (Your unit's Level x Your unit's Class Strength + Your unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus] | ||
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 | | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 if not. Promotion Bonus is 40 for Valkyries, Bishops (Serra only in {{FE7}}), Rogues, and Assassins; 60 for all other promoted classes; 0 otherwise. Boss Bonus is 40 if the enemy is a Boss; 0 if not. Thief Bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 if not. Entombed Bonus is 40 if the enemy is an Entombed; 0 if not. If result is less than EXP for doing damage, treated as equal to EXP for doing damage. If result is greater than 100, treated as 100. | ||
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Revision as of 04:52, 17 September 2020
This page has been marked as a stub. Please help improve the page by adding information. |
Class strength is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is also used in the GBA Fire Emblem games, Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.
Overview
This section has been marked as a stub. Please help improve the page by adding information.
Calculations
style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in Gaiden | |
1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Dracozombie • White Dragon • Fiend • Hades • Aurum |
2 | Dread Fighter • Sage • Cantor • Kelbeth • Naberius |
3 | Paladin |
4 | Myrmidon • Sniper |
5 | Knight • Mage (Male units) • Priestess • Princess • Fighter • Hero • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (Female units) • Witch • Gargoyle • Deathgoyle • Arcanist |
7 | Mercenary • Archer • Saint • Bonewalker • Lich |
8 | Soldier |
style="Template:Roundbl; border:none; background: #222222; text-align:right;" width="5%" | 10 | style="Template:Roundbr; border:none; background: #222222" | Villager • Brigand • Cleric • Mogall |
style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in the GBA games | |
1 | Trainee, Recruit, Pupil |
2 | Cleric, Priest, Troubadour, Thief, Soldier, Manakete |
3 | Lord, Knight Lord, Blade Lord, Great Lord, Cavalier, Paladin, Great Knight, Pegasus Knight, Falcoknight, Wyvern Rider, Wyvern Lord, Wyvern Knight, Nomad, Nomad Trooper, Ranger, Mage Knight, Valkyrie, Myrmidon, Swordmaster, Mercenary, Hero, Knight, General, Fighter, Warrior, Pirate, Brigand, Berserker, Archer, Sniper, Mage, Sage, Monk, Bishop, Shaman, Druid, Summoner, Dark Druid, Necromancer, Rogue, Assassin, Bonewalker, Wight, Gargoyle, Deathgoyle, Tarvos, Maelduin, Cyclops, Fleet,Mogall, Arch Mogall, Gorgon, Entombed, Revenant, Mauthe Doog, Gwyllgi, Bael, Elder Bael, Draco Zombie |
4 | Paladin (Female; Binding Blade only) |
5 | Fire Dragon, King, Demon Dragon, Demon King |
In Gaiden and Echoes: Shadows of Valentia, Class strength is used to calculate the unit's experience gain in battle.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Killing an enemy | [Enemy’s Class EXP x (Enemy’s Level + 9)/10)] x Class strength x Level Factor/100 | If result is 0, treated as 1 (except against Duma) |
Player unit deals damage but does not kill the enemy | EXP for Killing an enemy x Damage done/Enemy’s Max HP/2 | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Player unit was deployed during the map | Class strength x Level Factor/5 | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
The Level Factor is calculated as below
style="Template:Roundtl; border:none;" | Unit's Level | style="Template:Roundtr; border:none;" | Level Factor |
---|---|
1 and 2 | 10 |
3 | 9 |
4 | 8 |
5 | 7 |
6 | 6 |
7 | 5 |
8 | 4 |
9 | 3 |
10 and over | 2 |
In the GBA games, Class Strength is used to determine experience from battle thus:
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Action | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Doing damage | [31 + Enemy's Level + Enemy's Promotion Mod - (Your unit's Level + Your unit's Promotion Mod)] / Your unit's Class Strength | Promotion Mod is 20 if the unit is promoted; 0 if not. If result is less than 1, treated as 1 |
Killing the enemy | EXP for doing damage + Silencer Mod x [Enemy's Level x Enemy's Class Strength + Enemy's Promotion Bonus - (Your unit's Level x Your unit's Class Strength + Your unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus] | Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 if not. Promotion Bonus is 40 for Valkyries, Bishops (Serra only in Fire Emblem: The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes; 0 otherwise. Boss Bonus is 40 if the enemy is a Boss; 0 if not. Thief Bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 if not. Entombed Bonus is 40 if the enemy is an Entombed; 0 if not. If result is less than EXP for doing damage, treated as equal to EXP for doing damage. If result is greater than 100, treated as 100. |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Class strength |
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