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Unused content in Fire Emblem: The Blazing Blade: Difference between revisions
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==Classes== | ==Classes== | ||
{{sectstub}} | {{sectstub}} | ||
===Bramimond=== | |||
The "'''Bramimond'''" is similar to the [[Peer]] as its purpose in the final product is to exclusively act as a "dummy" cutscene class for a character who only appears in cutscenes, in this case [[Bramimond]] of the [[Eight Legends]], for whom it was named. In this capacity it is used exclusively in his appearance in the cutscene between the [[Light (part 1)|two]] [[Light (part 2)|segments]] of the Final Chapter. The class is likely named "Bramimond" to give it a readily identifiable internal name for programming purposes, while not giving it a proper class name on the grounds that it, as a dummy class which isn't intended to actually be seen in gameplay, doesn't need one. | |||
Despite being used only as a dummy class in the final product, the "Bramimond" does possess a complete set of unused battle data, as does Bramimond himself. The class possesses a rather high set of maximum stats, identical to those of the [[Archsage]] and comparable to the [[Dark Druid]], and the ability to wield dark magic and staves. It is possible that early on, it was planned for Bramimond to be playable in a similar capacity to [[Athos]], though there exists no data for [[Apocalypse|his signature tome]]. | |||
====Stats==== | |||
=====Base stats===== | |||
{{BaseStats | |||
|gameo={{title|The Blazing Blade}} | |||
|hpo=35 | |||
|stro=-- | |||
|mago=30 | |||
|sklo=25 | |||
|spdo=19 | |||
|lucko=0 | |||
|defo=18 | |||
|reso=30 | |||
|movo=5 | |||
|cono=6 | |||
|wpnro={{DarkGBA}} S, {{StaffGBA}} S | |||
}} | |||
=====Max stats===== | |||
{{MaxStats | |||
|gameo={{title|The Blazing Blade}} | |||
|hpo=60 | |||
|stro=-- | |||
|mago=30 | |||
|sklo=30 | |||
|spdo=25 | |||
|lucko=30 | |||
|defo=20 | |||
|reso=30 | |||
|movo=15 | |||
|cono=20 | |||
|wpnro={{DarkGBA}} S, {{StaffGBA}} S | |||
}} | |||
=====Sprites===== | |||
[[File:Ma gba bramimond playable.gif]][[File:Ma gba bramimond enemy.gif]][[File:Ma gba bramimond other.gif]] | |||
==Maps== | ==Maps== | ||
{{sectstub}} | {{sectstub}} |
Revision as of 19:03, 12 July 2019
Numerous pieces of unused content have been found within the game data of Fire Emblem: The Blazing Blade.
Text
Trial map text
There are a series of text strings which appear to be for the menu of a scrapped Trial Map mode. The text suggests that, unlike the Binding Blade Trial Map mode, this mode would have allowed maps to be sent between copies of the game.
[OpenLeft]Shall I begin sending the[.] trial map?[Yes][X] [OpenLeft][LoadFace][0xDF][0x01] Loading. Please wait a moment.[.][X] [OpenLeft]Sending map now. Please wait a moment.[.][X] [OpenLeft]Map send complete.[X] [OpenLeft]An error has occurred.[X] [OpenLeft] There is no backup trial map. Ending map send and returning to menu.[X]
The Binding Blade data transfer leftovers
Although the localized versions of the game removed the ability to import save data from Fire Emblem: The Binding Blade to unlock extras, a complete set of text strings from this feature are still present in the localized game. This includes early and unrefined translations of the titles of every chapter in The Binding Blade (referred to as Sword of Seals).
Breath of Destiny[.][X] Princess of Bern[X] The Latecomer[.][X] Federation Crumbling[X] Flame Crest[.][X] The Trap Is Sprung[X] Ostia's Rebellion[.][X] Reunion[.][X] Island of Mists[.][X] Fighters[X] Hero of the West[X] The True Enemy[X] Rescue Mission[X] Arcadia[.][X] Dragon Girl[.][X] Reclaim the Capital[.][X] Ocean Road[X] Frozen River[X] General Winter[X] Liberation of Ilia[X] Sword of Seals[X] Unfulfilled Dream[.][X] Apparitions of Bern[.][X] Truth of Legends[X] Beyond Darkness[.][X] The Space Between[.][X] Escape to Freedom[.][X] Cleric's Teachings[X] The Laws of Sacae[.][X] Bulgar's Arms & Armor[.][X] The Silver Wolf[.][X] The Blazing Blade[.][X] Thunder Axe[.][X] Hellfire's Truth[X] Light of Supremacy[X] Lance of Ice and snow[.][X] Bow of Hurricanes[.][X] Darkness of Oblivion[X] 0 [.][X] 1 [.][X] 2 [.][X] 3 [.][X] 4 [.][X] 5 [.][X] 6 [.][X] 7 [.][X] 8 [.][X] 9 [.][X] Ch.[.][X] Final[.][X] Prologue[X] x[.][X] x pt 2[X] Turn[X] [.][X] No Data[.][X] Linking. Please wait.[.][X] End[.][X] Load[X] Master Load[.][X] Is this data OK?[X] Loading... Please wait.[X] Sword of Seals Game Pak[.] could not be found.[.][X] There is no Clear data.[.][X] Data loaded successfully.[.][X]
Debug text
There are two sets of strings which are presumably leftovers from removed debug functions, since many of them line up with the functions of the two leaked prototypes. The first set is listed before the Battle History text, and the second set right after. It seems likely that the implementation of the Battle History text overwrote some debug strings.
First set
Anim.[.][X] Left[X] Nothing[.][X] Trans[.][X] Give[X] Take[X] Drop[X] Is this map OK?[.][X] Sent [.][X] Cont. Tutorial[X] Quit Tutorial[.][X] Erase[.][X] File?[.][X] Erased files are[X] gone forever![.][X] OK[X] Release Entry[.][X] Continue Chp.[.][X] Initialize File[.][X] Manual Save[.][X] Manual Cont.[X] Map[.][X] D.Info[X] Weather[.][X] Fog[.][X] Clears[X] Erased[X] G'Night![X]
Second set
Erase file?[.][X] Once a file is erased, it cannot be played.[X] Understood[X] G'Night![X] Nothing Found[.][X] Total Score[.][X] Total P[.][X] No Display[X] Phase Ended[.][X] Dead[X] Retired[.][X] Parent[X] Child[.][X] Sheltered[.][X] Out of Sight[X] Peninsula[.][X] CP Attack[.][X] CP Move[.][X] Counter[.][X] 1/3[.][X] Trust Level[.][X] Support[.][X] 2/3[.][X] 3/3[.][X] This unit has no SRAM information[.][X] SRAM info[.][X] Vctry[.][X] Dft[.][X] Adv.[X] E.D.[X] Pick[X] x[.][X] Exp[.][X] Favorite[X] DEBUG[.][X] Clear[.][X] Sand[X] Snow[X] Flurry[X] Rain[X] Night[.][X] Lava[X] Wthr[X] Clears[X] Clears[X] Erased[X] Fog[.][X] CPU[.][X] Human[.][X] Blocked[.][X] Brightness[X] Tact.[.][X]
Unused names
There are several unused unit name strings.
- Igrene is listed between Uther and Dart. This was presumably meant for Igrene, a playable character from The Binding Blade.
- Santals is listed between Eubans and Nergal. This name is associated with unused unit data for Helman, and the name "Santals" is a rough translation of the name of Helman's territory, Santaruz.
- Nadine is listed between Isadora and Legault.
- Bruno is listed between Ursula and Paul.
- Bogan is listed after Brendan.
- Efta is listed after Bogan and before Denning.
- Igor is listed after Kaim. In the finished game, a character named Igor appears in a cutscene as an underling of Linus's, but he never appears as a unit.
- Alexis is listed after Igor.
- Baudouin is listed after Alexis.
Unused help descriptions
Several characters are assigned unique help text which, because they either never appear as units in gameplay or (in Natalie's case) have their stat screen specifically blocked from being viewed by the player, can not be ordinarily seen.
Miscellaneous text
These two strings are located right before the beginning of the support conversation strings.
[OpenLeft][LoadFace][0xDF][0x01] Are you finished training? [Yes][X] [OpenLeft]All right, we're done here.[.][A][X]
These strings are located before the shop text.
Success[.][X] Link Test[.][X] Point[.][X] Not Usable[X] Not Selected[X]
These strings are located at the very end of the text bank, at the end of the Sound Room song titles. These appear to be cut entries which were used to test certain songs' looping points.
Prologue to World Map[.][X] Long Silence (MIDI Data)[X] Lyn's Organ[.][X] The Inn[.][X] Fire Emblem Theme[.][X] Fire Emblem Theme Loop[X] Final Battle (Sans Intro)[.][X]
Graphics
This section has been marked as a stub. Please help improve the page by adding information.
CG illustrations
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | There is one CG that is unused in all versions of the game. This CG was possibly intended for use during Kishuna's flashback during Chapter 32x: The Value of Life, which instead reuses the Kishuna flashback CG from Chapter 22xE/23xH: Genesis. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | This CG is unused and cannot be seen in all regions except Japan. It appears in the Japanese version as the background graphic for the data transfer feature with Fire Emblem: The Binding Blade. |
Miscellaneous
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | A set of graphics which appear to be for a proper results/rankings screen, like in The Binding Blade. In the final game, rankings are only accessible from the Battle History menu, which just uses ordinary text. Some of the text labels are slightly mistranslated ("capture" would more accurately be "tactics", "property" should be "funds", and "composite" should be "total"). |
Gameplay mechanics
This section has been marked as a stub. Please help improve the page by adding information.
Items
This section has been marked as a stub. Please help improve the page by adding information.
Units
This section has been marked as a stub. Please help improve the page by adding information.
Bramimond
Bramimond appears in the game code with unused stats that are all determined by its class with the exception of Luck as its base class starts with 0 Luck, but its character stats give it an additional 28 points.
Stats and growth rates
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Classes
This section has been marked as a stub. Please help improve the page by adding information.
Bramimond
The "Bramimond" is similar to the Peer as its purpose in the final product is to exclusively act as a "dummy" cutscene class for a character who only appears in cutscenes, in this case Bramimond of the Eight Legends, for whom it was named. In this capacity it is used exclusively in his appearance in the cutscene between the two segments of the Final Chapter. The class is likely named "Bramimond" to give it a readily identifiable internal name for programming purposes, while not giving it a proper class name on the grounds that it, as a dummy class which isn't intended to actually be seen in gameplay, doesn't need one.
Despite being used only as a dummy class in the final product, the "Bramimond" does possess a complete set of unused battle data, as does Bramimond himself. The class possesses a rather high set of maximum stats, identical to those of the Archsage and comparable to the Dark Druid, and the ability to wield dark magic and staves. It is possible that early on, it was planned for Bramimond to be playable in a similar capacity to Athos, though there exists no data for his signature tome.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|
Sprites
Maps
This section has been marked as a stub. Please help improve the page by adding information.
References
Preliminary data and content | ||||||||
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