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Hit: Difference between revisions
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:''Not to be confused with the actual calculated | :''Not to be confused with the actual calculated [[hit rate]].'' | ||
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'''Hit''' (Japanese: {{ | '''Hit''' (Japanese: {{hl|命中|Meichū}} ''Hit'') is a stat applied to weapons in the {{FES}}, roughly analogious to a [[unit]]'s [[Skill (stat)|skill]] stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or [[hit rate]], with a given weapon in battle. | ||
Of the [[weapon triangle]] and [[Trinity of Magic]], [[sword]]s, [[Wind (magic)|wind magic]] and [[light (magic)|light magic]] are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower [[might]]. | Of the [[weapon triangle]] and [[Trinity of Magic]], [[sword]]s, [[Wind (magic)|wind magic]] and [[light (magic)|light magic]] are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower [[might]]. | ||
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==Calculations== | ==Calculations== | ||
===Base [[hit rate]]=== | ===Base [[hit rate]]=== | ||
{ | {{Hit calculations}} | ||
==Trivia== | ==Trivia== | ||
* The weapon with the greatest raw hit in the entire series is the [[Onager]], with 255 hit in | *The weapon with the greatest raw hit in the entire series is the [[Onager]], with 255 hit in {{title|Path of Radiance}} and {{title|Radiant Dawn}}. The weapons with the next-highest hit are the [[Trainer (weapon)|Trainer]] and [[Practice Axe]] in {{title|Path of Radiance}}, both of which have 150 hit (105 points behind the Onager). | ||
**[[Lunar Flash]], a [[combat art]] tied to [[Luna (weapon)|Luna]], grants 500 hit, practically guaranteeing that the attack will hit. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Hit | |eng-name=Hit | ||
| | |jpn-name={{h|命中|Meichū}} | ||
| | |jpn-mean=Hit, in the context of describing accuracy; e.g. a direct hit, a [[wikipedia:Bull's eye|bull's eye]]. | ||
|span-name=Golpe | |||
|span-mean=Hit. Abbreviated to '''{{lang|es|Gol}}''' in ''Shadows of Valentia'' due to space restrictions. | |||
|fren-name=Précision | |fren-name=Précision | ||
|fren-mean=Accuracy | |fren-mean=Accuracy. Abbreviated to '''{{lang|fr|Prc}}''' due to space restrictions. | ||
|ger-name=Trefferquote | |ger-name=Trefferquote | ||
|ger-mean=Hit rate | |ger-mean=Hit rate. Abbreviated to '''{{lang|de|Trf.}}''' due to space restrictions. | ||
| | |||
| | |||
|ital-name=Colpisca | |ital-name=Colpisca | ||
|ital-mean=Hit | |ital-mean=Hit. Abbreviated to '''{{lang|it|Clp}}''' due to space restrictions. | ||
|dut-name=Treffer | |||
|dut-mean=Hit. Abbreviated to '''TRF''' due to space restrictions. | |||
|kor-name= | |||
|kor-mean= | |||
|ch-simp-name= | |||
|ch-simp-mean= | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
{{refbar}} | {{refbar}} |
Latest revision as of 20:13, 19 October 2023
- Not to be confused with the actual calculated hit rate.
Hit (Japanese: 命中 Hit) is a stat applied to weapons in the Fire Emblem series, roughly analogious to a unit's skill stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or hit rate, with a given weapon in battle.
Of the weapon triangle and Trinity of Magic, swords, wind magic and light magic are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower might.
Calculations
Base hit rate
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Mystery of the Emblem | Hit + (Skill × 2) + Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) |
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus) |
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) |
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
Path of Radiance | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) |
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is -30 for units attacking with bows from a range other than 2 spaces. |
Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers and +10 for Swordmasters. |
New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
Awakening | Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus) |
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
Engage | Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Dexterity) Cannon blast accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus − (Range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Range penalty only relevant for units attacking with cannon blasts from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2] |
Trivia
- The weapon with the greatest raw hit in the entire series is the Onager, with 255 hit in Path of Radiance and Radiant Dawn. The weapons with the next-highest hit are the Trainer and Practice Axe in Path of Radiance, both of which have 150 hit (105 points behind the Onager).
- Lunar Flash, a combat art tied to Luna, grants 500 hit, practically guaranteeing that the attack will hit.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit |
-- |
Japanese |
命中 |
Hit, in the context of describing accuracy; e.g. a direct hit, a bull's eye. |
Spanish |
Golpe |
Hit. Abbreviated to Gol in Shadows of Valentia due to space restrictions. |
French |
Précision |
Accuracy. Abbreviated to Prc due to space restrictions. |
German |
Trefferquote |
Hit rate. Abbreviated to Trf. due to space restrictions. |
Italian |
Colpisca |
Hit. Abbreviated to Clp due to space restrictions. |
Dutch |
Treffer |
Hit. Abbreviated to TRF due to space restrictions. |
References
- ↑ kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
- ↑ Special Weapons, Serenes Forest, Retrieved: September 29, 2023