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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Games
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Games
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds charm.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 charm.png]]
|style="border:none; background-color:{{Color3}}"|[[Charm]]
|style="border:none; background-color:{{Color3}}"|[[Charm]]
|style="border:none; background-color:{{Color3}}"|+10{{hover|*|Genealogy, Thracia}}/+5{{hover|*|Awakening}} [[hit rate]] and avoid to all allied [[unit]]s within a [[Range|3-tile radius]] of the user.
|style="border:none; background-color:{{Color3}}"|+10{{hover|*|Genealogy, Thracia}}/+5{{hover|*|Awakening}} [[hit rate]] and avoid to all allied [[unit]]s within a [[Range|3-tile radius]] of the user.
Line 161: Line 161:
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds outdoor fighter.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 outdoor fighter.png]]
|style="border:none; background-color:{{Color3}}"|[[Outdoor Fighter]]
|style="border:none; background-color:{{Color3}}"|[[Outdoor Fighter]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid in outdoor maps.
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid in outdoor maps.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds indoor fighter.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 indoor fighter.png]]
|style="border:none; background-color:{{Color3}}"|[[Indoor Fighter]]
|style="border:none; background-color:{{Color3}}"|[[Indoor Fighter]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid in indoor maps.
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid in indoor maps.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds patience.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 patience.png]]
|style="border:none; background-color:{{Color3}}"|[[Patience]]
|style="border:none; background-color:{{Color3}}"|[[Patience]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during the opponent's [[Turn|phase]].
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during the opponent's [[Turn|phase]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds prescience.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 prescience.png]]
|style="border:none; background-color:{{Color3}}"|[[Prescience]]
|style="border:none; background-color:{{Color3}}"|[[Prescience]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during the unit's [[Turn|phase]].
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during the unit's [[Turn|phase]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds swordbreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 swordbreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[Swordbreaker]]
|style="border:none; background-color:{{Color3}}"|[[Swordbreaker]]
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[sword]].
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[sword]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds lancebreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 lancebreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[Lancebreaker]]
|style="border:none; background-color:{{Color3}}"|[[Lancebreaker]]
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[lance (weapon)|lance]].
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[lance (weapon)|lance]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds axebreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 axebreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[Axebreaker]]
|style="border:none; background-color:{{Color3}}"|[[Axebreaker]]
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding an [[axe]].
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding an [[axe]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds bowbreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 bowbreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[Bowbreaker]]
|style="border:none; background-color:{{Color3}}"|[[Bowbreaker]]
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[bow]].
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[bow]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds tomebreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 tomebreaker.png]]
|style="border:none; background-color:{{Color3}}"|[[Tomebreaker]]
|style="border:none; background-color:{{Color3}}"|[[Tomebreaker]]
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[tome]].
|style="border:none; background-color:{{Color3}}"|+50 [[hit rate]] and avoid when the opponent is wielding a [[tome]].
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds lucky seven.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 lucky seven.png]]
|style="border:none; background-color:{{Color3}}"|[[Lucky Seven]]
|style="border:none; background-color:{{Color3}}"|[[Lucky Seven]]
|style="border:none; background-color:{{Color3}}"|+20 [[hit rate]] and avoid during the first seven turns of a chapter/skirmish.
|style="border:none; background-color:{{Color3}}"|+20 [[hit rate]] and avoid during the first seven turns of a chapter/skirmish.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds tantivy.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 tantivy.png]]
|style="border:none; background-color:{{Color3}}"|[[Tantivy]]
|style="border:none; background-color:{{Color3}}"|[[Tantivy]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid if there are no other allied [[unit]]s in a [[Range|3-tile radius]] of the user.
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid if there are no other allied [[unit]]s in a [[Range|3-tile radius]] of the user.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds quick burn.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 quick burn.png]]
|style="border:none; background-color:{{Color3}}"|[[Quick Burn]]
|style="border:none; background-color:{{Color3}}"|[[Quick Burn]]
|style="border:none; background-color:{{Color3}}"|+15 [[hit rate]] and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect.
|style="border:none; background-color:{{Color3}}"|+15 [[hit rate]] and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds slow burn.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 slow burn.png]]
|style="border:none; background-color:{{Color3}}"|[[Slow Burn]]
|style="border:none; background-color:{{Color3}}"|[[Slow Burn]]
|style="border:none; background-color:{{Color3}}"|+1 [[hit rate]] and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect.
|style="border:none; background-color:{{Color3}}"|+1 [[hit rate]] and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds underdog.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 underdog.png]]
|style="border:none; background-color:{{Color3}}"|[[Underdog]]
|style="border:none; background-color:{{Color3}}"|[[Underdog]]
|style="border:none; background-color:{{Color3}}"|+15 [[hit rate]] and avoid if the user's [[level]] is lower than the opponent (counting [[:category:Advanced classes|advanced units]] as level 20 + their current displayed level).
|style="border:none; background-color:{{Color3}}"|+15 [[hit rate]] and avoid if the user's [[level]] is lower than the opponent (counting [[:category:Advanced classes|advanced units]] as level 20 + their current displayed level).
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds even rhythm.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 even rhythm.png]]
|style="border:none; background-color:{{Color3}}"|[[Even Rhythm]]
|style="border:none; background-color:{{Color3}}"|[[Even Rhythm]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during even-numbered turns.
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during even-numbered turns.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds odd rhythm.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 odd rhythm.png]]
|style="border:none; background-color:{{Color3}}"|[[Odd Rhythm]]
|style="border:none; background-color:{{Color3}}"|[[Odd Rhythm]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during odd-numbered turns.
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] and avoid during odd-numbered turns.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds hit rate +10.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 hit rate +10.png]]
|style="border:none; background-color:{{Color3}}"|[[Hit Rate +10]]
|style="border:none; background-color:{{Color3}}"|[[Hit Rate +10]]
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] when equipped.
|style="border:none; background-color:{{Color3}}"|+10 [[hit rate]] when equipped.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds hit rate +20.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 hit rate +20.png]]
|style="border:none; background-color:{{Color3}}"|[[Hit Rate +20]]
|style="border:none; background-color:{{Color3}}"|[[Hit Rate +20]]
|style="border:none; background-color:{{Color3}}"|+20 [[hit rate]] when equipped.
|style="border:none; background-color:{{Color3}}"|+20 [[hit rate]] when equipped.
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|style="border:none; background-color:{{Color3}}"|{{title|Awakening}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds hawkeye.png]]
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds01 hawkeye.png]]
|style="border:none; background-color:{{Color3}}"|[[Hawkeye (skill)|Hawkeye]]
|style="border:none; background-color:{{Color3}}"|[[Hawkeye (skill)|Hawkeye]]
|style="border:none; background-color:{{Color3}}"|Maximizes [[hit rate]] when equipped.
|style="border:none; background-color:{{Color3}}"|Maximizes [[hit rate]] when equipped.

Revision as of 03:12, 20 January 2018

With his high avoid, Pent is able to easily dodge this enemy General's attack.

Avoid (Japanese: 回避 avoidance) is a calculation determining the ability of a unit to dodge incoming attacks. A unit's avoid is calculated based primarily on their attack speed calculation and on any bonuses or penalties awarded by the terrain on which they stand, and depending on the individual Fire Emblem series game may include other factors, such as their luck stat and bonuses awarded by supports, skills and the weapon triangle. As such, while a unit's base speed stat is a factor, in all games until Fire Emblem: Shadow Dragon a unit's avoid calculation is helped or hindered by the weight of the weapon they wield.

In battle, the avoid calculation is used against the opponent's base hit rate, and is directly subtracted from the base hit rate to produce the opponent's "battle hit rate": their practical odds of actually striking the unit and causing damage, as displayed in the battle screen and in the combat forecast panel. The faster the unit and the lighter their weapon, the better their odds of substantially reducing their opponent's hit rate and thus dodging their attacks.

Calculations

Avoid

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fire Emblem: The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening [(Speed × 3 + Luck) / 2] + (Support/Dual bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Fates (Speed × 1.5) + (Luck × 0.5) + (Support/Dual bonus) + (Any bonuses from weapons or skills) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the minimum possible battle hit rate is 100%. For all critical hits, the hit rate is 100% and critical hits as such cannot miss, although they can be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see here.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon and the Blade of Light Physical hit rate [(Base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) - (Opponent's luck)]%
--
Gaiden Physical hit rate [(Base hit rate) - (opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) - (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) - (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the maximum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
Fire Emblem: The Blazing Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) - (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) - (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) - (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Awakening [(Unit's base hit rate) - (Opponent's avoid)]% --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Fates [(Unit's base hit rate) - (Opponent's avoid)]% style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Skills affecting avoid

style="Template:Roundtl; border:none" width="100%" colspan="2"|Skills awarding avoid bonuses or penalties
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Strength increase style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="30%"|Games
Is 3ds01 charm.png Charm +10*/+5* hit rate and avoid to all allied units within a 3-tile radius of the user. Genealogy of the Holy War, Thracia 776, Awakening
Is wii vigilance.png Vigilance +20 avoid when equipped. Ulki only. Path of Radiance, Radiant Dawn
Is wii daunt.png Daunt -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. Path of Radiance, Radiant Dawn
Is 3ds01 outdoor fighter.png Outdoor Fighter +10 hit rate and avoid in outdoor maps. Awakening
Is 3ds01 indoor fighter.png Indoor Fighter +10 hit rate and avoid in indoor maps. Awakening
Is 3ds01 patience.png Patience +10 hit rate and avoid during the opponent's phase. Awakening
Is 3ds01 prescience.png Prescience +10 hit rate and avoid during the unit's phase. Awakening
Is 3ds01 swordbreaker.png Swordbreaker +50 hit rate and avoid when the opponent is wielding a sword. Awakening
Is 3ds01 lancebreaker.png Lancebreaker +50 hit rate and avoid when the opponent is wielding a lance. Awakening
Is 3ds01 axebreaker.png Axebreaker +50 hit rate and avoid when the opponent is wielding an axe. Awakening
Is 3ds01 bowbreaker.png Bowbreaker +50 hit rate and avoid when the opponent is wielding a bow. Awakening
Is 3ds01 tomebreaker.png Tomebreaker +50 hit rate and avoid when the opponent is wielding a tome. Awakening
Is 3ds01 lucky seven.png Lucky Seven +20 hit rate and avoid during the first seven turns of a chapter/skirmish. Awakening
Is 3ds01 tantivy.png Tantivy +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. Awakening
Is 3ds01 quick burn.png Quick Burn +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. Awakening
Is 3ds01 slow burn.png Slow Burn +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. Awakening
Is 3ds01 underdog.png Underdog +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening
Is 3ds01 even rhythm.png Even Rhythm +10 hit rate and avoid during even-numbered turns. Awakening
Is 3ds01 odd rhythm.png Odd Rhythm +10 hit rate and avoid during odd-numbered turns. Awakening
Is 3ds01 hit rate +10.png Hit Rate +10 +10 hit rate when equipped. Awakening
Is 3ds01 hit rate +20.png Hit Rate +20 +20 hit rate when equipped. Awakening
Is 3ds01 hawkeye.png Hawkeye Maximizes hit rate when equipped. Awakening

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Avoid

--

Spanish

Esquivar

Dodge

French

Esquive

Dodge

German

Auszuweichen

Avoid

Italian

Schivare

Dodge

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus