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Hidden treasure: Difference between revisions

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[[File:Ss fe07 hidden ocean seal.png|thumb|[[Matthew]] finds a hidden [[Ocean Seal]] in {{FE7}}.]]
[[File:Ss fe07 hidden ocean seal.png|thumb|[[Matthew]] finds a hidden [[Ocean Seal]] in {{title|The Blazing Blade}}.]]
{{Quote|What are all of you guys doing? Are you hunting for treasure, like that other guy? Let me tell you a secret. There's something good buried near the bones. I know stuff like that.|[[Fae]]}}
{{Quote|What are all of you guys doing? Are you hunting for treasure, like that other guy? Let me tell you a secret. There's something good buried near the bones. I know stuff like that.|[[Fae]]}}


In many games in the {{FES}}, rare [[item]]s are occasionally available as '''hidden treasure''' (Japanese: {{hover|隠れた財宝|Kakureta zaihō}} ''hidden treasure'').  These items are buried and completely invisible on the map, and locating them and retrieving them is a secondary goal in a chapter. Hidden items are usually very rare and are not easily found in villages, chests, or shops around the same point in the game, and in some cases are even the only available instance of certain items in the entire game. Common hidden items include [[:Category:Offensive staves|offensive staves]], [[:Category:Permanent stat-boosting items|stat boosters]], and powerful weapons with unique effects.
In many games in the {{FES}}, rare [[item]]s are occasionally available as '''hidden treasure''' (Japanese: {{hl|隠れた財宝|Kakureta zaihō}} ''hidden treasure'').  These items are buried and completely invisible on the map, and locating them and retrieving them is a secondary goal in a chapter. Hidden items are usually very rare and are not easily found in villages, chests, or shops around the same point in the game, and in some cases are even the only available instance of certain items in the entire game. Common hidden items include [[:Category:Offensive staves|offensive staves]], [[:Category:Permanent stat-boosting items|stat boosters]], and powerful weapons with unique effects.


Unlike the more common ways of obtaining free items as a reward, such as [[village]]s and [[chest]]s, hidden treasure is very infrequently present in chapters and often only appears in one map in an entire game, often a map set in a desert which has a very high number of hidden items present. The two major exceptions to this rule are {{title|Radiant Dawn}}, where every chapter outside of the [[Rebirth (part 1)|Part 4 Endgame]] has hidden treasure, and {{title|Mystery of the Emblem}} and its remake, where five chapters have hidden treasure.
Unlike the more common ways of obtaining free items as a reward, such as [[village]]s and [[chest]]s, hidden treasure is very infrequently present in chapters and often only appears in one map in an entire game, often a map set in a desert which has a very high number of hidden items present. The two major exceptions to this rule are {{title|Radiant Dawn}}, where all chapters other than [[Rebirth (1)|Part IV, Endgame]] have hidden treasure, and {{title|Mystery of the Emblem}} and its remake, where five chapters have hidden treasure.


==Mechanics==
==Mechanics==
Each piece of hidden treasure is tied to one or more specific spaces on a map which never change. The games themselves do not give any information at all on where each piece of hidden treasure is hidden, and there are no certain clues on the maps themselves. In chapters set in deserts it is common for pieces of hidden treasure to be located very close to piles of animal bones, although this is still uncertain and may sometimes be deceptive. Without the use of external guides on the games, a player will usually have to stumble upon them by accident, or spend entire chapters going through every single space on the map.
Each piece of hidden treasure is tied to one or more specific spaces on a map which never change. The games themselves do not give any information at all on where each piece of hidden treasure is hidden, and there are no certain clues on the maps themselves. In chapters set in deserts it is common for pieces of hidden treasure to be located very close to piles of animal bones, although this is still uncertain and may sometimes be deceptive. Without the use of external guides on the games, a player will usually have to stumble upon them by accident, or spend entire chapters going through every single space on the map.


In order to obtain a hidden item, a unit must select the Wait command to end their move on top of the treasure's area, but successfully getting one is a matter of luck and the player is not guaranteed to receive it immediately. When a unit waits on a hidden item's area, they have only a relatively small chance of receiving the item. The player effectively must keep waiting on the same area until they successfully receive the item.  However, using [[Thief|Thieves]] and related classes usually increases or maximizes the chance of succesfully obtaining a hidden item; in {{title|Radiant Dawn}}, the chance of successfully receiving a hidden item is also affected by [[biorhythm]]. The main exception is {{title|New Mystery of the Emblem}}, where everybody is guaranteed to pick up hidden items on their first try.
In order to obtain a hidden item, a unit must select the Wait command to end their move on top of the treasure's area, but successfully getting one is a matter of luck and the player is not guaranteed to receive it immediately. When a unit waits on a hidden item's area, they have only a relatively small chance of receiving the item. The player effectively must keep waiting on the same area until they successfully receive the item.  However, using [[Thief|Thieves]] and related classes usually increases or maximizes the chance of successfully obtaining a hidden item; in {{title|Radiant Dawn}}, the chance of successfully receiving a hidden item is also affected by [[biorhythm]]. The main exception is {{title|New Mystery of the Emblem}}, where everybody is guaranteed to pick up hidden items on their first try.


Unlike chests and villages, enemy units do not attempt to claim hidden treasure or to actively stop the player from reaching it.
Unlike chests and villages, enemy units do not attempt to claim hidden treasure or to actively stop the player from reaching it.
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The % chance to find hidden items, by game, is as follows:
The % chance to find hidden items, by game, is as follows:


{| style="margin-left:auto; margin-right:auto; {{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation" style="margin: auto"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
| {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]])%
! ([[Luck]])%
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Thief|Thieves]] always have a 100% chance to find the item.
| [[Thief|Thieves]] always have a 100% chance to find the item.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 9%
! 9%
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Thief|Thieves]] always have a 100% chance to find the item.  
| [[Thief|Thieves]] always have a 100% chance to find the item.  
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Fire Emblem (game)|Fire Emblem]]
| {{title|The Blazing Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 9%
! 9%
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Thief|Thieves]] always have a 100% chance to find the item.
| [[Thief|Thieves]] always have a 100% chance to find the item.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Luck]]+1)%
! ([[Luck]] + 1)%
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Thief|Thieves]] and [[Rogue]]s always have a 100% chance to find the item.
| [[Thief|Thieves]] and [[Rogue]]s always have a 100% chance to find the item.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Skill (stat)|Skill]]+1)%
! ([[Skill (stat)|Skill]] + 1)%
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Thief|Thieves]] always have a 100% chance to find the item.
| [[Thief|Thieves]] always have a 100% chance to find the item.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Unknown
! ([[Skill (stat)|Skill]] + [[biorhythm]] bonus)%
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s always have a 100% chance to find the item.
| [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s have their treasure chance increased by 60%. Biorhythm bonus is +10% for Good, +20% for Best, -10% for Bad, and -20% for Worst.
|-
|-
| style="{{roundbl}} border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem: Heroes of Light and Shadow}}
| {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 100%
! 100%
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | All units will always find the item.
| All units will always find the item.
|-
| {{title|Awakening}}
! 100%
| All units will always find the item as long as the criteria to obtain it is met.
|-
| style="border-bottom-left-radius: 15px" | {{title|Three Houses}}
! 100%
| style="border-bottom-right-radius: 15px" | Only certain units can find the treasure; these units will always find the item.
|}
|}


==List of hidden treasure==
==List of hidden treasure==
{{main|Hidden treasure/Super Nintendo Entertainment System games}}
{{div col|20em}}
{{main|Hidden treasure/Game Boy Advance games}}
*[[Hidden treasure/Super Famicom games]]
{{main|Hidden treasure/GameCube and Wii games}}
*[[Hidden treasure/Game Boy Advance games]]
{{main|Hidden treasure/Nintendo DS games}}
*[[Hidden treasure/GameCube and Wii games]]
*[[Hidden treasure/Nintendo DS games]]
*[[Hidden treasure/Nintendo 3DS games]]
*[[Hidden treasure/Nintendo Switch games]]
{{div col end}}


==Trivia==
==Trivia==
* The character [[Stefan]] is recruited similarly to how one finds hidden items. A certain character ([[Lethe]] or [[Mordecai]] in ''Path of Radiance'', and [[Micaiah]] in ''Radiant Dawn'') must wait on a specific tile, and Stefan will appear and join the player's army.
* The character [[Stefan]] is recruited similarly to how one finds hidden items. A certain character ([[Lethe]] or [[Mordecai]] in ''Path of Radiance'', and [[Micaiah]] (or Lethe or Mordecai if the save file was started with a data transfer) in ''Radiant Dawn'') must wait on a specific tile, and Stefan will appear and join the player's army.
** In ''Path of Radiance'', if anyone other than Lethe or Mordecai is sent to Stefan's recruitment tile, he will only give the visitor his [[Vague Katti]], making it effectively a hidden treasure with a 100% find rate (Stefan has the Vague Katti in his inventory if he joins, so the player will receive it as long as they check the requisite tile).


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|jap-name={{hover|隠れた財宝|Kakureta zaihō}}
|eng-name=Hidden treasure
|jap-mean=Hidden treasure. Used in the window that pops up after obtaining one in ''Mystery of the Emblem''.
|jpn-name={{h|隠れた財宝|Kakureta zaihō}}
|jpn-mean=Hidden treasure. Used in the window that pops up after obtaining one in ''Mystery of the Emblem''.
|span-name=
|span-mean=
|fren-name=
|fren-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe07 hidden ocean seal.png|[[Matthew]] finding a hidden [[Ocean Seal]] in {{FE7}}.
Ss fe07 hidden ocean seal.png|[[Matthew]] finding a hidden [[Ocean Seal]] in {{title|The Blazing Blade}}.
</gallery>
</gallery>
 
<!--
{{refbar}}
{{refbar}}
-->


==See also==
==See also==
Line 78: Line 101:
* [[Village]]
* [[Village]]
* [[Event tile]]
* [[Event tile]]
{{NavMech}}
{{NavMech}}
[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 16:03, 27 December 2023

What are all of you guys doing? Are you hunting for treasure, like that other guy? Let me tell you a secret. There's something good buried near the bones. I know stuff like that.
— Fae

In many games in the Fire Emblem series, rare items are occasionally available as hidden treasure (Japanese: 隠れた財宝 hidden treasure). These items are buried and completely invisible on the map, and locating them and retrieving them is a secondary goal in a chapter. Hidden items are usually very rare and are not easily found in villages, chests, or shops around the same point in the game, and in some cases are even the only available instance of certain items in the entire game. Common hidden items include offensive staves, stat boosters, and powerful weapons with unique effects.

Unlike the more common ways of obtaining free items as a reward, such as villages and chests, hidden treasure is very infrequently present in chapters and often only appears in one map in an entire game, often a map set in a desert which has a very high number of hidden items present. The two major exceptions to this rule are Radiant Dawn, where all chapters other than Part IV, Endgame have hidden treasure, and Mystery of the Emblem and its remake, where five chapters have hidden treasure.

Mechanics

Each piece of hidden treasure is tied to one or more specific spaces on a map which never change. The games themselves do not give any information at all on where each piece of hidden treasure is hidden, and there are no certain clues on the maps themselves. In chapters set in deserts it is common for pieces of hidden treasure to be located very close to piles of animal bones, although this is still uncertain and may sometimes be deceptive. Without the use of external guides on the games, a player will usually have to stumble upon them by accident, or spend entire chapters going through every single space on the map.

In order to obtain a hidden item, a unit must select the Wait command to end their move on top of the treasure's area, but successfully getting one is a matter of luck and the player is not guaranteed to receive it immediately. When a unit waits on a hidden item's area, they have only a relatively small chance of receiving the item. The player effectively must keep waiting on the same area until they successfully receive the item. However, using Thieves and related classes usually increases or maximizes the chance of successfully obtaining a hidden item; in Radiant Dawn, the chance of successfully receiving a hidden item is also affected by biorhythm. The main exception is New Mystery of the Emblem, where everybody is guaranteed to pick up hidden items on their first try.

Unlike chests and villages, enemy units do not attempt to claim hidden treasure or to actively stop the player from reaching it.

Finding hidden items

To have a chance to obtain a hidden item, simply have a unit stand on the spot it may be. The difficulty is knowing where these items are, and successfully picking up the item, which is semi-random in most games.

The % chance to find hidden items, by game, is as follows:

Game Formula Notes
Mystery of the Emblem (Luck)% Thieves always have a 100% chance to find the item.
The Binding Blade 9% Thieves always have a 100% chance to find the item.
The Blazing Blade 9% Thieves always have a 100% chance to find the item.
The Sacred Stones (Luck + 1)% Thieves and Rogues always have a 100% chance to find the item.
Path of Radiance (Skill + 1)% Thieves always have a 100% chance to find the item.
Radiant Dawn (Skill + biorhythm bonus)% Thieves, Rogues, and Whispers have their treasure chance increased by 60%. Biorhythm bonus is +10% for Good, +20% for Best, -10% for Bad, and -20% for Worst.
New Mystery of the Emblem 100% All units will always find the item.
Awakening 100% All units will always find the item as long as the criteria to obtain it is met.
Three Houses 100% Only certain units can find the treasure; these units will always find the item.

List of hidden treasure

Trivia

  • The character Stefan is recruited similarly to how one finds hidden items. A certain character (Lethe or Mordecai in Path of Radiance, and Micaiah (or Lethe or Mordecai if the save file was started with a data transfer) in Radiant Dawn) must wait on a specific tile, and Stefan will appear and join the player's army.
    • In Path of Radiance, if anyone other than Lethe or Mordecai is sent to Stefan's recruitment tile, he will only give the visitor his Vague Katti, making it effectively a hidden treasure with a 100% find rate (Stefan has the Vague Katti in his inventory if he joins, so the player will receive it as long as they check the requisite tile).

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hidden treasure

--

Japanese

隠れた財宝

Hidden treasure. Used in the window that pops up after obtaining one in Mystery of the Emblem.

Gallery

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus