Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Terrain/Nintendo Switch games
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
< Terrain
- Work in progress
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:
- Right now, these are just guesses and have not been fully tested. I have no idea where to place Hegemon Husk.
Terrain stats
- The names of the terrains come from the game's files, and are in the order listed there. The nature of the duplicates will have to be determined, though most seem to be identical effect with different flavor text. Anything marked with a question mark in parentheses (?) is something I'm unsure of, for one reason or another.
- We could potentially use the icons Three Houses uses for Def, Res, etc. in the table.
- What will probably happen is terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) will be merged into one cell with an overarching name, using {{hover}} or the <br> and <small> tags to list all the specific terrain names.
- Currently, the descriptions wrap to the row; if desired, line breaks could be added to match the in-game line breaks.
Terrain types and effects in Three Houses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none; background: #222222" rowspan="2" | Terrain type | Description | Stat boosts | Movement cost | style="Template:Roundtr; border: none; background: #222222" rowspan="2" | Additional notes | |||||||||
Avo | Def | Res | HP Rec. | Infantry A | Infantry B | Armor | Cavalry | Mages | Fliers | Monsters | |||
Impassable | Terrain that cannot be crossed. | ||||||||||||
Grassland | Neutral terrain. | ||||||||||||
Plain | Neutral terrain. | ||||||||||||
Forest | Defensive terrain for all except fliers. | ||||||||||||
Woods | Defensive terrain for all except fliers. | ||||||||||||
Desert | Reduces Mv (except fliers and casters) and Def (except fliers). | ||||||||||||
River | Terrain that is navigable only by fliers. | ||||||||||||
Waterfall | Terrain that cannot be crossed, except by fliers. | ||||||||||||
Rock | Terrain that is navigable only by fliers. | ||||||||||||
Mountain | Terrain that is navigable only by fliers. | ||||||||||||
Bridge | Neutral terrain. | ||||||||||||
Sea | Terrain that is navigable only by fliers. | ||||||||||||
Floor | Neutral terrain. | ||||||||||||
Wall | Terrain that is navigable only by fliers. | ||||||||||||
Fence | Terrain that is navigable only by fliers. | ||||||||||||
Stairs | Terrain that is difficult for cavalry to traverse. | ||||||||||||
Rampart | Terrain that is navigable only by fliers. | ||||||||||||
Door | Impassable when locked. Door Key is required to open. | ||||||||||||
Heal Tile | Restores HP every turn. | ||||||||||||
Rubble | Terrain that is navigable only by fliers. | ||||||||||||
Wall | Terrain that cannot be crossed. | ||||||||||||
Lava | Terrain that is navigable only by fliers. | ||||||||||||
Stronghold | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. | ||||||||||||
Peak | Terrain that cannot be crossed. | ||||||||||||
Thicket | Defensive terrain for all except fliers. | ||||||||||||
Thicket | Defensive terrain for all except fliers. | ||||||||||||
Flier(?) | Terrain that cannot be crossed, except by fliers. | ||||||||||||
Tile(?) | Causes damage each turn. Has no effect on fliers.(?) | ||||||||||||
Swamp | Neutral terrain.(?) | ||||||||||||
Cavern | Terrain that cannot be crossed, except by fliers. | ||||||||||||
Stones | Terrain that is navigable only by fliers. | ||||||||||||
Railing | Terrain that is navigable only by fliers. | ||||||||||||
Bonfire | Terrain that cannot be crossed, except by fliers. | ||||||||||||
Flames | Causes damage with each turn. Has no effect on fliers. | ||||||||||||
Pillar | Terrain that cannot be crossed. | ||||||||||||
Throne | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. | ||||||||||||
Sky | Terrain that cannot be crossed, except by fliers. | ||||||||||||
Cliff | Terrain that is navigable only by fliers. | ||||||||||||
Wall | Impassable until it is attacked and destroyed. | ||||||||||||
Snowfield | Terrain with no special effects. | ||||||||||||
Heal Tile + | Restores HP each turn. Raises Def and Res for non-fliers. | ||||||||||||
Tower | Terrain that cannot be crossed. | ||||||||||||
House | Terrain that is navigable only by fliers. | ||||||||||||
Valley | Terrain that is navigable only by fliers. | ||||||||||||
Grave | Terrain that cannot be crossed. | ||||||||||||
Coffin | Terrain that cannot be crossed. | ||||||||||||
Chest | Contains an item. Chest Key is required to open. | ||||||||||||
Holy Tomb | Terrain that cannot be crossed. | ||||||||||||
Deck | Neutral terrain. | ||||||||||||
Ship | Terrain that is navigable only by fliers. | ||||||||||||
Floor Trap | Causes damage each turn. Has no effect on fliers. | ||||||||||||
Lever | A device that controls traps, weapons, and contraptions. | ||||||||||||
Fiery Floor | Causes damage each turn. Has no effect on fliers. | ||||||||||||
Healstone | Restores Battalion Endurance with each turn. | ||||||||||||
Crater | Causes damage each turn. Has no effect on fliers. | ||||||||||||
Crater | Causes damage each turn. Has no effect on fliers. | ||||||||||||
Wardwood | Terrain that raises Res. Has no effect on fliers. | ||||||||||||
Cover | Terrain that raises Def. Has no effect on fliers. | ||||||||||||
Avo Floor | Terrain that raises Avo. Has no effect on fliers. | ||||||||||||
Pray Stone | Restores HP each turn. Raises Avo and Def. No effect on fliers. | ||||||||||||
Ballista | Requires Bow Skill of D or higher. Range: 3-12 | ||||||||||||
Fire Orb | Can be used only by magic classes. Range: 3-12 | ||||||||||||
Healstone | Recover HP every turn. Raises Def and Res. | ||||||||||||
Altar | Terrain that cannot be crossed. | ||||||||||||
Viskam | A mysterious object that attacks automatically. Range: 1-9. Mag: 25 | ||||||||||||
Edifice | Terrain that is navigable only by fliers. | ||||||||||||
??? | Unknown terrain that cannot be crossed. | ||||||||||||
Onager | Cannot be used by mounted or magic units. Range: 3-10 | ||||||||||||
Iron Fence | Terrain that cannot be crossed. | ||||||||||||
Warp Floor | Warps unit to another Warp Floor. Unit can act after warping. | ||||||||||||
Shoal | Terrain that hinders movement. Has no effect on fliers. | ||||||||||||
Lake | Terrain that is navigable only by fliers. | ||||||||||||
Bridge | Lowers a bridge when activated. | ||||||||||||
Beach | Reduces Mv (except fliers and casters) and Def (except fliers). | ||||||||||||
Ruins | Terrain that is navigable only by fliers. | ||||||||||||
Statue | Statue of Great Emperor Wilhelm. This terrain cannot be crossed. | ||||||||||||
Flame | Causes damage with each turn. Has no effect on fliers. | ||||||||||||
Trench | Terrain that is navigable only by fliers. | ||||||||||||
Crest Stone | Terrain that cannot be crossed. A box containing a Crest Stone. | ||||||||||||
Floor | Neutral terrain. | ||||||||||||
Poison | Causes damage with each turn. Has no effect on fliers. | ||||||||||||
Door | Door in the monastery. Terrain has no special effects. | ||||||||||||
Stair | Floor with a difference in height with the neighboring cell in Monastery. | ||||||||||||
Pond | Can pass anytime Terrain that is navigable only by fliers. | ||||||||||||
Church | An old church somehow connected to Seteth and Flayn. | ||||||||||||
Opera Hall | An opera house from both Manuela and Dorothea's past. | ||||||||||||
Channel | Terrain that is navigable only by fliers. | ||||||||||||
Altar | Terrain that is navigable only by fliers. | ||||||||||||
Hedge | Hedge in the monastery. Impassable terrain. | ||||||||||||
Gate | Terrain that cannot be crossed. | ||||||||||||
Low wall | Terrain forming low obstacles in the monastery(?) | ||||||||||||
??? | Impassable(?) | ||||||||||||
Floor | Becomes a Warp Floor if the device is activated. | ||||||||||||
Floor | Applied to flooring in the monastery that doesn't kick up a cloud of dust. | ||||||||||||
Windmill | Terrain that cannot be crossed. | ||||||||||||
Wall | Impassable until it is attacked and destroyed. | ||||||||||||
Odd Item | A mysterious object built using ancient technology. Impassable. | ||||||||||||
Odd Door | A mysterious door. It is tightly closed and emits an ominous aura. | ||||||||||||
Mast | Terrain that cannot be crossed. | ||||||||||||
Bow | Terrain that cannot be crossed. | ||||||||||||
Pillar | Terrain that is navigable only by fliers. | ||||||||||||
Wasteland | Terrain that is difficult for cavalry to traverse. | ||||||||||||
style="Template:Roundb; border:none; background-color:#222222" colspan="14" width="100%"| Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
- In the internal files, there is one bit of untranslated terrain between Windmill and Wall, and two between Wall and Odd Item. Additionally, there are three empty spaces for terrain between Pillar and Wasteland.