Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Movement: Difference between revisions
mNo edit summary |
m (Text replacement - "on contact" to "on hit") |
||
(41 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Ss fe05 | [[File:Ss fe05 osian's range.png|thumb|<small>[[Osian]] moving across the map; he has 6 movement, and so can move anywhere within a radius of 6 tiles (assuming no [[terrain]] obstacles).</small>]] | ||
'''Movement''' (Japanese: {{ | '''Movement''' (Japanese: {{hl|移動|Idō}} ''Movement''), abbreviated '''Mov''' ('''Move''' in the GBA games and ''Radiant Dawn'', '''Mv''' in ''Path of Radiance'' and ''Three Houses'') is a statistic present in all ''Fire Emblem'' games that determines how far a [[unit]] can travel in a single turn. In the {{FES}}, the battlefield is arranged as a grid of square spaces, and so a unit's movement is equivalent to the number of adjacent spaces that unit may move in one turn. Additionally, in combination with weapon [[range]], movement also determines the area in which the unit can attack any enemy units within that turn. | ||
==Overview== | ==Overview== | ||
Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. | Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. The first and most obvious is that a player may simply not choose to move the full range and can just move anywhere within the movement area. Additionally, the ability to move around the map is hindered by the [[terrain]], with certain types of spaces costing more than one movement to cross (such as forests or mountains) or completely disallowing being passed at all (walls and empty spaces). | ||
Unlike other unit stats, a unit's movement is mostly static, can be altered only through [[Class Change|class changing]] or items, and is not increased when [[Level|leveling up]]. | Unlike other unit stats, a unit's movement is mostly static, can be altered only through [[Class Change|class changing]] or items, and is not increased when [[Level|leveling up]]. The exception to this rule is {{FE5}}, in which movement has its own [[growth rate]] and thus a chance to increase (albeit a very small one, as every unit has a movement growth rate of 1-5%). Instead, a unit's movement is primarily associated with and dictated by its [[class]], and can otherwise only be manipulated through stat-booster items like the [[Boots]]. Units that travel on foot generally have significantly lower movement than units mounted on [[horse]]s, [[Pegasus|pegasi]], or [[wyvern]]s. When a unit [[Class Change|promotes]], their movement generally increases by an interval of 1 or 2. | ||
===Movement cost=== | ===Movement cost=== | ||
{{main|Terrain}} | {{main|Terrain}} | ||
[[File:Ss fe04 movement cost.png|thumb|<small>[[Lewyn]]'s movement range on plains (to the left) and forest terrain (downward), demonstrating the effect of movement cost (see example).</small>]] | [[File:Ss fe04 movement cost.png|thumb|<small>[[Lewyn]]'s movement range on plains (to the left) and forest terrain (downward), demonstrating the effect of movement cost (see example).</small>]] | ||
The concept of '''movement cost''' or '''terrain penalty''' describes the effect had by types of terrain over a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. | The concept of '''movement cost''' or '''terrain penalty''' describes the effect had by types of terrain over a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. The standard cost for basic plains terrain is 1 movement point per space, and thus has no tangible penalty. Other terrain types such as forests have a higher movement cost, typically requiring 2 movement per forest space crossed, and thus limit the unit's movement distance should they be moved in that direction. | ||
:''For example (pictured):'' [[Lewyn]] possesses 6 movement. | :''For example (pictured):'' [[Lewyn]] possesses 6 movement. On normal plains terrain, this allows him to move a maximum of six spaces away from his starting point, at a cost of one movement per plains space (pictured: his movement range to his left). However, were he to cross through two forest spaces, he would only be able to move a maximum of four spaces as each forest space has a cost of two movement per space (pictured: his downward movement range). | ||
Different classes typically have different movement costs depending on the terrain. | Different classes typically have different movement costs depending on the terrain. Typically, horse-mounted units like [[Cavalier]]s and [[Troubadour]]s are penalized more for crossing forests and are incapable of crossing mountains at all, flying units like [[Pegasus Knight]]s and [[Wyvern Rider]]s are not hindered at all by terrain penalties, and non-mounted magic units are significantly less affected by the severe movement cost of desert terrain. | ||
Unique to {{title|Genealogy of the Holy War}} is the road terrain, the only terrain which gives an inverted movement "cost": for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads. | Unique to {{title|Genealogy of the Holy War}} is the road terrain, the only terrain which gives an inverted movement "cost": for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads. With the assistance of an unbroken stretch of road terrain, a unit's movement can be boosted by between 2 or 3 spaces. | ||
==Items and skills affecting movement== | ==Items and skills affecting movement== | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%; margin-bottom: 1.4em" | ||
!style=" | ! style="background: none" colspan="4" | Items providing equipping bonus | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item | |||
! style="width: 35%" | Movement increase | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |- | ||
| [[File:Is 3ds03 ring.png]] | |||
| [[Speed Ring]] | |||
| {{h|+5|Gaiden}}/{{h|+1|Echoes: Shadows of Valentia}} when in inventory. | |||
| {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}} | |||
|- | |- | ||
| [[File:Is snes02 leg ring.png]] | |||
| [[Leg Ring]] | |||
| +3 when in inventory. | |||
| {{title|Genealogy of the Holy War}} | |||
|- | |- | ||
| [[File:Is ns01 ring.png|20px]] | |||
| [[March Ring]] | |||
| +1 when equipped. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
|} | | [[File:Is ns01 ring relic.png|20px]] | ||
| [[Fetters of Dromi]] | |||
| +1 when equipped. | |||
| {{title|Three Houses}} | |||
|- | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%; margin-bottom: 1.4em" | ||
!style=" | ! style="background: none" colspan="4" | Items providing a permanent increase | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item | |||
! style="width: 35%" | Movement increase | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |||
| [[File:Is snes03 leg ring.png]] | |||
| [[Leg Ring]] | |||
| Permanent +2 increase when used. | |||
| {{title|Thracia 776}} | |||
|- | |- | ||
| [[File:Is 3ds01 boots.png]] | |||
| [[Boots]] | |||
| Permanent {{h|+4|Shadow Dragon & the Blade of Light and Mystery of the Emblem}}/{{h|+2|All other games except Fates and Echoes: Shadows of Valentia}}/{{h|+1|Fates, Echoes: Shadows of Valentia and Engage}} increase when used. | |||
| All titles except {{title|Gaiden}}, {{title|Genealogy of the Holy War}}, {{title|Thracia 776}} and {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 stat booster.png|20px]] | |||
| [[Shoes of the Wind]] | |||
| Permanent +1 increase when used. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 stat booster.png|20px]] | |||
| [[Sacred Galewind Shoes]] | |||
| Permanent +2 increase when used. | |||
|style="border: | | {{title|Three Houses}} | ||
|- | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%; margin-bottom: 1.4em" | |||
{| | ! style="background: none" colspan="4" | Items modifying the growth rate | ||
!style=" | |- style="color: #fff" | ||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item | |||
! style="width: 35%" | Movement growth modification | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |- | ||
| [[File:Is snes03 dáinn scroll.png]] | |||
| [[Dáinn Scroll]] | |||
| +5% to [[strength]] and movement growth rates, -10% to [[speed]] growth rate, and +30% to [[defense]] growth rate when in inventory. | |||
| {{title|Thracia 776}} | |||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | |||
{| | ! style="background: none" colspan="4" | Weapons, items, and skills affecting the stat | ||
!style=" | |- style="color: #fff" | ||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item | |||
! style="width: 35%" | Effect | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |||
| [[File:Is 3ds02 staff.png]] | |||
| [[Freeze]] | |||
| Reduces target's movement to 0 for one turn. | |||
| {{title|Fates}}<!--, {{title|Engage}}--> | |||
|- | |||
| [[File:Is 3ds03 monster forecast.png]] | |||
| [[Numbing Claws]] | |||
| After hitting target, reduces target's movement to 0 for one turn. | |||
| {{title|Echoes: Shadows of Valentia}} | |||
|- | |- | ||
| [[File:Is ns01 dark magic.png|20px]] | |||
| [[Banshee Θ]] | |||
| Inflicts -5 [[Status effects#Buffs and debuffs|debuff]] on the target on hit. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is wii canto.png]] | |||
| [[Canto]] | |||
| | | Allows the user to move again and use up any leftover movement distance after completing an action. | ||
| | | {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Three Houses}} | ||
|- | |- | ||
| [[File:Is wii celerity.png]] | |||
| [[Celerity]] | |||
| | | +2 movement when equipped. | ||
| | | {{title|Path of Radiance}}, {{title|Radiant Dawn}} | ||
|- | |- | ||
| [[File:Is 3ds01 movement +1.png]] | |||
| [[Movement +1]] | |||
| | | +1 movement when equipped. | ||
| | | {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}} | ||
|- | |- | ||
| [[File:Is 3ds01 acrobat.png]] | |||
| [[Acrobat]] | |||
| | | Allows the unit to cross all traversable [[terrain]] for a movement cost of 1 when equipped. | ||
| | | {{title|Awakening}} | ||
|- | |- | ||
| [[File:Is 3ds01 rally movement.png]] | |||
| [[Rally Movement]] | |||
| +1 movement to all allied [[units]] in a [[Range|3-tile radius]] of the user for one [[turn]], upon use of the Rally command. | |||
| | | {{title|Awakening}}. {{title|Fates}}, {{title|Three Houses}} | ||
|- | |- | ||
| [[File:Is 3ds01 galeforce.png]] | |||
| [[Galeforce]] | |||
| Allows the user to move again fully if they defeat an enemy during the [[Turn|Player Phase]]; works only once per user per Player Phase. | |||
| | | {{title|Awakening}}, {{title|Fates}} | ||
|- | |- | ||
| [[File:Is 3ds01 deliverer.png]] | |||
| [[Deliverer]] | |||
| +2 movement to the user when [[Pair Up]] is in effect. | |||
| {{title|Awakening}} | |||
|- | |- | ||
| [[File:Is 3ds01 rally heart.png]] | |||
| | | [[Rally Heart]] | ||
| | | +2 [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]], [[luck]], [[defense]] and [[resistance]], and +1 movement to all allied [[units]] in a [[Range|3-tile radius]] of the user for one [[turn]], upon use of the Rally command. | ||
| {{title|Awakening}} | |||
|- | |- | ||
| [[File:Is 3ds02 surefooted.png]] | |||
| [[Surefooted]] | |||
| +1 movement and allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. Works only if the user is in the [[Ballistician]] class. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 immobilize.png]] | |||
| [[Immobilize]] | |||
| | | After hitting target, reduces target's movement to 0 for one turn. | ||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is ns01 seal movement.png|20px]] | |||
| [[Seal Movement]] | |||
| | | Inflicts -1 [[debuff]] on the target on hit. | ||
| {{title|Three Houses}} | |||
|- | |- | ||
| | | [[File:Is ns02 canter.png|20px]] | ||
| [[Canter]] | |||
| | | Allows the user to move again with 2 movement. | ||
| {{title|Engage}} | |||
|-<!-- | |||
| [[File:Is ns02 canter +.png|20px]] | |||
| [[Canter +]] | |||
| Allows the user to move again with 3 movement. | |||
| {{title|Engage}} | |||
|- --> | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|The Binding Blade}} | |||
|english=Movement. The normal distance<br>you can cross in 1 turn.{{h|*|Fan translation}} | |||
|japanese=1ターンで移動できる距離です<br>地形によっては短くなります | |||
}} | |||
{{DescriptionCell | |||
|game={{title|The Blazing Blade}} | |||
|english=Movement. The normal distance<br>you can cross in 1 turn. | |||
|japanese=1ターンで移動できる距離です<br>地形によっては短くなります | |||
}} | |||
{{DescriptionCell | |||
|game={{title|The Sacred Stones}} | |||
|english=Movement. The normal distance<br>you can cross in 1 turn. | |||
|japanese=1ターンで移動できる距離です<br>地形によっては短くなります | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Path of Radiance}} | |||
|english=The unit's movement ability. | |||
|japanese=ユニットの移動できる能力です | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}} | |||
|english=The unit's movement range.<br>This varies depending on the<br>terrain being crossed. | |||
|japanese=移動できる歩数<br>通過する地形によって変化 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Awakening}} | |||
|english=Movement. Determines how<br>many spaces a unit can move. | |||
|japanese=移動できる距離 高いほど、<br>多くのマスを移動できる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Fates}} | |||
|english=Movement. Determines how<br>many spaces a unit can move. | |||
|japanese=移動できる距離 高いほど、<br>多くのマスを移動できる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Echoes: Shadows of Valentia}} | |||
|english=Movement. Determines how<br>many spaces a unit can move. | |||
|japanese=移動力 高いほど、<br>多くのマスを移動できる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Three Houses}} | |||
|english=Determines how many spaces the unit<br>can move. | |||
|japanese=移動できる距離。高いほど<br>多くのマスを移動できる。 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=Movement. Determines how<br>many spaces a unit can move. | |||
|japanese=移動力。高いほど、多くのマスを<br>移動できる | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Movement | |eng-name=Movement | ||
| | |jpn-name=• {{h|移動|Idō}}<br>• {{h|移動力|Idōryoku}} | ||
| | |jpn-mean=• Movement. Used from ''Genealogy of the Holy War'' onward.<br>• Movement power. Used in ''Shadow Dragon & the Blade of Light'', ''Gaiden'', and ''Mystery of the Emblem'', and when the stat increases on level up in ''Thracia 776''. Written in hiragana as いどうりょく in the former three games. | ||
|span-name=Movimiento | |||
|span-mean=Movement | |||
|fren-name=Mouvement | |fren-name=Mouvement | ||
|fren-mean=Movement | |fren-mean=Movement | ||
|ger-name=Bewegung | |ger-name=Bewegung | ||
|ger-mean=Movement | |ger-mean=Movement | ||
| | |ital-name=• Passi<br>• Movimento | ||
| | |ital-mean=• Steps. Used in ''the Sacred Stones''.<br>• Movement. Used in ''Awakening'', ''Fates'', ''Shadows of Valentia'' and ''Three Houses''. | ||
| | |dut-name=Beweging | ||
| | |dut-mean=Movement | ||
|kor-name={{h|이동|idong}} | |||
|kor-mean=Movement | |||
|ch-simp-name={{h|移动|yídòng}} | |||
|ch-simp-mean=Movement | |||
|ch-trad-name={{h|移動|yídòng}} | |||
|ch-trad-mean=Movement | |||
}} | }} | ||
{{refbar}} | {{refbar}} | ||
==See also== | ==See also== | ||
* [[Terrain]] | * [[Terrain]] |
Latest revision as of 23:39, 17 March 2024
Movement (Japanese: 移動 Movement), abbreviated Mov (Move in the GBA games and Radiant Dawn, Mv in Path of Radiance and Three Houses) is a statistic present in all Fire Emblem games that determines how far a unit can travel in a single turn. In the Fire Emblem series, the battlefield is arranged as a grid of square spaces, and so a unit's movement is equivalent to the number of adjacent spaces that unit may move in one turn. Additionally, in combination with weapon range, movement also determines the area in which the unit can attack any enemy units within that turn.
Overview
Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. The first and most obvious is that a player may simply not choose to move the full range and can just move anywhere within the movement area. Additionally, the ability to move around the map is hindered by the terrain, with certain types of spaces costing more than one movement to cross (such as forests or mountains) or completely disallowing being passed at all (walls and empty spaces).
Unlike other unit stats, a unit's movement is mostly static, can be altered only through class changing or items, and is not increased when leveling up. The exception to this rule is Fire Emblem: Thracia 776, in which movement has its own growth rate and thus a chance to increase (albeit a very small one, as every unit has a movement growth rate of 1-5%). Instead, a unit's movement is primarily associated with and dictated by its class, and can otherwise only be manipulated through stat-booster items like the Boots. Units that travel on foot generally have significantly lower movement than units mounted on horses, pegasi, or wyverns. When a unit promotes, their movement generally increases by an interval of 1 or 2.
Movement cost
- Main article:
Terrain
The concept of movement cost or terrain penalty describes the effect had by types of terrain over a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. The standard cost for basic plains terrain is 1 movement point per space, and thus has no tangible penalty. Other terrain types such as forests have a higher movement cost, typically requiring 2 movement per forest space crossed, and thus limit the unit's movement distance should they be moved in that direction.
- For example (pictured): Lewyn possesses 6 movement. On normal plains terrain, this allows him to move a maximum of six spaces away from his starting point, at a cost of one movement per plains space (pictured: his movement range to his left). However, were he to cross through two forest spaces, he would only be able to move a maximum of four spaces as each forest space has a cost of two movement per space (pictured: his downward movement range).
Different classes typically have different movement costs depending on the terrain. Typically, horse-mounted units like Cavaliers and Troubadours are penalized more for crossing forests and are incapable of crossing mountains at all, flying units like Pegasus Knights and Wyvern Riders are not hindered at all by terrain penalties, and non-mounted magic units are significantly less affected by the severe movement cost of desert terrain.
Unique to Genealogy of the Holy War is the road terrain, the only terrain which gives an inverted movement "cost": for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads. With the assistance of an unbroken stretch of road terrain, a unit's movement can be boosted by between 2 or 3 spaces.
Items and skills affecting movement
Items providing equipping bonus | |||
---|---|---|---|
Item | Movement increase | Games | |
Speed Ring | +5/+1 when in inventory. | Gaiden, Echoes: Shadows of Valentia | |
Leg Ring | +3 when in inventory. | Genealogy of the Holy War | |
March Ring | +1 when equipped. | Three Houses | |
Fetters of Dromi | +1 when equipped. | Three Houses | |
Items providing a permanent increase | |||
---|---|---|---|
Item | Movement increase | Games | |
Leg Ring | Permanent +2 increase when used. | Thracia 776 | |
Boots | Permanent +4/+2/+1 increase when used. | All titles except Gaiden, Genealogy of the Holy War, Thracia 776 and Three Houses | |
Shoes of the Wind | Permanent +1 increase when used. | Three Houses | |
Sacred Galewind Shoes | Permanent +2 increase when used. | Three Houses | |
Items modifying the growth rate | |||
---|---|---|---|
Item | Movement growth modification | Games | |
Dáinn Scroll | +5% to strength and movement growth rates, -10% to speed growth rate, and +30% to defense growth rate when in inventory. | Thracia 776 | |
Weapons, items, and skills affecting the stat | |||
---|---|---|---|
Item | Effect | Games | |
Freeze | Reduces target's movement to 0 for one turn. | Fates | |
Numbing Claws | After hitting target, reduces target's movement to 0 for one turn. | Echoes: Shadows of Valentia | |
Banshee Θ | Inflicts -5 debuff on the target on hit. | Three Houses | |
Canto | Allows the user to move again and use up any leftover movement distance after completing an action. | Genealogy of the Holy War, Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Three Houses | |
Celerity | +2 movement when equipped. | Path of Radiance, Radiant Dawn | |
Movement +1 | +1 movement when equipped. | Awakening, Fates, Three Houses | |
Acrobat | Allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. | Awakening | |
Rally Movement | +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. | Awakening. Fates, Three Houses | |
Galeforce | Allows the user to move again fully if they defeat an enemy during the Player Phase; works only once per user per Player Phase. | Awakening, Fates | |
Deliverer | +2 movement to the user when Pair Up is in effect. | Awakening | |
Rally Heart | +2 strength, magic, skill, speed, luck, defense and resistance, and +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. | Awakening | |
Surefooted | +1 movement and allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. Works only if the user is in the Ballistician class. | Fates | |
Immobilize | After hitting target, reduces target's movement to 0 for one turn. | Fates | |
Seal Movement | Inflicts -1 debuff on the target on hit. | Three Houses | |
Canter | Allows the user to move again with 2 movement. | Engage | |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Movement. The normal distance
you can cross in 1 turn.* |
1ターンで移動できる距離です
地形によっては短くなります |
The Blazing Blade | Movement. The normal distance
you can cross in 1 turn. |
1ターンで移動できる距離です
地形によっては短くなります |
The Sacred Stones | Movement. The normal distance
you can cross in 1 turn. |
1ターンで移動できる距離です
地形によっては短くなります |
Path of Radiance | The unit's movement ability.
|
ユニットの移動できる能力です
|
Radiant Dawn | The unit's movement range.
This varies depending on the terrain being crossed. |
移動できる歩数
通過する地形によって変化 |
Awakening | Movement. Determines how
many spaces a unit can move. |
移動できる距離 高いほど、
多くのマスを移動できる |
Fates | Movement. Determines how
many spaces a unit can move. |
移動できる距離 高いほど、
多くのマスを移動できる |
Echoes: Shadows of Valentia | Movement. Determines how
many spaces a unit can move. |
移動力 高いほど、
多くのマスを移動できる |
Three Houses | Determines how many spaces the unit
can move. |
移動できる距離。高いほど
多くのマスを移動できる。 |
Engage | Movement. Determines how
many spaces a unit can move. |
移動力。高いほど、多くのマスを
移動できる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Movement |
-- |
Japanese |
• 移動 |
• Movement. Used from Genealogy of the Holy War onward. |
Spanish |
Movimiento |
Movement |
French |
Mouvement |
Movement |
German |
Bewegung |
Movement |
Italian |
• Passi |
• Steps. Used in the Sacred Stones. |
Dutch |
Beweging |
Movement |
Korean |
이동 |
Movement |
Simplified Chinese |
移动 |
Movement |
Traditional Chinese |
移動 |
Movement |