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Hit rate

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 16:21, 20 September 2013 by PerplexingArticulator (talk | contribs) (Created page with "''Not to be confused with the '''hit stat''' applied to weapons.'' ---- '''Hit rate''' or '''accuracy''' ({{hover|命中|Meichū}} ''hit'') is a calculation determinin...")
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Not to be confused with the hit stat applied to weapons.


Hit rate or accuracy (命中 hit) is a calculation determining the accuracy of a unit's attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit's skill stat and their equipped weapon's hit stat, and depending on the individual Fire Emblem series game may include other factors such as their luck stat and bonuses awareded by supports, skills and the weapon triangle.

Hit rate can be loosely divided into two separate calculations: a unit's base hit rate, which is calculated first from the unit's stats, weapons and other bonuses, and the battle hit rate, the calculation used in actual battles which takes into account the opponent's avoid.

Calculations

Base hit rate

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Ankoku Ryuu Physical hit rate (Hit + Skill)
Magical hit rate: (Hit)
--
Gaiden Physical hit rate (Hit + Skill)
Magical accuracy: (Hit)
--
Mystery of the Emblem (Skill x 2) + Hit + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War (Skill x 2) + Hit + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 (Skill x 2) + Hit + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
Blazing Sword (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus) + (Tactician bonus)
If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus)
If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill x 2) + Hit + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Height bonus) + (Range bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening (Skill x 3) + Hit + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Any bonuses from skills)
style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the minimum possible battle hit rate is 100%. For all critical hits, the hit rate is 100% and critical hits as such cannot miss, although they can be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see here.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Ankoku Ryuu Physical hit rate [(Base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) - (Opponent's luck)]%
--
Gaiden Physical hit rate [(Base hit rate) - (opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) - (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) - (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the minimum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
Blazing Sword [(Unit's base hit rate) - (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) - (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) - (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) - (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening [(Unit's base hit rate) - (Opponent's avoid)]% --

Skills affecting hit rate

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hit rate

--

Spanish

Golpe

Hit

French

Précision

Accuracy

German

Trefferquote

Hit rate

Italian

Colpisca

Hit

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus