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Cog of Destiny

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 04:13, 9 January 2024 by Flameduck (talk | contribs) (→‎Strategy: Nino does not have a Talk with Linus to change his AI like Lloyd does.)

Cog of Destiny (Japanese: 運命の歯車 Cog of Destiny) is the twenty-seventh chapter of Eliwood's tale and twenty-ninth of Hector's tale in Fire Emblem: The Blazing Blade.

Cog of Destiny

Cm fe07 27.png

Location

Shrine of Seals

New units

Vaida

Boss(es)

Lloyd or Linus

Previous chapter(s)
Next chapter(s)
Don't cry, Nino. You must live for the future. I am bound to this course. Kill me, and don't look back.
— Lloyd to Nino

Plot

Main articles: Cog of Destiny/Script (Eliwood) and Cog of Destiny/Script (Hector)

If Chapter 26xE/28xH was not played, Nergal confronts Sonia about the collapse of the Black Fang and their failure to kill Eliwood or Zephiel; he informs her that King Desmond has severed all ties with the Black Fang. Sonia tries to placate Nergal with the quintessence she retrieved from Brendan Reed when she discovered he was investigating her past. Nergal is initially pleased, but notices Sonia has been injured; he decides he has no more use for Sonia and kills her.

As Eliwood, Hector, and Lyn approach the Shrine of Seals, they are beset by soldiers of the Black Fang, lead by one of the Reed brothers—Linus if Lloyd's version of Chapter 23E/24H was played, or Lloyd if Linus's version was instead. If Nino and Jaffar were recruited and have not bee defeated, Nino is overjoyed that some of the Black Fang members are still alive, but Jaffar notices that they have an abnormal lust for battle; moreover, neither of them are Black Fang members any more, increasing the risk of the two being greeted with violence, but Nino refuses to give up on a peaceful resolution.

When the group gets close to the Shrine of Seals, if she was not defeated in Chapter 24E/26H, Vaida arrives on the battlefield. Eliwood or Hector—in their respective tales—can talk to Vaida; she confirms that the lords rescued Zephiel, and requests to join their ranks to repay them.

Nino can talk to Lloyd; she cannot talk to Linus, but can speak to him in battle. Nino attempts to dissuade the surviving Reed brother from fighting, but he doesn't listen, determined to fight Eliwood. After the Black Fang are routed, if she was not defeated, Nino mourns for her brother.

Athos warps to the Shrine of Seals and congratulates the group on proving their strength. Athos takes them to see Bramimond, another of the Eight Legends. In order to obtain the legendary weapons to defeat Nergal, the group must convince Bramimond to release the seals on the them; Bramimond initially rejects this request, believing they will be driven mad by the power of the legendary weapons, but is convinced to do so when Eliwood reminds him of Roland.

 
Ninian transfers her power to Nils.

The lords and Athos return to the Shrine of Seals, where Nergal appears before the group. Nergal demands that Ninian and Nils accompany him to the Dragon's Gate; Ninian decides to submit to Nergal if he spares the rest of the group. Before departing, Ninian transfers her power to Nils. As Nergal departs, he attacks the group with powerful magic; Athos blocks it with a barrier and prevents any deaths, though Eliwood is knocked unconscious. Once Eliwood wakes up, Athos sends the group to the Western Isles to collect Armads and then to Ostia to collect Durandal. Before they leave, Athos grants the party one more Heaven Seal; the Heaven seal finally deems Eliwood or Hector worthy of its power, and allows him to promote.

In Hector's tale, Hector encounters Oswin sending a message to Lord Uther; Oswin states that the message is simply a "relaying of recent events". Hector informs Oswin that he will be leaving to collect Armads soon; he asks once more if there is any news on Uther's health, which Oswin states there is not. Hector confides in Oswin that he would return to Ostia if there were anything wrong with his brother, and then he leaves for the Western Isles.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–15+1 {{{partner}}} {{{other}}} 43+48−1
 

Character data

Eliwood's tale Hector's tale

Characters
New units
Vaida
 
Wyvern Lord
HP
43
Inventory
  Spear
Level
9
Talk to with Eliwood
(does not appear if she was defeated in Chapter 24E)
Required characters
 
Available characters
                                     
At the end of the chapter, the main lord will promote automatically. In Eliwood's Tale, Eliwood will promote to Knight Lord, while in Hector's Tale, Hector will promote to Great Lord.

Item data

Items
Name Obtainment Method
  Iron Rune Dropped by Lloyd or Linus
  Blue Gem Steal from enemy General (Normal Mode only)
  Elixir Steal from enemy Nomadic Trooper (Normal Mode only)
  Mine Steal from enemy Hero (Normal Mode only)
  Antitoxin Steal from enemy Cavalier
  Guiding Ring Steal from enemy Sniper (Normal Mode only)
  Orion's Bolt Steal from enemy Sniper (Eliwood Hard Mode only)
  Light Rune Steal from enemy Warrior (Normal Mode only)
  Warp Visit the village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
  Iron Sword 460
  Silver Sword 1,500

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Eliwood Hard Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Lloyd Swordmaster 18 1 52 20 23 21 16 15 19 9 6   Light Brand  Iron Rune 
• Appears if Linus was fought in Chapter 23E/24H.
• Does not move; stands on a throne. If Nino talks to him, moves to attack units in range and does not initiate combat with Nino.
  Linus Hero 18 1 58 24 20 15 14 19 15 14 6   Light Brand  Iron Rune 
• Appears if Lloyd was fought in Chapter 23E/24H.
• Does not move; stands on a throne.
  Black Fang Nomadic Trooper 14 1 31~37 10~14 11~15 12~17 0 8~11 5~8 8 8   Short Bow  Steel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Brigand 14 2 29~32 10~13 4~6 7~8 0 4~5 1~2 12 5   Steel Axe
• The southwestern one moves to attack units in range.
• The northeastern one moves to raid the village, then moves to attack units unprovoked.
  Black Fang Myrmidon 14 7 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5   Steel Sword
Moves to attack units in range; the one near the Hero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
  Black Fang General 8 1 30~35 11~15 6~9 3~6 0 15~18 5~8 15 5   Swordslayer  Blue Gem
Moves to attack units in range; begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Myrmidon 14 2 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5   Lancereaver
Moves to attack units in range; the one near the Hero begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Knight 14 4 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4   Steel Lance
Moves to attack units in range; the three near the General begin moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Knight 14 2 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4   Javelin
Moves to attack units in range; the one near the General begins moving unprovoked when a unit crosses the river from the starting position (columns 18–24, rows 17–22) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Nomadic Trooper 8 1 28~33 9~12 9~13 11~14 0 7~10 4~7 8 8   Longbow  Elixir
Moves to attack units in range; begins moving unprovoked when a unit enters the southern island (columns 13–20, rows 24–27) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7   Javelin
--
  Black Fang Paladin 8 1 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8   Silver Lance
--
  Black Fang Mercenary 14 2 27~30 8~10 12~14 11~13 0 6~7 2~3 9 5   Steel Sword
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Hero 8 1 31~36 9~13 12~16 12~15 0 10~13 4~7 10 6   Silver Sword  Mine
Moves to attack units in range; begins moving unprovoked when a unit enters the eastern island (columns 25–29, rows 12–18) or nears the altar (columns 1–16, rows 1–16).
  Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7   Poison Lance  Antitoxin
--
  Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7   Steel Lance
--
  Black Fang Myrmidon 14 1 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5   Killing Edge
Moves to attack units in range.
  Black Fang Knight 14 1 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4   Silver Lance
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
  Black Fang Nomad 14 2 23~26 8~10 8~10 10~12 0 5~6 1~3 7 7   Short Bow
--
  Black Fang Sniper 8 5 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6   Steel Bow
Moves to attack units in range; the northern three begin moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
  Black Fang Sniper 8 1 29~34 10~14 9~13 7~10 0 6~9 4~7 8 6   Silver Bow  Guiding Ring
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
  Black Fang Warrior 5 1 36~41 12~16 6~10 7~10 0 6~8 1~3 13 6   Steel Bow  Steel Axe  Light Rune
Moves to attack units in range.
  Black Fang Fighter 14 1 29~33 11~14 5~8 7~9 0 3~5 1~3 11 5   Steel Axe
Moves to attack units in range.
  Black Fang Berserker 6 1 32~37 12~16 9~12 9~12 0 6~9 1~3 13 6   Swordslayer
Moves to attack units in range; begins moving unprovoked when a unit nears the altar (columns 1–16, rows 1–16).
  Black Fang Berserker 5 1 31~36 11~16 9~12 8~12 0 6~9 1~3 13 6   Hand Axe
Moves to attack units in range.
  Black Fang Brigand 14 1 29~32 10~13 4~6 7~8 0 4~5 1~2 12 5   Hand Axe
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Black Fang Cavalier 14 4 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7   Poison Lance
--
  Black Fang Paladin 8 4 32~37 9~12 7~11 9~11 0 8~11 5~8 11 8   Steel Lance
--
  Black Fang Nomad 14 4 23~26 8~10 8~10 10~12 0 5~6 1~3 7 7   Steel Bow
--
  Black Fang General 8 4 30~35 11~15 6~9 3~6 0 15~18 5~8 15 5   Steel Lance
--
  Black Fang Knight 14 4 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4   Javelin
--
  Black Fang Knight 14 4 26~29 9~11 5~7 1~3 0 12~14 2~3 13 4   Silver Lance
--
  Black Fang Hero 8 4 31~36 9~13 12~16 12~15 0 10~13 4~7 10 6   Steel Sword
--
  Black Fang Mercenary 14 4 27~30 8~10 12~14 11~13 0 6~7 2~3 9 5   Steel Sword
--
  Black Fang Myrmidon 14 4 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5   Steel Sword
Moves to attack units in range.
  Vaida Wyvern Lord 9 1 43 20 19 13 11 21 6 12 8   Spear
Does not appear if she was defeated in Chapter 24E/26H.
  Black Fang Wyvern Rider 14 2 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7   Poison Lance
--
  Black Fang Wyvern Rider 14 6 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7   Steel Lance
--
  Black Fang Wyvern Rider 14 3 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7   Javelin
--

Reinforcements

No reinforcements appear beyond turn 99.

Normal Mode and Eliwood Hard Mode
  • The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
  • The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
  • The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
  • The turn after a unit nears the altar (columns 1–16, rows 1–16)
  • Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter
Hector Hard Mode
  • The turn after a unit enters the eastern island (columns 25–29, rows 12–18), and again two, four, and six turns thereafter
  • The turn after a unit crosses the river from the starting position (columns 18–24, rows 17–22), and again two, four, and six turns thereafter
  • The turn after a unit enters the southern island (columns 13–20, rows 24–27), and again two, four, and six turns thereafter
  • The turn after a unit nears the altar (columns 1–16, rows 1–16)
  • Two turns after a unit nears the altar (columns 1–16, rows 1–16), and again one and three turns thereafter

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Lloyd

Normal/Eliwood Hard Hector Hard

 
  Swordmaster
Level 18
Affinity  
Stats
Max HP 52 Luck 16
Strength 20 Defense 15
Skill 23 Resistance 19
Speed 21 Constitution 9
Movement 6 Aid 8
Inventory
  Runesword*
  Light Brand*
  Iron Rune 
Weapon Levels
  S   --   --   --
  --   --   --   --
Main article: Linus

Normal/Eliwood Hard Hector Hard

 
  Hero
Level 18
Affinity  
Stats
Max HP 58 Luck 14
Strength 24 Defense 19
Skill 20 Resistance 15
Speed 15 Constitution 14
Movement 6 Aid 13
Inventory
  Runesword*
  Light Brand*
  Iron Rune 
Weapon Levels
  S   --   A   --
  --   --   --   --
The boss that appears depends on who was fought in Chapter 23E/24H: if Lloyd was fought previously, then Linus will appear here; if Linus was fought, Lloyd will appear.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Nino can talk to Lloyd, though this is not a recommended course of action unless the player simply wants to see supplementary dialogue or remove the boss's throne bonuses. After Nino talks to Lloyd, he will no longer be stationary on the throne and will now move to attack anyone in his movement range, except Nino.

Note that this is the last chapter in which Ninian is playable in, therefore the last chapter in which characters can build up support for her. While her brother Nils would later fill in for her gameplay role starting from a later chapter, along with inheriting her stats and inventory, her support levels will not carry over to Nils, meaning any units who were supporting Ninian will no longer have access to any support bonuses from her for the rest of the playthrough.

Trivia

 
Both chapters combined.
  • Both this chapter and Chapter 21 of Fire Emblem: The Binding Blade feature the Shrine of Seals, and can be combined near-seamlessly.
  • Lloyd and Linus do not retain their A-Support in this chapter; this is consistent with player units supports, which are also lost upon the defeat of the given support partner.
  • This chapter holds the only obtainable Warp staff in the entire game.
  • Lloyd or Linus holds the only obtainable Iron Rune in the entire game.
  • The Japanese name of this chapter is identical to the Japanese title of Track 53 in the Sound Room of Fire Emblem: The Blazing Blade, although that track does not play in this chapter.
  • Lloyd and Linus's weapon was changed from a Runesword in the Japanese version to a Light Brand in the Western version. However, Nils's augury for the chapter ("I sense a dire foe in the battle ahead. The weapon he wields is cursed. A sword that steals life energies and feeds them to its wielder.") was not changed to reflect this.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Cog of Destiny

--

Japanese

運命の歯車

Cog of Destiny

German

Rad des Schicksals

Wheel of Destiny. Derived from the german word for "Cog", which is "Zahnrad".

Gallery

Prototype

References

← Battle before Dawn •
← Night of Farewells •
Cog of Destiny • Valorous Roland →
• The Berserker →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline