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The '''love''' system is a game mechanic that appeared in {{FE4}} which is similar to the [[support]] system as it is featured in games starting from {{title|The Binding Blade}}.
The '''Love''' system is a game mechanic that appeared in {{FE4}}. It is similar to the [[Support]] system featured in later games. Several elements of the love system were merged into the support system in {{FE13}}, these revisions also appear in {{FE14}}.


== {{title|Genealogy of the Holy War}} ==
==Mechanics==
In both generations of ''Genealogy of the Holy War'', most playable characters can fall in love with another character of the opposite gender. There are certain exceptions:
In both generations of ''Genealogy of the Holy War'', most playable characters can fall in love with another character of the opposite gender. There are certain exceptions:


* [[Sigurd]] and [[Deirdre]] will automatically fall for each other upon Deirdre's recruitment, and thus have no love growths with any other characters.
* [[Sigurd]] and [[Deirdre]] will automatically fall for each other upon Deirdre's recruitment, and thus have no love growths with any other characters.
* [[Quan]] and [[Ethlyn]] are bound to each other prior to the game's events.
* [[Quan]] and [[Ethlyn]] start as lovers and cannot fall in love with anyone else.
* [[Finn]], [[Hannibal]], and [[Altena]] cannot fall in love during the second generation.
* [[Finn]], [[Hannibal]], and [[Altena]] cannot fall in love during the second generation.


Characters will fall in love when they accumulate a total of 500 love points with each other. Certain pairs have a base number of love points. Love points can be earned by the following methods:
Characters will fall in love when they accumulate a total of 500 love points with each other. Certain pairs have a base number of love points. Love points are retained upon death and are not lost if revived with [[Valkyrie (staff)|Valkyrie]], but do not accumulate with units who are dead or have not been recruited. Love points can be earned by the following methods:


* Most characters will gain a certain amount of love points with each other simply by having both end their turns outside the base castle. This ends after the fiftieth turn of each chapter.
* Most characters will gain a certain amount of love points with each other at the end of each turn. This ends after the fiftieth turn of each chapter.
* Love points will accumulate faster if the characters end their turns adjacent to each other. The [[Jealousy]] system also affects this type of love growth. This ends after the fiftieth turn of each chapter.
* Love points will accumulate faster if the characters end their turns adjacent to each other. The [[jealousy]] system also affects this type of love growth. This ends after the fiftieth turn of each chapter.
* Certain pairs have conversations that may boost their love points by a large amount, e.g. [[Lewyn]] and [[Ferry]] in [[Dance in the Skies|Chapter 4]].
* Certain pairs have conversations that may boost their love points by a large amount, e.g. [[Lewyn]] and [[Erinys]] in [[Dance in the Skies|Chapter 4]].


A character can visit any allied [[castle]] and speak to the fortune teller there, who will judge the character's feelings for another character. His message will change depending on how many love points that character has accumulated with another character (<character> will refer to whoever that character has the most love points with):
A character can visit any allied [[castle]] and speak to the fortune teller there, who will judge the character's feelings for another character. His message will change depending on how many love points that character has accumulated with another character (<character> will refer to whomever that character has the most love points with):


* 0-199: "You've yet to find one to capture your heart."
* 0–199: "You've yet to find one to capture your heart."
* 200-299: "You've had <character> dwelling on your mind as of late."
* 200–299: "You've had <character> dwelling on your mind as of late."
* 300-399: "<character> has taken your fancy as of late."
* 300–399: "<character> has taken your fancy as of late."
* 400-499: "You're well and truly in love with <character>."
* 400–499: "You're well and truly in love with <character>."
* 500: "You and <character> are bound in holy matrimony!"
* 500: "You and <character> are bound in holy matrimony!"


Once a couple reaches 500 love points, they receive the ability to give all of their [[Gold#In Genealogy of the Holy War|gold]] to their lover, and also receive a [[combination bonus]] if they enter battle while standing next to each other. Couples in the first generation who fall in love will have two children, who will become playable in the second generation, [[Inheritance|inheriting]] certain attributes from their parents. If the female characters (other than [[Deirdre]] and [[Ethlyn]]) do not fall in love before the end of [[Doors of Destiny|Chapter 5]], or are killed, their children will be replaced by [[substitute character]]s.
Once a couple reaches 500 love points, they receive the ability to give all of their [[Gold#In Genealogy of the Holy War|gold]] to their lover, and also receive a [[combination bonus]] if they enter battle while standing next to each other. Couples in the first generation who fall in love will have two children, who will become playable in the second generation, [[Inheritance|inheriting]] certain attributes from their parents. If the female characters (other than [[Deirdre]] and [[Ethlyn]]) do not fall in love before the end of [[Doorway to Destiny|Chapter&nbsp;5]], or are killed, their children will be replaced by [[substitute character]]s.


== {{title|Awakening}} ==
{{refbar}}
''Awakening'' primarily features the more complex [[Support]] system, though it also borrows heavily from {{title|Genealogy of the Holy War}}'s love system. Like ''Genealogy of the Holy War'', ''Awakening'' features two generations of playable characters, several of whom can fall in love with each other. Only opposite-gendered characters from the same generation can fall in love with each other, except the [[Avatar (Awakening)|Avatar]], who can support and fall in love with any opposite-gendered character. Every possible pairing from the first generation will produce a child character, who can be recruited at any time after [[Of Sacred Blood|Chapter 13]]. Unlike ''Genealogy of the Holy War'', there is no time limit before which first-generation characters must be paired up, except [[Chrom]], who will automatically be married to whoever he has the highest support with at the end of [[Mad King Gangrel|Chapter 11]]. Lovers do not receive [[combination bonus]]es, as these have essentially been merged into the support system, though the fact that lovers have an S-rank support with each other will grant them higher stat boosts than they would receive from any other unit.


== {{title|Fates}} ==
''Fates'' pretty much keeps the ''Awakening'' system with some changes. Like Awakening, two units from the same generation (with the exception of the [[Avatar (Fates)|Avatar]]) can marry, with first generation character pairs producing children. There an addition to the system that was not in ''Awakening''; ''Fates'' allows for certain limited pairs of characters to enter into same-sex marriage. These pairs are exclusive to the Avatar, and do not produce children. A female Avatar may marry [[Rhajat]], and a male Avatar may marry [[Niles]].
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Latest revision as of 15:45, 28 March 2024


This page has been marked as a stub. Please help improve the page by adding information.

The love system is a game mechanic that appeared in Fire Emblem: Genealogy of the Holy War which is similar to the support system as it is featured in games starting from The Binding Blade.

Mechanics

In both generations of Genealogy of the Holy War, most playable characters can fall in love with another character of the opposite gender. There are certain exceptions:

  • Sigurd and Deirdre will automatically fall for each other upon Deirdre's recruitment, and thus have no love growths with any other characters.
  • Quan and Ethlyn start as lovers and cannot fall in love with anyone else.
  • Finn, Hannibal, and Altena cannot fall in love during the second generation.

Characters will fall in love when they accumulate a total of 500 love points with each other. Certain pairs have a base number of love points. Love points are retained upon death and are not lost if revived with Valkyrie, but do not accumulate with units who are dead or have not been recruited. Love points can be earned by the following methods:

  • Most characters will gain a certain amount of love points with each other at the end of each turn. This ends after the fiftieth turn of each chapter.
  • Love points will accumulate faster if the characters end their turns adjacent to each other. The jealousy system also affects this type of love growth. This ends after the fiftieth turn of each chapter.
  • Certain pairs have conversations that may boost their love points by a large amount, e.g. Lewyn and Erinys in Chapter 4.

A character can visit any allied castle and speak to the fortune teller there, who will judge the character's feelings for another character. His message will change depending on how many love points that character has accumulated with another character (<character> will refer to whomever that character has the most love points with):

  • 0–199: "You've yet to find one to capture your heart."
  • 200–299: "You've had <character> dwelling on your mind as of late."
  • 300–399: "<character> has taken your fancy as of late."
  • 400–499: "You're well and truly in love with <character>."
  • 500: "You and <character> are bound in holy matrimony!"

Once a couple reaches 500 love points, they receive the ability to give all of their gold to their lover, and also receive a combination bonus if they enter battle while standing next to each other. Couples in the first generation who fall in love will have two children, who will become playable in the second generation, inheriting certain attributes from their parents. If the female characters (other than Deirdre and Ethlyn) do not fall in love before the end of Chapter 5, or are killed, their children will be replaced by substitute characters.

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus