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Dodge

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 00:43, 11 October 2020 by PikaSamus (talk | contribs) (→‎Dodge)
For evasion of attacks, see Avoid.

Dodge (Japanese: 必殺回避 critical avoidance), abbreviated Ddg, known as critical avoidance in Three Houses, abbreviated Crit Avo, is a calculation determining a unit's ability to protect themself from enemy critical hits. It is directly based on a unit's luck stat and serves as the primary use for luck, so the higher a unit's luck, the less likely they are to be struck by a critical hit; dodge is subtracted from the opponent's critical rate to produce their chance of scoring a critical hit in that battle. Dodge was first implemented in Fire Emblem: Mystery of the Emblem, and the earlier Nintendo Entertainment System-era games had no way of reducing or avoiding critical hit risk; dodge is also absent in Genealogy of the Holy War, as very few units can inflict critical hits in the first place.

Unlike most other calculations, dodge is very rarely shown directly to the player, likely because its status in most games as being entirely based on the luck stat means that showing the calculation could be seen as redundant. Only Path of Radiance and Radiant Dawn show a unit's dodge on their profile.

Calculations

Dodge

Game Formula Notes
Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Thracia 776 (Luck / 2) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Binding Blade (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Blazing Blade (Luck) + (Support bonus) + (Tactician bonus) If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Path of Radiance (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Radiant Dawn (Luck) + (Bond support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Shadow Dragon (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
New Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Awakening (Luck) + (Support/Dual bonus) + (Any modifiers from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Luck / 2) + (Support/Dual bonus) + (Any modifiers from skills or weapons) + (Class modifier) Class modifier is +5 for Master Ninjas and Sorcerers; +10 for Troubadours, Shrine Maidens, Spear Masters, Nine-Tails, and Pegasus Knights; and -5 for Berserkers.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Luck / 2) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Luck) + (Ability bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Engage (Luck) + (Support bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting dodge

style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills awarding dodge bonuses or penalties
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Effect style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="30%"|Games
  Iron Rune A device that negates enemy critical attacks. Fire Emblem: The Blazing Blade
  Hoplon Guard A device that negates enemy critical attacks. The Sacred Stones
  Vigilance Raises Avoid and Dodge by 20. Radiant Dawn
  Fortune Nullifies enemy's critical attacks. Radiant Dawn
  Solidarity Grants Crit/Ddg +10 to all adjacent allies. Awakening, Fates
  Anathema Reduces Avo/Ddg by 10 for all enemies within three spaces. Awakening
  Demoiselle Grants Avo/Ddg +10 to all male allies within three spaces. Awakening
  Solidarity +10 avoid and dodge for all adjacent allied units. Fates
  Misfortunate The user gets Ddg -5, while enemies within 2 spaces get -15 Ddg. Fates
  Fortunate Son The user gets Ddg +5, while allies within 2 spaces get +15 Ddg. Fates
All Silver-weapons -5 Dodge. Fates
All Bronze/Brass-weapons +10 Dodge. Fates
All Joke-weapons +10 Dodge. Fates
All Stone-weapons +10 Dodge. Fates
  Siegfried +10 Dodge. Fates
  Selena's Blade -5 Dodge. Fates
  Waterwheel +20 Dodge. Fates
  Beruka's Axe -20 Dodge. Fates
  Rinkah's Club -5 Dodge. Fates
  Odin's Grimoire -20 Dodge. Fates
  Brynhildr +10 Dodge. Fates
  Thoron +5 Dodge. Fates
  Ganglari +5 Dodge. Fates
  Bölverk +20 Dodge. Fates
  Skadi
(Night Breaks Through)
+20 Dodge. Fates

Flavor text

Template:Flavor Text

Trivia

  • While dodge/critical avoidance is never mentioned by name in the GBA games, there are unused strings in the English versions of The Blazing Blade and The Sacred Stones that say "CritAvoid" and "CritAvo", respectively.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Dodge
• Critical avoidance

• Used in the Tellius and 3DS games.
• Used in Three Houses.

English
(unofficial)

Critical evade

--

Spanish

Evito

Avoid

French

• Éviter
• Esquive critique

• Avoid. Used in other games.
• Critical dodge. Used in Three Houses.

German

Kritisch ausweichen

Critical dodge

Italian

Eludere

Evade

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus