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Class relative power

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Revision as of 16:00, 22 April 2020 by Kristak (talk | contribs) (Page created but informations are still missing)
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Class strength is a mechanic appearing in Fire Emblem Gaiden and its remake Fire Emblem Echoes: Shadows of Valentia influencing the amount of experience points a unit receive.

Overview


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Calculations

style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in Gaiden
1 Gold KnightBaronBow KnightFalcon KnightDracozombieWhite DragonFiendHadesAurum
2 Dread FighterSageCantorKelbethNaberius
3 Paladin
4 MyrmidonSniper
5 KnightMage (Male units)PriestessPrincessFighterHeroArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (Female units)WitchGargoyleDeathgoyleArcanist
7 MercenaryArcherSaintBonewalkerLich
8 Soldier
style="Template:Roundbl; border:none; background: #222222; text-align:right;" width="5%" | 10 style="Template:Roundbr; border:none; background: #222222" | VillagerBrigandClericMogall
style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in Shadows of Valentia
1 Gold KnightBaronBow KnightFalcon KnightPriestess (normal-version only)DracozombieWhite DragonFiendGuardianVestalFafnirDagonBalorDeimosFire DragonFell DragonSkogulSpartanOliphantierHarrierEnchantressTomb LordMila's ServantDuma's Apostle
2 Dread FighterSageSaintPrincessHeroCantorLichDeathgoyleTitanGarudaYashaGuruExemplarRigainConquerorIllusory Hero
3 PaladinMogall
4 MyrmidonSniperDracul
5 KnightMage (Male units)Priestess (Celica-version only)FighterArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (Female units)WitchGargoyleArcanist
7 MercenaryArcherBonewalker
8 SoldierCleric
style="Template:Roundbl; border:none; background: #222222; text-align:right;" width="5%" | 10 style="Template:Roundbr; border:none; background: #222222" | VillagerBoyGirlBrigand

In Gaiden and Echoes: Shadows of Valentia, Class strength is used to calculate the unit's experience gain in battle.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Killing an enemy [Enemy’s Class EXP x (Enemy’s Level + 9)/10)] x Class strength x Level Factor/100 If result is 0, treated as 1 (except against Duma)
Player unit deals damage but does not kill the enemy EXP for Killing an enemy x Damage done/Enemy’s Max HP/2 --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Player unit was deployed during the map Class strength x Level Factor/5 style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

The Level Factor is calculated as below

style="Template:Roundtl; border:none;" | Unit's Level style="Template:Roundtr; border:none;" | Level Factor
1 and 2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10 and over 2

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Class strength

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus