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Event tile

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Lissa is about to step on an event tile; when moving a unit over an event tile, a question mark appears above them.

Event tiles are a gameplay mechanic exclusive to Fire Emblem Awakening. Event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. All feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them.

With the exception of the Endgame's map (which lacks event tiles), all chapter maps available in the vanilla Awakening game each have two event tiles placed on them, and the same is true for all of the series 1 DLC maps with the exception of the Rogues & Redeemers series (all of which lack event tiles). Series 2 DLC maps tend to lack event tiles; the exceptions are the Scramble maps, in which Harvest Scramble sports 18 event tiles, Summer Scramble sports 15 event tiles, and Hot Spring Scramble sports 20 event tiles.

There are four possible outcomes when stopping on an event tile. Each of the 49 non-bonus characters have a unique line tied to each of the first three events, and multiple lines tied to the fourth event.

Types of bonuses

Experience points

Main article: Experience

A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.

Weapon experience

Main article: Weapon experience

A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. The bonus can be wasted, but this only happens when the unit already has an A rank for all visible weapon types.

Random item

A unit getting this bonus will be given a random item placed into their inventory; if the character's inventory is full upon getting the item, the player can choose to send that item to the convoy or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:

colspan="2" style="Template:Roundtl; border:none; background-color:#222222;" | Item Item colspan="2" style="Template:Roundtr; border:none; background-color:#222222;" | Item
File:Is 3ds tree branch.png Tree Branch File:Is 3ds glass sword.png Glass Sword File:Is 3ds soothing sword.png Soothing Sword
File:Is 3ds superior edge.png Superior Edge File:Is 3ds leif's blade.png Leif's Blade File:Is 3ds roy's blade.png Roy's Blade
File:Is 3ds eliwood's blade.png Eliwood's Blade File:Is 3ds eirika's blade.png Eirika's Blade File:Is 3ds seliph's blade.png Seliph's Blade
File:Is 3ds alm's blade.png Alm's Blade File:Is 3ds log.png Log File:Is 3ds glass lance.png Glass Lance
File:Is 3ds miniature lance.png Miniature Lance File:Is 3ds shockstick.png Shockstick File:Is 3ds superior lance.png Superior Lance
File:Is 3ds finn's lance.png Finn's Lance File:Is 3ds ephraim's lnce.png Ephraim's Lnce File:Is 3ds sigurd's lance.png Sigurd's Lance
File:Is 3ds ladle.png Ladle File:Is 3ds glass axe.png Glass Axe File:Is 3ds imposing axe.png Imposing Axe
File:Is 3ds volant axe.png Volant Axe File:Is 3ds superior axe.png Superior Axe File:Is 3ds orsin's hatchet.png Orsin's Hatchet
File:Is 3ds titania's axe.png Titania's Axe File:Is 3ds hector's axe.png Hector's Axe File:Is 3ds slack bow.png Slack Bow
File:Is 3ds glass bow.png Glass Bow File:Is 3ds towering bow.png Towering Bow File:Is 3ds superior bow.png Superior Bow
File:Is 3ds wolt's bow.png Wolt's Bow File:Is 3ds innes' bow.png Innes' Bow File:Is 3ds dying blaze.png Dying Blaze
File:Is 3ds micaiah's pyre.png Micaiah's Pyre File:Is 3ds superior jolt.png Superior Jolt File:Is 3ds katarina's bolt.png Katarina's Bolt
File:Is 3ds wilderwind.png Wilderwind File:Is 3ds celica's gale.png Celica's Gale File:Is 3ds aversa's night.png Aversa's Night
File:Is 3ds kneader.png Kneader File:Is 3ds balmwood staff.png Balmwood Staff File:Is 3ds catharsis.png Catharsis
File:Is 3ds sweet tincture.png Sweet Tincture File:Is 3ds gaius's confect.png Gaius's Confect File:Is 3ds kris's confect.png Kris's Confect
File:Is 3ds tiki's tear.png Tiki's Tear File:Is 3ds seed of trust.png Seed of Trust File:Is 3ds reeking box.png Reeking Box
File:Is 3ds rift door.png Rift Door

This is the same list that is also used for the Barracks.

With the exception of the Glass weapons (which debuted in the previous game in the series), all of these items are unique to Awakening.

Support boost

Main article: Support

This bonus is only available to a unit who's paired up with another unit and capable of supporting with that unit. A unit pair getting this bonus will have their support level boosted by a random amount. A pair can waste this bonus if they're already at the highest level of support possible between those units.

Trivia

  • The Premonition chapter has two event tiles available to its map; however, these event tiles are placed outside the area where Chrom and the Avatar are restricted to, making these event tiles inaccessible and in turn making the first accessible event tiles be the ones in the Prologue.
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