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Event tile
An event tile is a gameplay mechanic exclusive to Fire Emblem Awakening. Event tiles appear in battle maps, and give random benefits to units that stop on one.
All chapter maps available to the vanilla Awakening game with the exception of the Final Chapter's map (which lacks event tiles) each have two event tiles placed on them, and the same is true for all of the series 1 DLC maps with the exception of the Rogues & Redeemers series (all of which lack event tiles). Series 2 DLC maps tend to lack event tiles; the exceptions are the Scramble maps, in which Harvest Scramble sports 18 event tiles, Summer Scramble sports 15 event tiles, and Hot Spring Scramble sports 20 event tiles.
There are four possible outcomes when stopping on an event tile. Each of the 49 non-bonus characters have a unique line tied to each of the first three events, and multiple lines tied to the fourth event.
Types of bonuses
Experience points
- Main article:
Experience
A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.
Weapon experience
- Main article:
Weapon experience
A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. The bonus can be wasted, but this only happens when the unit already has an A rank for all visible weapon types.
Random item
A unit getting this bonus will be given a random item placed into their inventory; if the character's inventory is full upon getting the item, the player can choose to send that item to the convoy or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:
This is the same list that is also used for the Barracks.
With the exception of the Glass weapons (which debuted in the previous game in the series), all of these items are unique to Awakening.
Support boost
- Main article:
Support
This bonus is only available to a unit who's paired up with another unit and capable of supporting with that unit. A unit pair getting this bonus will have their support level boosted by a random amount. A pair can waste this bonus if they're already at the highest level of support possible between those units.
Trivia
- The Premonition chapter has two event tiles available to its map; however, these event tiles are placed outside the area where Chrom and the Avatar are restricted to, making these event tiles inaccessible and in turn making the first accessible event tiles be the ones in the Prologue.