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Boss: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Gallery==
==Gallery==
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File:Ss fe07 boss map.png|[[Bauker]], an example of a boss in the [[Game Boy Advance]].
File:Ss fe07 boss map.png|[[Bauker]], an example of a boss in {{title|Blazing Sword}}.
File:Ss fe13 boss map.png|[[Garrick]], an example of a boss in {{title|Awakening}}.]]
File:Ss fe13 boss map.png|[[Garrick]], an example of a boss in {{title|Awakening}}.
</gallery>
</gallery>



Revision as of 19:28, 4 September 2013

Garrick is the boss of Awakening's Prologue, and is marked as such by the shield icon in the corner of his sprite.

A boss or commander is a type of enemy unit who functions as the leader of an enemy army. Typically, there will be one boss unit per chapter, the boss will be more powerful than the rest of the enemy army and will wield superior weapons, cannot or will not move around the chapter's map of their own volition, are situated on advantageous terrain types like forts, gates and thrones, have a semi-unique appearance and actual dialogue, and are distinguished by specific boss battle music. Defeating the boss is a common objective for chapters, and by default is also part of the rout objective. Some games - Blazing Sword, The Sacred Stones, Path of Radiance, Radiant Dawn and Awakening will denote on the map which enemy unit is the chapter's boss, by placing an icon in the corner of their sprite; the icon's contents vary from game to game.

While these conditions are the norm, exceptions are common. In Genealogy of the Holy War, the sheer scope of its chapters resulting in each chapter having multiple bosses, fought in turn as the player's army travels between castles. The majority of the games commonly feature multiple bosses comprised of a lead boss and a number of mini-bosses, less powerful and important bosses typically encountered at a chapter's midpoint.

In Genealogy of the Holy War, Thracia 776 and Radiant Dawn, bosses will also often have one to five authority points to aid their army. While for the most part bosses remain enemies for their entire presence in a game, there are rare examples of bosses who can be recruited by the player, like Tiki, Hannibal, Pirn and Oliver; in Trial Maps and similar modes, it is also common to allow the player to use plot-critical bosses in their army as a reward for game completion.

Boss abuse

"Boss abuse" is the act of exploiting a boss for the purposes of experience gain. By taking advantage of the consistent stream of boss healing per turn from their occupied terrain, players can waste a boss's weapon until it breaks and is left helpless, then have a lower-level slowly chip away at the defenseless boss as a way to gain it easy, if time-consuming, experience.

Gallery

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus