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Boss: Difference between revisions
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File:Ss fe07 boss map.png|[[Bauker]], an example of a boss in | File:Ss fe07 boss map.png|[[Bauker]], an example of a boss in {{title|Blazing Sword}}. | ||
File:Ss fe13 boss map.png|[[Garrick]], an example of a boss in {{title|Awakening}}. | File:Ss fe13 boss map.png|[[Garrick]], an example of a boss in {{title|Awakening}}. | ||
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Revision as of 19:28, 4 September 2013
A boss or commander is a type of enemy unit who functions as the leader of an enemy army. Typically, there will be one boss unit per chapter, the boss will be more powerful than the rest of the enemy army and will wield superior weapons, cannot or will not move around the chapter's map of their own volition, are situated on advantageous terrain types like forts, gates and thrones, have a semi-unique appearance and actual dialogue, and are distinguished by specific boss battle music. Defeating the boss is a common objective for chapters, and by default is also part of the rout objective. Some games - Blazing Sword, The Sacred Stones, Path of Radiance, Radiant Dawn and Awakening will denote on the map which enemy unit is the chapter's boss, by placing an icon in the corner of their sprite; the icon's contents vary from game to game.
While these conditions are the norm, exceptions are common. In Genealogy of the Holy War, the sheer scope of its chapters resulting in each chapter having multiple bosses, fought in turn as the player's army travels between castles. The majority of the games commonly feature multiple bosses comprised of a lead boss and a number of mini-bosses, less powerful and important bosses typically encountered at a chapter's midpoint.
In Genealogy of the Holy War, Thracia 776 and Radiant Dawn, bosses will also often have one to five authority points to aid their army. While for the most part bosses remain enemies for their entire presence in a game, there are rare examples of bosses who can be recruited by the player, like Tiki, Hannibal, Pirn and Oliver; in Trial Maps and similar modes, it is also common to allow the player to use plot-critical bosses in their army as a reward for game completion.
Boss abuse
"Boss abuse" is the act of exploiting a boss for the purposes of experience gain. By taking advantage of the consistent stream of boss healing per turn from their occupied terrain, players can waste a boss's weapon until it breaks and is left helpless, then have a lower-level slowly chip away at the defenseless boss as a way to gain it easy, if time-consuming, experience.
Gallery
Bauker, an example of a boss in Blazing Sword.
See also
- Category:Bosses in Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi
- Category:Bosses in Fire Emblem Gaiden
- Category:Bosses in Fire Emblem: Mystery of the Emblem
- Category:Bosses in Fire Emblem: Genealogy of the Holy War
- Category:Bosses in Fire Emblem: Thracia 776
- Category:Bosses in Fire Emblem: The Binding Blade
- Category:Bosses in Fire Emblem: Blazing Sword
- Category:Bosses in Fire Emblem: The Sacred Stones
- Category:Bosses in Fire Emblem: Path of Radiance
- Category:Bosses in Fire Emblem: Radiant Dawn
- Category:Bosses in Fire Emblem: Shadow Dragon
- Category:Bosses in Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow
- Category:Bosses in Fire Emblem: Awakening