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Pale Flower of Darkness (Jerme): Difference between revisions

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|title=Pale Flower of Darkness
|title=Pale Flower of Darkness
|image=[[File:Cm fe07 25B.png|200px]]
|image=[[File:Cm fe07 25B.png|200px]]
|location=[[Bern]]
|location=The Black Fang's Fortress in [[Bern]]
|weather=[[Snowstorm]]
|weather=[[Snowstorm]]
|new units=[[Karel]] or [[Harken]]
|new units=[[Karel]] or [[Harken]]
Line 10: Line 10:
}}
}}


'''Pale Flower of Darkness''' (Japanese: {{hl|闇の白い花|Yami no shiroi hana}} ''White Flower of Darkness'') is the twenty-fifth chapter of [[Eliwood's tale]] and twenty-seventh of Hector's tale in {{FE7}}. To play [[Jerme]]'s version of the chapter, the combined [[experience]] earned by [[Dorcas]], [[Bartre]], [[Guy]], and [[Raven (character)|Raven]] must be higher than that earned by [[Serra]], [[Erk]], [[Lucius]], and [[Priscilla]].
'''Pale Flower of Darkness''' (Japanese: {{hl|闇の白い花|Yami no shiroi hana}} ''White Flower of Darkness'') is the twenty-fifth chapter of [[Eliwood's tale]] and twenty-seventh of Hector's tale in {{FE7}}. To play [[Jerme]]'s version of the chapter, the combined [[experience]] earned by [[Dorcas]], [[Bartre]], [[Guy]], and [[Raven]] in Eliwood's or Hector's tale must be higher than that earned by [[Serra]], [[Erk]], [[Lucius]], and [[Priscilla]]. Otherwise, [[Pale Flower of Darkness (Kenneth)]] will be played instead.


==Plot==
==Plot==
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If [[Vaida]] was not defeated in [[Unfulfilled Heart|the previous chapter]], she is chastised by [[Sonia]] for failing to kill [[Eliwood]]; she begs for a second chance, but is rebuffed. Eliwood and company arrive at the [[Black Fang]]'s hideout, as [[Lyn]] has tracked them there; they then sneak into the fortress; Eliwood leaves [[Ninian]] and [[Nils]] in the care of [[Marcus]] before they leave.
If [[Vaida]] was not defeated in [[Unfulfilled Heart|the previous chapter]], she is chastised by [[Sonia]] for failing to kill [[Eliwood]]; she begs for a second chance, but is rebuffed. Eliwood and company arrive at the [[Black Fang]]'s hideout, as [[Lyn]] has tracked them there; they then sneak into the fortress; Eliwood leaves [[Ninian]] and [[Nils]] in the care of [[Marcus]] before they leave.


The lords happen across Sonia, and eavesdrop on her giving [[Nino]] the mission she received from King [[Desmond]]. [[Brendan]] protests giving such a dangerous mission to Nino; Sonia states that, as [[Lloyd]] and [[Linus]] have not been heard from since they went to kill Eliwood, Nino is the only option. Brendan relents and leaves as Sonia calls [[Jaffar]]; she tells him that Nino will accompany him to assassinate Prince [[Zephiel]]. Jaffar protests, but Sonia refuses to listen and insists the mission will succeed as long as Jaffar is there. Sonia leaves [[Jerme]] to guard the fortress as she, Jaffar, and Nino leave for the royal manse. The lords regroup with Marcus and begin to follow the assassins; however, Ferme notices them, and interrupts their conversation. Jerme announces his intent to enjoy killing of the lords' party; they attempt to flee him, but Ninian senses they are trapped by a barrier. Jerme warps inside a nearby building, and Nils tells the group they must defeat every foe to leave.
The lords happen across Sonia, and eavesdrop on her giving [[Nino]] the mission she received from King [[Desmond]]. [[Brendan]] protests giving such a dangerous mission to Nino; Sonia states that, as [[Lloyd]] and [[Linus]] have not been heard from since they went to kill Eliwood, Nino is the only option. Brendan relents and leaves as Sonia calls [[Jaffar]]; she tells him that Nino will accompany him to assassinate Prince [[Zephiel]]. Jaffar protests, but Sonia refuses to listen and insists the mission will succeed as long as Jaffar is there. Sonia leaves [[Jerme]] to guard the fortress as she, Jaffar, and Nino leave for the royal manse. The lords regroup with Marcus and begin to follow the assassins; however, Jerme notices them, and interrupts their conversation. Jerme announces his intent to enjoy killing of the lords' party; they attempt to flee him, but Ninian senses they are trapped by a barrier. Jerme warps inside a nearby building, and Nils tells the group they must defeat every foe to leave.


During the battle, either [[Karel]] or [[Harken]] may appear. If one of the lords talks to Karel, he informs them that he came to "hone [his] blade" against the Black Fang, as they hava gathered new; Karel notices that the lords will become powerful warriors, and he decides to join them to see them fulfill that potential. If Harken appears, Eliwood, [[Hector]], [[Marcus]], [[Lowen]], [[Oswin]], or [[Isadora]] may speak to him; Harken reveals that he intends to atone for his failure to protect [[Elbert]] or his comrades by killing as many of the Black Fang as he can. Harken is hesitant to join Eliwood's group, but is convinced to join when he is remind of his knightly duty, of what Elbert would want him to do, or of how many people his absence would hurt.
During the battle, either [[Karel]] or [[Harken]] may appear. If one of the lords talks to Karel, he informs them that he came to "hone [his] blade" against the Black Fang, as they hava gathered new; Karel notices that the lords will become powerful warriors, and he decides to join them to see them fulfill that potential. If Harken appears, Eliwood, [[Hector]], [[Marcus]], [[Lowen]], [[Oswin]], or [[Isadora]] may speak to him; Harken reveals that he intends to atone for his failure to protect [[Elbert]] or his comrades by killing as many of the Black Fang as he can. Harken is hesitant to join Eliwood's group, but is convinced to join when he is remind of his knightly duty, of what Elbert would want him to do, or of how many people his absence would hurt.
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Near Zephiel's abode, Sonia reviews the assassination with Nino one last time. Nino requests to hold her mother's hand; Sonia promises to Nino that, if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once Zephiel is dead; she explains that a scapegoat is needed to quell the chaos that will erupt once Zephiel has been assassinated. Jaffar protests, but Sonia reminds him that "Nergal does not give second chances", convincing Jaffar to silently obey her orders.
Near Zephiel's abode, Sonia reviews the assassination with Nino one last time. Nino requests to hold her mother's hand; Sonia promises to Nino that, if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once Zephiel is dead; she explains that a scapegoat is needed to quell the chaos that will erupt once Zephiel has been assassinated. Jaffar protests, but Sonia reminds him that "Nergal does not give second chances", convincing Jaffar to silently obey her orders.


In Hector's tale, Hector asks Oswin about news on [[Uther]]'s illness. Oswin informs him that there is no news; however, Oswin did receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother's apparent insistence of treating him like a child.
In Hector's tale, Hector asks Oswin about news on [[Uther]]'s illness. Oswin informs him that there is no news; however, Oswin did receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother's apparent insistence on treating him like a child.


==Chapter data==
==Chapter data==
Line 36: Line 36:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=14{{h|+1|Upon Karel or Harken being recruited}}
|ally=1–14{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|-1|Upon Karel being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|−1|Upon Karel being recruited}}
|enemy=38{{h|+21|Reinforcements}}{{h|-1|Upon Harken being recruited}}
|enemy=38{{h|+21|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 E-25B.png]]
|map=[[File:Cm fe07 E-25B.png]]
}}
}}
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=12{{h|+1|Upon Karel or Harken being recruited}}
|ally=1–12{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|-1|Upon Karel being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|−1|Upon Karel being recruited}}
|enemy=46{{h|+43|Reinforcements}}{{h|-1|Upon Harken being recruited}}
|enemy=46{{h|+43|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 E-25B h.png]]
|map=[[File:Cm fe07 E-25B h.png]]
}}
}}
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=14{{h|+1|Upon Karel or Harken being recruited}}
|ally=1–14{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|-1|Upon Karel being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|−1|Upon Karel being recruited}}
|enemy=38{{h|+21|Reinforcements}}{{h|-1|Upon Harken being recruited}}
|enemy=38{{h|+21|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 H-27B.png]]
|map=[[File:Cm fe07 H-27B.png]]
}}
}}
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=12{{h|+1|Upon Karel or Harken being recruited}}
|ally=1–12{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|-1|Upon Karel being recruited}}
|other=0{{h|+1|Reinforcements}}{{h|−1|Upon Karel being recruited}}
|enemy=50{{h|+43|Reinforcements}}{{h|-1|Upon Harken being recruited}}
|enemy=50{{h|+43|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 H-27B h.png]]
|map=[[File:Cm fe07 H-27B h.png]]
}}
}}
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===Character data===
===Character data===
{{ChapChars
{{Tab
|width=100%
|tab1=Eliwood's tale
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Karel
|portrait=[[File:portrait karel fe07.png]]
|class=Swordmaster
|HP=31
|lv=1
|inventory={{Item|7|Wo Dao}}
|recruitment method=[[NPC]], talk to with main [[lord]] or [[Lyn]]{{h|*|Mutually exclusive with Harken}}
}}
|newunit2={{NewUnit
|name=Harken
|portrait=[[File:portrait harken fe07.png]]
|class=Hero
|HP=38
|lv=8
|inventory={{Item|7|Brave Sword}}
|recruitment method=Enemy, talk to with [[Eliwood]], [[Marcus]], [[Lowen]], [[Hector]], [[Oswin]], or [[Isadora]]{{h|*|Mutually exclusive with Karel}}
}}
|forced1=eliwood
|return1=marcus
|return2=lowen
|return3=rebecca
|return4=dorcas
|return5=bartre
|return6=hector
|return7=oswin
|return8=matthew
|return9=serra
|return10=guy
|return11=merlinus
|return12=erk
|return13=priscilla
|return14=lyn
|return15=florina
|return16=wil
|return17=kent
|return18=sain
|return19=raven
|return20=lucius
|return21=canas
|return22=dart
|return23=fiora
|return24=legault
|return25=ninian
|return26=isadora
|return27=rath
|return28=heath
|return29=hawkeye
|return30=wallace
|return31=geitz
|return32=pent
|return33=louise
}}
|content2={{ChapChars
|game#=07
|game#=07
|newunit1={{NewUnit
|newunit1={{NewUnit
Line 90: Line 149:
|recruitment method=Enemy, talk to with [[Eliwood]], [[Marcus]], [[Lowen]], [[Hector]], [[Oswin]], or [[Isadora]]{{h|*|Mutually exclusive with Karel}}
|recruitment method=Enemy, talk to with [[Eliwood]], [[Marcus]], [[Lowen]], [[Hector]], [[Oswin]], or [[Isadora]]{{h|*|Mutually exclusive with Karel}}
}}
}}
|return1=eliwood
|forced1=hector
|return2=marcus
|return1=matthew
|return3=lowen
|return2=eliwood
|return3=marcus
|return4=rebecca
|return4=rebecca
|return5=dorcas
|return5=lowen
|return6=bartre
|return6=dorcas
|return7=hector
|return7=bartre
|return8=oswin
|return8=oswin
|return9=matthew
|return9=serra
|return10=serra
|return10=guy
|return11=guy
|return11=merlinus
|return12=merlinus
|return12=erk
|return13=erk
|return13=priscilla
|return14=priscilla
|return14=lyn
|return15=lyn
|return15=florina
|return16=florina
|return16=wil
|return17=wil
|return17=kent
|return18=kent
|return18=sain
|return19=sain
|return19=raven
|return20=raven
|return20=lucius
|return20article=Raven (character)
|return21=canas
|return21=lucius
|return22=dart
|return22=canas
|return23=fiora
|return23=dart
|return24=legault
|return24=fiora
|return25=ninian
|return25=legault
|return26=isadora
|return26=ninian
|return27=rath
|return27=isadora
|return28=heath
|return28=rath
|return29=hawkeye
|return29=heath
|return30=wallace
|return30=hawkeye
|return31=geitz
|return31=wallace
|return32=farina
|return32=geitz
|return33=pent
|return33=farina
|return34=louise
|return34=pent
}}
|return35=louise
}}
}}
:Karel only appears if four or more doors are opened before the end of turn 9; Harken appears otherwise.
:Karel only appears if four or more doors are opened before the end of turn 9; Harken appears otherwise.
Line 132: Line 191:
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Door Key
|item1=Light Brand
|obtain1=Dropped by enemy [[General]] (Normal Mode only)
|obtain1=Dropped by [[Jerme]]
|item2=Door Key
|item2=Door Key
|obtain2=Dropped by enemy [[Warrior]] (Normal Mode only)
|obtain2=Dropped by enemy [[General]] (Normal Mode only)
|item3=Door Key
|item3=Door Key
|obtain3=Dropped by enemy [[Paladin]]
|obtain3=Dropped by enemy [[Warrior]] (Normal Mode only)
|item4=Door Key
|item4=Door Key
|obtain4=Dropped by enemy [[Hero]] (Normal Mode only)
|obtain4=Dropped by enemy [[Paladin]]
|item5=Short Spear
|item5=Door Key
|obtain5=Dropped by enemy [[Falcoknight]] <small>(Normal Mode)</small> or [[Wyvern Rider]] <small>(Hard Mode)</small>
|obtain5=Dropped by enemy [[Hero]] (Normal Mode only)
|item6=Door Key
|item6=Short Spear
|obtain6=Dropped by enemy [[Falcoknight]] (Hard Mode only)
|obtain6=Dropped by enemy [[Falcoknight]] <small>(Normal Mode)</small> or [[Wyvern Rider]] <small>(Hard Mode)</small>
|item7=Door Key
|item7=Door Key
|obtain7=Steal from <small>(Eliwood Normal Mode)</small> or dropped by <small>(Hard Mode and Hector Normal Mode)</small> enemy [[Cavalier]]
|obtain7=Dropped by enemy [[Falcoknight]] (Hard Mode only)
|item8=Door Key
|item8=Door Key
|obtain8=Dropped by <small>(Normal Mode)</small> or steal from <small>(Hard Mode)</small> enemy [[Wyvern Lord]]
|obtain8=Steal from <small>(Eliwood Normal Mode)</small> or dropped by <small>(Hard Mode and Hector Normal Mode)</small> enemy [[Cavalier]]
|item9=Chest Key
|item9=Door Key
|obtain9=Dropped by enemy [[Sniper]] (Normal Mode only)
|obtain9=Dropped by <small>(Normal Mode)</small> or steal from <small>(Hard Mode)</small> enemy [[Wyvern Lord]]
|item10=Door Key
|item10=Chest Key
|obtain10=Dropped by enemy [[Mercenary]] <small>(Eliwood's tale)</small> or [[Mage]] <small>(Hector's tale)</small> (Hard Mode only)
|obtain10=Dropped by enemy [[Sniper]] (Normal Mode only)
|item11=Flux
|item11=Door Key
|obtain11=Dropped by enemy [[Shaman]] (Hector Hard Mode only)
|obtain11=Dropped by enemy [[Mercenary]] <small>(Eliwood's tale)</small> or [[Mage]] <small>(Hector's tale)</small> (Hard Mode only)
|item12=Light Brand
|item12=Flux
|obtain12=Dropped by [[Jerme]]
|obtain12=Dropped by enemy [[Shaman]] (Hector Hard Mode only)
|item13=Antitoxin
|item13=Antitoxin
|obtain13=Steal from enemy [[Brigand]] (Normal Mode and Eliwood Hard Mode)
|obtain13=Steal from enemy [[Brigand]] (Normal Mode and Eliwood Hard Mode)
Line 180: Line 239:
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=[[Jerme]]
|class=General
|class=Assassin
|lv=5
|lv=13
|#=1
|#=1
|hp=28~33
|hp=46
|str=11~14
|str=18
|skill=5~8
|skill=18
|spd=17
|lck=10
|def=10
|res=14
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=5
|#=1
|hp=28~33
|str=11~14
|skill=5~8
|spd=3~6
|spd=3~6
|lck=0
|lck=0
Line 669: Line 745:
|inventory={{Item|7|Swordreaver}}
|inventory={{Item|7|Swordreaver}}
|notes=Moves towards [[Merlinus]].
|notes=Moves towards [[Merlinus]].
}}
{{ChapUnitCellGBA
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=46
|str=18
|skill=18
|spd=17
|lck=10
|def=10
|res=14
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
|last=y
|last=y
}}
}}
Line 859: Line 918:
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=46
|str=18
|skill=18
|spd=17
|lck=10
|def=10
|res=14
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|class=Cavalier
|lv=12
|lv=12
Line 1,365: Line 1,441:
|inventory={{Item|7|Poison Bow}}
|inventory={{Item|7|Poison Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.
}}
{{ChapUnitCellGBA
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=46
|str=18
|skill=18
|spd=17
|lck=10
|def=10
|res=14
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
|last=y
|last=y
}}
}}
Line 1,555: Line 1,614:
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=46
|str=18
|skill=18
|spd=17
|lck=10
|def=10
|res=14
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|class=General
|lv=5
|lv=5
Line 2,044: Line 2,120:
|inventory={{Item|7|Swordreaver}}
|inventory={{Item|7|Swordreaver}}
|notes=Moves towards [[Merlinus]].
|notes=Moves towards [[Merlinus]].
}}
{{ChapUnitCellGBA
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=46
|str=18
|skill=18
|spd=17
|lck=10
|def=10
|res=14
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
|last=y
|last=y
}}
}}
Line 2,214: Line 2,273:
|inventory={{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Sword}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
|class=Paladin
|class=Paladin
|lv=5
|lv=5
|#=2
|#=2
|hp=30~35
|hp=30~35
|str=8~12
|str=8~12
|skill=7~10
|skill=7~10
|spd=8~10
|spd=8~10
|lck=0
|lck=0
|def=8~11
|def=8~11
|res=4~7
|res=4~7
|con=11
|con=11
|mov=8
|mov=8
|inventory={{Item|7|Lancereaver}} • {{Item|7|Axereaver}}
|inventory={{Item|7|Lancereaver}} • {{Item|7|Axereaver}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=48~49
|str=18~19
|skill=19~21
|spd=18~20
|lck=10
|def=10~11
|res=14~16
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
Line 2,383: Line 2,459:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range; the initially covered three will not act until revealed.
|notes=Moves to attack units in range; the initially covered three will not act until revealed.
}}
}}
Line 2,672: Line 2,748:
|mov=8
|mov=8
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Bow}} • {{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=[[Jerme]]
|class=Assassin
|lv=13
|#=1
|hp=48~49
|str=18~19
|skill=19~21
|spd=18~20
|lck=10
|def=10~11
|res=14~16
|con=6
|mov=6
|inventory={{Item|7|Light Brand|type=drop}}
|notes=Moves to attack units in range; will not act until revealed.
|last=y
|last=y
}}
}}
Line 2,949: Line 3,008:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
This is one of the few chapters in {{title|The Blazing Blade}} that feature [[weather]]. While it snows, your units will suffer major movement penalties unless they are indoors. As such, it is difficult to traverse the large map in a low number of turns, and all the more difficult if one wishes to recruit [[Karel]], whose appearance requires four doors to be opened by the end of turn 9. Keep in mind that [[Nils]] will note the starting and stopping of the snow, and traveling indoors is inevitable given the chapter's mission to [[Objectives#Rout the enemy|rout the enemy]], so while summoning Karel may not be optimal, by no means is it impossible.
This is one of the few chapters in {{title|The Blazing Blade}} that feature [[weather]]. While it snows, your units will suffer major movement penalties unless they are indoors. As such, it is difficult to traverse the large map in a low number of turns, and all the more difficult if one wishes to recruit [[Karel]], whose appearance requires four doors to be opened by the end of turn&nbsp;9. Keep in mind that [[Nils]] will note the starting and stopping of the snow, and traveling indoors is inevitable given the chapter's mission to [[Objectives#Rout the enemy|rout the enemy]], so while summoning Karel may not be optimal, by no means is it impossible.


The chapter itself is an arduous one, requiring you to open multiple doors and defeat the enemies in each room. Each room, however, has enemy units that share similar classes, so knowing what to expect beforehand can help in choosing which units to deploy.
The chapter itself is an arduous one, requiring you to open multiple doors and defeat the enemies in each room. Each room, however, has enemy units that share similar classes, so knowing what to expect beforehand can help in choosing which units to deploy.


Do take caution against [[Jerme]], however, as he is capable of moving. It is recommended to attack him from a distance, as he cannot inflict [[critical hit]]s at 2 range due to the nature of the [[Light Brand]].
Do take caution against [[Jerme]], however, as he is capable of moving. It is recommended to attack him from a distance, as he cannot inflict [[critical hit]]s at 2-range due to the nature of the [[Light Brand]]. However, [[Assassin]]'s [[Lethality]] is easy to circumvent; 9&nbsp;[[dodge]] on Normal (10 for HHM, 11 on the Japanese release for HHM) will prevent Jerme from making a critical hit, and thus from activating Lethality.


==Trivia==
==Trivia==
[[File:Cm fe07 25A+B.png|thumb|200px|Both versions of Pale Flower of Darkness combined.]]
[[File:Cm fe07 25A+B.png|thumb|200px|Both versions of Pale Flower of Darkness combined.]]
* [[Harken]] wields the only obtainable [[Brave Sword]] in the entire game.
* [[Harken]] wields the only obtainable [[Brave Sword]] in the entire game.
* [[Karel]] wields one of two obtainable [[Wo Dao]]s in the entire game,the other belonging to his sister [[Karla]].
* [[Karel]] wields the only obtainable [[Wo Dao]] in Eliwood's Tale, or one of two in Hector's Tale, the other belonging to his sister [[Karla]].
* The [[Wo Dao]] can only be wielded by [[Myrmidon]]s, [[Swordmaster]]s, and [[Blade Lord]]s, meaning that only four units in the entire game can wield one: [[Guy]], [[Karel]], [[Karla]], and [[Lyn]].
* The [[Wo Dao]] can only be wielded by [[Myrmidon]]s, [[Swordmaster]]s, and [[Blade Lord]]s, meaning that only four units in the entire game can wield one: [[Guy]], [[Karel]], [[Karla]], and [[Lyn]].
* [[Jerme]] wields one of two obtainable [[Light Brand]]s in the entire game, the other found in chapter [[Living Legend|22E/23H]].
* [[Jerme]] wields one of two obtainable [[Light Brand]]s in the entire game, the other found in chapter [[Living Legend|22E/23H]].

Latest revision as of 00:05, 31 December 2023

Pale Flower of Darkness

Cm fe07 25B.png

Location

The Black Fang's Fortress in Bern

Weather

Snowstorm

New units

Karel or Harken

Boss(es)

Jerme

Previous chapter(s)

Unfulfilled Heart

Next chapter(s)

Battle before Dawn

Pale Flower of Darkness (Japanese: 闇の白い花 White Flower of Darkness) is the twenty-fifth chapter of Eliwood's tale and twenty-seventh of Hector's tale in Fire Emblem: The Blazing Blade. To play Jerme's version of the chapter, the combined experience earned by Dorcas, Bartre, Guy, and Raven in Eliwood's or Hector's tale must be higher than that earned by Serra, Erk, Lucius, and Priscilla. Otherwise, Pale Flower of Darkness (Kenneth) will be played instead.

Plot

Main articles: Pale Flower of Darkness (Jerme)/Script (Eliwood) and Pale Flower of Darkness (Jerme)/Script (Hector)

If Vaida was not defeated in the previous chapter, she is chastised by Sonia for failing to kill Eliwood; she begs for a second chance, but is rebuffed. Eliwood and company arrive at the Black Fang's hideout, as Lyn has tracked them there; they then sneak into the fortress; Eliwood leaves Ninian and Nils in the care of Marcus before they leave.

The lords happen across Sonia, and eavesdrop on her giving Nino the mission she received from King Desmond. Brendan protests giving such a dangerous mission to Nino; Sonia states that, as Lloyd and Linus have not been heard from since they went to kill Eliwood, Nino is the only option. Brendan relents and leaves as Sonia calls Jaffar; she tells him that Nino will accompany him to assassinate Prince Zephiel. Jaffar protests, but Sonia refuses to listen and insists the mission will succeed as long as Jaffar is there. Sonia leaves Jerme to guard the fortress as she, Jaffar, and Nino leave for the royal manse. The lords regroup with Marcus and begin to follow the assassins; however, Jerme notices them, and interrupts their conversation. Jerme announces his intent to enjoy killing of the lords' party; they attempt to flee him, but Ninian senses they are trapped by a barrier. Jerme warps inside a nearby building, and Nils tells the group they must defeat every foe to leave.

During the battle, either Karel or Harken may appear. If one of the lords talks to Karel, he informs them that he came to "hone [his] blade" against the Black Fang, as they hava gathered new; Karel notices that the lords will become powerful warriors, and he decides to join them to see them fulfill that potential. If Harken appears, Eliwood, Hector, Marcus, Lowen, Oswin, or Isadora may speak to him; Harken reveals that he intends to atone for his failure to protect Elbert or his comrades by killing as many of the Black Fang as he can. Harken is hesitant to join Eliwood's group, but is convinced to join when he is remind of his knightly duty, of what Elbert would want him to do, or of how many people his absence would hurt.

Once the black fang are routed, the lords discover that Jerme was carrying the Fire Emblem with him and recover it from his corpse. Though they have fulfilled Hellene's request, they know that they must hurry to prevent Zephiel's assassination.

Near Zephiel's abode, Sonia reviews the assassination with Nino one last time. Nino requests to hold her mother's hand; Sonia promises to Nino that, if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once Zephiel is dead; she explains that a scapegoat is needed to quell the chaos that will erupt once Zephiel has been assassinated. Jaffar protests, but Sonia reminds him that "Nergal does not give second chances", convincing Jaffar to silently obey her orders.

In Hector's tale, Hector asks Oswin about news on Uther's illness. Oswin informs him that there is no news; however, Oswin did receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother's apparent insistence on treating him like a child.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–14+1 {{{partner}}} 0+1−1 38+21−1
Cm fe07 E-25B.png

This chapter features a snowstorm. The snowstorm is active at the start of the chapter; it stops every third turn and resumes every fourth turn, ending on turn 31 when the snow stops permanently. On Normal Mode, Nils will give a warning that the weather will change one turn before it does for the first two changes.

Character data

Eliwood's tale Hector's tale

Characters
New units
Karel
Portrait karel fe07.png
Swordmaster
HP
31
Inventory
Wo Dao
Level
1
NPC, talk to with main lord or Lyn*
Harken
Portrait harken fe07.png
Hero
HP
38
Inventory
Brave Sword
Level
8
Enemy, talk to with Eliwood, Marcus, Lowen, Hector, Oswin, or Isadora*
Required characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​
Karel only appears if four or more doors are opened before the end of turn 9; Harken appears otherwise.

Item data

Items
Name Obtainment Method
Is gba light brand.png Light Brand Dropped by Jerme
Is gba door key.png Door Key Dropped by enemy General (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Warrior (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Paladin
Is gba door key.png Door Key Dropped by enemy Hero (Normal Mode only)
Is gba short spear.png Short Spear Dropped by enemy Falcoknight (Normal Mode) or Wyvern Rider (Hard Mode)
Is gba door key.png Door Key Dropped by enemy Falcoknight (Hard Mode only)
Is gba door key.png Door Key Steal from (Eliwood Normal Mode) or dropped by (Hard Mode and Hector Normal Mode) enemy Cavalier
Is gba door key.png Door Key Dropped by (Normal Mode) or steal from (Hard Mode) enemy Wyvern Lord
Is gba chest key.png Chest Key Dropped by enemy Sniper (Normal Mode only)
Is gba door key.png Door Key Dropped by enemy Mercenary (Eliwood's tale) or Mage (Hector's tale) (Hard Mode only)
Is gba flux.png Flux Dropped by enemy Shaman (Hector Hard Mode only)
Is gba antitoxin.png Antitoxin Steal from enemy Brigand (Normal Mode and Eliwood Hard Mode)
Is gba antitoxin.png Antitoxin Steal from enemy Sniper (Normal Mode and Eliwood Hard Mode)
Is gba talisman.png Talisman Open chest in northern room
Is gba white gem.png White Gem Open left chest in center room
Is gba bolting.png Bolting Open right chest in center room
Is gba hero crest.png Hero Crest Open chest in bottom room

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba assassin enemy.gif Jerme Assassin 13 1 46 18 18 17 10 10 14 6 6 Light BrandThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba general enemy.gif Black Fang General 5 1 28~33 11~14 5~8 3~6 0 14~18 4~8 15 5 Axereaver Hand Axe Door KeyThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba warrior enemy.gif Black Fang Warrior 5 1 36~41 12~16 6~10 7~10 0 6~8 1~3 13 6 Steel Axe Steel Bow Door KeyThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba paladin enemy.gif Black Fang Paladin 5 1 30~35 8~12 7~10 8~10 0 8~11 4~7 11 8 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba hero enemy.gif Black Fang Hero 5 1 29~34 9~12 12~15 11~14 0 9~12 3~6 10 6 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba falcoknight enemy.gif Black Fang Falcoknight 5 1 26~30 9~12 10~13 10~13 0 5~8 7~10 6 8 Short SpearThis item is dropped upon this unit's defeat.
Moves towards Merlinus.
Ma gba wyvern lord enemy.gif Black Fang Wyvern Lord 5 1 32~37 13~16 8~11 8~11 0 11~14 2~4 11 8 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
Moves towards Merlinus.
Ma gba sniper enemy.gif Black Fang Sniper 5 1 28~31 10~13 9~12 6~9 0 6~8 3~6 8 6 Silver Bow Chest KeyThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba cavalier enemy.gif Black Fang Cavalier 12 1 27~30 8~10 5~7 7~9 0 7~8 1~2 9 7 Steel Sword Door Key
--
Ma gba brigand enemy.gif Black Fang Brigand 12 1 27~31 9~12 3~5 6~8 0 3~5 1~2 12 5 Poison Axe Antitoxin
Will not act until revealed.
Ma gba sniper enemy.gif Black Fang Sniper 5 1 28~31 10~13 9~12 6~9 0 6~8 3~6 8 6 Poison Bow Antitoxin
Will not act until revealed.
Ma gba knight enemy.gif Black Fang Knight 12 1 24~27 8~10 4~6 1~2 0 11~13 1~3 13 4 Javelin
Will not act until revealed.
Ma gba nomadic trooper enemy.gif Black Fang Nomadic Trooper 5 1 27~31 8~12 9~12 10~13 0 7~9 4~6 8 8 Steel Bow Steel Sword
--
Ma gba myrmidon enemy.gif Black Fang Myrmidon 12 2 22~25 7~9 12~14 12~14 0 3~4 1~3 8 5 Lancereaver
Moves to attack units in range; will not act until revealed.
Ma gba archer enemy.gif Black Fang Archer 12 4 24~27 7~9 6~8 6~7 0 4~5 1~2 7 5 Steel Bow
• The initially covered two will not act until revealed.
• The initially uncovered two move to attack units in range.
Ma gba mercenary enemy.gif Black Fang Mercenary 12 1 25~28 7~9 11~13 11~12 0 5~7 1~3 9 5 Lancereaver
Moves to attack units in range.
Ma gba mercenary enemy.gif Black Fang Mercenary 12 2 25~28 7~9 11~13 11~12 0 5~7 1~3 9 5 Armorslayer
Moves to attack units in range; the covered one will not act until revealed.
Ma gba mercenary enemy.gif Black Fang Mercenary 12 2 25~28 7~9 11~13 11~12 0 5~7 1~3 9 5 Steel Sword
Moves to attack units in range; the covered one will not act until revealed.
Ma gba knight enemy.gif Black Fang Knight 12 2 24~27 8~10 4~6 1~2 0 11~13 1~3 13 4 Axereaver
Moves to attack units in range.
Ma gba myrmidon enemy.gif Black Fang Myrmidon 12 1 22~25 7~9 12~14 12~14 0 3~4 1~3 8 5 Longsword
Moves to attack units in range.
Ma gba sniper enemy.gif Black Fang Sniper 5 1 28~31 10~13 9~12 6~9 0 6~8 3~6 8 6 Longbow
Will not act until revealed.
Ma gba cavalier enemy.gif Black Fang Cavalier 12 1 27~30 8~10 5~7 7~9 0 7~8 1~2 9 7 Steel Lance
Moves to attack units in range.
Ma gba cavalier enemy.gif Black Fang Cavalier 12 1 27~30 8~10 5~7 7~9 0 7~8 1~2 9 7 Steel Sword
Moves to attack units in range.
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 12 2 20~23 7~9 8~10 8~10 0 4~5 5~7 5 7 Steel Lance
Moves towards Merlinus.
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 12 1 27~30 11~13 6~8 7~9 0 10~12 1~2 10 7 Iron Lance
Moves towards Merlinus.
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 12 1 27~30 11~13 6~8 7~9 0 10~12 1~2 10 7 Steel Lance
Moves towards Merlinus.
Ma gba brigand enemy.gif Black Fang Brigand 12 1 27~31 9~12 3~5 6~8 0 3~5 1~2 12 5 Hand Axe
Will not act until revealed.
Ma gba knight enemy.gif Black Fang Knight 12 1 24~27 8~10 4~6 1~2 0 11~13 1~3 13 4 Killer Lance
Will not act until revealed.
Ma gba brigand enemy.gif Black Fang Brigand 12 1 27~31 9~12 3~5 6~8 0 3~5 1~2 12 5 Hammer
Moves towards Merlinus.
Ma gba brigand enemy.gif Black Fang Brigand 12 1 27~31 9~12 3~5 6~8 0 3~5 1~2 12 5 Swordreaver
Moves towards Merlinus.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomad enemy.gif Black Fang Nomad 12 4 22~25 7~9 7~9 9~11 0 5~6 1~2 7 7 Steel Bow
Moves towards Merlinus.
Ma gba nomadic trooper enemy.gif Black Fang Nomadic Trooper 5 2 27~31 8~12 9~12 10~13 0 7~9 4~6 8 8 Steel Sword Steel Bow
Moves towards Merlinus.
Ma gba falcoknight enemy.gif Black Fang Falcoknight 5 1 26~30 9~12 10~13 10~13 0 5~8 7~10 6 8 Steel Lance
Moves towards Merlinus.
Ma gba falcoknight enemy.gif Black Fang Falcoknight 5 1 26~30 9~12 10~13 10~13 0 5~8 7~10 6 8 Javelin
Moves towards Merlinus.
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 12 4 27~30 11~13 6~8 7~9 0 10~12 1~2 10 7 Steel Lance
Moves towards Merlinus.
Ma gba wyvern lord enemy.gif Black Fang Wyvern Lord 8 2 34~39 14~18 8~12 9~12 0 12~15 3~5 11 8 Steel Lance
Moves towards Merlinus.
Ma gba hero enemy.gif Harken Hero 8 1 38 21 20 17 12 15 10 11 6 Brave Sword
--
Ma gba cavalier enemy.gif Black Fang Cavalier 12 2 27~30 8~10 5~7 7~9 0 7~8 1~2 9 7 Lancereaver
--
Ma gba cavalier enemy.gif Black Fang Cavalier 12 2 27~30 8~10 5~7 7~9 0 7~8 1~2 9 7 Steel Sword
--
Ma gba paladin enemy.gif Black Fang Paladin 5 2 30~35 8~12 7~10 8~10 0 8~11 4~7 11 8 Lancereaver Axereaver
--

Reinforcements

All enemy reinforcements except Harken are halted when Jerme is defeated.

  • Turns 3 (Hard Mode), 4, 9 (Hard Mode) and 10
  • Turns 6 (Hard Mode), 7, and 8 (Hard Mode)
  • Turns 7 (Hard Mode), 8, 14 (Hard Mode), and 15
  • Turn 10, if fewer than four doors were opened before the end of turn 9
    • Harken from the eastern side of the map
  • Turns 13 (Hard Mode), 14, 18 (Hard Mode), and 19

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba swordmaster other.gif Karel Swordmaster 8 1 31 16 23 20 15 13 12 9 6 Wo Dao
--

Reinforcements

  • Turn 10, if four or more doors were opened before the end of turn 9

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Jerme

Normal/Eliwood Hard Hector Hard

Portrait jerme fe07.png
Ma gba assassin enemy.gif Assassin
Level 13
Affinity --
Stats
Max HP 46 Luck 10
Strength 18 Defense 10
Skill 18 Resistance 14
Speed 17 Constitution 6
Movement 6 Aid 5
Inventory
Light BrandThis item is dropped upon this unit's defeat.
Weapon Levels
Swords A Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This is one of the few chapters in The Blazing Blade that feature weather. While it snows, your units will suffer major movement penalties unless they are indoors. As such, it is difficult to traverse the large map in a low number of turns, and all the more difficult if one wishes to recruit Karel, whose appearance requires four doors to be opened by the end of turn 9. Keep in mind that Nils will note the starting and stopping of the snow, and traveling indoors is inevitable given the chapter's mission to rout the enemy, so while summoning Karel may not be optimal, by no means is it impossible.

The chapter itself is an arduous one, requiring you to open multiple doors and defeat the enemies in each room. Each room, however, has enemy units that share similar classes, so knowing what to expect beforehand can help in choosing which units to deploy.

Do take caution against Jerme, however, as he is capable of moving. It is recommended to attack him from a distance, as he cannot inflict critical hits at 2-range due to the nature of the Light Brand. However, Assassin's Lethality is easy to circumvent; 9 dodge on Normal (10 for HHM, 11 on the Japanese release for HHM) will prevent Jerme from making a critical hit, and thus from activating Lethality.

Trivia

Both versions of Pale Flower of Darkness combined.
  • Harken wields the only obtainable Brave Sword in the entire game.
  • Karel wields the only obtainable Wo Dao in Eliwood's Tale, or one of two in Hector's Tale, the other belonging to his sister Karla.
  • The Wo Dao can only be wielded by Myrmidons, Swordmasters, and Blade Lords, meaning that only four units in the entire game can wield one: Guy, Karel, Karla, and Lyn.
  • Jerme wields one of two obtainable Light Brands in the entire game, the other found in chapter 22E/23H.
  • The maps for both versions of thus chapter fit together near-seamlessly.
  • The second version of Nino from Fire Emblem Heroes has the title of "Pale Flower", which is named after this chapter. In Japanese, her title is the full "Pale Flower of Darkness", but this could not fit in English.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Pale Flower of Darkness

Japanese

闇の白い花

White Flower of Darkness

German

Blüte der Finsternis

Flower of Darkness

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Unfulfilled Heart • Pale Flower of Darkness • Battle before Dawn →

See also

Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline