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The Value of Life: Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe07 32x.png|200px]] | |image=[[File:Cm fe07 32x.png|200px]] | ||
|location=[[Dread Isle]] | |location=[[Dread Isle]] | ||
|boss=[[Kishuna]] | |boss=[[Kishuna]] | ||
|previous=[[Victory or Death]] | |||
|next=[[Light (part 1)|Light]] | |||
}} | }} | ||
{{Quote|Hey, Lord Hector! It's that weird power | {{Quote|Hey, Lord Hector! It's that weird power again... Like in the ruins below the desert. That area where magic was nullified.|[[Nils]] to [[Hector]]}} | ||
'''The Value of Life''' (Japanese: {{ | '''The Value of Life''' (Japanese: {{hl|生の価値|Sei no kachi}} ''Value of Life'') is the [[side quest]] of the thirty-second chapter of [[Hector's tale]] in {{FE7}}, and is the sixth and final chapter exclusive to Hector's tale; it is also the third and final chapter featuring [[Kishuna]]. | ||
To unlock this chapter, | To unlock this chapter, [[Victory or Death|the previous chapter]] must have been completed in 20 turns or less. | ||
==Plot== | ==Plot== | ||
{{main|The Value of Life/Script}} | {{main|The Value of Life/Script}} | ||
[[File:Cg fe07 37.png|right]] | [[File:Cg fe07 37.png|right]] | ||
Having defeated [[Limstella]], [[Hector]]'s group presses onwards to the [[Dragon's Gate (location)|Dragon's Gate]] | Having defeated [[Limstella]], [[Hector]]'s group presses onwards to the [[Dragon's Gate (location)|Dragon's Gate]]. Before they arrive, they encounter a mysterious structure, and decide if any of its residents pose a threat. | ||
[[Kishuna]] is present within the ruins, reflecting on his last moments with his lord Nergal; Nergal was disgusted with himself for creating such a weak creature as Kishuna, who was unable to fight or harvest [[quintessence]], and commanded Kishuna to rot into dust. Upon entering, Hector's groups finds many [[morph]]s present in the runs. Nils comments that there is a strange energy in the air; if Chapter [[Imprisoner of Magic|19x]] or [[Genesis|23x]] was played, the group recognizes the aura. Hector, [[Eliwood]], and [[Lyn]] prepare for battle; [[preparations]] occurs at this point. | |||
The morphs are routed. If Chapters 19x and 23x were played, the group realizes that the magic seal had been a morph; Nils mentions that Kishuna had sorrowfully called out Nergal's name before turning to dust. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate. | |||
==Chapter data== | ==Chapter data== | ||
{{ChapData | {{Tab | ||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{ChapData | |||
|victory=Defeat [[Kishuna]] | |||
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies | |||
|ally=1–5 | |||
|enemy=17{{h|+31|Reinforcements}} | |||
|map=[[File:Cm fe07 H-32x.png]] | |||
}} | |||
|content2={{ChapData | |||
|victory=Defeat [[Kishuna]] | |victory=Defeat [[Kishuna]] | ||
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies | |defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies | ||
|ally= | |ally=1–5 | ||
|enemy=17{{h|+49|Reinforcements}} | |||
|enemy=17{{ | |map=[[File:Cm fe07 H-32x h.png]] | ||
|map=[[File:Cm fe07 32x.png]] | }} | ||
}} | }} | ||
===Character data=== | :The door to [[Kishuna]]'s room will open if a unit is teleported into it via [[Warp]]. | ||
{{ChapChars | |||
|game#=07 | ===Character data=== | ||
| | {{ChapChars | ||
|return1= | |game#=07 | ||
|return2= | |forced1=hector | ||
|return3= | |return1=matthew | ||
|return4= | |return2=eliwood | ||
|return3=marcus | |||
|return4=rebecca | |||
|return5=lowen | |return5=lowen | ||
|return6= | |return6=dorcas | ||
|return7= | |return7=bartre | ||
|return8= | |return8=oswin | ||
|return9= | |return9=serra | ||
|return10= | |return10=guy | ||
|return11= | |return11=merlinus | ||
|return12=erk | |return12=erk | ||
|return13=priscilla | |return13=priscilla | ||
|return14=lyn | |return14=lyn | ||
|return15= | |return15=florina | ||
|return16= | |return16=wil | ||
|return17= | |return17=kent | ||
|return18= | |return18=sain | ||
|return19=raven | |return19=raven | ||
|return20=lucius | |return20=lucius | ||
|return21=canas | |return21=canas | ||
Line 68: | Line 77: | ||
|return27=heath | |return27=heath | ||
|return28=hawkeye | |return28=hawkeye | ||
|return29=wallace | |return29=wallace | ||
|return30=geitz | |return30=geitz | ||
Line 82: | Line 90: | ||
|return40=karla | |return40=karla | ||
|return41=renault | |return41=renault | ||
}} | }} | ||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=gba | |platform=gba | ||
|item1= | |item1=Door Key | ||
|obtain1= | |obtain1=Dropped by enemy [[General]] <small>(Normal Mode)</small> or [[Berserker]] <small>(Hard Mode)</small> | ||
|item2= | |item2=Runesword | ||
|obtain2= | |obtain2=Dropped by enemy [[Swordmaster]] (Normal Mode only) | ||
|item3= | |item3=Swordslayer | ||
|obtain3=Dropped by [[ | |obtain3=Dropped by enemy [[Berserker]] (Hard Mode only) | ||
|itemlast= | |item4=Runesword | ||
|obtainlast= | |obtain4=Open western [[chest]] | ||
|itemlast=Fortify | |||
|obtainlast=Open eastern [[chest]] | |||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
{{ | {{Tab | ||
| | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
|#1= | {{ChapUnitCellGBA | ||
| | |name=[[Kishuna]] | ||
| | |class=Magic Seal | ||
| | |lv=18 | ||
| | |#=1 | ||
| | |hp=56~59 | ||
|#2= | |str=6~9 | ||
| | |skill=4~6 | ||
| | |spd=25 | ||
| | |lck=0 | ||
| | |def=14~15 | ||
| | |res=5~7 | ||
|# | |con=7 | ||
| | |mov=6 | ||
| | |notes=Does not move<!--technically "moves to attack units in range", but has no means of attack, so does not move-->; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]]. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Morph | ||
|# | |class=General | ||
| | |lv=14 | ||
| | |#=5 | ||
| | |hp=34~40 | ||
| | |str=13~17 | ||
| | |skill=7~10 | ||
|#5= | |spd=4~7 | ||
| | |lck=0 | ||
| | |def=16~20 | ||
| | |res=6~10 | ||
| | |con=15 | ||
| | |mov=5 | ||
|#6 | |inventory={{Item|7|Spear}} | ||
| | |notes=The ones due north and due west of [[Kishuna]] do not move. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Morph | ||
| | |class=General | ||
|#7= | |lv=14 | ||
| | |#=1 | ||
| | |hp=34~40 | ||
| | |str=13~17 | ||
| | |skill=7~10 | ||
| | |spd=4~7 | ||
|#8= | |lck=0 | ||
| | |def=16~20 | ||
| | |res=6~10 | ||
| | |con=15 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Tomahawk}} • {{Item|7|Door Key|type=drop}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Morph | ||
| | |class=General | ||
|# | |lv=14 | ||
| | |#=2 | ||
| | |hp=34~40 | ||
| | |str=13~17 | ||
| | |skill=7~10 | ||
| | |spd=4~7 | ||
|# | |lck=0 | ||
| | |def=16~20 | ||
| | |res=6~10 | ||
| | |con=15 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Tomahawk}} | ||
|# | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Morph | ||
| | |class=Swordmaster | ||
| | |lv=14 | ||
| | |#=1 | ||
|# | |hp=33~38 | ||
| | |str=9~13 | ||
| | |skill=16~20 | ||
| | |spd=15~19 | ||
| | |lck=0 | ||
| | |def=7~10 | ||
|# | |res=5~9 | ||
| | |con=9 | ||
| | |mov=6 | ||
| | |inventory={{Item|7|Runesword|type=drop}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
|# | {{ChapUnitCellGBA | ||
| | |name=Morph | ||
| | |class=Sniper | ||
| | |lv=14 | ||
| | |#=4 | ||
| | |hp=33~38 | ||
|# | |str=12~16 | ||
| | |skill=11~15 | ||
|spd=8~11 | |||
|lck=0 | |||
|def=7~10 | |||
|res=5~8 | |||
|con=8 | |||
|mov=6 | |||
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}} | |||
|notes=All but the northernmost one move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Hero | |||
|lv=14 | |||
|#=1 | |||
|hp=35~41 | |||
|str=11~15 | |||
|skill=14~18 | |||
|spd=13~16 | |||
|lck=0 | |||
|def=11~14 | |||
|res=5~8 | |||
|con=10 | |||
|mov=6 | |||
|inventory={{Item|7|Brave Sword}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Hero | |||
|lv=14 | |||
|#=1 | |||
|hp=35~41 | |||
|str=11~15 | |||
|skill=14~18 | |||
|spd=13~16 | |||
|lck=0 | |||
|def=11~14 | |||
|res=5~8 | |||
|con=10 | |||
|mov=6 | |||
|inventory={{Item|7|Light Brand}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Swordmaster | |||
|lv=20 | |||
|#=1 | |||
|hp=36~42 | |||
|str=11~15 | |||
|skill=17~22 | |||
|spd=16~21 | |||
|lck=0 | |||
|def=8~11 | |||
|res=6~10 | |||
|con=9 | |||
|mov=6 | |||
|inventory={{Item|7|Wo Dao}} | |||
|notes=Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=General | |||
|lv=14 | |||
|#=9 | |||
|hp=34~40 | |||
|str=13~17 | |||
|skill=7~10 | |||
|spd=4~7 | |||
|lck=0 | |||
|def=16~20 | |||
|res=6~10 | |||
|con=15 | |||
|mov=5 | |||
|inventory={{Item|7|Spear}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Sniper | |||
|lv=14 | |||
|#=3 | |||
|hp=33~38 | |||
|str=12~16 | |||
|skill=11~15 | |||
|spd=8~11 | |||
|lck=0 | |||
|def=7~10 | |||
|res=5~8 | |||
|con=8 | |||
|mov=6 | |||
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Valkyrie | |||
|lv=14 | |||
|#=6 | |||
|hp=27~31 | |||
|str=9~14 | |||
|skill=6~10 | |||
|spd=13~17 | |||
|lck=0 | |||
|def=5~8 | |||
|res=15~19 | |||
|con=6 | |||
|mov=8 | |||
|inventory={{Item|7|Elfire}} • {{Item|7|Bolting}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=2 | |||
|hp=37~43 | |||
|str=15~21 | |||
|skill=11~16 | |||
|spd=10~14 | |||
|lck=0 | |||
|def=7~10 | |||
|res=2~4 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Tomahawk}} • {{Item|7|Swordslayer}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=2 | |||
|hp=37~43 | |||
|str=15~21 | |||
|skill=11~16 | |||
|spd=10~14 | |||
|lck=0 | |||
|def=7~10 | |||
|res=2~4 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Swordslayer}} • {{Item|7|Tomahawk}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Sniper | |||
|lv=14 | |||
|#=3 | |||
|hp=33~38 | |||
|str=12~16 | |||
|skill=11~15 | |||
|spd=8~11 | |||
|lck=0 | |||
|def=7~10 | |||
|res=5~8 | |||
|con=8 | |||
|mov=6 | |||
|inventory={{Item|7|Silver Bow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Sniper | |||
|lv=14 | |||
|#=3 | |||
|hp=33~38 | |||
|str=12~16 | |||
|skill=11~15 | |||
|spd=8~11 | |||
|lck=0 | |||
|def=7~10 | |||
|res=5~8 | |||
|con=8 | |||
|mov=6 | |||
|inventory={{Item|7|Longbow}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=General | |||
|lv=14 | |||
|#=3 | |||
|hp=34~40 | |||
|str=13~17 | |||
|skill=7~10 | |||
|spd=4~7 | |||
|lck=0 | |||
|def=16~20 | |||
|res=6~10 | |||
|con=15 | |||
|mov=5 | |||
|inventory={{Item|7|Tomahawk}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Kishuna]] | |||
|class=Magic Seal | |||
|lv=18 | |||
|#=1 | |||
|hp=57~62 | |||
|str=7~12 | |||
|skill=5~8 | |||
|spd=25 | |||
|lck=0 | |||
|def=14~16 | |||
|res=6~9 | |||
|con=7 | |||
|mov=6 | |||
|notes=Does not move<!--technically "moves to attack units in range", but has no means of attack, so does not move-->; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]]. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=6 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Tomahawk}} | |||
|notes=• The ones due north and due west of [[Kishuna]] do not move.<br>• The one due south of Kishuna and the one left of the east chest move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=18 | |||
|#=1 | |||
|hp=50~61 | |||
|str=24~30 | |||
|skill=17~23 | |||
|spd=15~20 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~7 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Devil Axe}} • {{Item|7|Door Key|type=drop}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=20 | |||
|#=1 | |||
|hp=51~63 | |||
|str=25~30 | |||
|skill=17~24 | |||
|spd=16~21 | |||
|lck=0 | |||
|def=8~13 | |||
|res=4~7 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Swordslayer|type=drop}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=1 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Swordslayer}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=16 | |||
|#=1 | |||
|hp=48~59 | |||
|str=23~30 | |||
|skill=16~22 | |||
|spd=15~20 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~7 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Devil Axe}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=3 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Devil Axe}} | |||
|notes=The south two move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=12 | |||
|#=1 | |||
|hp=46~56 | |||
|str=21~28 | |||
|skill=15~21 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=7~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Tomahawk}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=20 | |||
|#=1 | |||
|hp=51~63 | |||
|str=25~30 | |||
|skill=17~24 | |||
|spd=16~21 | |||
|lck=0 | |||
|def=8~13 | |||
|res=4~7 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Tomahawk}} • {{Item|7|Swordslayer}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=18 | |||
|#=1 | |||
|hp=50~61 | |||
|str=24~30 | |||
|skill=17~23 | |||
|spd=15~20 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~7 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Devil Axe}} | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=21 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Devil Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=9 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Killer Axe}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=12 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Tomahawk}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=2 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Tomahawk}} • {{Item|7|Swordslayer}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=2 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Swordslayer}} • {{Item|7|Tomahawk}} | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Morph | |||
|class=Berserker | |||
|version=fe7 | |||
|lv=14 | |||
|#=3 | |||
|hp=47~57 | |||
|str=22~29 | |||
|skill=15~22 | |||
|spd=14~19 | |||
|lck=0 | |||
|def=8~12 | |||
|res=3~6 | |||
|con=13 | |||
|mov=6 | |||
|inventory={{Item|7|Swordslayer}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
===Boss data=== | ====Reinforcements==== | ||
=====Normal Mode===== | |||
*Turns 2–4 | |||
**1 [[General]] with a [[Spear]] from the northeast stairs | |||
*Turns 3–5 | |||
**1 [[Sniper]] with a [[Silver Bow]] and [[Longbow]] from the northern stairs | |||
*Turns 7–9 | |||
**1 [[General]] with a [[Spear]] from the southwest stairs | |||
*Turns 12–17 | |||
**1 [[Valkyrie]] from the southeast stairs | |||
*Upon a unit being warped into Kishuna's room before the door is opened | |||
**4 [[Berserker]]s around Kishuna | |||
***The door to Kishuna's room opens | |||
*Upon the door to Kishuna's room opening, and two and four turns thereafter | |||
**1 [[Sniper]] with a [[Silver Bow]] from the stairs west of Kishuna | |||
**1 [[Sniper]] with a [[Longbow]] from the stairs east of Kishuna | |||
*One turn after the door to Kishuna's room is opened, and two and four turns thereafter | |||
**1 [[General]] with a [[Spear]] from the stairs west of Kishuna | |||
**1 [[General]] with a [[Tomahawk]] from the stairs east of Kishuna | |||
=====Hard Mode===== | |||
*Turns 2–4 and 12–17 | |||
**1 [[Berserker]] with a [[Devil Axe]] from the northeast stairs | |||
*Turns 3–5 and 12–17 | |||
**1 [[Berserker]] with a [[Killer Axe]] from the northern stairs | |||
*Turns 7–9 and 12–17 | |||
**1 [[Berserker]] with a [[Devil Axe]] from the southwest stairs | |||
*Turns 12–17 | |||
**1 [[Berserker]] with a [[Tomahawk]] from the southeast stairs | |||
*Upon a unit being warped into Kishuna's room before the door is opened | |||
**4 [[Berserker]]s with [[Tomahawk]]s and [[Swordslayer]]s around Kishuna | |||
***The door to Kishuna's room opens | |||
*Upon the door to Kishuna's room opening, and two and four turns thereafter | |||
**1 [[Berserker]] with a [[Swordslayer]] from the stairs west of Kishuna | |||
**1 [[Berserker]] with a [[Tomahawk]] from the stairs east of Kishuna | |||
*One turn after the door to Kishuna's room is opened, and two and four turns thereafter | |||
**1 [[Berserker]] with a [[Tomahawk]] from the stairs west of Kishuna | |||
**1 [[Berserker]] with a [[Devil Axe]] from the stairs east of Kishuna | |||
===Boss data=== | |||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Main|Kishuna}} | {{Main|Kishuna}} | ||
{{Tab | {{Tab | ||
Line 209: | Line 734: | ||
|lv=18 | |lv=18 | ||
|affin=dark | |affin=dark | ||
|HP= | |HP=56~59 | ||
|str= | |str=6~9 | ||
|skill= | |skill=4~6 | ||
|spd=25 | |spd=25 | ||
|luck=0 | |luck=0 | ||
|def=15 | |def=14~15 | ||
|res= | |res=5~7 | ||
|move= | |move=6 | ||
|con=7 | |con=7 | ||
|aid=6 | |aid=6 | ||
Line 226: | Line 751: | ||
|lv=18 | |lv=18 | ||
|affin=dark | |affin=dark | ||
|HP= | |HP=57~62 | ||
|str= | |str=7~12 | ||
|skill= | |skill=5~8 | ||
|spd= | |spd=25 | ||
|luck=0 | |luck=0 | ||
|def= | |def=14~16 | ||
|res= | |res=6~9 | ||
|move= | |move=6 | ||
|con=7 | |con=7 | ||
|aid=6 | |aid=6 | ||
Line 240: | Line 765: | ||
==Strategy== | ==Strategy== | ||
{{augury|character=none}} | |||
{{strategy}} | {{strategy}} | ||
[[File:Cm fe07 32x strategy.png|thumb|right|The general route to clearing this chapter.]] | [[File:Cm fe07 32x strategy.png|thumb|right|The general route to clearing this chapter.]] | ||
Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind. | Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind. | ||
Due to [[Kishuna]]'s effects, [[Magic (element)|magic]] users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on [[vulnerary|vulneraries]] and [[elixir]]s for healing | Due to [[Kishuna]]'s effects, [[Magic (element)|magic]] users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on [[vulnerary|vulneraries]] and [[elixir]]s for healing – each unit should carry one. There are two [[chest]]s in this chapter, both of which hold an incredibly valuable item – a [[Fortify|fortify staff]] and [[runesword]]. You'll either want to bring a [[thief]]/[[assassin]] wielding a [[lockpick]] or have one of your units carry a [[Chest Key|chest key]] in order to obtain them. Additionally, there are a lot of [[general]]s on this map so weapons like the [[armorslayer]], [[Heavy Spear|heavy spear]], and [[hammer]] may be invaluable. | ||
After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the [[chest]]s as you progress. Beware of the [[valkyrie]] reinforcements that start appearing on turn 12, as they all carry [[Bolting|bolting tomes]] and may snipe frail units if you're not careful. Eventually, you'll open the door to [[Kishuna]]'s room in order to face him. | After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the [[chest]]s as you progress. Beware of the [[valkyrie]] reinforcements that start appearing on turn 12, as they all carry [[Bolting|bolting tomes]] and may snipe frail units if you're not careful. Eventually, you'll open the door to [[Kishuna]]'s room in order to face him. | ||
[[Kishuna]] is an interesting boss. He has high [[HP]] but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing [[Kishuna]] may take a few turns due to his high [[HP]], but there's no risk of counterattack whenever you fight him. | [[Kishuna]] is an interesting boss. He has high [[HP]] but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing [[Kishuna]] may take a few turns due to his high [[HP]], but there's no risk of counterattack whenever you fight him. | ||
There is an alternate strategy of finishing the chapter in 1 turn, but it requires some luck and the [[warp]] staff. Because Kishuna's magic seal does not cover the map entirely, you can warp in a unit one-shot him with a critical hit or [[silencer]]. There are enemies that will appear when you do so, but they will not block your way. The best unit to do it near base is [[Jaffar]], with S-rank swords (to boost his hit and crit by 5), [[Filla's Might]] boost and a [[Killing Edge]]. | |||
{{clear}} | {{clear}} | ||
==Trivia== | ==Trivia== | ||
[[File:Cg fe07 38.png|thumb|The unused CG.]] | [[File:Cg fe07 38.png|thumb|The unused CG.]] | ||
* This chapter reuses the [[Kishuna]] flashback CG from [[Genesis|Chapter 23x]]. The reuse of this image is possibly in error, as there is an unused CG that appears to be more fitting for Kishuna's memories of [[Nergal]]'s rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case. | |||
* The hard mode version of this chapter drew inspiration from [[The Loptrian Altar|Chapter 24x]] from {{title|Thracia 776}}. Both chapters require the player to circle around the map and kill a large number of [[berserker]]s in order to complete them. | |||
* This chapter reuses the [[Kishuna]] flashback CG from [[Genesis|Chapter 23x | |||
{{clear}} | {{clear}} | ||
Line 263: | Line 788: | ||
{{Names | {{Names | ||
|eng-name=The Value of Life | |eng-name=The Value of Life | ||
| | |jpn-name={{h|生の価値|Sei no kachi}} | ||
| | |jpn-mean=Value of Life | ||
|ger-name=Der Wert des Lebens | |||
|ger-mean=The Value of Life | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Cg fe07 37.png|Kishuna recalling his creation at the hands of [[Nergal]], and used for Kishuna's recollection of his rejection, reused from [[Genesis|Chapter 23x | Cg fe07 37.png|Kishuna recalling his creation at the hands of [[Nergal]], and used for Kishuna's recollection of his rejection, reused from [[Genesis|Chapter 23x]] possibly in error. | ||
</gallery> | </gallery> | ||
===Prototype=== | ===Prototype=== | ||
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade | :<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade pre-release build 0206|0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|0219]] prototypes.</small> | ||
<gallery> | <gallery> | ||
Cg fe07 40 proto.png|Kishuna recalling his creation at the hands of [[Nergal]] in the prototype, and used for Kishuna's recollection of his rejection, reused from [[Genesis|Chapter 23x | Cg fe07 40 proto.png|Kishuna recalling his creation at the hands of [[Nergal]] in the prototype, and used for Kishuna's recollection of his rejection, reused from [[Genesis|Chapter 23x]] possibly in error. | ||
</gallery> | </gallery> | ||
{{refbar}} | {{refbar}} | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Victory or Death | |prechapter=Victory or Death | ||
Line 285: | Line 813: | ||
{{Nav7}} | {{Nav7}} | ||
{{DEFAULTSORT:Value of Life, The}} | |||
[[Category:Chapters of Fire Emblem: The Blazing Blade]] | [[Category:Chapters of Fire Emblem: The Blazing Blade]] |
Latest revision as of 15:14, 9 April 2024
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|
“ | Hey, Lord Hector! It's that weird power again... Like in the ruins below the desert. That area where magic was nullified. | ” | — Nils to Hector |
---|
The Value of Life (Japanese: 生の価値 Value of Life) is the side quest of the thirty-second chapter of Hector's tale in Fire Emblem: The Blazing Blade, and is the sixth and final chapter exclusive to Hector's tale; it is also the third and final chapter featuring Kishuna.
To unlock this chapter, the previous chapter must have been completed in 20 turns or less.
Plot
- Main article:
The Value of Life/Script
Having defeated Limstella, Hector's group presses onwards to the Dragon's Gate. Before they arrive, they encounter a mysterious structure, and decide if any of its residents pose a threat.
Kishuna is present within the ruins, reflecting on his last moments with his lord Nergal; Nergal was disgusted with himself for creating such a weak creature as Kishuna, who was unable to fight or harvest quintessence, and commanded Kishuna to rot into dust. Upon entering, Hector's groups finds many morphs present in the runs. Nils comments that there is a strange energy in the air; if Chapter 19x or 23x was played, the group recognizes the aura. Hector, Eliwood, and Lyn prepare for battle; preparations occurs at this point.
The morphs are routed. If Chapters 19x and 23x were played, the group realizes that the magic seal had been a morph; Nils mentions that Kishuna had sorrowfully called out Nergal's name before turning to dust. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.
Chapter data
Normal Hard
Character data
Characters | |
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New units
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Required characters
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Available characters
| |
Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Reinforcements
Normal Mode
- Turns 2–4
- Turns 3–5
- 1 Sniper with a Silver Bow and Longbow from the northern stairs
- Turns 7–9
- Turns 12–17
- 1 Valkyrie from the southeast stairs
- Upon a unit being warped into Kishuna's room before the door is opened
- 4 Berserkers around Kishuna
- The door to Kishuna's room opens
- 4 Berserkers around Kishuna
- Upon the door to Kishuna's room opening, and two and four turns thereafter
- 1 Sniper with a Silver Bow from the stairs west of Kishuna
- 1 Sniper with a Longbow from the stairs east of Kishuna
- One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Hard Mode
- Turns 2–4 and 12–17
- Turns 3–5 and 12–17
- 1 Berserker with a Killer Axe from the northern stairs
- Turns 7–9 and 12–17
- Turns 12–17
- Upon a unit being warped into Kishuna's room before the door is opened
- 4 Berserkers with Tomahawks and Swordslayers around Kishuna
- The door to Kishuna's room opens
- 4 Berserkers with Tomahawks and Swordslayers around Kishuna
- Upon the door to Kishuna's room opening, and two and four turns thereafter
- 1 Berserker with a Swordslayer from the stairs west of Kishuna
- 1 Berserker with a Tomahawk from the stairs east of Kishuna
- One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Kishuna
Normal Hard
|
|
|
Strategy
Augury | |
---|---|
This chapter has no augury. |
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind.
Due to Kishuna's effects, magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on vulneraries and elixirs for healing – each unit should carry one. There are two chests in this chapter, both of which hold an incredibly valuable item – a fortify staff and runesword. You'll either want to bring a thief/assassin wielding a lockpick or have one of your units carry a chest key in order to obtain them. Additionally, there are a lot of generals on this map so weapons like the armorslayer, heavy spear, and hammer may be invaluable.
After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the chests as you progress. Beware of the valkyrie reinforcements that start appearing on turn 12, as they all carry bolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door to Kishuna's room in order to face him.
Kishuna is an interesting boss. He has high HP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing Kishuna may take a few turns due to his high HP, but there's no risk of counterattack whenever you fight him.
There is an alternate strategy of finishing the chapter in 1 turn, but it requires some luck and the warp staff. Because Kishuna's magic seal does not cover the map entirely, you can warp in a unit one-shot him with a critical hit or silencer. There are enemies that will appear when you do so, but they will not block your way. The best unit to do it near base is Jaffar, with S-rank swords (to boost his hit and crit by 5), Filla's Might boost and a Killing Edge.
Trivia
- This chapter reuses the Kishuna flashback CG from Chapter 23x. The reuse of this image is possibly in error, as there is an unused CG that appears to be more fitting for Kishuna's memories of Nergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case.
- The hard mode version of this chapter drew inspiration from Chapter 24x from Thracia 776. Both chapters require the player to circle around the map and kill a large number of berserkers in order to complete them.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
The Value of Life |
-- |
Japanese |
生の価値 |
Value of Life |
German |
Der Wert des Lebens |
The Value of Life |
Gallery
Kishuna recalling his creation at the hands of Nergal, and used for Kishuna's recollection of his rejection, reused from Chapter 23x possibly in error.
Prototype
Kishuna recalling his creation at the hands of Nergal in the prototype, and used for Kishuna's recollection of his rejection, reused from Chapter 23x possibly in error.
References
← Victory or Death • | The Value of Life | • Light → |
---|