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Sands of Time: Difference between revisions

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{{Stub}}
:''This article is about the chapter of ''The Blazing Blade''. For the Tempest Trial in ''Heroes'', see ''[[Sands of Time (Heroes)|''Sands of Time (''Heroes'')'']]''.''
 
{{Chapter Infobox
{{Chapter Infobox  
|title=Sands of Time
|image=[[File:Cm fe07 29.png|200px]]
|image=[[File:Cm fe07 29.png|200px]]
|location=[[Ostia]]
|location=Inside Castle [[Ostia]]
|new units=
|boss=[[Denning]]
|boss=[[Denning]]
|previous=*[[Valorous Roland]] <small>(Eliwood's tale)</small>
*[[The Berserker]] <small>(Hector's tale)</small>
|next=*[[Victory or Death]]
*[[Battle Preparations]] <small>(side quest)</small>
|sidequest=[[Battle Preparations]] is automatically unlocked.
}}
}}
{{Quote|This is a message from Lord Nergal. "I await you on the Dread Isle." This is a message from Lord Nergal. "I await you on the Dread Isle." This is a message...|[[Denning]]}}
{{Quote|This is a message from Lord Nergal. "I await you on the Dread Isle." This is a message from Lord Nergal. "I await you on the Dread Isle." This is a message...|[[Denning]]}}
'''Sands of Time''' (Japanese: {{hover|悠久の黄砂|Yūkyū no kōsa}} ''Eternal Sand'') is chapter 29 of [[Eliwood]]'s tale and chapter 31 in [[Hector]]'s tale in {{FE7}}.
 
'''Sands of Time''' (Japanese: {{hl|悠久の黄砂|Yūkyū no kōsa}} ''Eternal Sand'') is the twenty-ninth chapter of [[Eliwood's tale]] and thirty-first of Hector's tale in {{FE7}}.


==Plot==
==Plot==
{{main|Sands of Time/Script}}
{{main|Sands of Time/Script (Eliwood)|Sands of Time/Script (Hector)}}
[[Hector]] arrives in [[Ostia]], [[Eliwood]], [[Lyn]], and [[Athos]] in tow. After a soldier greets him, Hector asks if his [[Uther|brother]] is in the castle. The soldier responds that Marquess Ostia departed for a conference in [[Etruria]] and will return in half a month’s time. Hector notes that the timing of Uther’s trip is suspicious and asks [[Oswin]] if he knew his brother was planning on taking this trip. Oswin momentarily hesitates before confirming that the trip has been planned for quite some time.
[[File:Cg fe07 25.png|thumb|right|[[Athos]] recounts his and [[Nergal]]'s studies in [[Arcadia (location)|Arcadia]].]]
[[File:Cg fe07 25.png|thumb|right|[[Athos]] recounts his and [[Nergal]]'s studies in [[Arcadia (location)|Arcadia]].]]
Once they are inside the castle, Hector asks Athos to explain how they should precede considering [[Nergal|Nergal’s]] apparent invulnerability as well as how the two came to know each other. Athos explains that he met Nergal 500 years ago in the [[Nabata Desert]]. Nergal, at the time, was in search of the true nature of the world and was equal to Athos in power and knowledge, making them fast friends. One day, the two happened across a village hidden in the depths of the wasteland of [[Missur]] where [[Dragon|dragons]] lived in harmony with humans. That village was known as [[Arcadia (location)|Arcadia]]. Athos explains that the dragons that lived in the village refused to fight humans in [[The Scouring]] and merely want to live in peace, hidden from the outside world. Nergal and Athos decided to erect a magical barrier to make the village more difficult to find and began to live in Arcadia at the invitation of the village’s residents. Centuries passed as the two studied the dragon’s language and their large wealth of texts in their libraries. Athos eventually wanted to spread the knowledge of the dragons and the paradise of Arcadia to the whole of [[Elibe]]; Nergal, however, began to pursue a darker path. Nergal learned the method of stealing a living being’s quintessence and transforming it into power and then began to experiment on living creatures and eventually, humans. Athos and the villagers felt they had no option other than to band together to put an end to Nergal’s horrible actions and succeeded in defeating him and banishing him from Arcadia. Nergal took his defeat in stride and fled to [[Bern]], where he slowly built his power to avoid drawing the attention of Athos and built his army of [[Morph|Morphs]]. Athos is suddenly interrupted by a soldier announcing that the castle is under attack by an enemy that seemingly appeared within the castle walls from nowhere. The group quickly concludes that the forces were sent by Nergal and take to defending the throne. Before the battle, Hector announces that they merely need to prevent the enemy from seizing the throne until reinforcements arrive.


Once the group takes to the battlefield, the lead morph in Nergal’s force, [[Denning]], begins to monotonously repeat a message Nergal entrusted to him: “This is a message from Lord Nergal: ‘I await you on the [[Dread Isle]].’” Near the throne, Lyn reminds Eliwood to not overexert himself out of concern for his well being, though Eliwood coldly responds that he is fine and faces the enemy without hesitation. [[Nils]], striken with grief over the death of [[Ninian]], absent-mindedly wanders onto the battlefield before a soldier stops him. Nils is clearly in no condition to join the fight, prompting the soldier to take him to a safe room, far from the action.  
The group arrives in [[Ostia]]; a soldier greets [[Hector]] and informs him that [[Uther]] has departed for a conference in [[Etruria]]. Inside the castle, Athos explains his history with [[Nergal]]. Athos met and befriended Nergal 500 years ago in the [[Nabata Desert]], when they were  in search of knowledge. One day, they discovered [[Arcadia (location)|Arcadia]] in Nabata, where [[dragon]]s lived in harmony with [[human]]s. Nergal and Athos erected a magical barrier to hide Arcadia and lived there for centuries, studying in their libraries. In Arcadia, Nergal learned how to steal quintessence and use it as power. Nergal was banished from Arcadia and fled to [[Bern]], where he began making [[morph]]s.
 
Athos is interrupted by a soldier alerting that the castle is under attack. The group concludes that the forces were sent by Nergal and take to defending the throne.


The group manages to fend off the invaders long enough for reinforcements arrive, enabling the group to repel Nergal’s forces. With the enemy having been successfully routed, Athos continues his story. Once Athos discovered how much more powerful Nergal had become since his banishment, he assumed his next target would be the dragons of Arcadia; however, Nergal’s ambitions proved to be grander than he initially thought. Nergal went to the [[Dragon's Gate (location)|Dragon’s Gate]] and managed to entice [[Ninian]] and [[Nils]] to pass through the gate. He planned to use the siblings to call even more dragons through the gate to drain their quintessence, the damage the dragons may wrought on Elibe being an afterthought to him.  Athos tells the group that the legendary weapons are their last hope and informs them that he will go to [[Bramimond]] to seek his help in obtaining as many of them as possible before Nergal’s plan can come to fruition. This prompts Eliwood, Hector, and Lyn to declare that they will go to [[Dread Isle]] ahead of Athos so as to suppress Nergal’s army of morphs and prevent him from ravaging [[Lycia]] any further.
The lead morph, [[Denning]], repeats "This is a message from Lord Nergal: 'I await you on the [[Dread Isle]].'" Lyn tells Eliwood to not overexert himself; Eliwood coldly responds that he is fine. [[Nils]] absent-mindedly wanders onto the battlefield before being shuffled off to a safe room.


Before Athos leaves, he ensures that Eliwood and {{hover|Hector|Just Eliwood in his tale}} still have [[Durandal]] and [[Armads]]. They confirm that they still have the weapons, though they have been unable to bring themselves to use them considering that they seemingly have a will of their own; however, they promise that when the time comes, they will wield the weapons without hesitation.  
The group manages to fend off the invaders long enough for reinforcements arrive and repel Nergal's forces. No longer under threat, Athos continues his story. Once Athos discovered how much more powerful Nergal had become, he assumed Nergal's next target would be the dragons of Arcadia, and prepared to defend it. However, Nergal instead went to the [[Dragon's Gate (location)|Dragon's Gate]] and called [[Ninian]] and [[Nils]] through it. Athos tells the group that the legendary weapons are their last hope, and he will go to [[Bramimond]] to seek his help in obtaining as many of them as possible to stop Nergal. Eliwood, Hector, and Lyn declare that they will go to [[Dread Isle]] to suppress Nergal's army of morphs and prevent him from ravaging [[Lycia]] any further.


Later that night, Hector approaches [[Oswin]], who is standing alone in the throne room. Oswin suggests the lord get some rest; however, Hector, aware that Oswin is hiding something from him, refuses and commands him to reveal whatever it is that he is hiding. Oswin remains silent even when Hector threatens to kill him for keeping the secret, leading Hector to conclude that the only possible thing his own subordinates would conceal from him for so long is the status of his brother’s health. Hector manages to surmise that his brother is dead based on his assumption that Oswin would have already told him if Uther was merely recovering his strength elsewhere. Oswin cannot manage a proper response, which Hector takes as confirmation of his conclusion. Hector leaves the throne room alone.
Before Athos leaves, he ensures that Eliwood and Hector—in his tale—still have [[Durandal]] and [[Armads]]. They confirm that they still have the weapons, but have been uncomfortable with using them; however, they promise that they will not hesitate to use them against Nergal.


Meanwhile, Nergal returns to the Dragon’s Gate with Ninian’s quintessence and her [[dragonstone]] in his possession. He infuses the dragonstone with the girl’s quintessence, creating a tool which enables him to call dragons from the gate whenever he pleases; however, Nergal decides that he must wait and gather more quintessence from Eliwood’s advancing forces and recover from Athos’ attack before calling the dragons as if he is too weak to maintain control over them, everything he has done will be for naught.
Later that night, Hector confronts [[Oswin]] about Uther; Hector threatens to kill him for keeping the secret, but Oswin remains silent. Hector concludes that Uther has died of his illness, and leaves the throne room alone.


===Beginning log===
Nergal returns to the Dragon's Gate with Ninian's quintessence and her [[dragonstone]]; he infuses the dragonstone with Ninian's quintessence, creating a tool which enables him to call dragons from the gate whenever he pleases. Nergal decides to wait and gather more quintessence from Eliwood's forces in order to recover from Athos's attack before calling the dragons, as they may break free of his control and kill him if he is too weak.
[[Ninian]] is dead. Now, only [[Nergal]]'s echoing laughter remains...
On [[Hector]]'s advice, the group heads toward [[Ostia]].  
They are weary to the bone, and they need time to regroup.
Ostia is the most heavily guarded fortress city in all of [[Lycia]].
No enemy should have been able to breach its walls.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Protect the throne for 11 turns
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=3–18
|other=7
|enemy=28{{h|+25|reinforcements}}
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 E-29.png]]</div>
|content2=<div>[[File:Cm fe07 29 secret shop.png]]</div>
}}
}}
|content2={{ChapData
|victory=Protect the throne for 11 turns
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=3–15
|other=7
|enemy=35{{h|+40|reinforcements}}
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 E-29 h.png]]</div>
|content2=<div>[[File:Cm fe07 29 secret shop.png]]</div>
}}
}}
|content3={{ChapData
|victory=Protect the throne for 11 turns
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=3–18
|other=7
|enemy=27{{h|+42|reinforcements}}
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 H-31.png]]</div>
|content2=<div>[[File:Cm fe07 29 secret shop.png]]</div>
}}
}}
|content4={{ChapData
|victory=Protect the throne for 11 turns
|victory=Protect the throne for 11 turns
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, or an enemy seizes the throne
|ally=18
|ally=3–15
|other=7
|other=7
|enemy=28{{hover|+25|reinforcements}}
|enemy=37{{h|+57|reinforcements}}
|map=[[File:Cm fe07 29.png]]
|map={{tab
|tab1=Map
|tab2=Secret Shop
|content1=<div>[[File:Cm fe07 H-31 h.png]]</div>
|content2=<div>[[File:Cm fe07 29 secret shop.png]]</div>
}}
}}
}}
}}


===Character data===  
The placement of the two non-main [[Lord]]s is based on their position in deployment order, which can vary from previous maps.
{{ChapChars  
 
|game#=07  
===Character data===
|return1=eliwood
{{Tab
|width=100%
|tab1=Eliwood's tale
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|forced1=eliwood
|forced2=hector
|forced3=lyn
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=bartre
|return6=oswin
|return7=matthew
|return8=serra
|return9=guy
|return10=merlinus
|return11=erk
|return12=priscilla
|return13=florina
|return14=wil
|return15=kent
|return16=sain
|return17=raven
|return18=lucius
|return19=canas
|return20=dart
|return21=fiora
|return22=legault
|return23=isadora
|return24=rath
|return25=heath
|return26=hawkeye
|return27=wallace
|return28=geitz
|return29=pent
|return30=louise
|return31=karel
|return32=harken
|return33=nino
|return34=jaffar
|return35=vaida
|nodeploy1=nils
}}
|content2={{ChapChars
|game#=07
|forced1=hector
|forced2=eliwood
|forced3=lyn
|return1=matthew
|return2=marcus
|return3=rebecca
|return4=lowen
|return5=dorcas
|return5=dorcas
|return6=bartre
|return6=bartre
|return7=hector
|return7=oswin
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return10=merlinus
|return11=guy
|return11=erk
|return12=erk
|return12=priscilla
|return13=priscilla
|return13=florina
|return14=lyn
|return14=wil
|return15=kent
|return15=kent
|return16=sain
|return16=sain
|return17=wil
|return17=raven
|return18=florina
|return18=lucius
|return19=raven
|return19=canas
|return19article=Raven (character)
|return20=dart
|return20=lucius
|return21=fiora
|return21=canas
|return22=legault
|return22=dart
|return23=isadora
|return23=fiora
|return24=rath
|return24=legault
|return25=heath
|return25=isadora
|return26=hawkeye
|return26=rath
|return27=wallace
|return27=heath
|return28=geitz
|return28=hawkeye
|return29=farina
|return28article=Hawkeye (character)
|return30=pent
|return30=wallace
|return31=louise
|return31=geitz
|return32=karel
|return32=farina
|return33=harken
|return33=pent
|return34=nino
|return34=louise
|return35=jaffar
|return35=karel
|return36=vaida
|return36=harken
|nodeploy1=nils
|return37=nino
}}
|return38=jaffar
|return39=vaida
|return40=nils
}}
}}
:<small>Note: Although [[Nils]]'s inventory can be managed during this chapter, he cannot be deployed due to the plot.</small>


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Swordslayer
|item1=Swordslayer
|obtain1=Dropped by [[sniper]] (normal mode only)
|obtain1=Dropped by enemy [[Sniper]] (Normal Mode only)
|item2=Longbow
|item2=Longbow
|obtain2=Dropped by [[sniper]] (hard mode only)
|obtain2=Dropped by enemy [[Sniper]] (Hard Mode only)
|item3=Restore
|item3=Restore
|obtain3=Dropped by [[druid]] (hard mode only)
|obtain3=Dropped by enemy [[Druid]] (Hard Mode only)
|item4=Antitoxin
|item4=Silver Bow
|obtain4=Dropped by [[sniper]] (hard mode only)
|obtain4=Dropped by enemy [[Sniper]] (Hector Hard Mode only)
|item5=Lockpick
|item5=Antitoxin
|obtain5=Steal from [[thief]]
|obtain5=Steal from enemy [[Sniper]] <small>(Eliwood's tale)</small> or [[Knight]] <small>(Hector's tale)</small> (Hard Mode only)
|item6=Lockpick
|item6=Antitoxin
|obtain6=Steal from [[thief]]
|obtain6=Steal from enemy [[General]] (Hector's tale only)
|item7=Lockpick
|item7=Lockpick
|obtain7=Steal from [[thief]]
|obtain7=Steal from enemy [[Thief]] (reinforcement; up to four)
|item8=Lockpick
|item8=Dragonshield
|obtain8=Steal from [[thief]] (hard mode only)
|obtain8=Open left [[chest]] in northern room
|item9=Dragonshield
|item9=White Gem
|obtain9=Open left [[chest]] in northern room
|obtain9=Open right [[chest]] in northern room
|item10=White Gem
|obtain10=Open right [[chest]] in northern room
|itemlast=Body Ring
|itemlast=Body Ring
|obtainlast=Open lone southern [[chest]]
|obtainlast=Open lone southern [[chest]]
}}
}}


===Shop data===  
===Shop data===
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; {{round}}; background: {{Color3}};"
{{ChapShop GBA
{{!}}<div style="{{round}}; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Secret shop'''</big></div>
|secret1=Hero Crest
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|secost1=10,000
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|secret2=Knight Crest
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|secost2=10,000
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|secret3=Elysian Whip
{{!-}}
|secost3=10,000
{{!}} style={{roundl}}; {{!}} [[File:Is gba hero crest.png|right]]
|secret4=Orion's Bolt
{{!}} [[Hero Crest]]
|secost4=10,000
{{!}} style={{roundr}}; text-align: center {{!}} 10,000
|secret5=Guiding Ring
{{!-}}
|secost5=10,000
{{!}} style={{roundl}}; {{!}} [[File:Is gba knight crest.png|right]]
}}
{{!}} [[Knight Crest]]
:''The secret shop is located in the bottom-left of the map, in the 2×2 plains area outside the castle's walls; requires [[Warp]].''
{{!}} style={{roundr}}; text-align: center {{!}} 10,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba elysian whip.png|right]]
{{!}} [[Elysian Whip]]
{{!}} style={{roundr}}; text-align: center {{!}} 10,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba orion's bolt.png|right]]
{{!}} [[Orion's Bolt]]
{{!}} style={{roundr}}; text-align: center {{!}} 10,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba guiding ring.png|right]]
{{!}} [[Guiding Ring]]
{{!}} style={{roundr}}; text-align: center {{!}} 10,000
{{!-}}
{{tableend}}
|}


===Enemy data===
===Enemy data===
{{sectstub}} <!--- Needs Hard mode --->
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapEnemies
{{Tab
|platform=gba
|width=100%
|name1=Morph
|tab1=Eliwood Normal
|class1=Archer
|tab2=Eliwood Hard
|lv1=15
|tab3=Hector Normal
|#1=12
|tab4=Hector Hard
|inventory1=[[File:Is gba poison bow.png]] [[Poison Bow]]
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|-
{{ChapUnitCellGBA
|name2=Morph
|name=[[Denning]]
|class2=Druid
|class=Sniper
|lv2=5
|lv=19
|#2=1
|#=1
|inventory2=[[File:Is gba nosferatu.png]] [[Nosferatu]] • [[File:Is gba sleep.png]] [[Sleep (staff)|Sleep]]
|hp=51
|-
|str=18
|name3=Morph
|skill=18
|class3=Druid
|spd=18
|lv3=15
|lck=0
|#3=1
|def=14
|inventory3=[[File:Is gba nosferatu.png]] [[Nosferatu]] [[File:Is gba silence.png]] [[Silence (staff)|Silence]]
|res=22
|-
|con=8
|name4=Morph
|mov=6
|class4=Shaman
|inventory={{Item|7|Silver Bow}} {{Item|7|Longbow}}
|lv4=15
|notes=Moves to attack units in range.
|#4=2
}}
|inventory4=[[File:Is gba flux.png]] [[Flux]]
{{ChapUnitCellGBA
|-
|name=Morph
|name5=Morph
|class=Sniper
|class5=Shaman
|lv=3
|lv5=15
|#=1
|#5=1
|hp=27~30
|inventory5=[[File:Is gba luna.png]] [[Luna (tome)|Luna]]
|str=9~12
|-
|skill=8~11
|name6=Morph
|spd=6~9
|class6=Shaman
|lck=0
|lv6=15
|def=6~8
|#6=2
|res=3~6
|inventory6=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|con=8
|-
|mov=6
|name7=Morph
|inventory={{Item|7|Longbow}} • {{Item|7|Swordslayer|type=drop}}
|class7=Sniper
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|lv7=3
}}
|#7=2
{{ChapUnitCellGBA
|inventory7=[[File:Is gba steel bow.png]] [[Steel Bow]]
|name=Morph
|-
|class=Sniper
|name8=Morph
|lv=3
|class8=Sniper
|#=1
|lv8=3
|hp=27~30
|#8=2
|str=9~12
|inventory8=[[File:Is gba poison bow.png]] [[Poison Bow]]
|skill=8~11
|-
|spd=6~9
|name9=Morph
|lck=0
|class9=Sniper
|def=6~8
|lv9=3
|res=3~6
|#9=1
|con=8
|inventory9=[[File:Is gba longbow.png]] [[Longbow]]
|mov=6
|-
|inventory={{Item|7|Poison Bow}}
|name10=Morph
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|class10=Sniper
}}
|lv10=3
{{ChapUnitCellGBA
|#10=1
|name=Morph
|inventory10=[[File:Is gba longbow.png]] [[Longbow]] • [[File:Is gba swordslayer.png]] {{drop|Swordslayer}}
|class=Sniper
|-
|lv=3
|name11=Morph
|#=1
|class11=Sniper
|hp=27~30
|lv11=3
|str=9~12
|#11=1
|skill=8~11
|inventory11=[[File:Is gba silver bow.png]] [[Silver Bow]]
|spd=6~9
|-
|lck=0
|name12=Morph
|def=6~8
|class12=Swordmaster
|res=3~6
|lv12=8
|con=8
|#12=1
|mov=6
|inventory12=[[File:Is gba killing edge.png]] [[Killing Edge]]
|inventory={{Item|7|Longbow}}
|-
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|nameb=[[Denning]]
}}
|classb=Sniper
{{ChapUnitCellGBA
|lvb=19
|name=Morph
|inventoryb=[[File:Is gba silver bow.png]] [[Silver Bow]] • [[File:Is gba longbow.png]] [[Longbow]]
|class=Archer
|-
|lv=15
|namer1=Morph
|#=12
|classr1=Cavalier
|hp=26~30
|lvr1=15
|str=8~10
|#r1=8
|skill=7~10
|inventoryr1=[[File:Is gba poison lance.png]] [[Poison Lance]]
|spd=6~9
|-
|lck=0
|namer2=Morph
|def=4~6
|classr2=Druid
|res=1~3
|lvr2=15
|con=7
|#r2=2
|mov=5
|inventoryr2=[[File:Is gba eclipse.png]] [[Eclipse (tome)|Eclipse]] • [[File:Is gba luna.png]] [[Luna (tome)|Luna]]
|inventory={{Item|7|Poison Bow}}
|-
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|namer3=Morph
}}
|classr3=Knight
{{ChapUnitCellGBA
|lvr3=15
|name=Morph
|#r3=2
|class=Shaman
|inventoryr3=[[File:Is gba poison lance.png]] [[Poison Lance]]
|lv=15
|-
|#=3
|namer4=Morph
|hp=22~24
|classr4=Myrmidon
|str=8~10
|lvr4=15
|skill=4~7
|#r4=8
|spd=5~7
|inventoryr4=[[File:Is gba poison sword.png]] [[Poison Sword]]
|lck=0
|-
|def=3~4
|namer5=Morph
|res=7~9
|classr5=Sniper
|con=7
|lvr5=3
|mov=5
|#r5=2
|inventory={{Item|7|Flux}}
|inventoryr5=[[File:Is gba poison bow.png]] [[Poison Bow]]
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|-
}}
|namerl=Morph
{{ChapUnitCellGBA
|classrl=Thief
|name=Morph
|lvrl=15
|class=Shaman
|#rl=3
|lv=15
|inventoryrl=[[File:Is gba poison sword.png]] [[Poison Sword]] • [[File:Is gba lockpick.png]] [[Lockpick]]
|#=2
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=• The southern one moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=1
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=29~34
|str=8~11
|skill=14~18
|spd=13~17
|lck=0
|def=6~9
|res=4~7
|con=9
|mov=6
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=5
|#=1
|hp=28~31
|str=10~13
|skill=9~12
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=28~31
|str=17~21
|skill=9~11
|spd=9~11
|lck=0
|def=6~7
|res=13~16
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Silence|link=Silence (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=5
|#=1
|hp=24~26
|str=12~15
|skill=6~8
|spd=6~8
|lck=0
|def=5~6
|res=9~12
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=2
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=3
|hp=22~24
|str=3~4
|skill=6~9
|spd=13~16
|lck=0
|def=2~3
|res=2~4
|con=6
|mov=6
|inventory={{Item|7|Poison Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, then moves to escape to the south once all doors and chests are open, his inventory is filled, or he lacks a means of opening doors or chests.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=15
|#=8
|hp=29~32
|str=9~11
|skill=6~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=2
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=2
|hp=26~30
|str=9~12
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Poison Lance|link=Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Myrmidon
|lv=15
|#=8
|hp=24~28
|str=8~10
|skill=13~16
|spd=13~16
|lck=0
|def=3~5
|res=2~4
|con=8
|mov=5
|inventory={{Item|7|Poison Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=2
|hp=27~32
|str=16~21
|skill=8~12
|spd=8~11
|lck=0
|def=5~8
|res=12~16
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Denning]]
|class=Sniper
|lv=19
|#=1
|hp=51
|str=18
|skill=18
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Longbow|type=drop}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Poison Bow}} • {{Item|7|Antitoxin}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Longbow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Archer
|lv=15
|#=16
|hp=26~30
|str=8~10
|skill=7~10
|spd=6~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=3
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=2
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=• The southern one moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=1
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=34~41
|str=11~14
|skill=16~21
|spd=15~20
|lck=0
|def=7~11
|res=6~9
|con=9
|mov=6
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=5
|#=1
|hp=33~38
|str=12~16
|skill=11~15
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=31~37
|str=21~27
|skill=10~15
|spd=11~14
|lck=0
|def=6~9
|res=15~20
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Silence|link=Silence (staff)}} • {{Item|7|Restore|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=5
|#=1
|hp=27~32
|str=16~21
|skill=8~12
|spd=8~12
|lck=0
|def=5~8
|res=12~16
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=2
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Steel Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=34~41
|str=11~14
|skill=16~21
|spd=15~20
|lck=0
|def=7~11
|res=6~9
|con=9
|mov=6
|inventory={{Item|7|Wo Dao}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=31~37
|str=21~27
|skill=10~15
|spd=11~14
|lck=0
|def=6~9
|res=15~20
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=31~37
|str=21~27
|skill=10~15
|spd=11~14
|lck=0
|def=6~9
|res=15~20
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=4
|hp=22~24
|str=3~4
|skill=6~9
|spd=13~16
|lck=0
|def=2~3
|res=2~4
|con=6
|mov=6
|inventory={{Item|7|Poison Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, then moves to escape to the south once all doors and chests are open, his inventory is filled, or he lacks a means of opening doors or chests.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=6
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Archer
|lv=15
|#=6
|hp=26~30
|str=8~10
|skill=7~10
|spd=6~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Cavalier
|lv=15
|#=8
|hp=29~32
|str=9~11
|skill=6~9
|spd=8~10
|lck=0
|def=7~9
|res=1~3
|con=9
|mov=7
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=4
|hp=32~37
|str=11~15
|skill=10~14
|spd=8~11
|lck=0
|def=7~10
|res=5~8
|con=8
|mov=6
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=2
|hp=26~30
|str=9~12
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Poison Lance|link=Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Myrmidon
|lv=15
|#=8
|hp=24~28
|str=8~10
|skill=13~16
|spd=13~16
|lck=0
|def=3~5
|res=2~4
|con=8
|mov=5
|inventory={{Item|7|Poison Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=2
|hp=31~37
|str=21~27
|skill=10~15
|spd=11~14
|lck=0
|def=6~9
|res=15~20
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Denning]]
|class=Sniper
|lv=19
|#=1
|hp=51
|str=18
|skill=18
|spd=18
|lck=0
|def=14
|res=22
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Longbow}} • {{Item|7|Swordslayer|type=drop}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=1
|hp=29~34
|str=11~14
|skill=5~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Poison Axe}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=1
|hp=26~30
|str=9~12
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=1
|hp=29~34
|str=11~14
|skill=5~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=1
|hp=26~30
|str=9~12
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=6
|hp=26~30
|str=9~12
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=2
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=1
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=1
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=29~34
|str=8~11
|skill=14~18
|spd=13~17
|lck=0
|def=6~9
|res=4~7
|con=9
|mov=6
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Archer
|lv=15
|#=2
|hp=26~30
|str=8~10
|skill=7~10
|spd=6~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=5
|#=1
|hp=28~31
|str=10~13
|skill=9~12
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Myrmidon
|lv=15
|#=2
|hp=24~28
|str=8~10
|skill=13~16
|spd=13~16
|lck=0
|def=3~5
|res=2~4
|con=8
|mov=5
|inventory={{Item|7|Poison Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=27~32
|str=16~21
|skill=8~12
|spd=8~11
|lck=0
|def=5~8
|res=12~16
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Silence|link=Silence (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=5
|#=1
|hp=23~27
|str=11~15
|skill=6~9
|spd=5~9
|lck=0
|def=4~7
|res=9~12
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=1
|hp=29~34
|str=11~14
|skill=5~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Poison Axe}} • {{Item|7|Antitoxin}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Longbow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=4
|hp=22~24
|str=3~4
|skill=6~9
|spd=13~16
|lck=0
|def=2~3
|res=2~4
|con=6
|mov=6
|inventory={{Item|7|Poison Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, then moves to escape to the south once all doors and chests are open, his inventory is filled, or he lacks a means of opening doors or chests.
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=2
|hp=29~34
|str=11~14
|skill=5~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Poison Lance}} • {{Item|7|Poison Axe}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=12
|#=12
|hp=24~27
|str=8~10
|skill=4~6
|spd=1~2
|lck=0
|def=11~13
|res=1~3
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=6
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Archer
|lv=15
|#=6
|hp=26~30
|str=8~10
|skill=7~10
|spd=6~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=2
|hp=27~30
|str=9~12
|skill=8~11
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=27~32
|str=16~21
|skill=8~12
|spd=8~11
|lck=0
|def=5~8
|res=12~16
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=15
|#=6
|hp=29~33
|str=12~15
|skill=7~9
|spd=8~10
|lck=0
|def=11~12
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=6
|#=3
|hp=33~38
|str=13~17
|skill=8~11
|spd=8~12
|lck=0
|def=11~15
|res=2~4
|con=11
|mov=8
|inventory={{Item|7|Poison Lance}} • {{Item|7|Poison Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Denning]]
|class=Sniper
|lv=19
|#=1
|hp=53~55
|str=19~20
|skill=19~20
|spd=18~20
|lck=0
|def=14~15
|res=22~23
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}} • {{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=34~41
|str=12~17
|skill=11~16
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Silver Bow|type=drop}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=34~41
|str=12~17
|skill=11~16
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Longbow|type=drop}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=1
|hp=34~41
|str=12~17
|skill=11~16
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Longbow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=1
|hp=39~48
|str=14~19
|skill=7~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Poison Axe}} • {{Item|7|Antitoxin}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=1
|hp=29~35
|str=10~15
|skill=6~9
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=1
|hp=39~48
|str=14~19
|skill=7~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=1
|hp=29~35
|str=10~15
|skill=6~9
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=4
|hp=29~35
|str=10~15
|skill=6~9
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=2
|hp=29~35
|str=10~15
|skill=6~9
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=4
|hp=24~27
|str=10~13
|skill=5~9
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Shaman
|lv=15
|#=2
|hp=24~27
|str=10~13
|skill=5~9
|spd=6~9
|lck=0
|def=3~5
|res=8~11
|con=7
|mov=5
|inventory={{Item|7|Luna|link=Luna (tome)}}
}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=32~40
|str=23~29
|skill=11~17
|spd=12~16
|lck=0
|def=6~10
|res=16~22
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Restore|type=drop}}
}}
{{ChapUnitCellGBA
|name=Morph
|class=Swordmaster
|lv=8
|#=1
|hp=36~45
|str=12~16
|skill=17~23
|spd=16~22
|lck=0
|def=7~12
|res=6~11
|con=9
|mov=6
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Archer
|lv=15
|#=2
|hp=29~34
|str=9~12
|skill=8~13
|spd=7~11
|lck=0
|def=4~7
|res=1~4
|con=7
|mov=5
|inventory={{Item|7|Poison Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Myrmidon
|lv=20
|#=1
|hp=30~35
|str=10~14
|skill=16~20
|spd=16~20
|lck=0
|def=4~7
|res=3~7
|con=8
|mov=5
|inventory={{Item|7|Silver Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=32~40
|str=23~29
|skill=11~17
|spd=12~16
|lck=0
|def=6~10
|res=16~22
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Silence|link=Silence (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=5
|#=1
|hp=28~35
|str=18~25
|skill=9~14
|spd=9~14
|lck=0
|def=5~9
|res=13~18
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Sleep|link=Sleep (staff)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Myrmidon
|lv=18
|#=1
|hp=29~34
|str=10~13
|skill=15~20
|spd=15~20
|lck=0
|def=4~6
|res=2~6
|con=8
|mov=5
|inventory={{Item|7|Silver Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=1
|hp=39~48
|str=14~19
|skill=7~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=1
|hp=29~35
|str=10~15
|skill=6~9
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=15
|#=1
|hp=45~55
|str=16~22
|skill=9~15
|spd=5~9
|lck=0
|def=19~24
|res=11~15
|con=15
|mov=5
|inventory={{Item|7|Spear}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=15
|#=2
|hp=45~55
|str=16~22
|skill=9~15
|spd=5~9
|lck=0
|def=19~24
|res=11~15
|con=15
|mov=5
|inventory={{Item|7|Killer Axe}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=5
|#=1
|hp=38~47
|str=14~19
|skill=7~12
|spd=4~8
|lck=0
|def=17~22
|res=8~13
|con=15
|mov=5
|inventory={{Item|7|Horseslayer}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=15
|#=1
|hp=45~55
|str=16~22
|skill=9~15
|spd=5~9
|lck=0
|def=19~24
|res=11~15
|con=15
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=5
|#=1
|hp=38~47
|str=14~19
|skill=7~12
|spd=4~8
|lck=0
|def=17~22
|res=8~13
|con=15
|mov=5
|inventory={{Item|7|Devil Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=1
|hp=32~40
|str=23~29
|skill=11~17
|spd=12~16
|lck=0
|def=6~10
|res=16~22
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Berserk|link=Berserk (staff)}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Morph
|class=Thief
|lv=15
|#=4
|hp=24~27
|str=3~5
|skill=7~12
|spd=14~19
|lck=0
|def=2~4
|res=2~6
|con=6
|mov=6
|inventory={{Item|7|Poison Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, then moves to escape to the south once all doors and chests are open, his inventory is filled, or he lacks a means of opening doors or chests.
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=6
|#=3
|hp=39~48
|str=14~19
|skill=7~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Silver Axe}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=12
|#=9
|hp=27~32
|str=9~13
|skill=5~8
|spd=1~3
|lck=0
|def=12~15
|res=1~5
|con=13
|mov=4
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=12
|#=3
|hp=27~32
|str=9~13
|skill=5~8
|spd=1~3
|lck=0
|def=12~15
|res=1~5
|con=13
|mov=4
|inventory={{Item|7|Axereaver}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Knight
|lv=15
|#=2
|hp=29~35
|str=10~15
|skill=6~9
|spd=1~4
|lck=0
|def=13~16
|res=2~6
|con=13
|mov=4
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=5
|#=7
|hp=28~35
|str=18~25
|skill=9~14
|spd=9~14
|lck=0
|def=5~9
|res=13~18
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=5
|#=7
|hp=35~42
|str=13~18
|skill=12~17
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Sniper
|lv=3
|#=4
|hp=34~41
|str=12~17
|skill=11~16
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=5
|#=2
|hp=38~47
|str=14~19
|skill=7~12
|spd=4~8
|lck=0
|def=17~22
|res=8~13
|con=15
|mov=5
|inventory={{Item|7|Axereaver}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=General
|lv=5
|#=2
|hp=38~47
|str=14~19
|skill=7~12
|spd=4~8
|lck=0
|def=17~22
|res=8~13
|con=15
|mov=5
|inventory={{Item|7|Silver Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Druid
|lv=15
|#=2
|hp=32~40
|str=23~29
|skill=11~17
|spd=12~16
|lck=0
|def=6~10
|res=16~22
|con=8
|mov=6
|inventory={{Item|7|Luna|link=Luna (tome)}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=15
|#=4
|hp=32~38
|str=13~18
|skill=8~11
|spd=9~12
|lck=0
|def=12~14
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Poison Lance}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Rider
|lv=15
|#=4
|hp=32~38
|str=13~18
|skill=8~11
|spd=9~12
|lck=0
|def=12~14
|res=1~4
|con=10
|mov=7
|inventory={{Item|7|Axereaver}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
}}
{{ChapUnitCellGBA
|name=Morph
|class=Wyvern Lord
|lv=6
|#=4
|hp=43~52
|str=17~24
|skill=11~16
|spd=10~16
|lck=0
|def=13~19
|res=3~7
|con=11
|mov=8
|inventory={{Item|7|Silver Sword}}
|notes=Moves towards the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]].
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
All reinforcements are halted when [[Denning]] is defeated.
=====Eliwood's tale=====
*Turns 2 <small>(Hard Mode)</small>/3 <small>(Normal Mode)</small> – 5
**1 [[Thief]] from the south stairs
*Turns 3, 5, 10, and 11
**2 [[Cavalier]]s from the south stairs
*Turns 2–8 (Hard Mode only)
**1 [[Shaman]] from the left northeast stairs
**1 [[Archer]] from the right northeast stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**2 [[Sniper]]s from the south stairs
*Turn 6
**2 [[Knight]]s from the east edge of the map
*Turns 6–9
**2 [[Myrmidon]]s from the south stairs
*Turn 6 <small>(Hard Mode)</small> and 7
**1 [[Druid]] from the east edge of the map
=====Hector's tale=====
*Turns 2–5
**1 [[Thief]] from the south stairs
*Turns 2, 5 <small>(Hard Mode)</small>, and 8
**1 [[General]] and 2 [[Knight]]s with [[Poison Lance]]s from the south stairs (Normal Mode only)
**1 [[General]] with a [[Silver Axe]] and 2 [[Knight]]s—one with a [[Poison Lance]], one with an [[Axereaver]]—from the south stairs (Hard Mode only)
*Turns 3 and 6
**3 [[Knight]]s—two with [[Poison Lance]]s; one more with a [[Poison Lance]] in Normal Mode, or a [[Silver Lance]] in Hard Mode—from the south stairs
*Turns 3–8 (Normal Mode only)
**1 [[Shaman]] from the left northeast stairs
**1 [[Archer]] from the right northeast stairs
*Turns 2–8 (Hard Mode only)
**1 [[Druid]] with [[Nosferatu]] from the left northeast stairs
**1 [[Sniper]] from the right northeast stairs
*Turns 4 <small>(Hard Mode)</small> and 5
**2 [[Sniper]]s from the south stairs
*Turn 6 (Normal Mode only)
**2 [[Knight]]s with [[Poison Lance]]s from the east edge of the map
*Turns 5 and 6 (Hard Mode only)
**2 [[General]]s—one with an [[Axereaver]], one with a [[Silver Lance]]—from the east edge of the map
*Turns 6 <small>(Hard Mode)</small> and 7
**1 [[Druid]] with [[Luna (tome)|Luna]] and [[Eclipse (tome)|Eclipse]] from the east edge of the map
*Turns 7, 9 <small>(Hard Mode)</small>, 10, and 11
**2 [[Wyvern Rider]]s—one with a [[Poison Lance]]; one more with a [[Poison Lance]] in Normal Mode, or an [[Axereaver]] in Hard Mode—and 1 [[Wyvern Lord]] from the south stairs


===NPC data===
===NPC data===
{{sectstub}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=NPC|platform=gba}}
{{ChapUnitCellGBA
|name=Ostia
|class=Knight
|type=other
|lv=10
|#=7
|hp=23~26
|str=8~10
|skill=4~6
|spd=1~2
|lck=0
|def=11~12
|res=1~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=The middle one of the three southeast of the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]] moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Denning}}
{{Main|Denning}}
{{Tab
{{Tab
|tab1=Boss, Ch. 29E Normal/Hard, Ch. 31H Normal
|tab1=Normal/Eliwood Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:portrait_denning_fe07.png]]
|portrait=[[File:portrait denning fe07.png]]
|sprite=
|sprite=sniper enemy
|class=Sniper
|class=Sniper
|affin=
|lv=19
|lv=19
|HP=51
|HP=51
|str=18
|str={{h|18|19 in the Japanese version}}
|skill=18
|skill={{h|18|20 in the Japanese version}}
|spd=18
|spd={{h|18|21 in the Japanese version}}
|luck=0
|luck=0
|def=14
|def={{h|14|15 in the Japanese version}}
|res=22
|res={{h|22|23 in the Japanese version}}
|move=6
|move=6
|con=8
|aid=7
|aid=7
|con=8
|inventory={{Item|7|Silver Bow}}<br>{{Item|7|Longbow}}
|bo=A
|bo=A
|inventory=[[File:is_gba_silver bow.png]] [[Silver Bow]]<br>[[File:is_gba_longbow.png]] [[Longbow]]}}
}}
|tab2=Boss, Chapter 31H Hard Mode
|content2={{BossStats GBA
|content2={{BossStats GBA
|portrait=[[File:portrait_denning_fe07.png]]
|portrait=[[File:portrait denning fe07.png]]
|sprite=
|sprite=sniper enemy
|class=Sniper
|class=Sniper
|affin=
|lv=19
|lv=19
|HP=54
|HP=53~55
|str=20
|str={{h|19~20|20~21 in the Japanese version}}
|skill=19
|skill={{h|19~20|21~22 in the Japanese version}}
|spd=19
|spd={{h|18~20|21~23 in the Japanese version}}
|luck=0
|luck=0
|def=15
|def={{h|14~15|15~16 in the Japanese version}}
|res=23
|res={{h|22~23|23 in the Japanese version}}
|move=6
|move=6
|con=8
|aid=7
|aid=7
|con=8
|inventory={{Item|7|Silver Bow}}<br>{{Item|7|Longbow}}
|bo=A
|bo=A
|inventory=[[File:is_gba_silver bow.png]] [[Silver Bow]]<br>[[File:is_gba_longbow.png]] [[Longbow]]}}
}}
}}
}}


==Strategy==
==Strategy==
{{sectstub}}
The last defend map of the game. The map features multiple [[Druid]]s armed with status staves as well as quite a few [[Shaman]]s. On Eliwood mode, you fight a metric ton of [[Archer]]s, while on Hector mode, some of those Archers are swapped out for [[Knight]]s. In both modes, there are a lot of poison weapons among the enemy ranks, which is a very good thing. There's one of each status staff on the map, which can spell disaster if your [[Restore]] users get targeted by them (EHM throws in an extra Sleep caster for good measure), so it's a good idea to deploy at least 3 staff users that can use Restore.
 
Deploy your strongest units with strong 1-2 range (for Archers and Shamans) or high firepower (for Hector mode Knights), such as [[Pent]] and [[Louise]], [[Vaida]], [[Harken]], [[Hawkeye]] etc. into the 4-man "island" away from the rest of the party; they will be responsible for most of the killing, as well as dealing with the boss. One of them (usually Pent), will need to carry Restore and be able to use it. The rest of the party stays up near the throne to start out; they also need at least one Restore caster with staff. It's also a good idea to give one of them a [[Chest Key]] to loot the [[Body Ring]] chest as they fight their way over.
 
You can somewhat ignore the green units. Their stats are complete garbage and are lucky to last more than 2 rounds of combat without dying. The most they will do is be a distraction for a few enemies and keeping that fire off of your units, which can even be annoying or bad if using the strategy described below. There's no reward for keeping them alive, so don't bother with them.
 
The first order of business is to intentionally get as many of your own units [[Poison (status)|poisoned]] as you safely can. Counterintuitive as it may be, it actually makes the status staff users easier to deal with, as they won't target units already under a bad status effect, which poison counts as. Since poison weapons are weak and poison damage is minimal, this should not pose any significant danger to your trained units. Poison weapons are inaccurate, so units shouldn't be relied on to get poisoned. However, status staff immunity is so useful on this map that it's still advised to try; worst-case scenario you just fall back to using a few more actions to Restore important units. A poisoned Restore caster will never be incapacitated so they can restore those hit by status staves, while poisoned units also can't be [[Berserk (staff)|Berserk]]ed, so there's no risk of their inventory being locked out in case they're holding a Restore for someone else. Likewise, poisoned units can safely be sent away from Restore users, as by the the time the poison wears off, all the status staves will be exhausted.
 
Your 4-man elite squad deployed away from the rest of the army should immediately rush in and start killing everything in their path. There are a lot of enemies, so it's important they intercept and decimate them before they head further up the map. Additionally, they are likely the only ones able to reach the Body Ring chest in a safe and timely manner, so they should be heading into the fray regardless. They should take care not to pull [[Denning]] yet, as while he can be neutralized by boxing him in, killing him stops the reinforcements, which you may want to farm for EXP. If you don't mind losing out on reinforcement EXP however, you can pull him in early and take him out to shut down the reinforcements.
 
Send [[Jaffar]] down the left side of the map with 1-2 units to escort him in order to loot the chests. Bashing the wall in is faster than going through the door, though one of the units going down this lane will need either great DEF or the [[Iron Rune]] on Hector Mode, due to a [[Killing Edge]] [[Swordmaster]] being there. The rest of the throne room units should simply form a 3-wide line behind the green units. The 3 bulkiest units not sent elsewhere should form a horizontal line to limit how many attacks each of them can be exposed to. Use [[Barrier]] or [[Pure Water]] to overcome magic damage problems, and simply have them stall the enemies there until the timer runs out.


==Trivia==
==Trivia==
* This map shares portions of and takes place at the same area as {{FE6}}'s [[Reunion (The Binding Blade)|Chapter 8: Reunion]].
* This map shares portions of and takes place at the same area as {{FE6}}{{'}}s [[Reunion (The Binding Blade)|Chapter&nbsp;8]].
* In the prototype version of this chapter, a door was present in the upper left corner of the map, corresponding to a door that was present in ''The Binding Blade''{{'}}s Chapter&nbsp;8, which is also where the secret shop was located.<ref>{{Cite web|url=https://tcrf.net/Fire_Emblem_(Game_Boy_Advance)#Chapter_29_(Eliwood_Mode)/Chapter_31_(Hector_Mode):_Sands_of_Time|title=Fire Emblem (Game Boy Advance)|site=tcrf.net|retrieved=November 3, 2022}}</ref>


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sands of Time
|eng-name=Sands of Time
|eng-mean=
|jpn-name={{h|悠久の黄砂|Yūkyū no kōsa}}
|jap-name={{hover|悠久の黄砂|Yūkyū no kōsa}}
|jpn-mean=Eternal Sand
|jap-mean=Eternal Sand
|ger-name=Der Sand der Zeit
|ger-mean=The Sands of Time
}}
}}


==Gallery==  
==Gallery==
<gallery>  
<gallery>
Cg fe07 24.png|[[Athos]] and [[Nergal]] meet for the first time in the [[Nabata]] desert.  
Cg fe07 24.png|[[Athos]] and [[Nergal]] meet for the first time in the [[Nabata]] desert.
Cg fe07 25.png|Athos recounts his and Nergal's studies in [[Arcadia (location)|Arcadia]].
Cg fe07 25.png|Athos recounts his and Nergal's studies in [[Arcadia (location)|Arcadia]].
Cg fe07 26.png|Athos remembers Nergal's new terrible power.
Cg fe07 26.png|Athos remembers Nergal's new terrible power.
</gallery>  
</gallery>
===Prototype===  
 
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade prototype build 0205|0205]] and [[Fire Emblem: The Blazing Blade prototype build 0219|0219]] prototypes.</small>  
===Prototype===
<gallery>  
:<small>Images from the ''Fire Emblem'' [[Fire Emblem: The Blazing Blade pre-release build 0206|0206]] and [[Fire Emblem: The Blazing Blade pre-release build 0219|0219]] prototypes.</small>
Cg fe07 25 proto.png|Athos and Nergal meet for the first time in the Nabata desert in the prototype.  
<gallery>
Cg fe07 25 proto.png|Athos and Nergal meet for the first time in the Nabata desert in the prototype.
Cg fe07 26 proto.png|Athos recounts his and Nergal's studies in Arcadia in the prototype.
Cg fe07 26 proto.png|Athos recounts his and Nergal's studies in Arcadia in the prototype.
Cg fe07 27 proto.png|Athos remembers Nergal's terrible power in the prototype.
Cg fe07 27 proto.png|Athos remembers Nergal's terrible power in the prototype.
</gallery>
</gallery>
{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=Valorous Roland
|prechapter=Valorous Roland
|prealternate=The Berserker
|prealternate=The Berserker
|chapter=Sands of Time
|nextchapter=Victory or Death
|nextchapter=Victory or Death
|nextalternate=Battle Preparations
|nextalternate=Battle Preparations

Latest revision as of 16:33, 28 March 2024

This article is about the chapter of The Blazing Blade. For the Tempest Trial in Heroes, see Sands of Time (Heroes).
Sands of Time

Cm fe07 29.png

Location

Inside Castle Ostia

Boss(es)

Denning

Previous chapter(s)
Next chapter(s)
Side quest conditions

Battle Preparations is automatically unlocked.

This is a message from Lord Nergal. "I await you on the Dread Isle." This is a message from Lord Nergal. "I await you on the Dread Isle." This is a message...
— Denning

Sands of Time (Japanese: 悠久の黄砂 Eternal Sand) is the twenty-ninth chapter of Eliwood's tale and thirty-first of Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main articles: Sands of Time/Script (Eliwood) and Sands of Time/Script (Hector)
Athos recounts his and Nergal's studies in Arcadia.

The group arrives in Ostia; a soldier greets Hector and informs him that Uther has departed for a conference in Etruria. Inside the castle, Athos explains his history with Nergal. Athos met and befriended Nergal 500 years ago in the Nabata Desert, when they were in search of knowledge. One day, they discovered Arcadia in Nabata, where dragons lived in harmony with humans. Nergal and Athos erected a magical barrier to hide Arcadia and lived there for centuries, studying in their libraries. In Arcadia, Nergal learned how to steal quintessence and use it as power. Nergal was banished from Arcadia and fled to Bern, where he began making morphs.

Athos is interrupted by a soldier alerting that the castle is under attack. The group concludes that the forces were sent by Nergal and take to defending the throne.

The lead morph, Denning, repeats "This is a message from Lord Nergal: 'I await you on the Dread Isle.'" Lyn tells Eliwood to not overexert himself; Eliwood coldly responds that he is fine. Nils absent-mindedly wanders onto the battlefield before being shuffled off to a safe room.

The group manages to fend off the invaders long enough for reinforcements arrive and repel Nergal's forces. No longer under threat, Athos continues his story. Once Athos discovered how much more powerful Nergal had become, he assumed Nergal's next target would be the dragons of Arcadia, and prepared to defend it. However, Nergal instead went to the Dragon's Gate and called Ninian and Nils through it. Athos tells the group that the legendary weapons are their last hope, and he will go to Bramimond to seek his help in obtaining as many of them as possible to stop Nergal. Eliwood, Hector, and Lyn declare that they will go to Dread Isle to suppress Nergal's army of morphs and prevent him from ravaging Lycia any further.

Before Athos leaves, he ensures that Eliwood and Hector—in his tale—still have Durandal and Armads. They confirm that they still have the weapons, but have been uncomfortable with using them; however, they promise that they will not hesitate to use them against Nergal.

Later that night, Hector confronts Oswin about Uther; Hector threatens to kill him for keeping the secret, but Oswin remains silent. Hector concludes that Uther has died of his illness, and leaves the throne room alone.

Nergal returns to the Dragon's Gate with Ninian's quintessence and her dragonstone; he infuses the dragonstone with Ninian's quintessence, creating a tool which enables him to call dragons from the gate whenever he pleases. Nergal decides to wait and gather more quintessence from Eliwood's forces in order to recover from Athos's attack before calling the dragons, as they may break free of his control and kill him if he is too weak.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Protect the throne for 11 turns Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies, or an enemy seizes the throne 3–18 {{{partner}}} 7 28+25

Map Secret Shop

Cm fe07 E-29.png

The placement of the two non-main Lords is based on their position in deployment order, which can vary from previous maps.

Character data

Eliwood's tale Hector's tale

Characters
New units

None

Required characters
Eliwood ​Hector ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​
Undeployable characters
Nils ​

Item data

Items
Name Obtainment Method
Is gba swordslayer.png Swordslayer Dropped by enemy Sniper (Normal Mode only)
Is gba longbow.png Longbow Dropped by enemy Sniper (Hard Mode only)
Is gba restore.png Restore Dropped by enemy Druid (Hard Mode only)
Is gba silver bow.png Silver Bow Dropped by enemy Sniper (Hector Hard Mode only)
Is gba antitoxin.png Antitoxin Steal from enemy Sniper (Eliwood's tale) or Knight (Hector's tale) (Hard Mode only)
Is gba antitoxin.png Antitoxin Steal from enemy General (Hector's tale only)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement; up to four)
Is gba dragonshield.png Dragonshield Open left chest in northern room
Is gba white gem.png White Gem Open right chest in northern room
Is gba body ring.png Body Ring Open lone southern chest

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The secret shop is located in the bottom-left of the map, in the 2×2 plains area outside the castle's walls; requires Warp.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba sniper enemy.gif Denning Sniper 19 1 51 18 18 18 0 14 22 8 6 Silver Bow Longbow
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 3 1 27~30 9~12 8~11 6~9 0 6~8 3~6 8 6 Longbow SwordslayerThis item is dropped upon this unit's defeat.
Moves towards the throne.
Ma gba sniper enemy.gif Morph Sniper 3 1 27~30 9~12 8~11 6~9 0 6~8 3~6 8 6 Poison Bow
Moves towards the throne.
Ma gba sniper enemy.gif Morph Sniper 3 1 27~30 9~12 8~11 6~9 0 6~8 3~6 8 6 Longbow
Moves towards the throne.
Ma gba archer enemy.gif Morph Archer 15 12 26~30 8~10 7~10 6~9 0 4~6 1~3 7 5 Poison Bow
Moves towards the throne.
Ma gba shaman enemy.gif Morph Shaman 15 3 22~24 8~10 4~7 5~7 0 3~4 7~9 7 5 Flux
Moves towards the throne.
Ma gba shaman enemy.gif Morph Shaman 15 2 22~24 8~10 4~7 5~7 0 3~4 7~9 7 5 Nosferatu
• The southern one moves towards the throne.
• The western one moves to attack units in range.
Ma gba shaman enemy.gif Morph Shaman 15 1 22~24 8~10 4~7 5~7 0 3~4 7~9 7 5 Luna
Moves to attack units in range.
Ma gba swordmaster enemy.gif Morph Swordmaster 8 1 29~34 8~11 14~18 13~17 0 6~9 4~7 9 6 Killing Edge
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 5 1 28~31 10~13 9~12 6~9 0 6~8 3~6 8 6 Silver Bow
Moves towards the throne.
Ma gba druid enemy.gif Morph Druid 15 1 28~31 17~21 9~11 9~11 0 6~7 13~16 8 6 Nosferatu Silence
Moves to attack units in range.
Ma gba druid enemy.gif Morph Druid 5 1 24~26 12~15 6~8 6~8 0 5~6 9~12 8 6 Nosferatu Sleep
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 3 2 27~30 9~12 8~11 6~9 0 6~8 3~6 8 6 Steel Bow
Moves towards the throne.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba thief enemy.gif Morph Thief 15 3 22~24 3~4 6~9 13~16 0 2~3 2~4 6 6 Poison Sword Lockpick
Ignores combat; moves to open doors and chests, then moves to escape to the south once all doors and chests are open, his inventory is filled, or he lacks a means of opening doors or chests.
Ma gba cavalier enemy.gif Morph Cavalier 15 8 29~32 9~11 6~9 8~10 0 7~9 1~3 9 7 Poison Lance
Moves towards the throne.
Ma gba sniper enemy.gif Morph Sniper 3 2 27~30 9~12 8~11 6~9 0 6~8 3~6 8 6 Poison Bow
Moves towards the throne.
Ma gba knight enemy.gif Morph Knight 15 2 26~30 9~12 5~7 1~3 0 12~14 2~4 13 4 Poison Lance
Moves towards the throne.
Ma gba myrmidon enemy.gif Morph Myrmidon 15 8 24~28 8~10 13~16 13~16 0 3~5 2~4 8 5 Poison Sword
Moves towards the throne.
Ma gba druid enemy.gif Morph Druid 15 2 27~32 16~21 8~12 8~11 0 5~8 12~16 8 6 Luna Eclipse
Moves to attack units in range.

Reinforcements

All reinforcements are halted when Denning is defeated.

Eliwood's tale
  • Turns 2 (Hard Mode)/3 (Normal Mode) – 5
    • 1 Thief from the south stairs
  • Turns 3, 5, 10, and 11
  • Turns 2–8 (Hard Mode only)
    • 1 Shaman from the left northeast stairs
    • 1 Archer from the right northeast stairs
  • Turns 4 (Hard Mode) and 5
  • Turn 6
    • 2 Knights from the east edge of the map
  • Turns 6–9
  • Turn 6 (Hard Mode) and 7
    • 1 Druid from the east edge of the map
Hector's tale

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight other.gif Ostia Knight 10 7 23~26 8~10 4~6 1~2 0 11~12 1~3 13 4 Steel Lance
The middle one of the three southeast of the throne moves to attack units in range.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Denning

Normal/Eliwood Hard Hector Hard

Portrait denning fe07.png
Ma gba sniper enemy.gif Sniper
Level 19
Affinity --
Stats
Max HP 51 Luck 0
Strength 18 Defense 14
Skill 18 Resistance 22
Speed 18 Constitution 8
Movement 6 Aid 7
Inventory
Silver Bow
Longbow
Weapon Levels
Swords -- Lances -- Axes -- Bows A
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

The last defend map of the game. The map features multiple Druids armed with status staves as well as quite a few Shamans. On Eliwood mode, you fight a metric ton of Archers, while on Hector mode, some of those Archers are swapped out for Knights. In both modes, there are a lot of poison weapons among the enemy ranks, which is a very good thing. There's one of each status staff on the map, which can spell disaster if your Restore users get targeted by them (EHM throws in an extra Sleep caster for good measure), so it's a good idea to deploy at least 3 staff users that can use Restore.

Deploy your strongest units with strong 1-2 range (for Archers and Shamans) or high firepower (for Hector mode Knights), such as Pent and Louise, Vaida, Harken, Hawkeye etc. into the 4-man "island" away from the rest of the party; they will be responsible for most of the killing, as well as dealing with the boss. One of them (usually Pent), will need to carry Restore and be able to use it. The rest of the party stays up near the throne to start out; they also need at least one Restore caster with staff. It's also a good idea to give one of them a Chest Key to loot the Body Ring chest as they fight their way over.

You can somewhat ignore the green units. Their stats are complete garbage and are lucky to last more than 2 rounds of combat without dying. The most they will do is be a distraction for a few enemies and keeping that fire off of your units, which can even be annoying or bad if using the strategy described below. There's no reward for keeping them alive, so don't bother with them.

The first order of business is to intentionally get as many of your own units poisoned as you safely can. Counterintuitive as it may be, it actually makes the status staff users easier to deal with, as they won't target units already under a bad status effect, which poison counts as. Since poison weapons are weak and poison damage is minimal, this should not pose any significant danger to your trained units. Poison weapons are inaccurate, so units shouldn't be relied on to get poisoned. However, status staff immunity is so useful on this map that it's still advised to try; worst-case scenario you just fall back to using a few more actions to Restore important units. A poisoned Restore caster will never be incapacitated so they can restore those hit by status staves, while poisoned units also can't be Berserked, so there's no risk of their inventory being locked out in case they're holding a Restore for someone else. Likewise, poisoned units can safely be sent away from Restore users, as by the the time the poison wears off, all the status staves will be exhausted.

Your 4-man elite squad deployed away from the rest of the army should immediately rush in and start killing everything in their path. There are a lot of enemies, so it's important they intercept and decimate them before they head further up the map. Additionally, they are likely the only ones able to reach the Body Ring chest in a safe and timely manner, so they should be heading into the fray regardless. They should take care not to pull Denning yet, as while he can be neutralized by boxing him in, killing him stops the reinforcements, which you may want to farm for EXP. If you don't mind losing out on reinforcement EXP however, you can pull him in early and take him out to shut down the reinforcements.

Send Jaffar down the left side of the map with 1-2 units to escort him in order to loot the chests. Bashing the wall in is faster than going through the door, though one of the units going down this lane will need either great DEF or the Iron Rune on Hector Mode, due to a Killing Edge Swordmaster being there. The rest of the throne room units should simply form a 3-wide line behind the green units. The 3 bulkiest units not sent elsewhere should form a horizontal line to limit how many attacks each of them can be exposed to. Use Barrier or Pure Water to overcome magic damage problems, and simply have them stall the enemies there until the timer runs out.

Trivia

  • This map shares portions of and takes place at the same area as Fire Emblem: The Binding Blade's Chapter 8.
  • In the prototype version of this chapter, a door was present in the upper left corner of the map, corresponding to a door that was present in The Binding Blade's Chapter 8, which is also where the secret shop was located.[1]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sands of Time

--

Japanese

悠久の黄砂

Eternal Sand

German

Der Sand der Zeit

The Sands of Time

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.

References

  1. Fire Emblem (Game Boy Advance), tcrf.net, Retrieved: November 3, 2022
← Valorous Roland •
← The Berserker •
Sands of Time • Victory or Death →
• Battle Preparations →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline