Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Kinship's Bond

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Kinship's Bond (Japanese: 二つの絆 Two Bonds) is the twenty-first chapter of Eliwood's tale and twenty-second of Hector's tale in Fire Emblem: The Blazing Blade.

Kinship's Bond

Cm fe07 21.png

Location

Border between Thria and Ostia

Required units

Eliwood, Hector, Lyn

New units

Isadora, Rath, Heath

Boss(es)

Eubans

Previous chapter(s)

New Resolve

Next chapter(s)

Living Legend

Plot

Main articles: Kinship's Bond/Script (Eliwood) and Kinship's Bond/Script (Hector)

The Four Fangs gather on a snowy mountain fortress in Bern, where Sonia orders them to find and kill Eliwood. Lloyd and Linus clash with Sonia, but agree to follow the mission.

In a fortress on the border of Ostia, Hector, Eliwood, and Lyn await Uther's arrival. Hector explains that Uther chose to speak at the fort to avoid foreign spies in Ostia. As the lords talk, Nils suddenly collapses, causing Ninian to panic. The lords quickly come to Nils's side and Hector suggests they move him to a room where a healer can look after him. Ninian rejects his suggestion, saying that they must not move Nils; Ninian does not explain why, but Eliwood agrees to do as she says. Outside the fortress, Eubans and Heath have managed to catch up to Eliwood and his company. Eubans tells Heath that their mission is to wipe out the entire group. Heath questions Eubans's orders due to Marquess Laus's apparent abandonment, but Eubans states that they have no other options. Heath continues to protest, but falls in line once Eubans threatens to turn him over to Bern. The Ostian soldiers take notice of the enemy force and inform Hector that they are under attack, thus beginning the battle.

Soon after the battle starts, mercenaries under the command of Rath arrive to support Hector and his allies. If Lyn speaks with Rath, he offers his assistance to Lyn as he did a year prior. If Eliwood, Hector, Lyn, or Ninian talks to Heath, he—disillusioned with Eubans and his mercenaries—offers to surrender, but is instead convinced to aid them directly. The battle ends with Eubans's death and the subsequent call for retreat, or with Eubans learning that Marquess Ostia is on en route, prompting Eubans to order a retreat.

Once Uther arrives, he jokes Hector about Hector's long absence, then apologizes to Eliwood for being unable to prevent Elbert's death. Uther only knows what was included in Leila's final report, and does not know what Nergal intends to do; Eliwood informs him that Nergal aims to bring back the Dragons from The Scouring. The news unnerves Uther and he asks for some time to devise a plan, which Hector notes as unusual. Separate from Uther; Eliwood, Hector, and Lyn consider their options: uniting Elibe against Nergal would be difficult, as their story is so unbelievable—instead, they resolve to stop Nergal themselves. Uther is hesitant to make them solely responsible for such a task but agrees to aid them as much as possible. The group then consults with Ninian as to Nergal's condition: Ninian is able to tell that he is East of Lycia, which Uther concludes means he must be in Bern. Despite Nergal's whereabouts, Uther tells Hector and his group to head in the opposite direction towards Missur and the Nabata Desert to seek out help in the form of a "living legend".

Before they depart for the desert, Uther pulls Hector aside and tells him to support Eliwood however he can. Hector notices that Uther's face is off-color, as if he were sick. Uther retorts that he is merely concerned about that the fate of the world being in the hands of one as haphazard as Hector. As Hector leaves, Uther orders him to return alive.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Protect Nils for 11 turns or defeat Eubans Player Partner Other Enemy
Defeat: Eliwood, Hector, Lyn, or Nils dies 3–14+3 {{{partner}}} 7+3 14+22

Map Secret Shop

In Eliwood's tale, the placement of Lyn and Hector is based on their position in deployment order, which can vary from previous chapters. In Hector's tale, Eliwood was a forced deployment in the previous chapter and Lyn was not, so Eliwood is always in position 1 and Lyn in position 2.

Character data

Characters
New units
Isadora
 
Paladin
HP
28
Inventory
  Silver Sword
  Short Spear
  Angelic Robe
Level
1
Automatically from turn 1
Rath
 
Nomad
HP
27
Inventory
  Short Bow
  Longbow
  Light Rune
Level
9
Talk to with Lyn
Heath
 
Wyvern Rider
HP
28
Inventory
  Axereaver
  Javelin
  Mine
Level
7
Talk to with any Lord or Ninian
Required characters
   
Available characters
                       
If Lyn's tale was played and Rath was not defeated in it, he will retain the stats he had at the end of Chapter 10 (other than Constitution, which changes from 8 to 7).

Item data

Items
Name Obtainment Method
  Spear Dropped by Eubans (Normal Mode only)
  Knight Crest Dropped by enemy Cavalier (Normal Mode) or Eubans (Hard Mode)
  Armorslayer Dropped by enemy Cavalier (Hard Mode only)
  Door Key Steal from enemy Fighter
  Door Key Steal from enemy Fighter
  Door Key Steal from enemy Fighter
  Lockpick Steal from enemy Thief
  Mine Steal from Heath or recruit him
  Door Key Steal from enemy Archer (reinforcement; Hard Mode only)
  Door Key Steal from enemy Pegasus Knight (×2) (reinforcement; Eliwood Hard Mode only)
  Door Key Steal from enemy Wyvern Rider (×2) (reinforcement; Eliwood Hard Mode only)
  10,000 gold Open upper chest
  Brave Axe Open lower chest

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The secret shop is located in the top-left of the map, left of the pillar.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Eubans Paladin 6 1 38 14 10 9 5 12 14 11 8   Spear 
Does not move.
  Merc Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7   Steel Sword  Knight Crest 
--
  Merc Fighter 7 1 24~26 7~9 3~5 5~7 0 2~4 0~2 11 5   Poison Axe  Door Key
--
  Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5   Hand Axe  Door Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
  Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5   Steel Axe  Door Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
  Merc Thief 8 1 19~20 3~4 3~5 11~13 0 2~3 1~2 6 6   Iron Sword  Lockpick
Ignores combat; moves to open chests, then moves to escape to the southeast.
  Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5   Hammer
Moves to attack destructible terrain, then moves to attack units unprovoked.
  Merc Shaman 8 1 19~20 5~6 2~4 3~5 0 2~3 5~7 7 5   Nosferatu
Moves to attack units in range.
  Merc Mage 8 2 19~21 4~6 4~6 5~6 0 3~4 4~6 6 5   Thunder
The western one moves to attack units in range.
  Merc Nomad 7 1 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7   Steel Bow
--
  Merc Archer 9 1 22~25 6~8 5~7 5~6 0 4~5 1~2 7 5   Steel Bow
--
  Merc Wyvern Rider 7 1 24~26 9~11 4~6 6~8 0 9~10 0~2 10 7   Steel Lance
--
  Heath Wyvern Rider 7 1 28 11 8 7 7 10 1 9 7   Axereaver  Javelin  Mine
Not present during preparations.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Merc Fighter 8 2 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5   Steel Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
  Merc Fighter 8 1 25~27 8~10 4~5 5~7 0 2~4 0~2 11 5   Iron Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
  Merc Monk 8 2 21~22 2~4 3~4 3~5 0 1~2 7~9 6 5   Shine
--
  Merc Knight 7 2 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Steel Lance
--
  Merc Nomad 7 2 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7   Iron Bow
--
  Merc Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5   Steel Bow
--
  Merc Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7   Slim Lance
--
  Merc Wyvern Rider 6 3 23~25 8~10 4~5 6~7 0 9~10 0~1 10 7   Steel Lance
--
  Merc Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5   Steel Bow
--
  Merc Mage 8 4 19~21 4~6 4~6 5~6 0 3~4 4~6 6 5   Thunder
--
  Merc Pegasus Knight 7 1 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7   Iron Lance
--

Reinforcements

Eliwood's tale
  • Turns 2 (Hard Mode) and 3
  • Turns 2 (Hard Mode), 3 (Hard Mode), and 4
  • Turns 3 (Hard Mode), 4, 7 (Hard Mode), and 8
  • Turns 4 (Hard Mode), 5, 8 (Hard Mode), and 9
  • Turn 5
  • Turns 8 and 9
    • 1 Mage from the west edge of the map
    • 1 Mage from the east edge of the map
  • Turns 7 (Hard Mode) and 8
Hector's tale
  • Turns 2 (Hard Mode) and 3
  • Turn 2 (Hard Mode only)
  • Turns 3 (Hard Mode) and 4
  • Turns 3 (Hard Mode), 4, 7 (Hard Mode), and 8
  • Turns 4 (Hard Mode), 5, 8 (Hard Mode), and 9
    • 1 level 7 Wyvern Rider from the southwestern corner of the map
    • 1 level 6 Wyvern Rider from the southeastern corner of the map
  • Turn 5
  • Turns 8 and 9
    • 1 Mage from the west edge of the map
    • 1 Mage from the east edge of the map
  • Turns 7 (Hard Mode) and 8

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Nils Child 1 1 10 -1 -2 5 10 4 4 25 5 --
• Does not act.
• Death results in a Game Over.
  Ostia Knight 7 5 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Steel Lance
Moves to attack units in range.
  Ostia Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4   Steel Lance
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rath Nomad 9 1 27 9 10 11 5 8 2 7 7   Short Bow  Longbow  Light Rune
Retains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
  Rath's Unit Cavalier 10 1 25~28 7~9 5~7 7~8 0 7~8 1~2 9 7   Steel Lance
--
  Rath's Unit Mercenary 12 1 25~28 7~9 11~13 11~12 0 5~7 1~3 9 5   Steel Sword
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Eubans

Normal/Eliwood Hard Hector Hard

 
  Paladin
Level 6
Affinity --
Stats
Max HP 38 Luck 5
Strength 14 Defense 12
Skill 10 Resistance 14
Speed 9 Constitution 11
Movement 8 Aid 14
Inventory
Normal Mode:
  Spear 
Eliwood Hard Mode:
  Spear
  Knight Crest 
Weapon Levels
  B   S   E   --
  --   --   --   --

Strategy

Hannah's Augury
 
Price:  60
Intro: This is such cruelty to force on such an old woman! Finally, we come to a city, and I cannot get a bed? Oh, my poor back... Hm? Oh, yes. You want an augury. Work, work, work.
Augury: Someone is ill...collapsed... This person cannot be moved. ...Illness will not stay your foe's hand, however... You must protect the fallen. Do not let your foes in. Mines and light runes can be used to block their path. Ah... I see a meeting. A sky rider... He carries justice in his heart... He might listen to one of your leaders. I have nothing more to add.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This map contains the only obtainable Brave Axe in the entire game.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Kinship's Bond

--

Japanese

二つの絆

Two Bonds

French

Les liens du sang

Blood relationship

German

Blutsbande

Blood ties

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← New Resolve • Kinship's Bond • Living Legend →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline