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A Glimpse in Time: Difference between revisions
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{{Chapter Infobox | |||
{{Chapter Infobox | |||
|image=[[File:Cm fe07 19x pt 2.png|200px]] | |image=[[File:Cm fe07 19x pt 2.png|200px]] | ||
|location=[[Dread Isle]] | |location=[[Dread Isle]] | ||
| | |weather=[[Fog of war]] | ||
|boss=[[Teodor]] | |boss=[[Teodor]] | ||
| | |previous=[[Imprisoner of Magic]] | ||
|next=[[Dragon's Gate (chapter)|Dragon's Gate]] | |||
}} | }} | ||
{{quote|...You're good children. Both of you. I'll come for you. I'll be back...|[[Nergal]].}} | |||
'''A Glimpse in Time''' (Japanese: {{hl|時の垣間|Toki no kakima}} ''A Glimpse in Time'') is the second part of the [[side quest]] of the eighteenth chapter of [[Hector's tale]] in {{FE7}}, and is the second chapter exclusive to his tale. This chapter reveals a bit about [[Nergal]]'s past. | |||
{{ | |||
[[ | |||
To access this chapter, [[Nils]] must have reached [[level]] 7 in Lyn's tale, and [[Kishuna]] must have been defeated in [[Imprisoner of Magic|Chapter 19x]]. | |||
[[ | ==Plot== | ||
{{main|A Glimpse in Time/Script}} | |||
[[File:Cg fe07 36.png|thumb|right|[[Nergal]], with [[Ninian]] and [[Nils]].]] | |||
The chapter opens with a flashback featuring three people, an older man, a young boy, and a young girl. The man tells his children that he is going in search of someone named [[Aenir]], and that they have enough food for ten days. The man tells them that if he does not return in ten days that they should leave through the [[Dragon's Gate (location)|Dragon's Gate]]. The man leaves, while the two children beg for him to stay. | |||
Hector | [[Hector]], [[Eliwood]], and [[Lyn]] follow [[Ninian]] into the forest. Eventually, Ninian arrives at some ruins resembling those appearing in the opening flashback. Lyn catches up with Ninian, and asks her what is wrong. Ninian is enthralled by the ruins, finding them incredibly familiar. Hector and Eliwood are very confused as to why Ninian would be familiar with anything on the [[Dread Isle]]. | ||
Hector is still focused on traveling to the Dragon's Gate, though Lyn thinks they should give Ninian some time here, as it may help her recover her memories. Hector insists that they are in a hurry, but Eliwood agrees with Lyn. | |||
[[Teodor]] approaches from a nearby hallway, greeting them, introducing himself as a weary traveler. Teodor and Hector's group agree that resting in the ruins together is alright for the time being. Hector asks Teodor if he knows anything about these ruins, and he is enthusiastic to tell them. | |||
The ruins date back to [[the Scouring]], 1000 years ago; during that time a powerful sorcerer lived there. The ruins caught Teodor's interest due to several tomes within the ruins, providing a wealth of knowledge for [[dark magic]]. Teodor explains that sacrificing one's self is integral to mastering dark magic, and mentions [[Bramimond]] as an example. | |||
Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off | Teodor ends their conversation by stating [[Eliwood]]'s name, which immediately puts the group on edge; he is happy to have the weakened company of his targets. Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off in the confusion. | ||
Hector and the others continue their search for Ninian. Lyn finds Ninian deeper in the ruins, in what seems to be a library, enthralled by a picture there. Lyn describes the picture as depicting a single [[dragon]] and a single [[human]]. Hector thinks it is an image of a battle from the scouring, though Lyn states it is not, and finds the picture eerie. Eliwood thinks the picture belonged to the former resident of the ruins, and Lyn wonders who they were. | |||
Ninian steps out from the library, and is ready to leave. She claims to have recalled nothing, and Eliwood assures her that her memory will return in time. Hector is happy to return their travels to the Dragon's Gate. | |||
Shortly after the group leaves, [[Nergal]] teleports into the ruins. He is disoriented, as he had intended to be in the Dragon's Gate. After a moment of musing, Nergal realizes that that this is a place he studied magic during the Scouring. Nergal also somewhat remembers leaving something valuable in these ruins, but cannot place exactly what. Nergal seems to have trouble recounting his past, experiencing pain at this; he discards the thoughts, reaffirms his desire for power, and leaves. | |||
Shortly after the group leaves | |||
==Chapter data== | ==Chapter data== | ||
{{ | {{Tab | ||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{ChapData | |||
|victory=Seize the throne | |victory=Seize the throne | ||
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies | |defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies | ||
|ally= | |ally=1–11 | ||
|enemy=23 | |enemy=23 | ||
|map=[[File:Cm fe07 19x pt 2.png]] | |map=[[File:Cm fe07 H-19x pt 2.png]] | ||
}} | |||
|content2={{ChapData | |||
|victory=Seize the throne | |||
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies | |||
|ally=1–8 | |||
|enemy=27 | |||
|map=[[File:Cm fe07 H-19x pt 2 h.png]] | |||
}} | |||
}} | }} | ||
===Character data=== | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=07 | |game#=07 | ||
| | |forced1=hector | ||
|return1= | |return1=matthew | ||
|return2= | |return2=eliwood | ||
|return3= | |return3=marcus | ||
|return4= | |return4=rebecca | ||
|return5=lowen | |return5=lowen | ||
|return6= | |return6=dorcas | ||
|return7= | |return7=bartre | ||
|return8= | |return8=oswin | ||
|return9= | |return9=serra | ||
|return10= | |return10=guy | ||
|return11= | |return11=merlinus | ||
|return12=erk | |return12=erk | ||
|return13=priscilla | |return13=priscilla | ||
|return14=lyn | |return14=lyn | ||
|return15= | |return15=florina | ||
|return16= | |return16=wil | ||
|return17= | |return17=kent | ||
|return18= | |return18=sain | ||
|return19=raven | |return19=raven | ||
|return20=lucius | |return20=lucius | ||
|return21=canas | |return21=canas | ||
|return22=dart | |return22=dart | ||
|return23=fiora | |return23=fiora | ||
}} | }} | ||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=gba | |platform=gba | ||
|item1= | |item1=Antitoxin | ||
|obtain1=Steal from [[ | |obtain1=Steal from enemy [[Knight]] | ||
|item2=Lockpick | |item2=Lockpick | ||
|obtain2=Steal from [[ | |obtain2=Steal from enemy [[Thief]] | ||
|item3= | |item3=Chest Key | ||
|obtain3=Steal from [[ | |obtain3=Steal from enemy [[Thief]] | ||
|item4= | |item4=Door Key | ||
|obtain4=Steal from [[ | |obtain4=Steal from enemy [[Thief]] | ||
|item5=Talisman | |item5=Talisman | ||
|obtain5=Open lone northern [[chest]] | |obtain5=Open lone northern [[chest]] | ||
Line 104: | Line 104: | ||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
| | {{Tab | ||
| | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
| | {{ChapUnitCellGBA | ||
| | |name=[[Teodor]] | ||
| | |class=Druid | ||
| | |lv=17 | ||
| | |#=1 | ||
| | |hp=30 | ||
| | |str=16 | ||
| | |skill=15 | ||
| | |spd=12 | ||
| | |lck=3 | ||
| | |def=9 | ||
| | |res=18 | ||
| | |con=8 | ||
|mov=6 | |||
| | |inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}} | ||
| | |notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point. | ||
| | }} | ||
|# | {{ChapUnitCellGBA | ||
| | |name=Black Fang | ||
| | |class=Pegasus Knight | ||
| | |lv=11 | ||
| | |#=1 | ||
| | |hp=19~22 | ||
| | |str=7~8 | ||
| | |skill=8~10 | ||
|spd=8~10 | |||
| | |lck=0 | ||
| | |def=4~5 | ||
| | |res=5~6 | ||
|# | |con=5 | ||
| | |mov=7 | ||
| | |inventory={{Item|7|Steel Lance}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Black Fang | ||
| | |class=Pegasus Knight | ||
| | |lv=11 | ||
| | |#=1 | ||
| | |hp=19~22 | ||
| | |str=7~8 | ||
| | |skill=8~10 | ||
|spd=8~10 | |||
|lck=0 | |||
| | |def=4~5 | ||
| | |res=5~6 | ||
| | |con=5 | ||
|# | |mov=7 | ||
| | |inventory={{Item|7|Javelin}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Black Fang | ||
| | |class=Archer | ||
| | |lv=7 | ||
|#=1 | |||
| | |hp=21~23 | ||
| | |str=5~7 | ||
| | |skill=5~6 | ||
|# | |spd=4~6 | ||
| | |lck=0 | ||
| | |def=3~5 | ||
| | |res=0~2 | ||
| | |con=7 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Iron Bow}} | ||
| | |notes=Moves to attack units in range. | ||
}} | |||
| | {{ChapUnitCellGBA | ||
| | |name=Black Fang | ||
| | |class=Archer | ||
|# | |lv=7 | ||
| | |#=2 | ||
| | |hp=21~23 | ||
| | |str=5~7 | ||
| | |skill=5~6 | ||
| | |spd=4~6 | ||
| | |lck=0 | ||
| | |def=3~5 | ||
| | |res=0~2 | ||
| | |con=7 | ||
| | |mov=5 | ||
| | |inventory={{Item|7|Steel Bow}} | ||
|# | |notes=• The eastern one moves to attack units in range.<br>• The southern one immediately begins moving unprovoked, even when blocked by terrain. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Black Fang | ||
| | |class=Knight | ||
| | |lv=7 | ||
| | |#=2 | ||
| | |hp=21~23 | ||
| | |str=7~8 | ||
| | |skill=3~5 | ||
| | |spd=0~2 | ||
| | |lck=0 | ||
|# | |def=10~11 | ||
| | |res=1~2 | ||
| | |con=13 | ||
| | |mov=4 | ||
| | |inventory={{Item|7|Iron Lance}} | ||
| | |notes=Moves to attack units in range. | ||
| | }} | ||
| | {{ChapUnitCellGBA | ||
| | |name=Black Fang | ||
| | |class=Troubadour | ||
| | |lv=15 | ||
| | |#=1 | ||
|# | |hp=21~23 | ||
| | |str=4~5 | ||
| | |skill=5~7 | ||
| | |spd=9~12 | ||
| | |lck=0 | ||
| | |def=3~4 | ||
| | |res=9~12 | ||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Sleep|link=Sleep (staff)}} • {{Item|7|Mend}} | |||
|notes=Moves to use staves on units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=21~23 | |||
|str=7~8 | |||
|skill=3~5 | |||
|spd=0~2 | |||
|lck=0 | |||
|def=10~11 | |||
|res=1~2 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Horseslayer}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=21~23 | |||
|str=7~8 | |||
|skill=3~5 | |||
|spd=0~2 | |||
|lck=0 | |||
|def=10~11 | |||
|res=1~2 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Poison Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=21~23 | |||
|str=7~8 | |||
|skill=3~5 | |||
|spd=0~2 | |||
|lck=0 | |||
|def=10~11 | |||
|res=1~2 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=21~23 | |||
|str=7~8 | |||
|skill=3~5 | |||
|spd=0~2 | |||
|lck=0 | |||
|def=10~11 | |||
|res=1~2 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Javelin}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=21~23 | |||
|str=7~8 | |||
|skill=3~5 | |||
|spd=0~2 | |||
|lck=0 | |||
|def=10~11 | |||
|res=1~2 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Mage | |||
|lv=7 | |||
|#=2 | |||
|hp=18~20 | |||
|str=3~5 | |||
|skill=4~5 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=4~6 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Thunder}} | |||
|notes=The southern one moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Mage | |||
|lv=7 | |||
|#=1 | |||
|hp=18~20 | |||
|str=3~5 | |||
|skill=4~5 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~4 | |||
|res=4~6 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Fire}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=20 | |||
|#=1 | |||
|hp=24~27 | |||
|str=3~5 | |||
|skill=8~11 | |||
|spd=20 | |||
|lck=0 | |||
|def=2~4 | |||
|res=3~5 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=Ignores combat; moves to open [[chest]]s if they steal a means of opening them, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=10 | |||
|#=1 | |||
|hp=19~22 | |||
|str=3~4 | |||
|skill=4~6 | |||
|spd=12~14 | |||
|lck=0 | |||
|def=2~3 | |||
|res=1~3 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}} | |||
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Archer | |||
|lv=7 | |||
|#=1 | |||
|hp=21~23 | |||
|str=5~7 | |||
|skill=5~6 | |||
|spd=4~6 | |||
|lck=0 | |||
|def=3~5 | |||
|res=0~2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Longbow}} | |||
|notes=Immediately begins moving unprovoked, even when blocked by terrain. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=15 | |||
|#=1 | |||
|hp=22~24 | |||
|str=3~4 | |||
|skill=6~9 | |||
|spd=20 | |||
|lck=0 | |||
|def=2~3 | |||
|res=2~4 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} | |||
|notes=Moves to open [[chest]]s, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=15 | |||
|#=1 | |||
|hp=22~24 | |||
|str=3~4 | |||
|skill=6~9 | |||
|spd=20 | |||
|lck=0 | |||
|def=2~3 | |||
|res=2~4 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Door Key}} | |||
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Troubadour | |||
|lv=15 | |||
|#=1 | |||
|hp=21~23 | |||
|str=4~5 | |||
|skill=5~7 | |||
|spd=9~12 | |||
|lck=0 | |||
|def=3~4 | |||
|res=9~12 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Silence|link=Silence (staff)}} • {{Item|7|Physic}} | |||
|notes=Moves to use staves on units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | |||
|name=[[Teodor]] | |||
|class=Druid | |||
|lv=17 | |||
|#=1 | |||
|hp=31~33 | |||
|str=18~20 | |||
|skill=16~17 | |||
|spd=13~14 | |||
|lck=3 | |||
|def=9~10 | |||
|res=19~20 | |||
|con=8 | |||
|mov=6 | |||
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}} | |||
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Wyvern Rider | |||
|lv=11 | |||
|#=1 | |||
|hp=30~34 | |||
|str=11~16 | |||
|skill=7~9 | |||
|spd=8~11 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~3 | |||
|con=10 | |||
|mov=7 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Wyvern Rider | |||
|lv=11 | |||
|#=1 | |||
|hp=30~34 | |||
|str=11~16 | |||
|skill=7~9 | |||
|spd=8~11 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~3 | |||
|con=10 | |||
|mov=7 | |||
|inventory={{Item|7|Javelin}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Archer | |||
|lv=7 | |||
|#=1 | |||
|hp=24~27 | |||
|str=6~9 | |||
|skill=6~9 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~6 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Iron Bow}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Archer | |||
|lv=7 | |||
|#=2 | |||
|hp=24~27 | |||
|str=6~9 | |||
|skill=6~9 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~6 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Bow}} | |||
|notes=• The eastern one moves to attack units in range.<br>• The southern one immediately begins moving unprovoked, even when blocked by terrain. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=2 | |||
|hp=24~28 | |||
|str=8~11 | |||
|skill=4~7 | |||
|spd=0~3 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~4 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Iron Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Troubadour | |||
|lv=15 | |||
|#=1 | |||
|hp=23~26 | |||
|str=5~7 | |||
|skill=6~9 | |||
|spd=11~16 | |||
|lck=0 | |||
|def=3~5 | |||
|res=10~15 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Sleep|link=Sleep (staff)}} • {{Item|7|Mend}} | |||
|notes=Moves to use staves on units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=24~28 | |||
|str=8~11 | |||
|skill=4~7 | |||
|spd=0~3 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~4 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Horseslayer}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=24~28 | |||
|str=8~11 | |||
|skill=4~7 | |||
|spd=0~3 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~4 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Poison Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=24~28 | |||
|str=8~11 | |||
|skill=4~7 | |||
|spd=0~3 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~4 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Steel Lance}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=24~28 | |||
|str=8~11 | |||
|skill=4~7 | |||
|spd=0~3 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~4 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Javelin}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Knight | |||
|lv=7 | |||
|#=1 | |||
|hp=24~28 | |||
|str=8~11 | |||
|skill=4~7 | |||
|spd=0~3 | |||
|lck=0 | |||
|def=11~13 | |||
|res=1~4 | |||
|con=13 | |||
|mov=4 | |||
|inventory={{Item|7|Poison Lance}} • {{Item|7|Antitoxin}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Mage | |||
|lv=7 | |||
|#=3 | |||
|hp=20~24 | |||
|str=5~9 | |||
|skill=5~8 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~5 | |||
|res=5~8 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Thunder}} | |||
|notes=The southern two move to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Mage | |||
|lv=7 | |||
|#=1 | |||
|hp=20~24 | |||
|str=5~9 | |||
|skill=5~8 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~5 | |||
|res=5~8 | |||
|con=6 | |||
|mov=5 | |||
|inventory={{Item|7|Fire}} | |||
|notes=Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=20 | |||
|#=3 | |||
|hp=26~30 | |||
|str=3~6 | |||
|skill=9~14 | |||
|spd=20 | |||
|lck=0 | |||
|def=2~5 | |||
|res=3~7 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} | |||
|notes=Ignores combat; move to open [[chest]]s (if they steal a means of opening them), then move to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=10 | |||
|#=1 | |||
|hp=21~25 | |||
|str=3~5 | |||
|skill=5~9 | |||
|spd=13~17 | |||
|lck=0 | |||
|def=2~4 | |||
|res=1~5 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}} | |||
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Archer | |||
|lv=7 | |||
|#=1 | |||
|hp=24~27 | |||
|str=6~9 | |||
|skill=6~9 | |||
|spd=5~8 | |||
|lck=0 | |||
|def=3~6 | |||
|res=0~3 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|7|Longbow}} | |||
|notes=Immediately begins moving unprovoked, even if blocked by terrain. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=15 | |||
|#=1 | |||
|hp=24~27 | |||
|str=3~5 | |||
|skill=7~12 | |||
|spd=20 | |||
|lck=0 | |||
|def=2~4 | |||
|res=2~6 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Chest Key}} | |||
|notes=Moves to open [[chest]]s, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Thief | |||
|lv=15 | |||
|#=1 | |||
|hp=24~27 | |||
|str=3~5 | |||
|skill=7~12 | |||
|spd=20 | |||
|lck=0 | |||
|def=2~4 | |||
|res=2~6 | |||
|con=6 | |||
|mov=6 | |||
|inventory={{Item|7|Iron Sword}} • {{Item|7|Door Key}} | |||
|notes=Ignores combat; moves to open [[chest]]s, then moves to escape to the stairs. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Troubadour | |||
|lv=15 | |||
|#=1 | |||
|hp=23~26 | |||
|str=5~7 | |||
|skill=6~9 | |||
|spd=11~16 | |||
|lck=0 | |||
|def=3~5 | |||
|res=10~15 | |||
|con=5 | |||
|mov=7 | |||
|inventory={{Item|7|Silence|link=Silence (staff)}} • {{Item|7|Physic}} | |||
|notes=Moves to use staves on units in range. | |||
}} | |||
{{ChapUnitCellGBA | |||
|name=Black Fang | |||
|class=Sniper | |||
|lv=2 | |||
|#=1 | |||
|hp=33~40 | |||
|str=12~17 | |||
|skill=11~16 | |||
|spd=8~13 | |||
|lck=0 | |||
|def=7~11 | |||
|res=5~10 | |||
|con=8 | |||
|mov=6 | |||
|inventory={{Item|7|Steel Bow}} | |||
|notes=Immediately begins moving unprovoked, even if blocked by terrain. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
===Boss data=== | ===Boss data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Main|Teodor}} | {{Main|Teodor}} | ||
{{Tab | {{Tab | ||
|tab1= | |tab1=Normal | ||
|tab2= | |tab2=Hard | ||
|content1={{BossStats GBA | |content1={{BossStats GBA | ||
|portrait=[[File:Portrait teodor fe07.png]] | |portrait=[[File:Portrait teodor fe07.png]] | ||
|sprite=druid enemy | |||
|class=Druid | |class=Druid | ||
|lv=17 | |lv=17 | ||
Line 246: | Line 836: | ||
|con=8 | |con=8 | ||
|aid=7 | |aid=7 | ||
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}}<br>{{Item|7|Nosferatu}} | |||
|da=A | |da=A | ||
|st=E | |st=E | ||
}} | |||
|content2={{BossStats GBA | |content2={{BossStats GBA | ||
|portrait=[[File:Portrait teodor fe07.png]] | |portrait=[[File:Portrait teodor fe07.png]] | ||
|sprite=druid enemy | |||
|class=Druid | |class=Druid | ||
|lv=17 | |lv=17 | ||
|HP= | |HP=31~33 | ||
|mag= | |mag=18~20 | ||
|skill=17 | |skill=16~17 | ||
|spd=13 | |spd=13~14 | ||
|luck=3 | |luck=3 | ||
|def=10 | |def=9~10 | ||
|res=20 | |res=19~20 | ||
|move=6 | |move=6 | ||
|con=8 | |con=8 | ||
|aid=7 | |aid=7 | ||
|inventory={{Item|7|Eclipse|link=Eclipse (tome)}}<br>{{Item|7|Nosferatu}} | |||
|da=A | |da=A | ||
|st=E | |st=E | ||
}} | |||
}} | }} | ||
==Strategy== | ==Strategy== | ||
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. | {{augury | ||
|price=60 | |||
|intro=This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury. | |||
|augury=Strong allies, strong weapons. If you don't have these... yours will be a difficult battle. ... Watch for enemy thieves. You may take damage in ways you couldn't imagine. Magic attacks from nowhere will stop eventually. So will ballista attacks. No need to take risks. Proceed slowly and cautiously. ...That's it. | |||
}} | |||
{{strategy}} | |||
This chapter is yet another [[Fog of War]] map so make sure to bring [[Matthew]] some [[Torch (item)|torches]] and the [[Torch (staff)|Torch staff]]. The primary enemy type you will encounter in this map are [[Knight|Knights]] so deploy a unit that can easily take them out like Hector or a [[Mage]]. Be very careful with how you deal with the [[Sleep (staff)|Sleep]] [[Troubadour]]; [[Restore]] is completely unobtainable at this point in the game, so anyone who gets put to sleep must wait out the status effect or be poisoned by an enemy to wake up. | |||
Most of the [[Thief|Thieves]] in this chapter have capped [[speed]], meaning that if they [[steal]] something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the [[Dracoshield]] on turn 2 and then steal the [[Eclipse (tome)|Eclipse]] tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who is equipped with a Chest Key and will move to steal the [[Talisman]] in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item. | |||
There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier | There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use [[Fiora]] or [[Florina]] to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for [[Cavalier]]s and [[Paladin|Paladins]] due to the Knight with a [[Horseslayer]]. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a [[Hand Axe]]. Make sure to have a high-resistance unit drink some [[Pure Water]] before trying to bait the Sleep Troubadour; as stated before, is someone falls asleep/gets [[Silence]]d, they must wait out the status or get poisoned by an enemy, as there is no Restore at this point in the game. Another, much riskier, option to deal with the Sleep staff is to intentionally put a low-[[Avoid]] unit like [[Oswin]] on the front line, fully expecting them to get put to sleep. Their low Avoid will make it more likely that they will get hit by a poison weapon, promptly waking them up. Likewise, getting your units intentionally poisoned will make them sleep-proof, as enemy status staff users will not target units already under a bad status effect. | ||
Once you come within ten tiles of the throne, [[Teodor]] will start to use Eclipse, which halves a unit's remaining [[HP]] or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss. | Once you come within ten tiles of the throne, [[Teodor]] will start to use Eclipse, which halves a unit's remaining [[HP]] or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss. | ||
Teodor is a fairly difficult boss to kill due to his [[Nosferatu]] tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high [[avoid]]. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 [[range]] weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn. | Teodor is a fairly difficult boss to kill due to his [[Nosferatu]] tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high [[avoid]]. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 [[range]] weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. [[Pure Water]] is helpful here to mitigate damage and reduce Teodor's healing potential. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn. | ||
==Trivia== | ==Trivia== | ||
* While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game. | * While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game. | ||
* In the Japanese release, this chapter is not a {{ | * In the Japanese release, this chapter is not a {{hl|外伝|Gaiden}} "side story" chapter; its designation is instead {{hl|異伝|Iden}} "another story". | ||
** The | ** The {{lang|ja|異伝}} designation is used by {{FE13}}{{'}}s and {{FE14}}{{'}}s downloadable content chapters. | ||
*There is an unused enemy layout for this chapter in the game's data that is set to be used in Eliwood mode. As the chapter can only be loaded in Hector mode through legitimate means, it is impossible to see without hacking. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=A Glimpse in Time | |eng-name=A Glimpse in Time | ||
| | |jpn-name={{h|時の垣間|Toki no kakima}} | ||
|jpn-mean=A Glimpse in Time | |||
| | |fra-name= | ||
|fra-mean= | |||
|ger-name=Blick in die Zeit | |||
|ger-mean=Glimpse in Time | |||
|spa-name= | |||
|spa-mean= | |||
|ital-name=Breccia nel tempo | |||
|ital-mean=Breach in time | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Cg fe07 36.png|A [[Nergal|certain man]] and [[Ninian|two]] [[Nils|children]]. | Cg fe07 36.png|A [[Nergal|certain man]] and [[Ninian|two]] [[Nils|children]]. | ||
Map fe07 ruins (flashback).png|The ruins in the flashback. | Map fe07 ruins (flashback).png|The ruins in the flashback. | ||
</gallery> | </gallery> | ||
===Prototype=== | ===Prototype=== | ||
<gallery> | <gallery> | ||
Line 306: | Line 913: | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Imprisoner of Magic | |prechapter=Imprisoner of Magic | ||
|nextchapter=Dragon's Gate (chapter){{!}}Dragon's Gate | |nextchapter=Dragon's Gate (chapter){{!}}Dragon's Gate | ||
}} | }} | ||
{{Nav7}} | {{Nav7}} | ||
{{DEFAULTSORT:Glimpse in Time, A}} | |||
[[Category:Chapters of Fire Emblem: The Blazing Blade]] | [[Category:Chapters of Fire Emblem: The Blazing Blade]] |
Latest revision as of 13:00, 28 March 2024
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“ | ...You're good children. Both of you. I'll come for you. I'll be back... | ” | — Nergal. |
---|
A Glimpse in Time (Japanese: 時の垣間 A Glimpse in Time) is the second part of the side quest of the eighteenth chapter of Hector's tale in Fire Emblem: The Blazing Blade, and is the second chapter exclusive to his tale. This chapter reveals a bit about Nergal's past.
To access this chapter, Nils must have reached level 7 in Lyn's tale, and Kishuna must have been defeated in Chapter 19x.
Plot
- Main article:
A Glimpse in Time/Script
The chapter opens with a flashback featuring three people, an older man, a young boy, and a young girl. The man tells his children that he is going in search of someone named Aenir, and that they have enough food for ten days. The man tells them that if he does not return in ten days that they should leave through the Dragon's Gate. The man leaves, while the two children beg for him to stay.
Hector, Eliwood, and Lyn follow Ninian into the forest. Eventually, Ninian arrives at some ruins resembling those appearing in the opening flashback. Lyn catches up with Ninian, and asks her what is wrong. Ninian is enthralled by the ruins, finding them incredibly familiar. Hector and Eliwood are very confused as to why Ninian would be familiar with anything on the Dread Isle.
Hector is still focused on traveling to the Dragon's Gate, though Lyn thinks they should give Ninian some time here, as it may help her recover her memories. Hector insists that they are in a hurry, but Eliwood agrees with Lyn.
Teodor approaches from a nearby hallway, greeting them, introducing himself as a weary traveler. Teodor and Hector's group agree that resting in the ruins together is alright for the time being. Hector asks Teodor if he knows anything about these ruins, and he is enthusiastic to tell them.
The ruins date back to the Scouring, 1000 years ago; during that time a powerful sorcerer lived there. The ruins caught Teodor's interest due to several tomes within the ruins, providing a wealth of knowledge for dark magic. Teodor explains that sacrificing one's self is integral to mastering dark magic, and mentions Bramimond as an example.
Teodor ends their conversation by stating Eliwood's name, which immediately puts the group on edge; he is happy to have the weakened company of his targets. Teodor warps further into the ruins, and a black fog shrouds the ruins. Ninian seems to have also wandered off in the confusion.
Hector and the others continue their search for Ninian. Lyn finds Ninian deeper in the ruins, in what seems to be a library, enthralled by a picture there. Lyn describes the picture as depicting a single dragon and a single human. Hector thinks it is an image of a battle from the scouring, though Lyn states it is not, and finds the picture eerie. Eliwood thinks the picture belonged to the former resident of the ruins, and Lyn wonders who they were.
Ninian steps out from the library, and is ready to leave. She claims to have recalled nothing, and Eliwood assures her that her memory will return in time. Hector is happy to return their travels to the Dragon's Gate.
Shortly after the group leaves, Nergal teleports into the ruins. He is disoriented, as he had intended to be in the Dragon's Gate. After a moment of musing, Nergal realizes that that this is a place he studied magic during the Scouring. Nergal also somewhat remembers leaving something valuable in these ruins, but cannot place exactly what. Nergal seems to have trouble recounting his past, experiencing pain at this; he discards the thoughts, reaffirms his desire for power, and leaves.
Chapter data
Normal Hard
Character data
Characters | |
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New units
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Required characters
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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|
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Teodor
Normal Hard
Strategy
Hannah's Augury | |
---|---|
Price: 60 |
Intro: This place...It is filled with a dreadful air. Ah...Thick with menace... Hm? Oh, yes. The augury. Augury: Strong allies, strong weapons. If you don't have these... yours will be a difficult battle. ... Watch for enemy thieves. You may take damage in ways you couldn't imagine. Magic attacks from nowhere will stop eventually. So will ballista attacks. No need to take risks. Proceed slowly and cautiously. ...That's it.
|
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter is yet another Fog of War map so make sure to bring Matthew some torches and the Torch staff. The primary enemy type you will encounter in this map are Knights so deploy a unit that can easily take them out like Hector or a Mage. Be very careful with how you deal with the Sleep Troubadour; Restore is completely unobtainable at this point in the game, so anyone who gets put to sleep must wait out the status effect or be poisoned by an enemy to wake up.
Most of the Thieves in this chapter have capped speed, meaning that if they steal something, Matthew cannot steal it back. However, the one exception is the only Thief who has a Lockpick. This thief, located in the center-eastern section of the map, will unlock the door to the southeastern room on turn 1, steal the Dracoshield on turn 2 and then steal the Eclipse tome on turn 3 if he is not interrupted in the first three turns. Because his speed is not capped, Matthew can steal the Dracoshield and/or the Lockpick before you kill him for the Eclipse tome. There is also a thief in the corridor to the immediate right of your starting position, who is equipped with a Chest Key and will move to steal the Talisman in the northern chest. Killing him early will allow you to open the northern chest at your leisure. Since this thief is specifically programmed to proceed down the corridor, if you block his path, he will attack your units or steal an item.
There is an archer next to the eastern ballista at the beginning of the map. He will ride the ballista on the first turn, so make sure to not use Fiora or Florina to push towards the throne. Furthermore, by the second turn, two Mages and two Knights will be positioned near the ballista. Their presence makes taking out the ballista quite dangerous especially for Cavaliers and Paladins due to the Knight with a Horseslayer. Therefore, the best unit to push towards the throne while clearing out the many Knights and Mages in the way is Hector with a Hand Axe. Make sure to have a high-resistance unit drink some Pure Water before trying to bait the Sleep Troubadour; as stated before, is someone falls asleep/gets Silenced, they must wait out the status or get poisoned by an enemy, as there is no Restore at this point in the game. Another, much riskier, option to deal with the Sleep staff is to intentionally put a low-Avoid unit like Oswin on the front line, fully expecting them to get put to sleep. Their low Avoid will make it more likely that they will get hit by a poison weapon, promptly waking them up. Likewise, getting your units intentionally poisoned will make them sleep-proof, as enemy status staff users will not target units already under a bad status effect.
Once you come within ten tiles of the throne, Teodor will start to use Eclipse, which halves a unit's remaining HP or kills them if they 1 HP remaining. Fortunately, Eclipse has a very low hit rate of 50, meaning it will frequently miss.
Teodor is a fairly difficult boss to kill due to his Nosferatu tome which heals him for 100% of the damage it inflicts on your unit and due to his fairly high avoid. Luckily the Nosferatu tome is very heavy and will halve Teodor's speed. The easiest way to take Teodor out is by baiting him to attack you units with Eclipse by placing units exclusively within its 3-10 range. Then, attack Teodor with 1-2 range weapons. He won't be able to counterattack which also means he also cannot heal. If Teodor breaks Eclipse before you reach him, you will have to deal with him using his Nosferatu tome. Pure Water is helpful here to mitigate damage and reduce Teodor's healing potential. Since Nosferatu will likely heal any damage done by an attacking unit, it is recommended that you place a unit with 10-11 speed, high strength, and the ability to survive a 26-29 strength magic attack in front of the boss and allow him to attack that unit on the enemy phase. Teodor will receive two consecutive hits on the enemy phase after he attacks and be left with low HP, hopefully enabling your units to land the final blow and seize with Hector on the same turn.
Trivia
- While "19xx" is an extremely common fan designation for this chapter, it is actually labeled "19x pt 2" in-game.
- In the Japanese release, this chapter is not a 外伝 "side story" chapter; its designation is instead 異伝 "another story".
- The 異伝 designation is used by Fire Emblem Awakening's and Fire Emblem Fates's downloadable content chapters.
- There is an unused enemy layout for this chapter in the game's data that is set to be used in Eliwood mode. As the chapter can only be loaded in Hector mode through legitimate means, it is impossible to see without hacking.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A Glimpse in Time |
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Japanese |
時の垣間 |
A Glimpse in Time |
German |
Blick in die Zeit |
Glimpse in Time |
Italian |
Breccia nel tempo |
Breach in time |
Gallery
A certain man and two children.
Prototype
References
← Imprisoner of Magic • | A Glimpse in Time | • Dragon's Gate → |
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