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Attack speed: Difference between revisions

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(Created page with "thumb|right|[[Marth's attack speed exceeds the enemy Fighter's attack speed enough to allow him to double-attack.]] '''Attack speed''' ({...")
 
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The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to '''double-attack''' them.  In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to double attack the opponent: to perform a second attack after both units have performed their first attacks.
The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to '''double-attack''' them.  In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to double attack the opponent: to perform a second attack after both units have performed their first attacks.
Attack speed is also used in turn in a unit's [[avoid]] calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including [[terrain]] benefits and a unit's [[luck]] stat.


In {{title|New Mystery of the Emblem}} and {{title|Awakening}}, weapon weight has been removed and attack speed is now calculated solely based on the [[speed]] of the two units.
In {{title|New Mystery of the Emblem}} and {{title|Awakening}}, weapon weight has been removed and attack speed is now calculated solely based on the [[speed]] of the two units.
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! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 5
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Unit's attack speed) - (target's attack speed)] ≥ 5
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|}
===Avoid===
{{Main|Avoid}}
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Ankoku Ryuu}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |'''Physical avoid:''' (Attack speed + [[Terrain]] bonus)<br>'''Magical avoid:''' ([[Luck]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | '''Physical avoid:''' (Attack speed + [[Terrain]] bonus)<br>'''Magical avoid:''' ([[Speed]] + [[Luck]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | ([[Speed]] + [[Luck]] + [[Terrain]] bonus + Support bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Authority]] bonus) + ([[Charm]] bonus) + ([[Love]]r bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus) + ([[Authority]] bonus) + ([[Charm]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Blazing Sword}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus) + [[Tactician (Blazing Sword)|Tactician]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + ([[Support]] bonus) + ([[Biorhythm]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed x 2) + ([[Luck]]) + ([[Terrain]] bonus) + (Buddy [[support]] bonus) +<br>([[Biorhythm]] bonus) + ([[Affinity]] bonus) + ([[Authority]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed) + ([[Luck]] / 2) + ([[Terrain]] bonus) + ([[Support]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Attack speed) + ([[Luck]] / 2) + ([[Terrain]] bonus) + ([[Support]] bonus) + ([[Class]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.<br>The class bonus is +10 for [[Swordmaster]]s only.
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" |[([[Speed]] x 3 + ([[Luck]]) /2] + ([[Support]]/[[Dual]] bonus) + (Any bonuses from [[skills]])
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.
|}
|}



Revision as of 13:44, 21 September 2013

Marth's attack speed exceeds the enemy Fighter's attack speed enough to allow him to double-attack.

Attack speed (攻撃速度 attack speed) is a calculation based on a unit's speed which acts as their practical speed stat in battle. In all games until Fire Emblem: Shadow Dragon, attack speed factors in the weight of a unit's weapon, simulating the bulk of heavier weapons encumbering them in battle more than lighter weapons, with the effect thereof in turn mitigated by a unit's strength or physical bulk in games from Thracia 776 onward.

The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to double-attack them. In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to double attack the opponent: to perform a second attack after both units have performed their first attacks.

Attack speed is also used in turn in a unit's avoid calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including terrain benefits and a unit's luck stat.

In New Mystery of the Emblem and Awakening, weapon weight has been removed and attack speed is now calculated solely based on the speed of the two units.

Calculations

Attack speed

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Ankoku Ryuu Speed - Weapon weight --
Gaiden Speed - Weapon weight --
Mystery of the Emblem Speed - Weapon weight --
Genealogy of the Holy War Speed - Weapon weight --
Thracia 776 Weapons: Speed - (Weapon weight - Constitution)
Magic: Speed - Weight
--
The Binding Blade Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Blazing Sword Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
The Sacred Stones Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Path of Radiance Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
New Mystery of the Emblem Speed --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening Speed style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Double attack threshold

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Ankoku Ryuu (Unit's attack speed) > (target's attack speed) --
Gaiden (Unit's attack speed) > (target's attack speed) --
Mystery of the Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 3 --
Genealogy of the Holy War (Unit's attack speed) > (target's attack speed) Only units with Pursuit can double-attack.
Thracia 776 [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
The Binding Blade [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Blazing Sword [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
The Sacred Stones [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Path of Radiance [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Radiant Dawn [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Shadow Dragon [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
New Mystery of the Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening [(Unit's attack speed) - (target's attack speed)] ≥ 5 style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --

Avoid

Main article: Avoid
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Ankoku Ryuu Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed x 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Blazing Sword (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed x 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening [(Speed x 3 + (Luck) /2] + (Support/Dual bonus) + (Any bonuses from skills) style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack speed

--

Spanish

Velocidad de ataque

Attack speed

French

Vitesse d'attaque

Attack speed

German

Angriffgeschwindigkeit

Attack speed

Italian

Velocità di attacco

Attack speed

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus