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Manakete Princess: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "Nintendo Entertainment System games" to "Family Computer games")
(Added FE11 enemy notes; misc.)
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}}
}}


'''Manakete Princess''' (Japanese: {{hl|マムクート・プリンセス|Mamukūto purinsesu}} ''Mamkute Princess'') is the nineteenth chapter in {{FE1}} and {{FE11}} and the fifteenth chapter in {{FE3}}.
'''Manakete Princess''' (Japanese: {{hl|マムクート・プリンセス|Mamukūto purinsesu}} ''Mamkute Princess'') is the nineteenth chapter in {{FE1}} and {{FE11}} and the fifteenth chapter in Book I of {{FE3}}.


==Plot==
==Plot==
Line 54: Line 54:
===Character data===
===Character data===
{{tab
{{tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 906: Line 907:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 923: Line 924:
|mov=8
|mov=8
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 940: Line 941:
|mov=8
|mov=8
|inventory={{Item|ds|Killing Edge}}
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,023: Line 1,025:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,040: Line 1,042:
|mov=6
|mov=6
|inventory={{Item|ds|Killer Bow}}
|inventory={{Item|ds|Killer Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,057: Line 1,059:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,074: Line 1,076:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,091: Line 1,093:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,107: Line 1,110:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,123: Line 1,127:
|mov=7
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,157: Line 1,161:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,174: Line 1,178:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,190: Line 1,194:
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|mov=6
|inventory={{Item|ds|Divinestone}}
|inventory={{Item|ds|Divinestone}}
|notes=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,212: Line 1,215:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,229: Line 1,232:
|mov=8
|mov=8
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,246: Line 1,249:
|mov=8
|mov=8
|inventory={{Item|ds|Killing Edge}}
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,329: Line 1,333:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,346: Line 1,350:
|mov=6
|mov=6
|inventory={{Item|ds|Killer Bow}}
|inventory={{Item|ds|Killer Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,363: Line 1,367:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,380: Line 1,384:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,397: Line 1,401:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,413: Line 1,418:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,429: Line 1,435:
|mov=7
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,463: Line 1,469:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,480: Line 1,486:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,496: Line 1,502:
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|mov=6
|inventory={{Item|ds|Divinestone}}
|inventory={{Item|ds|Divinestone}}
|notes=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,518: Line 1,523:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,535: Line 1,540:
|mov=8
|mov=8
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,552: Line 1,557:
|mov=8
|mov=8
|inventory={{Item|ds|Killing Edge}}
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,635: Line 1,641:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,652: Line 1,658:
|mov=6
|mov=6
|inventory={{Item|ds|Killer Bow}}
|inventory={{Item|ds|Killer Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,669: Line 1,675:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,686: Line 1,692:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,703: Line 1,709:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,719: Line 1,726:
|mov=6
|mov=6
|inventory={{Item|ds|Blizzard}}
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,735: Line 1,743:
|mov=7
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,769: Line 1,777:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,786: Line 1,794:
|mov=7
|mov=7
|inventory={{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,802: Line 1,810:
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|mov=6
|inventory={{Item|ds|Divinestone}}
|inventory={{Item|ds|Divinestone}}
|notes=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,824: Line 1,831:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,841: Line 1,848:
|mov=8
|mov=8
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,858: Line 1,865:
|mov=8
|mov=8
|inventory={{Item|ds|Killing Edge}}
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,941: Line 1,949:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,958: Line 1,966:
|mov=6
|mov=6
|inventory={{Item|ds|Killer Bow}}
|inventory={{Item|ds|Killer Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,975: Line 1,983:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,992: Line 2,000:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,009: Line 2,017:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,025: Line 2,034:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,041: Line 2,051:
|mov=7
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,075: Line 2,085:
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,092: Line 2,102:
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,108: Line 2,118:
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|mov=6
|inventory={{Item|ds|Divinestone}}
|inventory={{Item|ds|Divinestone}}
|notes=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 2,130: Line 2,139:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,147: Line 2,156:
|mov=8
|mov=8
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,164: Line 2,173:
|mov=8
|mov=8
|inventory={{Item|ds|Killing Edge}}
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,247: Line 2,257:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,264: Line 2,274:
|mov=6
|mov=6
|inventory={{Item|ds|Killer Bow}}
|inventory={{Item|ds|Killer Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,281: Line 2,291:
|mov=6
|mov=6
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,298: Line 2,308:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,315: Line 2,325:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,331: Line 2,342:
|mov=6
|mov=6
|inventory={{Item|ds|Elfire}}
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,347: Line 2,359:
|mov=7
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,381: Line 2,393:
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,398: Line 2,410:
|mov=7
|mov=7
|inventory={{Item|ds|Steel Sword}}
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,414: Line 2,426:
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|mov=6
|inventory={{Item|ds|Divinestone}}
|inventory={{Item|ds|Divinestone}}
|notes=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 2,436: Line 2,447:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,453: Line 2,464:
|mov=8
|mov=8
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,470: Line 2,481:
|mov=8
|mov=8
|inventory={{Item|ds|Killing Edge|type=forged}}
|inventory={{Item|ds|Killing Edge|type=forged}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,553: Line 2,565:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,570: Line 2,582:
|mov=6
|mov=6
|inventory={{Item|ds|Killer Bow|type=forged}}
|inventory={{Item|ds|Killer Bow|type=forged}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,587: Line 2,599:
|mov=6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,604: Line 2,616:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=Will not act until revealed.
|notes=Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,621: Line 2,633:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,637: Line 2,650:
|mov=6
|mov=6
|inventory={{Item|ds|Bolganone}}
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,653: Line 2,667:
|mov=7
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,687: Line 2,701:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,704: Line 2,718:
|mov=7
|mov=7
|inventory={{Item|ds|Silver Sword}}
|inventory={{Item|ds|Silver Sword}}
|notes=Prioritizes opening a [[chest]], then escaping.
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,720: Line 2,734:
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|mov=6
|inventory={{Item|ds|Divinestone}}
|inventory={{Item|ds|Divinestone}}
|notes=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}
}}
}}
Line 2,733: Line 2,746:
{{main|Tiki}}
{{main|Tiki}}
{{tab
{{tab
|default=3
|default=2
|header=Boss data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait tiki fe01.png]]
|portrait=[[File:Portrait tiki fe01.png]]
Line 2,756: Line 2,767:
|stn=y
|stn=y
}}
}}
|content2={{Tab
|content2={{BossStats DS
|tab1=Transformed
|tab2=Untransformed
|content1={{BossStats FE3
|portrait=[[File:Portrait tiki fe03.png]]
|sprite=divine dragon enemy
|class=Divine Dragon
|lv=5
|exp=0
|HP=32
|str=13
|skill=13
|spd=1
|luck=12
|def=12
|res=10
|move=5
|wl=9
|weapons={{Item|3|Ice Breath}}
}}
|content2={{BossStats FE3
|portrait=[[File:Portrait tiki fe03.png]]
|sprite=manakete tiki enemy
|class=Manakete
|lv=5
|exp=10
|HP=16
|str=3
|skill=3
|spd=4
|luck=12
|wl=9
|def=3
|res=10
|move=5
|weapons={{Item|3|Divinestone}}
}}
:''Note: Tiki is shown transforming from the untransformed state on turn 1 player phase and never reverts;<br>as a result, Tiki cannot actually be fought in the untransformed state.''
}}
|content3={{BossStats DS
|portrait=[[File:Portrait possessed tiki fe11.png]]
|portrait=[[File:Portrait possessed tiki fe11.png]]
|sprite=manakete tiki enemy
|sprite=manakete tiki enemy
Line 2,811: Line 2,783:
}}
}}
}}
}}
:''Note: Tiki is not considered a boss in ''Mystery of the Emblem''.''


==Strategy==
==Strategy==

Revision as of 05:02, 14 October 2022

Manakete Princess

Cm fe11 19.png

Location

Fane of Raman

New units

Tiki

Boss(es)

Tiki

Previous chapter(s)
Next chapter(s)

Camus the Sable

Manakete Princess (Japanese: マムクート・プリンセス Mamkute Princess) is the nineteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fifteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: Manakete Princess/Script

Marth arrives at the Fane of Raman to claim the Lightsphere and the Starsphere; he finds it guarded by a group of soldiers led by the divine dragon Tiki, who has been brainwashed by Gharnef. Marth and his men defeat the soldiers, while Bantu breaks Tiki out of her trance and recruits her to Marth's cause. After the battle, Marth decides to invade Grust to neutralize them before setting out for Macedon. He warns Nyna that Camus will almost certainly stand against them.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 12+1 {{{partner}}} {{{other}}} 20-1
Cm fe11 19.png
Map dimensions:
14 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Tiki
Portrait tiki fe11.png
Manakete
HP
18
Inventory
Divinestone
Level
1
Enemy, talk to with Bantu
Available characters
Marth ​Frey ​Abel ​Cain ​Jagen ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Bord ​Cord ​Barst ​Ogma ​Darros ​Castor ​Julian ​Lena ​Navarre ​Matthis ​Merric ​Roshea ​Vyland ​Sedgar ​Wolf ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds master seal.png Master Seal Dropped by enemy Sniper
Is ds silver sword.png Silver Sword Dropped by enemy Hero
Is ds lightsphere.png Lightsphere Dropped by enemy Thief
Is ds pure water.png Pure Water Open left southernmost chest
Is ds spirit dust.png Spirit Dust Open right southernmost chest
Is ds bullion.png Bullion (XL) Open left mid-south chest
Is ds bolganone.png Bolganone Open right mid-south chest
Is ds geosphere.png Geosphere Open left middle chest
Is ds seraph robe.png Seraph Robe Open right middle chest
Is ds master seal.png Master Seal Open left mid-north chest
Is ds speedwing.png Speedwing Open right mid-north chest
Is ds starsphere.png Starsphere Open left northernmost chest

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 mage enemy.gif Raman Mage 18 1 22.8 0 9.8 6.1 8.1 0 5.4 6.4 6 Bolganone
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Raman Hero 6 2 30 9.5 1 13 15 0 10.5 4 8 Steel Sword
• The upper one immediately begins moving unprovoked.
• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Raman Hero 6 1 30 9.5 1 13 15 0 10.5 4 8 Killing Edge
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mercenary enemy.gif Raman Mercenary 13 1 25.6 7.6 0 10.4 12.4 0 8.6 1.2 7 Steel Sword
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Raman Mercenary 13 1 25.6 7.6 0 10.4 12.4 0 8.6 1.2 7 Killing Edge
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Raman Mercenary 11 1 24 7 0 10 12 0 8 1 7 Steel Sword
Immediately begins moving unprovoked.
Ma ds01 curate enemy.gif Raman Curate 8 2 18.8 0 2.4 3.1 6.1 0 4.4 8.8 5 Physic
--
Ma ds01 hunter enemy.gif Raman Hunter 13 1 25.2 7.2 0 7.6 9.6 0 4.2 0.6 6 Silver Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hunter enemy.gif Raman Hunter 10 1 23.4 6.9 0 6.7 8.7 0 3.9 0.45 6 Killer Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hunter enemy.gif Raman Hunter 10 1 23.4 6.9 0 6.7 8.7 0 3.9 0.45 6 Steel Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 sniper enemy.gif Raman Sniper 3 1 29.4 9.6 1 10.9 11.9 0 8.6 3.6 7 Silver Bow Master SealThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mage enemy.gif Raman Mage 13 1 20.8 0 7.8 4.6 6.6 0 4.4 5.4 6 Elfire
Moves to attack units in range.
Ma ds01 mage enemy.gif Raman Mage 11 1 20 0 7 4 6 0 4 5 6 Blizzard
Moves to attack units in range.
Ma ds01 thief enemy.gif Raman Thief 13 1 23.2 4.4 0 5.8 13 0 4.6 0 7 Devil Sword LightsphereThis item is dropped upon this unit's defeat.
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
Ma ds01 hero enemy.gif Raman Hero 6 1 30 9.5 1 13 15 0 10.5 4 8 Silver SwordThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds01 thief enemy.gif Raman Thief 8 1 20.2 3.4 0 3.8 10.5 0 3.1 0 7 Iron Sword
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 thief enemy.gif Raman Thief 6 1 19 3 0 3 9.5 0 2.5 0 7 Iron Sword
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
Ma ds01 manakete tiki enemy.gif Tiki Manakete 1 1 18 13 0 10 8 12 18 21 -- Divinestone
Stands on a throne, the chapter's seize point.

Boss data

Main article: Tiki

Shadow Dragon & the Blade of Light Shadow Dragon

Portrait possessed tiki fe11.png
Ma ds01 manakete tiki enemy.gif Manakete
Level 1
Movement --
Stats
Max HP 18 Speed 8
Strength 13 Luck 12
Magic 0 Defense 18
Skill 10 Resistance 21
Inventory
Divinestone
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --
Note: Tiki is not considered a boss in Mystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Make sure to bring Bantu for this map! There are more than a few Mercenaries and Heroes here, so bring strong lance-wielders. Your primary objective is to kill the Thieves before they can make off with the spheres you need. There are also plenty of chambers to crack open and loot. Three of them are guarded by Hunters with 15 Speed; a decently trained Pegasus Knight should make short work of them. The Sniper in the upper right chamber has 18 Speed and poses a bit more of a problem; Longbows can help chip him down to help you avoid having to engage him at 2 range.

You recruit Tiki at the end of this battle; she starts off weak, but two-shots Medeus under all circumstances and has very good growths across the board, making her a worthy investment. If you want to take Medeus on in conventional combat, Tiki is your best option; it's a smart idea to feed her the Seraph Robe you get in this chapter to improve her bulk, and your ultimate goal for her is to get her to the point where HP > 2 x (50 - Defense).

As a final note, you obtain one of the last big paydays in this map via a Bullion XL. Make sure to hold on to 18750G so you can buy stat boosters in the secret shops in Chapters 21 and 24.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Manakete Princess

Spanish

Princesa manakete

Manakete Princess

French

Princesse Manakete

Manakete Princess

German

Manaketeprinzessin

Manakete Princess; abbreviated on the save menu as Manaketepr.

Italian

La principessa manakete

The Manakete Princess

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Sable Order •
← Star and Savior (Mystery of the Emblem) •
Manakete Princess • Camus the Sable →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline