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Worth: Difference between revisions
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===Sell price=== | ===Sell price=== | ||
An untouched weapon which has not had its [[durability]] depleted will, with limited exceptions, sell for half its raw worth at any shop. | An untouched weapon which has not had its [[durability]] depleted will, with limited exceptions, sell for half its raw worth at any shop. As a weapon's durability depletes through it being used in battle, its sell price also decreases directly proportional to how many uses the weapon has remaining. | ||
This calculation also applies for selling a weapon to a [[Castle#Pawn shop|pawn shop]] in {{FE4}}, where it can be re-bought by any unit in the army to transfer it to their inventory; the calculation for purchase price for a used weapon is the same as the sell price calculation, except it does not divide the rest of the calculation by 2. | This calculation also applies for selling a weapon to a [[Castle#Pawn shop|pawn shop]] in {{FE4}}, where it can be re-bought by any unit in the army to transfer it to their inventory; the calculation for purchase price for a used weapon is the same as the sell price calculation, except it does not divide the rest of the calculation by 2. | ||
The sell price calculation is irrelevant in {{FE1}}, in which items cannot be sold, and in {{FE2}}, which has no worth stat, no shops and no weapon durability, with weapons being procured in finite quantities solely from treasure chests or drops by enemies. | The sell price calculation is irrelevant in {{FE1}}, in which items cannot be sold, and in {{FE2}}, which has no worth stat, no shops and no weapon durability, with weapons being procured in finite quantities solely from treasure chests or drops by enemies. | ||
In {{FE15}}, items cannot be purchased at shops, so for an unforged item, its worth stat itself is used nowhere; half the worth is instead used as the sell price. Sell price factors in [[Forge|forging]] status, so a forged item will sell for a higher price. | In {{FE15}}, items cannot be purchased at shops, so for an unforged item, its worth stat itself is used nowhere; half the worth is instead used as the sell price. Sell price factors in [[Forge|forging]] status, so a forged item will sell for a higher price. | ||
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! style="border-top-right-radius: 15px" | Notes | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| All relevant games except<br>''Shadows of Valentia'' | | All relevant games except<br>''Fates'' and ''Shadows of Valentia'' | ||
! (Worth / total durability × current remaining durability) / 2 | ! (Worth / total durability × current remaining durability) / 2 | ||
| Certain items in {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening | | Durability is ignored if not relevant.<br>Certain items in {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Awakening}} will sell for (''Worth'' / ''Durability'' × ''remaining uses'' / 4) gold instead. | ||
|- | |||
| {{title|Fates}} | |||
! Sell price | |||
| Items in ''Fates'' have dedicated sell prices along the purchase prices. | |||
|- | |- | ||
| style="border-bottom-left-radius: 15px" | {{title|Shadows of Valentia}} | | style="border-bottom-left-radius: 15px" | {{title|Shadows of Valentia}} |
Revision as of 10:22, 3 March 2024
Worth is a basic monetary value applied to weapons and items in the Fire Emblem series, measured in the in-game currency of gold pieces. A weapon or item's base worth is, by default, the price in gold for which it is purchased by the player at armories, shops and other retail establishments in the game. The value is also used in calculations to determine the price for which a previously owned or used weapon can be sold back to shops. The worth of a weapon is not displayed in status menus with the rest of its stats, and can only be viewed in shops when attempting to buy the weapon in question.
Calculations
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Sell price
An untouched weapon which has not had its durability depleted will, with limited exceptions, sell for half its raw worth at any shop. As a weapon's durability depletes through it being used in battle, its sell price also decreases directly proportional to how many uses the weapon has remaining.
This calculation also applies for selling a weapon to a pawn shop in Fire Emblem: Genealogy of the Holy War, where it can be re-bought by any unit in the army to transfer it to their inventory; the calculation for purchase price for a used weapon is the same as the sell price calculation, except it does not divide the rest of the calculation by 2.
The sell price calculation is irrelevant in Fire Emblem: Shadow Dragon & the Blade of Light, in which items cannot be sold, and in Fire Emblem Gaiden, which has no worth stat, no shops and no weapon durability, with weapons being procured in finite quantities solely from treasure chests or drops by enemies.
In Fire Emblem Echoes: Shadows of Valentia, items cannot be purchased at shops, so for an unforged item, its worth stat itself is used nowhere; half the worth is instead used as the sell price. Sell price factors in forging status, so a forged item will sell for a higher price.
Game | Formula | Notes |
---|---|---|
All relevant games except Fates and Shadows of Valentia |
(Worth / total durability × current remaining durability) / 2 | Durability is ignored if not relevant. Certain items in Shadow Dragon, New Mystery of the Emblem, and Awakening will sell for (Worth / Durability × remaining uses / 4) gold instead. |
Fates | Sell price | Items in Fates have dedicated sell prices along the purchase prices. |
Shadows of Valentia | (Worth + amount spent on forging) / 2 | Fractions are rounded down (such that if, for example, only 1 Gold Mark has been invested, none are received if the item is sold). |
Repair cost
Exclusive to Genealogy of the Holy War, worth is part of the calculation used to determine the cost to repair a weapon in the weapon repair shops located in the game's castles. Similar to sell prices, the weapon repair cost is derived from the weapon's remaining durability, and thus the number of uses which need to be repaired.
Game | Formula | Notes |
---|---|---|
Genealogy of the Holy War | (Worth / total durability) × (total durability − current remaining durability) | The repair cost is halved for units who possess the Bargain skill. |
- Example: The Brave Lance has 50 uses and is worth 8,000G. Suppose it was repaired with only 12 uses remaining; the price of the repair would be calculated thus:
(8,000 / 50) × (50 − 12) = 6,080
Thus, the fee to repair the Brave Lance is 6,080G.
Items and skills affecting worth calculations
Items affecting worth calculations | |||
---|---|---|---|
Item | Effect | Games | |
Silver Card | Reduces prices at all shops by 50% for the user when held in their inventory*/for all units when in anyone's possession*. | Shadow Dragon & the Blade of Light, Mystery of the Emblem, The Binding Blade, The Blazing Blade, The Sacred Stones, Shadow Dragon, New Mystery of the Emblem, Awakening |
Skills affecting worth calculations | |||
---|---|---|---|
Skill | Effect | Games | |
Bargain | Reduces prices at the armory, weapon repair shop and pawn shop*/vendors* by 50%. | Genealogy of the Holy War, Thracia 776 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Worth |
|
French |
Valeur |
Worth |
German |
Wert |
Worth |