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The Peddler Merlinus: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=The Peddler Merlinus
|image=[[File:Cm fe07 13x.png|200px]]
|image=[[File:Cm fe07 13x.png|200px]]
|game={{FE7}}
|location=[[Caelin]]
|location=[[Caelin]]
|new units= [[Merlinus]]
|weather=[[Fog of war]]
|req units=All living units
|new units=[[Merlinus]]
|boss=[[Puzon]]
|boss=[[Puzon]]
|weather=[[Fog of war]]
|previous=[[In Search of Truth]]
|next=[[False Friends]]
}}
}}
'''The Peddler Merlinus''' is chapter 13x in {{FE7}} and the first sidequest of Eliwood's and Hector's tale.
 
To play this chapter, you must visit the northern village in the [[In Search of Truth|previous chapter]].
'''The Peddler Merlinus''' (Japanese: {{hl|行商人マリナス|Gyōshōjin marinasu}} ''The Peddler Merlinus'') is the [[side quest]] of the thirteenth chapter in {{FE7}}, and the first side quest of Eliwood's and Hector's tales. To play this chapter, the player must visit the northern village in [[In Search of Truth|the previous chapter]].


==Plot==
==Plot==
{{main|The Peddler Merlinus/Script}}
{{main|The Peddler Merlinus/Script (Eliwood)|The Peddler Merlinus/Script (Hector)}}
{{sectstub}}
[[Hector]] and [[Eliwood]] are preparing to camp outside a [[Caelin]] village for the night. Eliwood entertains the thought of visiting Castle Caelin to check on [[Lyn]], but in the midst of his pondering, the two lords hear a scream. They follow the scream to its source and find [[Merlinus|a merchant]] being harassed by a group of bandits. Eliwood and Hector attempt to intervene, but the bandits' leader [[Puzon]] does not back down, thus beginning a battle.


===Beginning log===
The bandits eventually tire of fighting and flee the battlefield. The merchant introduces himself as Merlinus, thanks the two lords for coming to his aid, and attempts to give them a token of his thanks. Hector rejects Merlinus's token and, instead, asks him if he would like to accompany him on his and Eliwood's journey to manage their merchandise. Merlinus gladly accepts Hector's offer.
"The dying words of [[Helman|Lord Helman]] stun [[Eliwood]] beyond belief. “[[Darin]], the marquess of [[Laus]], knows all…” Despite the pain it brings, Eliwood takes this newfound knowledge to heart and sets out for Laus once again. On the way to Laus, he travels through a [[Caelin]] village. Eliwood and his party decide to rest there for a night."


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Protect [[Merlinus]] for 7 turns
|defeat=[[Eliwood]], [[Hector]], or [[Merlinus]] dies
|ally=11
|other=1
|enemy=13{{h|+6|Reinforcements}}
|map=[[File:Cm fe07 E-13x.png]]
}}
|content2={{ChapData
|victory=Protect [[Merlinus]] for 7 turns
|defeat=[[Eliwood]], [[Hector]], or [[Merlinus]] dies
|ally=11
|other=1
|enemy=17{{h|+8|Reinforcements}}
|map=[[File:Cm fe07 E-13x h.png]]
}}
|content3={{ChapData
|victory=Protect [[Merlinus]] for 7 turns
|defeat=[[Eliwood]], [[Hector]], or [[Merlinus]] dies
|ally=11
|other=1
|enemy=15{{h|+8|Reinforcements}}
|map=[[File:Cm fe07 H-13x.png]]
}}
|content4={{ChapData
|victory=Protect [[Merlinus]] for 7 turns
|victory=Protect [[Merlinus]] for 7 turns
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Merlinus]] dies
|ally={{hover|11|Assuming you recruited all possible units and all recruited units are alive}}
|ally=11
|other ={{hover|1|Merlinus}}
|other=1
|enemy=14{{hover|+4|reinforcements}}
|enemy=21{{h|+10|Reinforcements}}
|map=[[File:Cm fe07 13x.png]]
|map=[[File:Cm fe07 H-13x h.png]]
}}
}}
}}
Units are arranged based on their position in deployment order.
*In Eliwood's tale, deployment order if everyone is alive and recruited is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew<!--before oswin despite joing after-->, Oswin, Serra, Guy
*In Hector's tale, deployment order if everyone is alive and recruited is: Hector, Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra, Guy


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Merlinus
|name=Merlinus
Line 38: Line 71:
|HP=18
|HP=18
|lv=5
|lv=5
|recruitment method=Automatically at end of chapter
|recruitment method=Automatically at the end of the chapter
}}
}}
|game#=07
|game#=07
|return1=eliwood
|forced1=eliwood
|forced2=hector
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=dorcas
|return5=bartre
|return6=bartre
|return6=oswin
|return7=hector
|return7=matthew
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return11=guy
}}
}}


Line 62: Line 95:
|obtain1=Visit [[village]]
|obtain1=Visit [[village]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Steal from [[Brigand]]
|obtain2=Steal from [[Puzon]]
|item3=Vulnerary
|item3=Vulnerary
|obtain3=Steal from [[Myrmidon]]
|obtain3=Steal from enemy [[Myrmidon]]
|item4=Vulnerary
|item4=Vulnerary
|obtain4=Steal from [[Archer]]
|obtain4=Steal from enemy [[Archer]]
|itemlast=Vulnerary
|itemlast=Vulnerary
|obtainlast=Steal from [[Puzon]]
|obtainlast=Steal from enemy [[Brigand]]
}}
}}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Bandit
|width=100%
|class1=Archer
|tab1=Eliwood Normal
|lv1=2
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1=[[File:Is gba iron bow.png]] [[Iron Bow]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Bandit
{{ChapUnitCellGBA
|class2=Brigand
|name=[[Puzon]]
|lv2=3
|class=Mercenary
|#2=3
|lv=10
|inventory2=[[File:Is gba steel axe.png]] [[Steel Axe]]
|#=1
|-
|hp=26
|name3=Bandit
|str=10
|class3=Brigand
|skill=8
|lv3=3
|spd=9
|#3=1
|lck=5
|inventory3=[[File:Is gba steel axe.png]] [[Steel Axe]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
|def=6
|-
|res=6
|name4=Bandit
|con=11
|class4=Brigand
|mov=5
|lv4=3
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|#4=5
|notes=Moves to attack units in range.
|inventory4=[[File:Is gba iron axe.png]] [[Iron Axe]]
}}
|-
{{ChapUnitCellGBA
|name5=Bandit
|name=Bandit
|class5=Mercenary
|class=Brigand
|lv5=3
|lv=3
|#5=1
|#=5
|inventory5=[[File:Is gba iron sword.png]] [[Iron Sword]]
|hp=21~22
|-
|str=5~7
|name6=Bandit
|skill=1~2
|class6=Myrmidon
|spd=5~6
|lv6=1
|lck=0
|#6=1
|def=3~4
|inventory6=[[File:Is gba iron sword.png]] [[Iron Sword]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
|res=0~1
|-
|con=12
|name7=Bandit
|mov=5
|class7=Nomad
|inventory={{Item|7|Iron Axe}}
|lv7=2
|notes=The western two and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
|#7=1
}}
|inventory7=[[File:Is gba iron bow.png]] [[Iron Bow]]
{{ChapUnitCellGBA
|-
|name=Bandit
|nameb=[[Puzon]]
|class=Brigand
|classb=Mercenary
|lv=2
|lvb=10
|#=2
|inventoryb=[[File:Is gba steel sword.png]] [[Steel Sword]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
|hp=20~21
|-
|str=5~6
|namer1=Bandit
|skill=1~2
|classr1=Brigand
|spd=5~6
|lvr1=3
|lck=0
|#r1=1
|def=3~4
|inventoryr1=[[File:Is gba iron axe.png]] [[Iron Axe]]
|res=0~1
|-
|con=12
|namer2=Bandit
|mov=5
|classr2=Myrmidon
|inventory={{Item|7|Iron Axe}}
|lvr2=3
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
|#r2=1
|inventoryr2=[[File:Is gba iron sword.png]] [[Iron Sword]]
|-
|namerl=Bandit
|classrl=Nomad
|lvrl=2
|#rl=2
|inventoryrl=[[File:Is gba iron bow.png]] [[Iron Bow]]
}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=1
|#=1
|hp=16
|str=4
|skill=9
|spd=9
|lck=0
|def=2
|res=0
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=3
|#=2
|hp=17~18
|str=4~5
|skill=9~10
|spd=9~10
|lck=0
|def=2~3
|res=0~1
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=2
|#=3
|hp=16~17
|str=5~6
|skill=4~5
|spd=5~6
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Puzon]]
|class=Mercenary
|lv=10
|#=1
|hp=26
|str=10
|skill=8
|spd=9
|lck=5
|def=6
|res=6
|con=11
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=7
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western four and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=2
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=1
|#=1
|hp=16
|str=4
|skill=9
|spd=9
|lck=0
|def=2
|res=0
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=3
|#=2
|hp=17~18
|str=4~5
|skill=9~10
|spd=9~10
|lck=0
|def=2~3
|res=0~1
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=2
|#=3
|hp=16~17
|str=5~6
|skill=4~5
|spd=5~6
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mage
|lv=2
|#=1
|hp=16~17
|str=1~2
|skill=2~3
|spd=3~4
|lck=0
|def=3~4
|res=3~4
|con=6
|mov=5
|inventory={{Item|7|Fire}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Puzon]]
|class=Mercenary
|lv=10
|#=1
|hp=26
|str=10
|skill=8
|spd=9
|lck=5
|def=6
|res=6
|con=11
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=2
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mage
|lv=3
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=3~4
|lck=0
|def=3~4
|res=3~4
|con=6
|mov=5
|inventory={{Item|7|Fire}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=1
|#=1
|hp=16
|str=4
|skill=9
|spd=9
|lck=0
|def=2
|res=0
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The easternmost one moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=3
|#=2
|hp=17~18
|str=4~5
|skill=9~10
|spd=9~10
|lck=0
|def=2~3
|res=0~1
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}<!--The last Myrmidon and Nomad seem to be present by accident, as they are identical to the reinforcements from the same spots, and changing the reinforcements' starting positions in FEBuilder changes their positions as well.-->
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=2
|#=1
|hp=16~17
|str=5~6
|skill=4~5
|spd=5~6
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=3
|#=2
|hp=17~18
|str=4~5
|skill=9~10
|spd=9~10
|lck=0
|def=2~3
|res=0~1
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=2
|#=4
|hp=16~17
|str=5~6
|skill=4~5
|spd=5~6
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Puzon]]
|class=Mercenary
|lv=10
|#=1
|hp=29~31
|str=11~13
|skill=9~11
|spd=10~11
|lck=5
|def=6~8
|res=6~8
|con=11
|mov=5
|inventory={{Item|7|Steel Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=24~27
|str=7~10
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=3
|hp=23~26
|str=7~9
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mage
|lv=3
|#=1
|hp=18~22
|str=3~7
|skill=3~6
|spd=4~6
|lck=0
|def=3~5
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Fire}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=1
|#=1
|hp=19~20
|str=5~6
|skill=10~12
|spd=10~12
|lck=0
|def=2~3
|res=0~2
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=1
|hp=22~25
|str=5~8
|skill=9~12
|spd=9~11
|lck=0
|def=4~7
|res=0~3
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=1
|hp=21~23
|str=5~7
|skill=4~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=23~26
|str=7~9
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=4
|hp=24~27
|str=7~10
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The easternmost one and southwestern two move to attack destructible terrain, then move to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=3
|#=1
|hp=20~22
|str=5~7
|skill=10~13
|spd=10~13
|lck=0
|def=2~4
|res=0~3
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=3
|#=1
|hp=19~22
|str=6~8
|skill=5~8
|spd=6~10
|lck=0
|def=4~6
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=3
|#=1
|hp=22~24
|str=5~7
|skill=4~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=3
|hp=23~26
|str=7~9
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack destructible terrain, then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Myrmidon
|lv=3
|#=2
|hp=20~22
|str=5~7
|skill=10~13
|spd=10~13
|lck=0
|def=2~4
|res=0~3
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=2
|#=4
|hp=18~21
|str=6~8
|skill=5~8
|spd=6~9
|lck=0
|def=4~6
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=2
|hp=24~27
|str=7~10
|skill=2~4
|spd=5~8
|lck=0
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=1
|hp=22~25
|str=5~8
|skill=9~12
|spd=9~11
|lck=0
|def=4~7
|res=0~3
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mage
|lv=2
|#=1
|hp=18~21
|str=3~6
|skill=3~6
|spd=4~6
|lck=0
|def=3~5
|res=4~6
|con=6
|mov=5
|inventory={{Item|7|Fire}}
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
*Turns 2 and 5 <small>(all modes)</small>, and enemy phase on turns 1 and 6 <small>(Hector Hard Mode)</small>
**1 [[Myrmidon]] from the bottom northwest fort
**1 [[Nomad]] from the top northwest fort
*Turn 3 <small>(all modes)</small>, and turn 4 enemy phase <small>(Hector's tale)</small>
**1 [[Brigand]] from the top southeast fort
**1 [[Nomad]] from the bottom southeast fort
*Turn 4 <small>(Hard Mode only)</small>
**1 [[Mercenary]] from the bottom northwest fort
**1 [[Mage]] from the top northeast fort
All reinforcements are halted if [[Puzon]] is defeated.


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=gba}}
|platform=gba
{{ChapUnitCellGBA
|namel=[[Merlinus]]
|name=[[Merlinus]]
|classl=Civilian
|class=Civilian
|versionl=male01
|version=male01
|lvl=18
|type=other
|#l=5
|lv=1
|inventoryl=
|#=1
|hp=13
|str=0
|skill=1
|spd=2
|lck=12
|def=2
|res=2
|con=7
|mov=5
|notes=Does not move, except to heal.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Puzon}}
{{Main|Puzon}}
{{Tab
{{Tab
|tab1=Chapter 13x, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 13x, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait puzon fe07.png]]
|portrait=[[File:Portrait puzon fe07.png]]
|sprite=mercenary enemy
|class=Mercenary
|class=Mercenary
|affin=
|lv=10
|lv=10
|HP=26
|HP=26
Line 171: Line 1,121:
|con=11
|con=11
|aid=10
|aid=10
|inventory=[[File:Is gba steel sword.png]] [[Steel Sword]]<br>[[File:Is gba vulnerary.png]] [[Vulnerary]]
|inventory={{Item|7|Steel Sword}}<br>{{Item|7|Vulnerary}}
|sw=D
|sw=D
}}
}}
|content2={{BossStats GBA
|content2={{BossStats GBA
|portrait=[[File:Portrait puzon fe07.png]]
|portrait=[[File:Portrait puzon fe07.png]]
|sprite=mercenary enemy
|class=Mercenary
|class=Mercenary
|affin=
|lv=10
|lv=10
|HP=30
|HP=29~31
|str=12
|str=11~13
|skill=10
|skill=9~11
|spd=11
|spd=10~11
|luck=5
|luck=5
|def=7
|def=6~8
|res=7
|res=6~8
|move=5
|move=5
|con=11
|con=11
|aid=10
|aid=10
|inventory=[[File:Is gba steel sword.png]] [[Steel Sword]]<br>[[File:Is gba vulnerary.png]] [[Vulnerary]]
|inventory={{Item|7|Steel Sword}}<br>{{Item|7|Vulnerary}}
|sw=D
|sw=D
}}
}}
Line 195: Line 1,145:


==Strategy==
==Strategy==
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}}
{{strategy}}
{{sectstub}}
{{sectstub}}
 
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Peddler Merlinus
|eng-name=The Peddler Merlinus
|eng-mean=
|jpn-name={{h|行商人マリナス|Gyōshōjin marinasu}}
|eng-fan-name=
|jpn-mean= The Peddler Merlinus
|eng-fan-mean=
|span-name=El bohonero Merlinos
|jap-name=
|span-mean=The peddler Merlinos
|jap-mean=
|fren-name=Un drôle de marchand
|fren-name=
|fren-mean=A Strange Shopkeeper
|fren-mean=
|ger-name=Merlinus, der Händler
|span-name=
|ger-mean=Merlinus, the Trader
|span-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=
Line 222: Line 1,171:
{{ChapterNav
{{ChapterNav
|prechapter=In Search of Truth
|prechapter=In Search of Truth
|name=The Peddler Merlinus
|nextchapter=False Friends
|nextchapter=False Friends
}}
}}


{{Nav7}}
{{Nav7}}
[[Category:Chapters of Fire Emblem (GBA)]]
{{DEFAULTSORT:Peddler Merlinus, The}}
[[Category:Chapters of Fire Emblem: The Blazing Blade]]

Revision as of 15:18, 11 February 2024

The Peddler Merlinus

Cm fe07 13x.png

Location

Caelin

Weather

Fog of war

Required units

All living units

New units

Merlinus

Boss(es)

Puzon

Previous chapter(s)

In Search of Truth

Next chapter(s)

False Friends

The Peddler Merlinus (Japanese: 行商人マリナス The Peddler Merlinus) is the side quest of the thirteenth chapter in Fire Emblem: The Blazing Blade, and the first side quest of Eliwood's and Hector's tales. To play this chapter, the player must visit the northern village in the previous chapter.

Plot

Main articles: The Peddler Merlinus/Script (Eliwood) and The Peddler Merlinus/Script (Hector)

Hector and Eliwood are preparing to camp outside a Caelin village for the night. Eliwood entertains the thought of visiting Castle Caelin to check on Lyn, but in the midst of his pondering, the two lords hear a scream. They follow the scream to its source and find a merchant being harassed by a group of bandits. Eliwood and Hector attempt to intervene, but the bandits' leader Puzon does not back down, thus beginning a battle.

The bandits eventually tire of fighting and flee the battlefield. The merchant introduces himself as Merlinus, thanks the two lords for coming to his aid, and attempts to give them a token of his thanks. Hector rejects Merlinus's token and, instead, asks him if he would like to accompany him on his and Eliwood's journey to manage their merchandise. Merlinus gladly accepts Hector's offer.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Protect Merlinus for 7 turns Player Partner Other Enemy
Defeat: Eliwood, Hector, or Merlinus dies 11 {{{partner}}} 1 13+6
Cm fe07 E-13x.png

Units are arranged based on their position in deployment order.

  • In Eliwood's tale, deployment order if everyone is alive and recruited is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre, Hector, Matthew, Oswin, Serra, Guy
  • In Hector's tale, deployment order if everyone is alive and recruited is: Hector, Matthew, Eliwood, Marcus, Rebecca, Lowen, Dorcas, Bartre, Oswin, Serra, Guy

Character data

Characters
New units
Merlinus
Portrait merlinus fe07.png
Transporter
HP
18
Inventory
--
Level
5
Automatically at the end of the chapter
Required characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​

Item data

Items
Name Obtainment Method
Is gba gold.png 5,000G Visit village
Is gba vulnerary.png Vulnerary Steal from Puzon
Is gba vulnerary.png Vulnerary Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Archer
Is gba vulnerary.png Vulnerary Steal from enemy Brigand

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mercenary enemy.gif Puzon Mercenary 10 1 26 10 8 9 5 6 6 11 5 Steel Sword Vulnerary
Moves to attack units in range.
Ma gba brigand enemy.gif Bandit Brigand 3 5 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
The western two and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 2 2 20~21 5~6 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba myrmidon enemy.gif Bandit Myrmidon 1 1 16 4 9 9 0 2 0 8 5 Iron Sword Vulnerary
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba mercenary enemy.gif Bandit Mercenary 3 1 19~20 4~5 8~9 8~9 0 4~5 0~1 9 5 Iron Sword
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba archer enemy.gif Bandit Archer 2 1 18~19 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow Vulnerary
--
Ma gba brigand enemy.gif Bandit Brigand 2 1 20~21 5~6 1~2 5~6 0 3~4 0~1 12 5 Iron Axe Vulnerary
Moves to attack destructible terrain, then moves to attack units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 3 1 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Steel Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba myrmidon enemy.gif Bandit Myrmidon 3 2 17~18 4~5 9~10 9~10 0 2~3 0~1 8 5 Iron Sword
--
Ma gba nomad enemy.gif Bandit Nomad 2 3 16~17 5~6 4~5 5~6 0 4~5 0~1 7 7 Iron Bow
--
Ma gba brigand enemy.gif Bandit Brigand 3 1 21~22 5~7 1~2 5~6 0 3~4 0~1 12 5 Iron Axe
Moves to raid the village, then moves to attack units unprovoked.

Reinforcements

  • Turns 2 and 5 (all modes), and enemy phase on turns 1 and 6 (Hector Hard Mode)
    • 1 Myrmidon from the bottom northwest fort
    • 1 Nomad from the top northwest fort
  • Turn 3 (all modes), and turn 4 enemy phase (Hector's tale)
    • 1 Brigand from the top southeast fort
    • 1 Nomad from the bottom southeast fort
  • Turn 4 (Hard Mode only)
    • 1 Mercenary from the bottom northwest fort
    • 1 Mage from the top northeast fort

All reinforcements are halted if Puzon is defeated.

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba civilian male01 other.gif Merlinus Civilian 1 1 13 0 1 2 12 2 2 7 5 --
Does not move, except to heal.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Puzon

Normal/Eliwood Hard Hector Hard

Portrait puzon fe07.png
Ma gba mercenary enemy.gif Mercenary
Level 10
Affinity --
Stats
Max HP 26 Luck 5
Strength 10 Defense 6
Skill 8 Resistance 6
Speed 9 Constitution 11
Movement 5 Aid 10
Inventory
Steel Sword
Vulnerary
Weapon Levels
Swords D Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Augury
This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Peddler Merlinus

--

Japanese

行商人マリナス

The Peddler Merlinus

Spanish

El bohonero Merlinos

The peddler Merlinos

French

Un drôle de marchand

A Strange Shopkeeper

German

Merlinus, der Händler

Merlinus, the Trader

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← In Search of Truth • The Peddler Merlinus • False Friends →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline