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Manakete Princess: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Character data: corrected returning #s)
(34 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Manakete Princess
|image=[[File:Cm fe11 19.png|200px]]
|image=[[File:Cm fe11 19.png|200px]]
|location=Fane of Raman
|location=Fane of Raman
|new units=[[Tiki]]
|new units=[[Tiki]]
|boss=[[Tiki]]
|boss=[[Tiki]]
|previous=*[[The Sable Order]]
*[[Star and Savior]] <small>(''Mystery of the Emblem'')</small>
|next=[[Camus the Sable]]
}}
}}


'''Manakete Princess''' (Japanese: {{hl|マムクート・プリンセス|Mamukūto purinsesu}} ''Mamkute Princess'') is the nineteenth chapter in {{FE1}} and {{FE11}} and the fifteenth chapter in {{FE3}}.
'''Manakete Princess''' (Japanese: {{hl|マムクート・プリンセス|Mamukūto purinsesu}} ''Mamkute Princess'') is the nineteenth chapter in {{FE1}} and {{FE11}} and the fifteenth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
{{main|Manakete Princess/Script}}
{{main|Manakete Princess/Script}}
{{sectstub}}
[[Marth]] arrives at the Fane of Raman to claim the [[Lightsphere]] and the [[Starsphere]]; he finds it guarded by a group of soldiers led by the divine dragon [[Tiki]], who has been brainwashed by [[Gharnef]]. Marth and his men defeat the soldiers, while [[Bantu]] breaks Tiki out of her trance and recruits her to Marth's cause. After the battle, Marth decides to invade [[Grust]] to neutralize them before setting out for [[Macedon]]. He warns [[Nyna]] that [[Camus]] will almost certainly stand against them.


==Chapter data==
==Chapter data==
Line 23: Line 24:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{hover|+1|Upon Tiki being recruited}}
|ally=12{{h|+1|Upon Tiki being recruited}}
|enemy=20{{hover|-1|Upon Tiki being recruited}}
|enemy=20{{h|−1|Upon Tiki being recruited}}
|map=[[File:Cm fe01 19.png]]
|map=[[File:Cm fe01 19.png]]
|col=14
|row=28
}}
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{hover|+1|Upon Tiki being recruited}}
|ally=1–12{{h|+1|Upon Tiki being recruited}}
|enemy=22{{hover|-1|Upon Tiki being recruited}}
|enemy=22{{h|−1|Upon Tiki being recruited}}
|map=[[File:Cm fe03 b1 15.png]]
|map=[[File:Cm fe03 b1 15.png]]
|col=14
|row=30
}}
}}
:When the player opens a door, the covered area connected to that door will be revealed. When an enemy opens a door, the connected covered area and the covered area horizontally adjacent will be revealed, and the horizontally adjacent door will open.
|content3={{ChapData
|content3={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12{{hover|+1|Upon Tiki being recruited}}
|ally=1–12{{h|+1|Upon Tiki being recruited}}
|enemy=20{{hover|-1|Upon Tiki being recruited}}
|enemy=20{{h|−1|Upon Tiki being recruited}}
|map=[[File:Cm fe11 19.png|256px]]
|map=[[File:Cm fe11 19.png|256px]]
|col=14
|row=28
}}
}}
}}
}}
Line 45: Line 54:
===Character data===
===Character data===
{{tab
{{tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 50: Line 60:
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Tiki
|name=Tiki
Line 57: Line 66:
|HP=24
|HP=24
|lv=5
|lv=5
|inventory=[[Divinestone]]
|recruitment method=Enemy, talk to with [[Bantu]]
|recruitment method=Enemy, talk to with [[Bantu]]
}}
}}
|game#=01
|game#=01
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=roshea
|return20=wolf
|return21=vyland
|return21=sedgar
|return22=sedgar
|return22=roshea
|return23=wolf
|return23=vyland
|return23article=Wolf (Shadow Dragon)
|return24=wendell
|return24=hardin
|return25=rickard
|return25=wendell
|return26=bantu
|return26=rickard
|return27=caesar
|return27=bantu
|return28=radd
|return28=caesar
|return29=roger
|return29=radd
|return30=jeorge
|return30=roger
|return31=maria
|return31=jeorge
|return32=minerva
|return32=maria
|return33=linde
|return33=minerva
|return34=jake
|return34=linde
|return35=dolph
|return35=jake
|return36=macellan
|return36=dolph
|return37=tomas
|return37=macellan
|return38=boah
|return38=tomas
|return39=midia
|return38article=Tomas (Shadow Dragon)
|return40=astram
|return39=boah
|return41=beck
|return40=midia
|return42=catria
|return41=astram
|return43=palla
|return42=beck
|return44=arran
|return43=catria
|return45=samson
|return44=palla
|return46=xane
|return45=arran
|return47=est
|return46=samson
|return47=xane
|return48=est
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Tiki
|name=Tiki
Line 119: Line 126:
|HP=16
|HP=16
|lv=5
|lv=5
|inventory={{Item|3|Divinestone}}
|recruitment method=Enemy, talk to with [[Bantu]]
|recruitment method=Enemy, talk to with [[Bantu]]
}}
}}
|game#=03
|game#=03
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=abel
|return1=abel
|return3=cain
|return2=cain
|return4=jagen
|return3=jagen
|return5=gordin
|return4=gordin
|return6=draug
|return5=draug
|return7=caeda 01
|return6=caeda 01
|return7article=Caeda
|return6article=Caeda
|return8=bord
|return7=bord
|return9=cord
|return8=cord
|return10=barst
|return9=barst
|return11=ogma
|return10=ogma
|return12=castor
|return11=castor
|return13=julian
|return12=julian
|return14=lena
|return13=lena
|return15=navarre
|return14=navarre
|return16=roshea
|return15=roshea
|return17=vyland
|return16=vyland
|return18=sedgar
|return17=sedgar
|return19=wolf
|return18=wolf
|return19article=Wolf (Shadow Dragon)
|return19=hardin 01
|return20=hardin 01
|return19article=Hardin
|return20article=Hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=wendell
|return23=rickard
|return24=rickard
|return24=bantu
|return25=bantu
|return25=caesar
|return26=caesar
|return26=radd
|return27=radd
|return27=maria
|return28=maria
|return28=minerva
|return29=minerva
|return29=jeorge
|return30=jeorge
|return30=linde
|return31=linde
|return31=dolph
|return32=dolph
|return32=macellan
|return33=macellan
|return33=tomas
|return34=tomas
|return34=boah
|return34article=Tomas (Shadow Dragon)
|return35=midia
|return35=boah
|return36=astram
|return36=midia
|return37=catria
|return37=astram
|return38=palla
|return38=catria
|return39=arran
|return39=palla
|return40=samson
|return40=arran
|return41=xane
|return41=samson
|return42=xane
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Tiki
|name=Tiki
Line 178: Line 183:
|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|ds|Divinestone}}
|recruitment method=Enemy, talk to with [[Bantu]]
|recruitment method=Enemy, talk to with [[Bantu]]
}}
}}
|game#=11
|game#=11
|return1=marth
|forced1=marth
|return1=abel
|return2=frey
|return2=frey
|return3=abel
|return3=jagen
|return4=cain
|return4=cain
|return5=jagen
|return5=gordin
|return6=gordin
|return6=draug
|return7=draug
|return7=norne
|return8=norne
|return8=caeda
|return9=caeda
|return9=wrys
|return10=wrys
|return10=ogma
|return11=bord
|return11=barst
|return12=cord
|return12=bord
|return13=barst
|return13=cord
|return14=ogma
|return14=darros
|return15=darros
|return15=castor
|return16=castor
|return16=julian
|return17=julian
|return17=lena
|return18=lena
|return18=navarre
|return19=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=roshea
|return22=sedgar
|return23=vyland
|return23=roshea
|return24=sedgar
|return24=vyland
|return25=wolf
|return25=hardin
|return25article=Wolf (Shadow Dragon)
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=dolph
|return38=jake
|return39=macellan
|return39=dolph
|return40=tomas
|return40=macellan
|return41=boah
|return41=tomas
|return42=midia
|return41article=Tomas (Shadow Dragon)
|return43=horace
|return42=boah
|return44=astram
|return43=midia
|return45=beck
|return44=horace
|return46=catria
|return45=astram
|return47=palla
|return46=beck
|return48=arran
|return47=catria
|return49=samson
|return48=palla
|return50=xane
|return49=arran
|return51=etzel
|return50=samson
|return52=est
|return51=xane
|return52=etzel
|return53=est
}}
}}
}}
}}
Line 251: Line 255:
|item1image=none
|item1image=none
|obtain1=Dropped by enemy [[Sniper]]
|obtain1=Dropped by enemy [[Sniper]]
|item2=Silver Sword
|item2=Lightsphere
|item2image=none
|item2image=none
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Lightsphere
|item3=Silver Sword
|item3image=none
|item3image=none
|obtain3=Dropped by enemy [[Thief]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Pure Water
|item4=Pure Water
|item4image=none
|item4image=none
Line 276: Line 280:
|item9image=none
|item9image=none
|obtain9=Open right middle [[chest]]
|obtain9=Open right middle [[chest]]
|item10=Dragon Whip
|item10=Skydrake Whip
|item10image=none
|item10image=none
|obtain10=Open left mid-north [[chest]]
|obtain10=Open left mid-north [[chest]]
Line 288: Line 292:
|content2={{ChapItems
|content2={{ChapItems
|platform=snes01
|platform=snes01
|item1=1,000 Gold
|item1=Steel Bow
|item1image=none
|obtain1=Dropped by enemy [[Hunter]]
|item1article=Gold
|item2=1,000 Gold
|obtain1=Dropped by enemy [[Thief]]
|item2image=none
|item2=Silver Sword
|item2article=Gold
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Steel Bow
|item3=Silver Sword
|obtain3=Dropped by enemy [[Hunter]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Pure Water
|item4=Pure Water
|obtain4=Open left southernmost [[chest]]
|obtain4=Open left southernmost [[chest]]
Line 323: Line 327:
|item1=Master Seal
|item1=Master Seal
|obtain1=Dropped by enemy [[Sniper]]
|obtain1=Dropped by enemy [[Sniper]]
|item2=Silver Sword
|item2=Lightsphere
|obtain2=Dropped by enemy [[Hero]]
|obtain2=Dropped by enemy [[Thief]]
|item3=Lightsphere
|item3=Silver Sword
|obtain3=Dropped by enemy [[Thief]]
|obtain3=Dropped by enemy [[Hero]]
|item4=Pure Water
|item4=Pure Water
|obtain4=Open left southernmost [[chest]]
|obtain4=Open left southernmost [[chest]]
Line 354: Line 358:
|default=3
|default=3
|width=100%
|width=100%
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapEnemies
{{ChapUnitCellFE1
|platform=nes01
|name=[[Tiki]]
|name1=Raman
|class=Manakete
|class1=Mage
|lv=5
|lv1=5
|#=1
|#1=1
|hp=24
|inventory1=[[Bolganone]]
|str=3
|notes1=Moves to attack any player unit in range; moves west of the north chests if no one is in range.
|skill=3
|-
|spd=3
|name2=Raman
|def=5{{h|+13|Granted by Divinestone}}
|class2=Hero
|mov=6
|lv2=5
|inventory=[[Divinestone]]
|#2=1
|notes=• Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.<br>• Will not attack [[Bantu]].
|inventory2=[[Steel Sword]]
}}
|notes2=Moves to attack any player unit in range; moves east of the north chests if no one is in range.
{{ChapUnitCellFE1
|-
|name=Raman
|name3=Raman
|class=Mage
|class3=Hero
|lv=5
|lv3=5
|#=1
|#3=1
|hp=22
|inventory3=[[Steel Sword]]
|str=3
|notes3=Moves to attack any player unit in range; moves south of the throne if no one is in range.
|skill=3
|-
|spd=7
|name4=Raman
|def=5
|class4=Hero
|mov=6
|lv4=5
|inventory=[[Bolganone]]
|#4=1
|notes=Moves to attack any player unit in range; moves west of the north chests if no one is in range.
|inventory4=[[Killing Edge]]
}}
|notes4=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
{{ChapUnitCellFE1
|-
|name=Raman
|name5=Raman
|class=Hero
|class5=Mercenary
|lv=5
|lv5=10
|#=2
|#5=1
|hp=30
|inventory5=[[Steel Sword]]
|str=10
|notes5=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|skill=16
|-
|spd=16
|name6=Raman
|def=10
|class6=Mercenary
|mov=7
|lv6=10
|inventory=[[Steel Sword]]
|#6=1
|notes=• The one east of the northern chests moves to attack any player unit in range; moves east of the north chests if no one is in range.<br>• The northernmost one moves to attack any player unit in range; moves south of the throne if no one is in range.
|inventory6=[[Killing Edge]]
}}
|notes6=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
{{ChapUnitCellFE1
|-
|name=Raman
|name7=Raman
|class=Hero
|class7=Mercenary
|lv=5
|lv7=8
|#=1
|#7=1
|hp=30
|inventory7=[[Steel Sword]]
|str=10
|notes7=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|skill=16
|-
|spd=16
|name8=Raman
|def=10
|class8=Curate
|mov=7
|lv8=5
|inventory=[[Killing Edge]]
|#8=2
|notes=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|inventory8=[[Fortify]]
}}
|-
{{ChapUnitCellFE1
|name9=Raman
|name=Raman
|class9=Hunter
|class=Mercenary
|lv9=10
|lv=10
|#9=1
|#=1
|inventory9=[[Silver Bow]]
|hp=28
|notes9=Moves to attack any player unit within range.
|str=8
|-
|skill=12
|name10=Raman
|spd=14
|class10=Hunter
|def=9
|lv10=7
|mov=7
|#10=2
|inventory=[[Steel Sword]]
|inventory10=[[Bowgun]]
|notes=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|notes10=Moves to attack any player unit within range.
}}
|-
{{ChapUnitCellFE1
|name11=Raman
|name=Raman
|class11=Sniper
|class=Mercenary
|lv11=3
|lv=10
|#11=1
|#=1
|inventory11=[[Silver Bow]]
|hp=28
|notes11=Drops an {{drop|Orion's Bolt}} upon defeat.<br>Moves to attack any player unit within range.
|str=8
|-
|skill=12
|name12=Raman
|spd=14
|class12=Mage
|def=9
|lv12=10
|mov=7
|#12=1
|inventory=[[Killing Edge]]
|inventory12=[[Elfire]]
|notes=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|notes12=Moves to attack any player unit in range; moves south of the throne if no one is in range.
}}
|-
{{ChapUnitCellFE1
|name13=Raman
|name=Raman
|class13=Mage
|class=Mercenary
|lv13=8
|lv=8
|#13=1
|#=1
|inventory13=[[Blizzard]]
|hp=25
|notes13=Moves to attack any player unit in range; moves south of the throne if no one is in range.
|str=7
|-
|skill=11
|name14=Raman
|spd=13
|class14=Thief
|def=8
|lv14=10
|mov=7
|#14=1
|inventory=[[Steel Sword]]
|inventory14=[[Devil Sword]]
|notes=Moves to attack any player unit in range; moves to the central corridor if no one is in range.
|notes14=Drops the {{drop|Lightsphere}} upon defeat.<br>Begins to move when a player unit passes the northern chests.
}}
|-
{{ChapUnitCellFE1
|name15=Raman
|name=Raman
|class15=Hero
|class=Curate
|lv15=5
|lv=5
|#15=1
|#=2
|inventory15=[[Silver Sword]]
|hp=22
|notes15=Drops a {{drop|Silver Sword}} upon defeat.<br>Moves to attack any player unit in range; moves west of the throne if no one is in range.
|str=3
|-
|skill=3
|name16=Raman
|spd=3
|class16=Thief
|def=5
|lv16=5
|mov=5
|#16=1
|inventory=[[Fortify]]
|inventory16=[[Iron Sword]]
}}
|notes16=• Begins to move when a player unit passes the northern chests.<br>• Prioritizes opening [[chest]]s
{{ChapUnitCellFE1
|-
|name=Raman
|name17=Raman
|class=Hunter
|class17=Thief
|lv=10
|lv17=3
|#=1
|#17=1
|hp=30
|inventory17=[[Iron Sword]]
|str=10
|notes17=• Begins to move when a player unit passes the northern chests.<br>• Prioritizes opening [[chest]]s
|skill=5
|-
|spd=9
|nameb=[[Tiki]]
|def=7
|classb=Manakete
|mov=6
|lvb=5
|inventory=[[Silver Bow]]
|inventoryb=[[Divinestone]]
|notes=Moves to attack any player unit within range.
|notesb=• Does not move; stands on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.<br>• Will not attack [[Bantu]].
}}
{{ChapUnitCellFE1
|name=Raman
|class=Hunter
|lv=7
|#=2
|hp=27
|str=9
|skill=4
|spd=8
|def=6
|mov=6
|inventory=[[Bowgun]]
|notes=Moves to attack any player unit within range.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=27
|str=8
|skill=11
|spd=15
|def=8
|mov=7
|inventory=[[Silver Bow]]
|notes=Drops an {{drop|Orion's Bolt}} upon defeat.<br>Moves to attack any player unit within range.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Mage
|lv=10
|#=1
|hp=28
|str=5
|skill=5
|spd=9
|def=7
|mov=6
|inventory=[[Elfire]]
|notes=Moves to attack any player unit in range; moves south of the throne if no one is in range.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Mage
|lv=8
|#=1
|hp=25
|str=4
|skill=4
|spd=8
|def=6
|mov=6
|inventory=[[Blizzard]]
|notes=Moves to attack any player unit in range; moves south of the throne if no one is in range.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Thief
|lv=10
|#=1
|hp=28
|str=7
|skill=5
|spd=13
|def=6
|mov=7
|inventory=[[Devil Sword]]
|notes=Drops the {{drop|Lightsphere}} upon defeat.<br>Begins to move when a player unit passes the northern chests.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Hero
|lv=5
|#=1
|hp=30
|str=10
|skill=16
|spd=16
|def=10
|mov=7
|inventory=[[Silver Sword]]
|notes=Drops a {{drop|Silver Sword}} upon defeat.<br>Moves to attack any player unit in range; moves west of the throne if no one is in range.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Thief
|lv=5
|#=1
|hp=22
|str=5
|skill=3
|spd=11
|def=4
|mov=7
|inventory=[[Iron Sword]]
|notes=• Begins to move when a player unit passes the northern chests.<br>• Prioritizes opening [[chest]]s.
}}
{{ChapUnitCellFE1
|name=Raman
|class=Thief
|lv=3
|#=1
|hp=19
|str=4
|skill=2
|spd=10
|def=3
|mov=7
|inventory=[[Iron Sword]]
|notes=• Begins to move when a player unit passes the northern chests.<br>• Prioritizes opening [[chest]]s.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=5
|#=1
|hp=16
|str=3
|skill=3
|spd=4
|lck=12
|def=3
|res=10
|mov=5
|inventory={{Item|3|Divinestone}}
|notes=Transforms at the start of the chapter.
}}
{{ChapUnitCellFE3
|name=[[Tiki]]
|class=Divine Dragon
|lv=5
|#=1
|hp=32
|str=13
|skill=13
|spd=1
|lck=12
|def=12
|res=10
|mov=7
|inventory={{Item|3|Ice Breath}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mage
|lv=7
|#=1
|hp=18
|str=2
|skill=3
|spd=4
|def=3
|res=5
|mov=6
|inventory={{Item|3|Fire}}
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=5
|#=1
|hp=33
|str=10
|skill=13
|spd=15
|def=11
|res=3
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=1
|#=1
|hp=30
|str=9
|skill=12
|spd=14
|def=10
|res=3
|mov=7
|inventory={{Item|3|Levin Sword}}
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=3
|#=1
|hp=32
|str=10
|skill=12
|spd=14
|def=11
|res=3
|mov=7
|inventory={{Item|3|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mercenary
|lv=7
|#=3
|hp=21
|str=6
|skill=9
|spd=11
|def=7
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Bishop
|lv=5
|#=1
|hp=28
|str=6
|skill=6
|spd=5
|def=5
|res=12
|mov=6
|inventory={{Item|3|Mend}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Bishop
|lv=5
|#=1
|hp=28
|str=6
|skill=6
|spd=5
|def=5
|res=12
|mov=6
|inventory={{Item|3|Recover}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hunter
|lv=5
|#=2
|hp=20
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Steel Bow}}
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hunter
|lv=5
|#=1
|hp=20
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Steel Bow|type=drop}}
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=5
|#=1
|hp=35
|str=1
|skill=12
|spd=13
|def=10
|res=3
|mov=7
|inventory={{Item|3|Steel Bow}}
|notes=• Does not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mage
|lv=1
|#=1
|hp=16
|str=1
|skill=1
|spd=3
|def=2
|res=3
|mov=6
|inventory={{Item|3|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mage
|lv=1
|#=1
|hp=16
|str=1
|skill=1
|spd=3
|def=2
|res=3
|mov=6
|inventory={{Item|3|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Raman Thief
|class=Thief
|lv=9
|#=2
|hp=21
|str=4
|skill=4
|spd=11
|def=3
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=• Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• The west one ignores combat, moves to open the middle chests, and then moves to escape to the northwest.<br>• The east one ignores combat, moves to open the mid-south chests, and then moves to escape to the northeast.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=5
|#=1
|hp=33
|str=10
|skill=13
|spd=15
|def=11
|res=3
|mov=7
|inventory={{Item|3|Silver Sword|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Raman Thief
|class=Thief
|lv=7
|#=1
|hp=20
|str=4
|skill=3
|spd=10
|def=3
|res=0
|mov=7
|inventory={{Item|3|Killing Edge}}
|notes=Ignores combat, moves to open the southernmost chests, then moves to escape to the northeast.
}}
{{ChapUnitCellFE3
|name=Raman Thief
|class=Thief
|lv=7
|#=2
|hp=20
|str=4
|skill=3
|spd=10
|def=3
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=• The west one ignores combat, moves to open the northernmost chests, and then moves to escape to the northwest.<br>• The east one ignores combat, moves to open the mid-north chests, and then moves to escape to the northeast.
|last=y
}}
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=22.8
|str=0
|mag=9.8
|skill=6.1
|spd=8.1
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=30
|str=9.5
|mag=1
|skill=13
|spd=15
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=30
|str=9.5
|mag=1
|skill=13
|spd=15
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=25.6
|str=7.6
|mag=0
|skill=10.4
|spd=12.4
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=25.6
|str=7.6
|mag=0
|skill=10.4
|spd=12.4
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=24
|str=7
|mag=0
|skill=10
|spd=12
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=18.8
|str=0
|mag=2.4
|skill=3.1
|spd=6.1
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=25.2
|str=7.2
|mag=0
|skill=7.6
|spd=9.6
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=23.4
|str=6.9
|mag=0
|skill=6.7
|spd=8.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=23.4
|str=6.9
|mag=0
|skill=6.7
|spd=8.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=29.4
|str=9.6
|mag=1
|skill=10.9
|spd=11.9
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=20.8
|str=0
|mag=7.8
|skill=4.6
|spd=6.6
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=20
|str=0
|mag=7
|skill=4
|spd=6
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=30
|str=9.5
|mag=1
|skill=13
|spd=15
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=20.2
|str=3.4
|mag=0
|skill=3.8
|spd=10.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=19
|str=3
|mag=0
|skill=3
|spd=9.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=24.4
|str=0
|mag=11.4
|skill=7.3
|spd=9.3
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=28.8
|str=8.8
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=28.8
|str=8.8
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=27.2
|str=8.2
|mag=0
|skill=10.8
|spd=12.8
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=20.4
|str=0
|mag=3.2
|skill=4.3
|spd=7.3
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=25.8
|str=7.3
|mag=0
|skill=7.9
|spd=9.9
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=25.8
|str=7.3
|mag=0
|skill=7.9
|spd=9.9
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=32.6
|str=10.4
|mag=1
|skill=12.1
|spd=13.1
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=22.4
|str=0
|mag=9.4
|skill=5.8
|spd=7.8
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=21.6
|str=0
|mag=8.6
|skill=5.2
|spd=7.2
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=25.6
|str=5.2
|mag=0
|skill=7.4
|spd=15
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=33.2
|str=10.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=22.6
|str=4.2
|mag=0
|skill=5.4
|spd=12.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=26
|str=0
|mag=13
|skill=8.5
|spd=10.5
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=36.4
|str=11.9
|mag=1
|skill=14.6
|spd=16.6
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=36.4
|str=11.9
|mag=1
|skill=14.6
|spd=16.6
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=32
|str=10
|mag=0
|skill=12
|spd=14
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=32
|str=10
|mag=0
|skill=12
|spd=14
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=30.4
|str=9.4
|mag=0
|skill=11.6
|spd=13.6
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=30
|str=8
|mag=0
|skill=10
|spd=12
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=35.8
|str=11.2
|mag=1
|skill=13.3
|spd=14.3
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=24
|str=0
|mag=11
|skill=7
|spd=9
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=23.2
|str=0
|mag=10.2
|skill=6.4
|spd=8.4
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=28
|str=6
|mag=0
|skill=9
|spd=17
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=36.4
|str=11.9
|mag=1
|skill=14.6
|spd=16.6
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=23.8
|str=4.6
|mag=0
|skill=6.2
|spd=13.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=27.6
|str=0
|mag=14.6
|skill=9.7
|spd=11.7
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=39.6
|str=13.1
|mag=1
|skill=15.4
|spd=17.4
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=39.6
|str=13.1
|mag=1
|skill=15.4
|spd=17.4
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=35.2
|str=11.2
|mag=0
|skill=12.8
|spd=14.8
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=35.2
|str=11.2
|mag=0
|skill=12.8
|spd=14.8
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=33.6
|str=10.6
|mag=0
|skill=12.4
|spd=14.4
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=23.6
|str=0
|mag=4.8
|skill=6.7
|spd=9.7
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=32.4
|str=8.4
|mag=0
|skill=11.2
|spd=13.2
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=30.6
|str=8.1
|mag=0
|skill=10.3
|spd=12.3
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=30.6
|str=8.1
|mag=0
|skill=10.3
|spd=12.3
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=39
|str=12
|mag=1
|skill=14.5
|spd=15.5
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=25.6
|str=0
|mag=12.6
|skill=8.2
|spd=10.2
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=24.8
|str=0
|mag=11.8
|skill=7.6
|spd=9.6
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=30.4
|str=6.8
|mag=0
|skill=10.6
|spd=19
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=39.6
|str=13.1
|mag=1
|skill=15.4
|spd=17.4
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=27.4
|str=5.8
|mag=0
|skill=8.6
|spd=16.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=26.2
|str=5.4
|mag=0
|skill=7.8
|spd=15.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=29.2
|str=0
|mag=16.2
|skill=10.9
|spd=12.9
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=42.8
|str=14.3
|mag=1
|skill=16.2
|spd=18.2
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Steel Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=42.8
|str=14.3
|mag=1
|skill=16.2
|spd=18.2
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=38.4
|str=12.4
|mag=0
|skill=13.6
|spd=15.6
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=38.4
|str=12.4
|mag=0
|skill=13.6
|spd=15.6
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=36.8
|str=11.8
|mag=0
|skill=13.2
|spd=15.2
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=25.2
|str=0
|mag=5.6
|skill=7.9
|spd=10.9
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=34.8
|str=8.8
|mag=0
|skill=12.4
|spd=14.4
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=33
|str=8.5
|mag=0
|skill=11.5
|spd=13.5
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=33
|str=8.5
|mag=0
|skill=11.5
|spd=13.5
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=42.2
|str=12.8
|mag=1
|skill=15.7
|spd=16.7
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=27.2
|str=0
|mag=14.2
|skill=9.4
|spd=11.4
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=26.4
|str=0
|mag=13.4
|skill=8.8
|spd=10.8
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=32.8
|str=7.6
|mag=0
|skill=12.2
|spd=21
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=42.8
|str=14.3
|mag=1
|skill=16.2
|spd=18.2
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=8
|#=1
|hp=29.8
|str=6.6
|mag=0
|skill=10.2
|spd=18.5
|lck=0
|def=3.1
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=6
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=2.5
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Tiki]]
|class=Manakete
|version=tiki
|lv=1
|#=1
|hp=18
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|mag=0
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|lck=12
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|ds|Divinestone}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=18
|#=1
|hp=30.8
|str=0
|mag=17.8
|skill=12.1
|spd=14.1
|lck=0
|def=5.4
|res=6.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=2
|hp=46
|str=15.5
|mag=1
|skill=17
|spd=19
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword}}
|notes=• The upper one immediately begins moving unprovoked.<br>• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=46
|str=15.5
|mag=1
|skill=17
|spd=19
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Killing Edge|type=forged}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=41.6
|str=13.6
|mag=0
|skill=14.4
|spd=16.4
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Silver Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=13
|#=1
|hp=41.6
|str=13.6
|mag=0
|skill=14.4
|spd=16.4
|lck=0
|def=8.6
|res=1.2
|mov=7
|inventory={{Item|ds|Killing Edge|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mercenary
|lv=11
|#=1
|hp=40
|str=13
|mag=0
|skill=14
|spd=16
|lck=0
|def=8
|res=1
|mov=7
|inventory={{Item|ds|Silver Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Curate
|lv=8
|#=2
|hp=26.8
|str=0
|mag=6.4
|skill=9.1
|spd=12.1
|lck=0
|def=4.4
|res=8.8
|mov=5
|inventory={{Item|ds|Physic}}
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=13
|#=1
|hp=37.2
|str=9.2
|mag=0
|skill=13.6
|spd=15.6
|lck=0
|def=4.2
|res=0.6
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=35.4
|str=8.9
|mag=0
|skill=12.7
|spd=14.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Killer Bow|type=forged}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hunter
|lv=10
|#=1
|hp=35.4
|str=8.9
|mag=0
|skill=12.7
|spd=14.7
|lck=0
|def=3.9
|res=0.45
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Sniper
|lv=3
|#=1
|hp=45.4
|str=13.6
|mag=1
|skill=16.9
|spd=17.9
|lck=0
|def=8.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=13
|#=1
|hp=28.8
|str=0
|mag=15.8
|skill=10.6
|spd=12.6
|lck=0
|def=4.4
|res=5.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Mage
|lv=11
|#=1
|hp=28
|str=0
|mag=15
|skill=10
|spd=12
|lck=0
|def=4
|res=5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Thief
|lv=13
|#=1
|hp=35.2
|str=8.4
|mag=0
|skill=13.8
|spd=23
|lck=0
|def=4.6
|res=0
|mov=7
|inventory={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes=Moves to open the right mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Raman
|class=Hero
|lv=6
|#=1
|hp=46
|str=15.5
|mag=1
|skill=17
|spd=19
|lck=0
|def=10.5
|res=4
|mov=8
|inventory={{Item|ds|Silver Sword|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE11
|platform=snes01
|name=Raman
|name1=Dolhr
|class=Thief
|class1=Mage
|lv=8
|lv1=7
|#=1
|#1=1
|hp=32.2
|inventory1={{Item|3|Fire|link=Fire (tome)}}
|str=7.4
|notes1=Will not act until revealed.
|mag=0
|-
|skill=11.8
|name2=Dolhr
|spd=20.5
|class2=Hero
|lck=0
|lv2=5
|def=3.1
|#2=1
|res=0
|inventory2={{Item|3|Steel Sword}}
|mov=7
|-
|inventory={{Item|ds|Silver Sword}}
|name3=Dolhr
|notes=Moves to open the left northern [[chest]], then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
|class3=Hero
|lv3=3
|#3=1
|inventory3={{Item|3|Levin Sword}}
|notes3=Will not act until revealed.
|-
|name4=Dolhr
|class4=Hero
|lv4=5
|#4=1
|inventory4={{Item|3|Silver Sword}}
|-
|name5=Dolhr
|class5=Mercenary
|lv5=7
|#5=3
|inventory5={{Item|3|Steel Sword}}
|-
|name6=Dolhr
|class6=Bishop
|lv6=5
|#6=1
|inventory6={{Item|3|Mend}}
|-
|name7=Dolhr
|class7=Bishop
|lv7=5
|#7=1
|inventory7={{Item|3|Recover}}
|-
|name8=Dolhr
|class8=Hunter
|lv8=5
|#8=2
|inventory8={{Item|3|Steel Bow}}
|notes8=Will not act until revealed.
|-
|name9=Dolhr
|class9=Hunter
|lv9=5
|#9=1
|inventory9={{Item|3|Steel Bow|type=drop}}
|notes9=Will not act until revealed.
|-
|name10=Dolhr
|class10=Sniper
|lv10=5
|#10=1
|inventory10={{Item|3|Steel Bow}}
|notes10=Will not act until revealed.
|-
|name11=Dolhr
|class11=Mage
|lv11=1
|#11=1
|inventory11={{Item|3|Elfire}}
|-
|name12=Dolhr
|class12=Mage
|lv12=1
|#12=1
|inventory12={{Item|3|Bolganone}}
|-
|name13=Raman Thief
|class13=Thief
|lv13=9
|#13=2
|inventory13={{Item|3|Steel Sword}}
|notes13=Drops {{drop|1,000 Gold|article=Gold}} upon defeat.
|-
|name14=Dolhr
|class14=Hero
|lv14=5
|#14=1
|inventory14={{Item|3|Silver Sword|type=drop}}
|-
|name15=Raman Thief
|class15=Thief
|lv15=7
|#15=1
|inventory15={{Item|3|Killing Edge}}
|-
|name16=Raman Thief
|class16=Thief
|lv16=7
|#16=2
|inventory16={{Item|3|Steel Sword}}
|-
|nameb=[[Tiki]]
|classb=Divine Dragon
|lvb=5
|inventoryb={{Item|3|Ice Breath}}
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE11
|platform=ds01
|name=Raman
|name1=Raman
|class=Thief
|class1=Mage
|lv=6
|lv1=18
|#=1
|#1=1
|hp=31
|inventory1={{Item|ds|Bolganone}}
|str=7
|notes1=Will not act until revealed.
|mag=0
|-
|skill=11
|name2=Raman
|spd=19.5
|class2=Hero
|lck=0
|lv2=6
|def=2.5
|#2=2
|res=0
|inventory2={{Item|ds|Steel Sword}}
|mov=7
|notes2=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|inventory={{Item|ds|Silver Sword}}
|-
|notes=Moves to open the left mid-north [[chest]], then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
|name3=Raman
|last=y
|class3=Hero
|lv3=6
|#3=1
|inventory3={{Item|ds|Killing Edge}}
|-
|name4=Raman
|class4=Mercenary
|lv4=13
|#4=1
|inventory4={{Item|ds|Steel Sword}}
|notes4=Immediately begins moving unprovoked.
|-
|name5=Raman
|class5=Mercenary
|lv5=13
|#5=1
|inventory5={{Item|ds|Killing Edge}}
|notes5=Immediately begins moving unprovoked.
|-
|name6=Raman
|class6=Mercenary
|lv6=11
|#6=1
|inventory6={{Item|ds|Steel Sword}}
|notes6=Immediately begins moving unprovoked.
|-
|name7=Raman
|class7=Curate
|lv7=8
|#7=2
|inventory7={{Item|ds|Physic}}
|-
|name8=Raman
|class8=Hunter
|lv8=13
|#8=1
|inventory8={{Item|ds|Silver Bow}}
|notes8=Will not act until revealed.
|-
|name9=Raman
|class9=Hunter
|lv9=10
|#9=1
|inventory9={{Item|ds|Killer Bow}}
|notes9=Will not act until revealed.
|-
|name10=Raman
|class10=Hunter
|lv10=10
|#10=1
|inventory10={{Item|ds|Steel Bow}}
|notes10=Will not act until revealed.
|-
|name11=Raman
|class11=Sniper
|lv11=3
|#11=1
|inventory11={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes11=Will not act until revealed.
|-
|name12=Raman
|class12=Mage
|lv12=13
|#12=1
|inventory12={{Item|ds|Elfire}}
|-
|name13=Raman
|class13=Mage
|lv13=11
|#13=1
|inventory13={{Item|ds|Blizzard}}
|-
|name14=Raman
|class14=Thief
|lv14=13
|#14=1
|inventory14={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes14=Prioritizes opening a [[chest]], then escaping.
|-
|name15=Raman
|class15=Hero
|lv15=6
|#15=1
|inventory15={{Item|ds|Silver Sword|type=drop}}
|notes15=Immediately begins moving unprovoked.
|-
|name16=Raman
|class16=Thief
|lv16=8
|#16=1
|inventory16={{Item|ds|Iron Sword}}
|notes16=Prioritizes opening a [[chest]], then escaping.
|-
|name17=Raman
|class17=Thief
|lv17=6
|#17=1
|inventory17={{Item|ds|Iron Sword}}
|notes17=Prioritizes opening a [[chest]], then escaping.
|-
|nameb=[[Tiki]]
|classb=Manakete
|versionb=tiki
|lvb=1
|inventoryb={{Item|ds|Divinestone}}
|notesb=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
}}
|content4={{ChapEnemies
{{ChapUnitFtr}}
|platform=ds01
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
|name1=Raman
|class1=Mage
|lv1=18
|#1=1
|inventory1={{Item|ds|Bolganone}}
|notes1=Will not act until revealed.
|-
|name2=Raman
|class2=Hero
|lv2=6
|#2=2
|inventory2={{Item|ds|Silver Sword}}
|notes2=• One immediately begins moving unprovoked.<br>• The other will not act until revealed.
|-
|name3=Raman
|class3=Hero
|lv3=6
|#3=1
|inventory3={{Item|ds|Killing Edge|type=forged}}
|-
|name4=Raman
|class4=Mercenary
|lv4=13
|#4=1
|inventory4={{Item|ds|Silver Sword}}
|notes4=Immediately begins moving unprovoked.
|-
|name5=Raman
|class5=Mercenary
|lv5=13
|#5=1
|inventory5={{Item|ds|Killing Edge|type=forged}}
|notes5=Immediately begins moving unprovoked.
|-
|name6=Raman
|class6=Mercenary
|lv6=11
|#6=1
|inventory6={{Item|ds|Silver Sword}}
|notes6=Immediately begins moving unprovoked.
|-
|name7=Raman
|class7=Curate
|lv7=8
|#7=2
|inventory7={{Item|ds|Physic}}
|-
|name8=Raman
|class8=Hunter
|lv8=13
|#8=1
|inventory8={{Item|ds|Silver Bow}}
|notes8=Will not act until revealed.
|-
|name9=Raman
|class9=Hunter
|lv9=10
|#9=1
|inventory9={{Item|ds|Killer Bow|type=forged}}
|notes9=Will not act until revealed.
|-
|name10=Raman
|class10=Hunter
|lv10=10
|#10=1
|inventory10={{Item|ds|Silver Bow}}
|notes10=Will not act until revealed.
|-
|name11=Raman
|class11=Sniper
|lv11=3
|#11=1
|inventory11={{Item|ds|Silver Bow}} • {{Item|ds|Master Seal|type=drop}}
|notes11=Will not act until revealed.
|-
|name12=Raman
|class12=Mage
|lv12=13
|#12=1
|inventory12={{Item|ds|Bolganone}}
|-
|name13=Raman
|class13=Mage
|lv13=11
|#13=1
|inventory13={{Item|ds|Bolganone}}
|-
|name14=Raman
|class14=Thief
|lv14=13
|#14=1
|inventory14={{Item|ds|Devil Sword}} • {{Item|ds|Lightsphere|type=drop}}
|notes14=Prioritizes opening a [[chest]], then escaping.
|-
|name15=Raman
|class15=Hero
|lv15=6
|#15=1
|inventory15={{Item|ds|Silver Sword|type=drop}}
|notes15=Immediately begins moving unprovoked.
|-
|name16=Raman
|class16=Thief
|lv16=8
|#16=1
|inventory16={{Item|ds|Silver Sword}}
|notes16=Prioritizes opening a [[chest]], then escaping.
|-
|name17=Raman
|class17=Thief
|lv17=6
|#17=1
|inventory17={{Item|ds|Silver Sword}}
|notes17=Prioritizes opening a [[chest]], then escaping.
|-
|nameb=[[Tiki]]
|classb=Manakete
|versionb=tiki
|lvb=1
|inventoryb={{Item|ds|Divinestone}}
|notesb=Immobile until recruited; stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
}}
}}
}}
Line 847: Line 2,740:
{{main|Tiki}}
{{main|Tiki}}
{{tab
{{tab
|default=3
|default=2
|header=Boss data
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait tiki fe01.png]]
|portrait=[[File:Portrait tiki fe01.png]]
Line 864: Line 2,755:
|spd=3
|spd=3
|luck=0
|luck=0
|def=5{{hover|+13|Granted by Divinestone}}
|def=5{{h|+13|Granted by Divinestone}}
|res=0
|res=0
|move=6
|move=6
Line 870: Line 2,761:
|stn=y
|stn=y
}}
}}
|content2={{Tab
|content2={{BossStats DS
|tab1=Transformed
|portrait=[[File:Portrait possessed tiki fe11.png]]
|tab2=Untransformed
|content1={{BossStats FE3
|portrait=[[File:Portrait tiki fe03.png]]
|sprite=divine dragon enemy
|class=Divine Dragon
|lv=5
|exp=0
|HP=32
|str=13
|skill=13
|spd=1
|luck=12
|def=12
|res=10
|move=5
|wl=9
|inventory={{Item|3|Ice Breath}}
}}
|content2={{BossStats FE3
|portrait=[[File:Portrait tiki fe03.png]]
|sprite=manakete tiki playable
|class=Manakete
|lv=5
|exp=10
|HP=16
|str=3
|skill=3
|spd=4
|luck=12
|wl=9
|def=3
|res=10
|move=5
|inventory={{Item|3|Divinestone}}
}}
:''Note: Tiki is shown transforming from the untransformed state on turn 1 player phase and never reverts;<br>as a result, Tiki cannot actually be fought in the untransformed state.''
}}
|content3={{BossStats DS
|portrait=[[File:Portrait tiki fe11.png]]
|sprite=manakete tiki enemy
|sprite=manakete tiki enemy
|class=Manakete
|class=Manakete
|lv=1
|lv=1
|HP=18
|HP=18
|str=3{{hover|+10|Granted by Divinestone}}
|str={{h|13|in combat with Divinestone; 3 otherwise}}
|magic=0
|magic=0
|skill=3{{hover|+7|Granted by Divinestone}}
|skill={{h|10|in combat with Divinestone; 3 otherwise}}
|spd=4{{hover|+4|Granted by Divinestone}}
|spd={{h|8|in combat with Divinestone; 4 otherwise}}
|luck=12
|luck=12
|def=3{{hover|+15|Granted by Divinestone}}
|def={{h|18|in combat with Divinestone; 3 otherwise}}
|res=10{{hover|+11|Granted by Divinestone}}
|res={{h|21|in combat with Divinestone; 10 otherwise}}
|inventory={{Item|11|Divinestone}}
|inventory={{Item|11|Divinestone}}
}}
}}
}}
}}
:''Note: Tiki is not considered a boss in ''Mystery of the Emblem''.''


==Strategy==
==Strategy==
{{stub}}
{{strategy}}
'''1. Preparations and Key Characters:'''
* Make sure [[Bantu]] is in your party as he is crucial for recruiting [[Tiki]].
* Tiki is initially weak but highly valuable against [[Medeus]], thanks to her growth potential and unique abilities.
* Bring strong lance-wielders due to the presence of numerous [[Mercenary|Mercenaries]] and [[Hero]]es.
 
'''2. Overview:'''
* Prioritize defeating [[Thief|Thieves]] before they escape with essential sphere items.
* Three chambers are guarded by [[Hunter]]s with 15 Speed; [[Pegasus Knight]]s are effective against them.
* A formidable [[Sniper]], with 18 Speed, is in the upper right chamber; use [[Longbow]]s for ranged damage or attack him at close range.
* The most significant threats are a [[Hero]] and a Mercenary near the boss, both armed with [[Killing Edge]]s.
* Exercise caution when opening any doors due to enemy presence.
* The [[Bullion]] XL obtained in this chapter makes up one of the last big payouts.
* Keep 18750G saved for stat boosters available in the secret shops in Chapters [[Clash_in_Macedon|21]] and [[The_Dragonkin_Realm|24]].
 
'''3. Items of Interest:'''
* [[Lightsphere]]: Negates terrain advantages. The northwesternmost Thief drops this item upon defeat.
* [[Starsphere]]: Prevents weapon wear-down, ideal for characters with personal magic or powerful forged weapons. Found in the chest in the northernmost chamber.
* [[Geosphere]]: Inflicts damage on all units but is considered less useful. Found in left chest of middle-right chamber.
* Both the Lightsphere and Starsphere will be lost in later chapters; use them while you can.


'''4. Boss Encounter: Tiki'''
* No combat needed for recruitment; talk to her with Bantu.
* Tiki wields a [[Divinestone]], more potent than standard "fire" ones, despite the nerfing of the Manakete class in this remake.
* Give Tiki the [[Seraph Robe]] obtained in this chapter to increase her survivability and plan on leveling her up until her HP > 2 x (50 - Defense). This will prepare her well for the battle against [[Medeus]].
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
Line 935: Line 2,813:
|eng-name=Manakete Princess
|eng-name=Manakete Princess
|eng-mean=
|eng-mean=
|jap-name={{hover|マムクート・プリンセス|Mamukūto purinsesu}}
|jpn-name={{h|マムクート・プリンセス|Mamukūto purinsesu}}
|jap-mean=Mamkute Princess
|jpn-mean=Mamkute Princess
|span-name=Princesa manakete
|span-name=Princesa manakete
|span-mean=Manakete Princess
|span-mean=Manakete Princess
Line 942: Line 2,820:
|fren-mean=Manakete Princess
|fren-mean=Manakete Princess
|ger-name=Manaketeprinzessin
|ger-name=Manaketeprinzessin
|ger-mean=Manakete Princess; abbreviated on the save menu as "Manaketepr.".
|ger-mean=Manakete Princess; abbreviated on the save menu as '''{{lang|de|Manaketepr.}}'''
|ital-name=La principessa manakete
|ital-name=La principessa manakete
|ital-mean=The Manakete Princess
|ital-mean=The Manakete Princess
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{{ChapterNav
{{ChapterNav
|prechapter=The Sable Order
|prechapter=The Sable Order
|prealternate=Star and Savior
|prealternate=Star and Savior{{!}}Star and Savior <small>(''Mystery of the Emblem'')</small>
|name=Manakete Princess
|nextchapter=Camus the Sable
|nextchapter=Camus the Sable
}}
}}

Revision as of 16:54, 20 October 2023

Manakete Princess

Cm fe11 19.png

Location

Fane of Raman

New units

Tiki

Boss(es)

Tiki

Previous chapter(s)
Next chapter(s)

Camus the Sable

Manakete Princess (Japanese: マムクート・プリンセス Mamkute Princess) is the nineteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fifteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: Manakete Princess/Script

Marth arrives at the Fane of Raman to claim the Lightsphere and the Starsphere; he finds it guarded by a group of soldiers led by the divine dragon Tiki, who has been brainwashed by Gharnef. Marth and his men defeat the soldiers, while Bantu breaks Tiki out of her trance and recruits her to Marth's cause. After the battle, Marth decides to invade Grust to neutralize them before setting out for Macedon. He warns Nyna that Camus will almost certainly stand against them.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–12+1 {{{partner}}} {{{other}}} 20−1
Cm fe11 19.png
Map dimensions:
14 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Tiki
Portrait tiki fe11.png
Manakete
HP
18
Inventory
Divinestone
Level
1
Enemy, talk to with Bantu
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​Etzel ​Est ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds master seal.png Master Seal Dropped by enemy Sniper
Is ds lightsphere.png Lightsphere Dropped by enemy Thief
Is ds silver sword.png Silver Sword Dropped by enemy Hero
Is ds pure water.png Pure Water Open left southernmost chest
Is ds spirit dust.png Spirit Dust Open right southernmost chest
Is ds bullion.png Bullion (XL) Open left mid-south chest
Is ds bolganone.png Bolganone Open right mid-south chest
Is ds geosphere.png Geosphere Open left middle chest
Is ds seraph robe.png Seraph Robe Open right middle chest
Is ds master seal.png Master Seal Open left mid-north chest
Is ds speedwing.png Speedwing Open right mid-north chest
Is ds starsphere.png Starsphere Open left northernmost chest

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 manakete tiki enemy.gif Tiki Manakete 1 1 18 13 0 10 8 12 18 21 -- Divinestone
Stands on a throne, the chapter's seize point.
Ma ds01 mage enemy.gif Raman Mage 18 1 22.8 0 9.8 6.1 8.1 0 5.4 6.4 6 Bolganone
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Raman Hero 6 2 30 9.5 1 13 15 0 10.5 4 8 Steel Sword
• The upper one immediately begins moving unprovoked.
• The lower one will not act until revealed; moves to attack units in range, and returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Raman Hero 6 1 30 9.5 1 13 15 0 10.5 4 8 Killing Edge
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mercenary enemy.gif Raman Mercenary 13 1 25.6 7.6 0 10.4 12.4 0 8.6 1.2 7 Steel Sword
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Raman Mercenary 13 1 25.6 7.6 0 10.4 12.4 0 8.6 1.2 7 Killing Edge
Immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Raman Mercenary 11 1 24 7 0 10 12 0 8 1 7 Steel Sword
Immediately begins moving unprovoked.
Ma ds01 curate enemy.gif Raman Curate 8 2 18.8 0 2.4 3.1 6.1 0 4.4 8.8 5 Physic
--
Ma ds01 hunter enemy.gif Raman Hunter 13 1 25.2 7.2 0 7.6 9.6 0 4.2 0.6 6 Silver Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hunter enemy.gif Raman Hunter 10 1 23.4 6.9 0 6.7 8.7 0 3.9 0.45 6 Killer Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hunter enemy.gif Raman Hunter 10 1 23.4 6.9 0 6.7 8.7 0 3.9 0.45 6 Steel Bow
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 sniper enemy.gif Raman Sniper 3 1 29.4 9.6 1 10.9 11.9 0 8.6 3.6 7 Silver Bow Master SealThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mage enemy.gif Raman Mage 13 1 20.8 0 7.8 4.6 6.6 0 4.4 5.4 6 Elfire
Moves to attack units in range.
Ma ds01 mage enemy.gif Raman Mage 11 1 20 0 7 4 6 0 4 5 6 Blizzard
Moves to attack units in range.
Ma ds01 thief enemy.gif Raman Thief 13 1 23.2 4.4 0 5.8 13 0 4.6 0 7 Devil Sword LightsphereThis item is dropped upon this unit's defeat.
Moves to open the right mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.
Ma ds01 hero enemy.gif Raman Hero 6 1 30 9.5 1 13 15 0 10.5 4 8 Silver SwordThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds01 thief enemy.gif Raman Thief 8 1 20.2 3.4 0 3.8 10.5 0 3.1 0 7 Iron Sword
Moves to open the left northern chest, then moves to escape northeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 thief enemy.gif Raman Thief 6 1 19 3 0 3 9.5 0 2.5 0 7 Iron Sword
Moves to open the left mid-north chest, then moves to escape northwest; ignores combat, except to attack units blocking the escape point.

Boss data

Main article: Tiki

Shadow Dragon & the Blade of Light Shadow Dragon

Portrait possessed tiki fe11.png
Ma ds01 manakete tiki enemy.gif Manakete
Level 1
Movement --
Stats
Max HP 18 Speed 8
Strength 13 Luck 12
Magic 0 Defense 18
Skill 10 Resistance 21
Inventory
Divinestone
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --
Note: Tiki is not considered a boss in Mystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

1. Preparations and Key Characters:

  • Make sure Bantu is in your party as he is crucial for recruiting Tiki.
  • Tiki is initially weak but highly valuable against Medeus, thanks to her growth potential and unique abilities.
  • Bring strong lance-wielders due to the presence of numerous Mercenaries and Heroes.

2. Overview:

  • Prioritize defeating Thieves before they escape with essential sphere items.
  • Three chambers are guarded by Hunters with 15 Speed; Pegasus Knights are effective against them.
  • A formidable Sniper, with 18 Speed, is in the upper right chamber; use Longbows for ranged damage or attack him at close range.
  • The most significant threats are a Hero and a Mercenary near the boss, both armed with Killing Edges.
  • Exercise caution when opening any doors due to enemy presence.
  • The Bullion XL obtained in this chapter makes up one of the last big payouts.
  • Keep 18750G saved for stat boosters available in the secret shops in Chapters 21 and 24.

3. Items of Interest:

  • Lightsphere: Negates terrain advantages. The northwesternmost Thief drops this item upon defeat.
  • Starsphere: Prevents weapon wear-down, ideal for characters with personal magic or powerful forged weapons. Found in the chest in the northernmost chamber.
  • Geosphere: Inflicts damage on all units but is considered less useful. Found in left chest of middle-right chamber.
  • Both the Lightsphere and Starsphere will be lost in later chapters; use them while you can.

4. Boss Encounter: Tiki

  • No combat needed for recruitment; talk to her with Bantu.
  • Tiki wields a Divinestone, more potent than standard "fire" ones, despite the nerfing of the Manakete class in this remake.
  • Give Tiki the Seraph Robe obtained in this chapter to increase her survivability and plan on leveling her up until her HP > 2 x (50 - Defense). This will prepare her well for the battle against Medeus.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Manakete Princess

Japanese

マムクート・プリンセス

Mamkute Princess

Spanish

Princesa manakete

Manakete Princess

French

Princesse Manakete

Manakete Princess

German

Manaketeprinzessin

Manakete Princess; abbreviated on the save menu as Manaketepr.

Italian

La principessa manakete

The Manakete Princess

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Sable Order •
← Star and Savior (Mystery of the Emblem) •
Manakete Princess • Camus the Sable →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline