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Dragon's Gate (chapter)

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Revision as of 20:21, 23 November 2021 by Pavielpetrovich (talk | contribs)

Dragon's Gate (Japanese: 竜の門 Dragon's Gate) is chapter 19 of Eliwood's tale and chapter 20 of Hector's tale in Fire Emblem: The Blazing Blade.

Dragon's Gate

Cm fe07 19.png

Location

Valor (Dragon's Gate)

New units

Legault

Boss(es)

Cameron, Darin

Previous chapter(s)
Next chapter(s)

New Resolve

Does it gall you, Marquess Pherae? It's destiny. There could be no other outcome. Despite all of your mischief, the girl was fated to return to me.
— Nergal to Elbert.

Plot

Main article: Dragon's Gate (chapter)/Script

Eliwood's group finally arrives at the titular Dragon's Gate.

Upon arrival Eliwood and the others immediately notice Ninian's distress. Ninian senses something horrible, and panics, realizing that her presence at the gate is a huge mistake. Ephidel seizes the moment and warps in to introduce himself and taunt Hector and the others about the death of Leila. Hector, enraged by Ephidel's jeers, attempts to literally crush Ephidel with his bare hands, but Ephidel proves too nimble.

Ephidel warps to Ninian and then warps her and himself deeper into the Dragon's Gate, near Darin. Ephidel assigns Darin the task of eliminating Eliwood, Hector, and Lyn. Darin is confident in his ability, and encourages Ephidel to bring Ninian to Nergal so they can commence in summoning dragons immediately.

Ephidel leaves Darin and proceeds to the gate itself, where Nergal and Elbert currently are. Nergal is pleased with Ephidel's arrival with Ninian. Elbert is distraught at Ninian's return, and questions Nergal on the state of his son Eliwood. Nergal tells Elbert that Eliwood yet lives, but does not intend for that to last. Elbert, seemingly invigorated by the news, charges Nergal, though the Black Fang assassin Jaffar, who had been watching from the shadows, strikes Elbert, and Elbert collapses. Nergal wonders how Elbert got out of his bonds, though he doesn't particularly care, and requests that Jaffar move Elbert and Ninian to another chamber.

The scene changes back to Eliwood, who is being taunted by the minor secondary boss of the chapter, Cameron. The preparations menu occurs at this point.

 
Nergal with Ninian under his control.

During the early stages of the battle, Legault appears on the field from a set of stairs. Legault is confronted by a fellow Black Fang member who does not recognize him. Legault explains himself to the new Black Fang recruit easily, his name and title, the Hurricane, are quite well known in the group. After he's clear of the fresh recruit's questions he initiates his plans to steal some treasure from the building and leave the sinking ship that is the Black Fang behind. Legault either vanishes after he is done looting the chests or speaks with Hector or Eliwood and decides to travel with them, and is sure to reiterate that he is former Black Fang.

After the death of Darin, Eliwood and the others make haste to the deeper reaches of the Dragon's Gate in hopes of encountering Elbert. In the deeper, and darker, areas of the building Eliwood finds Elbert calling out to him weakly. Elbert does not greet Eliwood, and immediately tells him to take Ninian away from there. It is at this point Eliwood realizes that Ninian is even present. Ninian is silent, and Lyn points out that something is wrong, and she will not move. Hector grabs Elbert, and Eliwood Ninian; however before they can leave Jaffar blocks the room's only exit. Elbert warns Eliwood not to fight Jaffar, but Eliwood insists that it is their only choice. Before a fight can break out, however, Ephidel warps into the room and comments similarly to Elbert; Eliwood cannot defeat Jaffar.

 
Eliwood embraces Elbert in his final moments.

Ephidel dismisses Jaffar, and tells Eliwood that his master, Lord Nergal, has a "special show" for him, with the price for said show being the life of Elbert. The next events are somewhat ambiguous, but Elbert screams, and Ninian mumbles the word 'power', presumably having obtained power from Elbert. Nergal appears and commands the brainwashed Ninian to open the Dragon's Gate, and she complies. However, while a dragon begins to emerge from the gate, Nils runs into the room and snaps Ninian out of her hypnosis; causing the gate to deactivate suddenly. Nils tells everyone to flee while they have the chance. Soon after Eliwood and company manage to get away, an explosion occurs spurred on by the gate's sudden deactivation. Nergal manages to warp away in time, leaving Ephidel to die along with the dragon that briefly managed to cross into Elibe. Nergal quickly reappears to grab Ninian and Nils, but Elbert has a last bout of strength and stabs Nergal. Nergal warps away again, leaving Eliwood's group temporarily safe for the time being.

That bout of strength, unfortunately, was Elbert's last. Eliwood tells Elbert they will head home now, however Elbert states that he cannot go on any longer, and apologizes to his wife Eleanora. He dies in Eliwood's arms.

Beginning log

Following Uhai's last words, Eliwood/Hector ventures toward the heart of the forest. He is greeted by an extraordinary sight. A building unlike any he's ever seen. It was clearly not wrought by human hands...It is waiting...waiting for the masters who abandoned it centuries past. Massive beyond belief, these ancient ruins have nothing to do with humankind. Eliwood/Hector has arrived. He has found the Dragon's Gate.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 13+1 {{{partner}}} {{{other}}} 26+28-1

Map Secret Shops

Character data

Characters
New units
Legault
 
Thief
HP
26
Inventory
Eliwood's tale:
  Steel Sword
  Lockpick
  Light Rune
Hector's tale:
  Steel Sword
  Chest Key
  Chest Key
Level
12
Talk with main lord or Lyn
Available characters
                       

Item data

Items
Name Obtainment Method
  Door Key Dropped by enemy Archer (Normal Mode only)
  Short Spear Dropped by enemy Knight (Normal Mode only)
  Door Key Dropped by enemy Cavalier (Normal Mode only)
  Chest Key Dropped by enemy Knight (Normal Mode only)
  Door Key Dropped by enemy Sniper if killed before he uses it (Normal Mode only)
  Silver Bow Dropped by enemy Sniper if he used the Door Key (Normal Mode only)
  Armorslayer Dropped by enemy Cavalier (Normal Mode only)
  Longbow Dropped by enemy Archer (Hard Mode only)
  Steel Lance Dropped by enemy Cavalier (Hard Mode only)
  Nosferatu Dropped by enemy Shaman (Hector Hard Mode only)
  Killer Bow Dropped by enemy Archer (Hard Mode only)
  Halberd Dropped by Cameron (Normal Mode only)
  Elixir Dropped by Cameron (Hard Mode only)
  Antitoxin Steal from enemy Knight
  Door Key Steal from enemy Knight
  Lockpick Steal from Legault or recruit him (reinforcement; Eliwood's tale only)
  Light Rune Steal from Legault or recruit him (reinforcement; Eliwood's tale only)
  Chest Key Steal from Legault or recruit him (Hector's tale only)
  Chest Key Steal from Legault or recruit him (Hector's tale only)
  Member Card Steal from enemy Thief (reinforcement)
  Chest Key Steal from enemy Thief (reinforcement)
  Chest Key Steal from enemy Thief (reinforcement; Hard Mode only)
  Brave Bow Unlock lone chest in south western room
  Blue Gem Unlock left chest in north western room
  Luna Unlock right chest in north western room
  Guiding Ring Unlock bottom chest in eastern room
  Barrier Unlock upper chest in eastern room

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The first secret shop is in the very bottom-right of the map, in the lone forest tile in the corner.
The second one is in the top-left area of the map, in the right corner of the grassy strip sandwiched between the main throne room and the chamber with the two chests.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Black Fang Archer 9 1 22~25 6~8 5~7 5~6 0 4~5 1~2 7 5   Longbow  Door Key 
Immediately begins moving unprovoked, even if blocked by terrain.
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Short Spear 
Moves to attack units in range.
  Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7   Steel Lance  Door Key 
--
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Iron Lance  Chest Key 
Moves to attack units in range.
  Black Fang Sniper 2 1 26~29 9~12 8~11 6~9 0 6~8 3~6 8 6   Silver Bow  Door Key 
Uses Door Key if there are not units in range to attack.
  Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7   Armorslayer 
--
  Black Fang Knight 6 1 20~22 6~8 3~4 0~1 0 10~11 0~2 13 4   Poison Lance  Antitoxin
Moves to attack units in range.
  Black Fang Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4   Steel Lance  Door Key
--
  Black Fang Nomad 7 1 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7   Steel Bow
--
  Black Fang Nomad 7 3 19~21 6~8 6~7 7~9 0 4~5 0~2 7 7   Iron Bow
The northernmost one and the right of the southern two move to attack units in range.
  Black Fang Cavalier 7 1 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7   Iron Lance
Moves to attack units in range.
  Black Fang Cavalier 7 3 23~26 6~8 4~5 6~7 0 6~8 0~2 9 7   Iron Sword
The left of the southern two moves to attack units in range.
  Black Fang Knight 8 1 21~24 7~9 3~5 0~2 0 10~12 1~2 13 4   Iron Lance
Moves to attack units in range.
  Black Fang Soldier 8 1 24~27 6~7 1~3 2~3 0 0~1 0~2 6 5   Iron Lance
Moves to attack units in range.
  Black Fang Myrmidon 9 1 20~23 6~8 11~13 11~13 0 3~4 1~2 8 5   Armorslayer
Moves to attack units in range.
  Black Fang Shaman 8 1 19~20 5~6 2~4 3~5 0 2~3 5~7 7 5   Luna
Moves to attack units in range.
  Black Fang Troubadour 8 1 18~19 2~3 3~4 6~8 0 2~3 7~9 5 7   Mend
--
  Black Fang Knight 7 1 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Axereaver
Moves to attack units in range.
  Black Fang Mage 7 1 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5   Thunder
Moves to attack units in range.
  Black Fang Shaman 7 1 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5   Flux
Moves to attack units in range.
  Cameron Paladin 4 1 31 9 10 12 5 10 11 11 8   Halberd 
Moves to attack units in range.
  Darin General 5 1 34 14 9 8 2 15 13 15 5   Silver Lance  Hand Axe
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Legault Thief 12 1 26 8 11 15 10 8 3 9 6   Steel Sword  Lockpick  Light Rune
Ignores combat; moves to open chests, then moves to escape to the northwest.
  Black Fang Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5   Iron Bow
Immediately begins moving unprovoked, even if blocked by terrain.
  Black Fang Fighter 7 2 24~26 7~9 3~5 5~7 0 2~4 0~2 11 5   Iron Axe  Hand Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
  Black Fang Mage 7 7 18~20 3~5 4~5 4~6 0 3~4 4~6 6 5   Thunder
--
  Black Fang Mercenary 6 2 21~23 5~7 9~11 9~10 0 4~6 0~2 9 5   Iron Sword
--
  Black Fang Archer 7 1 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5   Steel Bow
--
  Black Fang Shaman 7 2 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5   Flux
--
  Black Fang Thief 4 1 17~18 3~4 2~3 10~11 0 2~3 0~1 6 6   Iron Sword  Chest Key  Member Card
Ignores combat; moves to open chests, then moves to escape to the northwest.
  Black Fang Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7   Steel Lance
--
  Black Fang Pegasus Knight 7 2 17~19 5~7 7~8 7~8 0 3~4 3~5 5 7   Slim Lance
--
  Black Fang Knight 7 3 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Steel Lance
--
  Black Fang Knight 7 3 21~23 7~8 3~5 0~2 0 10~11 1~2 13 4   Poison Lance
--

Reinforcements

All reinforcements are halted when Darin is defeated.

Eliwood's tale
  • Turn 2
    • Legault appears from the northwestern part of the map
    • 1 Fighter with only a Hand Axe from the northwest corner
  • Turns 4 (Hard Mode), 5, and 6
  • Turns 4 (Hard Mode) and 5
    • 1 Mage from the middle-west stairs
  • Turns 4 (Hard Mode) and 5
  • Turns 3 (Hard Mode), 5, and 7
  • Turns 4 (Hard Mode), 6, and 8
    • 1 Shaman from the center-most stairs
  • Turn 6 (Hard Mode only)
  • Turn 7
  • Turns 8 (Hard Mode), 9, and 10
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2 Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode
Hector's tale
  • Turn 2
  • Turns 2 and 3 (Hard Mode)
  • Turn 3 (Hard Mode only)
  • Turns 4 (Hard Mode), 5, and 6
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 8
    • 1 Mage from the middle-west stairs
  • Turns 4 (Hard Mode) and 5
  • Turns 3 (Hard Mode), 5, and 7
  • Turns 4 (Hard Mode), 6, and 8
    • 1 Shaman from the center-most stairs
  • Turns 8 (Hard Mode), 9, 10, and 11
  • Even-numbered turns, turns 20–24 on Normal Mode and turns 16–24 on Hard Mode
    • 2 Mages from the northwestern corner of the map towards the west
  • Odd-numbered turns, turns 21–25 on Normal Mode and turns 15–25 on Hard Mode

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Darin

Normal/Eliwood Hard Hector Hard

 
  General
Level 5
Affinity --
Stats
Max HP 34 Luck 2
Strength 14 Defense 15
Skill 9 Resistance 13
Speed 8 Constitution 15
Movement 5 Aid 14
Inventory
Eliwood Normal:
  Silver Lance
  Hand Axe
Eliwood Hard/Hector Normal:
  Spear
Weapon Levels
  --   A   A   --
  --   --   --   --
Main article: Cameron

Normal/Eliwood Hard Hector Hard

 
  Paladin
Level 4
Affinity --
Stats
Max HP 31 Luck 5
Strength 9 Defense 10
Skill 10 Resistance 11
Speed 12 Constitution 11
Movement 8 Aid 14
Inventory
Normal Mode:
  Halberd 
Eliwood Hard:
  Steel Lance
  Steel Sword
  Elixir 
Weapon Levels
  B   B   C   --
  --   --   --   --

Strategy

Hannah's Augury
 
Price:  60
Intro: This is a terrible place. It fills me with...unease. Let's not be staying here too long, yes? Back to safer ground with us... Ah. Not a quitter, eh? Bah. Your augury, then.
Augury: ...Aha... Powerful foes everywhere... Leave those with timid hearts behind. ...Strong defense...and those with distance attacks. Those would be good to have. And...rapiers, armorslayers... magic... These things you need. Ah, I can say no more.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter can be very confusing, with a wonky arrangements of rooms and corridors, plenty of chests, doors, and collapsible walls, and multiple routes towards the throne. Bringing Matthew along isn't necessary for this chapter because of the dropped Door Keys and Chest Key, but he will be very convenient. If you decide to deploy Merlinus, there will be reinforcement Pegasus Knights appearing on turns 9 and 10 in the bottom left corner which could easily endanger him. Leaving one or two units to defend Merlinus and kill the Pegasus Knights is recommended. Also, the secret shops on this chapter don't offer any notably, spectacular items, so visiting them is not recommended.

The most common approach to this chapter is to move through the western corridor with some type of axe user taking the lead in order to deal with all of the Cavaliers and Cameron. The narrow hallway provides a neat choke point that funnels enemy units as they approach. This route also provides access to western chests located on the map. You should also go out of your way to kill the Sniper in the south western room and open the chest located next to him. This chest contains the only obtainable Brave Bow in the entire game and will be especially potent if given to a well-trained bow user—like Rebecca.

Cameron will be the easier of the two bosses in this chapter. He will wield a Halberd in Normal mode, so make sure you do not attack him with mounted units like Kent or Sain. Aside from that, killing him should be straight forward—any axe user should do. Any of your lords' signature weapons, Rapier, Wolf Beil, or Mani Katti, should also be effective.

By the time you have killed all the cavaliers and Cameron, you should be making your way to intercept Legault in order to recruit him. He will most likely have opened both eastern chests, meaning that by recruiting him you will also obtain a Barrier staff as well as a Guiding Ring. On turn 7, a reinforcement Thief should appear holding a Member Card. This is the only obtainable Member Card in the entire game, so taking an effort to steal it now could be invaluable in the future. After these objectives, you should be nearing Darin and the throne.

Darin can be a difficult boss if you are not prepared. First, you want to bombard him with magic attacks from a distance. He does have very high resistance, so don't expect magic attacks alone to kill him. Canas wielding Luna will be especially strong because the tome ignores resistance. Note, attacking from range will not be a safe option in hard mode as Darin will be wielding a Spear. Afterwards, you'll need some melee attackers in order to finish him off. Some strong options include Dart wielding a Hammer, Kent/Sain with a Heavy Spear, Hector's Wolf Beil, or any sword user with Armorslayer. Kill Darin, then seize the throne.

Trivia

  • Cameron shares his base portrait with Maxime, the secondary boss of Chapter 26E/28H, though Maxime is recolored. Cameron and Maxime also both lack a battle quote and death quote despite having lines before their respective chapters begin.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dragon's Gate

This chapter is named after the location it features.

Spanish

La puerta del dragón

Dragon's gate

French

Porte du Dragon

Dragon's Gate

German

Das Drachentor

The Dragon's Gate

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
← The Dread Isle •
← Imprisoner of Magic •
← A Glimpse in Time •
Dragon's Gate • New Resolve →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline