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A Knight-Filled Sky
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A Knight-Filled Sky (Japanese: 天空を駆ける騎士 Sky-Riding Knights) is the twenty-second chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the seventeenth chapter in Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
A Knight-Filled Sky/Script
As Marth and his companions approach the capital of Macedon, Michalis asks Gotoh to evacuate until the fighting ends. Gotoh makes one last effort to convince Michalis to surrender, which falls on deaf ears. Marth besieges Macedon, transforms the Lightsphere and Starsphere into Starlight, and defeats Michalis. He and Malledus lament how Michalis and Camus had their potential wasted by Gharnef's destructive war and prepare to make for Thabes.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize | Player | Enemy | ||||
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Defeat: Marth dies | 16 | 20+30 | ||||
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Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
None
- Note: Only one Wing Spear can be bought.
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon Shadow Dragon (Hard-5)
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Reinforcements
Shadow Dragon & the Blade of Light
- Turns 8–14
- 1 Wyvern Knight with a Ridersbane from the mid-left center fort
- Turns 9–14
- 1 Paladin from the mid-right center fort
- Turns 10–14
- 1 Wyvern Knight with a Silver Lance from the center-left fort
- 1 Horseman from the rightmost center fort
- Turns 11–14
- 1 Wyvern Knight with a Silver Lance from the leftmost center fort
- 1 Bishop from the right-center fort
Mystery of the Emblem
- Starting turn 10, continuing until 3 of each have appeared.
- 2 Dracoknights and 1 Pegasus Knight from the left center forts
- 1 Bishop, 1 Cavalier, and 1 Horseman from the right center forts
Shadow Dragon
- Turns 8–14
- 1 Paladin from the center eastern fort
- 1 Dracoknight with a Silver Lance*/Brave Lance* from the right western fort
- Turns 11–14
- 1 Dracoknight with a Ridersbane from the center western fort
- 1 Dracoknight with a Silver Lance*/Brave Lance* from the left western fort
- 1 Bishop from the left eastern fort
- 1 Horseman from the right eastern fort
- All reinforcements are halted when Michalis is defeated.
Boss data
- Main article:
Michalis
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Normal Hard-5
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
You have a major decision to make in this chapter - whether or not to sacrifice the Lightsphere and Starsphere to obtain Starlight and eventually Falchion. On the NES, Marth is one of the strongest units in the game and the Falchion makes him immune to 1-range attacks that don't come from mages or Manaketes, making this a no-brainer. On the DS, however, his stat spread makes it highly likely that he won't survive combat with Medeus even at level 30 without significant stat booster favoritism. The Falchion is decent, giving Marth the ability to two-shot enemy Manaketes with a mere 16 Strength (minus one for every time he's improved his sword rank) and having infinite durability. However, a simple forged Wyrmslayer would deal more damage to generic Manaketes, and Tiki stands a much better chance against Medeus. It therefore may be a good idea to ignore Gotoh's village and keep the spheres for infinite durability for your best weapons and the ability to ignore terrain. If you do decide to trade the spheres for Falchion, you can always use Lena's 12-use Hammerne staff to maintain your weapons. The choice, as always, is yours. Also note that this is the only chapter you can buy ballistae in bulk, so now's a good chance to stock up.
On to the battle itself. Push counterclockwise around the mountain and meet the first wave. It's highly unlikely you'll be able to beat the Thief to Gotoh's village, so if you want to intercept him out of pride or to get Starlight you'll probably need to expend a Warp charge. The biggest problem is the reinforcements that pour out of the capital, including several dangerous Swarm Bishops. Pick them off with your artillery and keep a healer near your magically squishy units to keep them alive. If you have two powerful tanks, you can plug up the northern stairs and turn them into a safe chokepoint. Michalis himself isn't too dangerous.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A Knight-Filled Sky |
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Spanish |
Jinetes en el cielo |
Riders in the sky |
French |
Myriade de soldats |
Myriad of soldiers |
German |
Himmel voller Ritter |
Knight-Filled Sky; abbreviated on the save menu as Himmel v. Ritter. |
Italian |
Attacco dai cieli |
Attack from the sky |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG image displayed during the intro for Shadow Dragon
References
← Camus the Sable • ← Clash in Macedon • |
A Knight-Filled Sky | • Dark Pontifex → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||||||||
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