|
|
Line 3,246: |
Line 3,246: |
| * In the DS version, Marth's stat distribution makes him less likely to survive the final battle, even at high levels, without substantial investment in stat-boosting items. Falchion's benefits here are more nuanced, and alternatives like using a [[Wyrmslayer]] or relying on other units like [[Tiki]] might be more effective, especially on higher difficulties. | | * In the DS version, Marth's stat distribution makes him less likely to survive the final battle, even at high levels, without substantial investment in stat-boosting items. Falchion's benefits here are more nuanced, and alternatives like using a [[Wyrmslayer]] or relying on other units like [[Tiki]] might be more effective, especially on higher difficulties. |
| * Consider keeping the spheres for their utility unless you're committed to enhancing Marth's durability for the endgame. | | * Consider keeping the spheres for their utility unless you're committed to enhancing Marth's durability for the endgame. |
| | * If you take Falchion, [[Lena]]'s [[Hammerne]] can make up for the loss of the Starsphere's utility. |
|
| |
|
| '''Unit and Resource Management:''' | | '''Unit and Resource Management:''' |
| * Make sure [[Warrior]]s and [[General]]s are equipped with bows for dealing with flying units. | | * Make sure [[Warrior]]s and [[General]]s are equipped with bows for dealing with flying units. |
| * Distribute staves among eligible units, and don't hesitate to use powerful ones like [[Fortify]], [[Barrier]], or [[Physic]]. | | * Distribute staves among eligible units, and don't hesitate to use powerful ones like [[Fortify]], [[Barrier]], or [[Physic]]. |
| * Buy items like [[Silver Lance]]s, Killer weapons, and bows. | | * Buy items like [[Silver Lance]]s, Killer weapons, and bows. This is also your only chance to buy artillery weapons for your [[Ballistician]]s. |
|
| |
|
| '''Battle Strategy:''' | | '''Battle Strategy:''' |
| * Move counterclockwise around the mountain to meet the first wave of enemies. Reinforcements, including [[Swarm]] [[Bishop]]s, are significant threats. | | * Move counterclockwise around the mountain to meet the first wave of enemies. Reinforcements, including [[Swarm]] [[Bishop]]s, are significant threats. |
| * Use [[Ballistician]]s to deal with the Bishops, and keep healers nearby for support. | | * Use Ballisticians to deal with the Bishops, and keep healers nearby for support. |
| * Plug the northern stairs with tanks to create a chokepoint if possible. | | * Plug the northern stairs with tanks to create a chokepoint if possible. |
| * Consider using the [[Warp]] Staff to save the game at crucial points or intercept the [[Thief]] that goes for [[Gotoh]]'s village. | | * Consider using the [[Warp]] Staff to save the game at crucial points or intercept the [[Thief]] that goes for [[Gotoh]]'s village. |
A Knight-Filled Sky
|
|
|
|
A Knight-Filled Sky (Japanese: 天空を駆ける騎士 Sky-Riding Knights) is the twenty-second chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the seventeenth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: A Knight-Filled Sky/Script
As Marth and his companions approach the capital of Macedon, Michalis asks Gotoh to evacuate until the fighting ends. Gotoh makes one last effort to convince Michalis to surrender, which falls on deaf ears. Marth besieges Macedon, transforms the Lightsphere and Starsphere into Starlight, and defeats Michalis. He and Malledus lament how Michalis and Camus had their potential wasted by Gharnef's destructive war and prepare to make for Thabes.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
16
|
{{{partner}}}
|
{{{other}}}
|
20+31
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15
|
{{{partner}}}
|
{{{other}}}
|
19+18
|
{{{third}}}
|
|
Map dimensions: 30 columns by 27 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–16
|
{{{partner}}}
|
{{{other}}}
|
20+30
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- The secret shop is located on the southwest mountain tile surrounded by peaks.
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Note: Only one Wing Spear can be bought.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
37
|
14
|
1
|
8
|
11
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
34.8
|
11
|
1
|
7.2
|
12.8
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
32.1
|
10.25
|
1
|
6.9
|
11.6
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
32.1
|
10.25
|
1
|
6.9
|
11.6
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
28.5
|
9.25
|
1
|
6.5
|
10
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
27.7
|
7.25
|
2
|
6.3
|
12.2
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
33.2
|
8.2
|
1
|
10.6
|
13.6
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
21.6
|
0
|
3.8
|
5.2
|
8.2
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
5.2
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
40.6
|
15
|
1
|
8.4
|
12.6
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
38.4
|
12
|
1
|
7.6
|
14.4
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
35.7
|
11.25
|
1
|
7.3
|
13.2
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
35.7
|
11.25
|
1
|
7.3
|
13.2
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
32.1
|
10.25
|
1
|
6.9
|
11.6
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
31.3
|
8.25
|
2
|
6.7
|
13.8
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
32.2
|
8.5
|
2
|
6.8
|
14.2
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
32.2
|
8.5
|
2
|
6.8
|
14.2
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
35.6
|
8.6
|
1
|
11.8
|
14.8
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
32.2
|
8.5
|
2
|
6.8
|
14.2
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
23.2
|
0
|
4.6
|
6.4
|
9.4
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
5.2
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
44.2
|
16
|
1
|
8.8
|
14.2
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
42
|
13
|
1
|
8
|
16
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
39.3
|
12.25
|
1
|
7.7
|
14.8
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
39.3
|
12.25
|
1
|
7.7
|
14.8
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
35.7
|
11.25
|
1
|
7.3
|
13.2
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
34.9
|
9.25
|
2
|
7.1
|
15.4
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
35.8
|
9.5
|
2
|
7.2
|
15.8
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
35.8
|
9.5
|
2
|
7.2
|
15.8
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
38
|
9
|
1
|
13
|
16
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
35.8
|
9.5
|
2
|
7.2
|
15.8
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
24.8
|
0
|
5.4
|
7.6
|
10.6
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
29.2
|
6.4
|
0
|
9.8
|
18
|
0
|
5.2
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
47.8
|
17
|
1
|
9.2
|
15.8
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
45.6
|
14
|
1
|
8.4
|
17.6
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
42.9
|
13.25
|
1
|
8.1
|
16.4
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
42.9
|
13.25
|
1
|
8.1
|
16.4
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
39.3
|
12.25
|
1
|
7.7
|
14.8
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Silver Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
38.5
|
10.25
|
2
|
7.5
|
17
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
39.4
|
10.5
|
2
|
7.6
|
17.4
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
39.4
|
10.5
|
2
|
7.6
|
17.4
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
40.4
|
9.4
|
1
|
14.2
|
17.2
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
39.4
|
10.5
|
2
|
7.6
|
17.4
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
26.4
|
0
|
6.2
|
8.8
|
11.8
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
31.6
|
7.2
|
0
|
11.4
|
20
|
0
|
5.2
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
51.4
|
18
|
1
|
9.6
|
17.4
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
49.2
|
15
|
1
|
8.8
|
19.2
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
46.5
|
14.25
|
1
|
8.5
|
18
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
46.5
|
14.25
|
1
|
8.5
|
18
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
42.9
|
13.25
|
1
|
8.1
|
16.4
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Silver Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
42.1
|
11.25
|
2
|
7.9
|
18.6
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
43
|
11.5
|
2
|
8
|
19
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
43
|
11.5
|
2
|
8
|
19
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
42.8
|
9.8
|
1
|
15.4
|
18.4
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
43
|
11.5
|
2
|
8
|
19
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
28
|
0
|
7
|
10
|
13
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
34
|
8
|
0
|
13
|
22
|
0
|
5.2
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
All forged weapons have +4 might and +20 hit.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
55
|
19
|
1
|
10
|
19
|
0
|
19
|
3
|
--
|
Brave Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
52.8
|
16
|
1
|
9.2
|
20.8
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
50.1
|
15.25
|
1
|
8.9
|
19.6
|
0
|
12.7
|
3.9
|
10
|
Brave Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
50.1
|
15.25
|
1
|
8.9
|
19.6
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Brave Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
46.5
|
14.25
|
1
|
8.5
|
18
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Brave Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
45.7
|
12.25
|
2
|
8.3
|
20
|
0
|
7.6
|
8.6
|
8
|
Brave Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
46.6
|
12.5
|
2
|
8.4
|
20
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
46.6
|
12.5
|
2
|
8.4
|
20
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
45.2
|
10.2
|
1
|
16.6
|
19.6
|
0
|
7.2
|
4.2
|
9
|
Brave Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
46.6
|
12.5
|
2
|
8.4
|
20
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
29.6
|
0
|
7.8
|
11.2
|
14.2
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
36.4
|
8.8
|
0
|
14.6
|
24
|
0
|
5.2
|
0
|
7
|
Brave Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
All forged weapons have +4 might and +20 hit.
Reinforcements
Shadow Dragon & the Blade of Light
- Turns 8–14
- Turns 9–14
- One Paladin from the mid-right center fort
- Turns 10–14
- Turns 11–14
Mystery of the Emblem
- Starting turn 10, continuing until 3 of each have appeared.
Shadow Dragon
All reinforcements are halted when Michalis is defeated.
Boss data
- Main article: Michalis
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
The Dilemma of the Spheres:
- The central choice in this mission is whether or not to sacrifice the Lightsphere and Starsphere to obtain Starlight and, eventually, Falchion.
- In the NES version, obtaining Falchion is highly advantageous due to Marth's strengths and the sword's features, like immunity to certain attacks.
- In the DS version, Marth's stat distribution makes him less likely to survive the final battle, even at high levels, without substantial investment in stat-boosting items. Falchion's benefits here are more nuanced, and alternatives like using a Wyrmslayer or relying on other units like Tiki might be more effective, especially on higher difficulties.
- Consider keeping the spheres for their utility unless you're committed to enhancing Marth's durability for the endgame.
- If you take Falchion, Lena's Hammerne can make up for the loss of the Starsphere's utility.
Unit and Resource Management:
- Make sure Warriors and Generals are equipped with bows for dealing with flying units.
- Distribute staves among eligible units, and don't hesitate to use powerful ones like Fortify, Barrier, or Physic.
- Buy items like Silver Lances, Killer weapons, and bows. This is also your only chance to buy artillery weapons for your Ballisticians.
Battle Strategy:
- Move counterclockwise around the mountain to meet the first wave of enemies. Reinforcements, including Swarm Bishops, are significant threats.
- Use Ballisticians to deal with the Bishops, and keep healers nearby for support.
- Plug the northern stairs with tanks to create a chokepoint if possible.
- Consider using the Warp Staff to save the game at crucial points or intercept the Thief that goes for Gotoh's village.
- Prevent the Thief from destroying the Village at all costs if you opt for Starlight; this requires that Marth carry the Starsphere and Lightsphere.
- Boss - Michalis: While his Iote's Shield makes him immune to arrows, he is vulnerable to magic. Give this Shield to your strongest flier.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Knight-Filled Sky
|
--
|
Japanese
|
天空を駆ける騎士
|
Sky-Riding Knights
|
Spanish
|
Jinetes en el cielo
|
Riders in the sky
|
French
|
Myriade de soldats
|
Myriad of soldiers
|
German
|
Himmel voller Ritter
|
Knight-Filled Sky; abbreviated on the save menu as Himmel v. Ritter.
|
Italian
|
Attacco dai cieli
|
Attack from the sky
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References