A Knight-Filled Sky
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A Knight-Filled Sky (Japanese: 天空を駆ける騎士 Sky-Riding Knights) is the twenty-second chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the seventeenth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: A Knight-Filled Sky/Script
As Marth and his companions approach the capital of Macedon, Michalis asks Gotoh to evacuate until the fighting ends. Gotoh makes one last effort to convince Michalis to surrender, which falls on deaf ears. Marth besieges Macedon, transforms the Lightsphere and Starsphere into Starlight, and defeats Michalis. He and Malledus lament how Michalis and Camus had their potential wasted by Gharnef's destructive war and prepare to make for Thabes.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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Victory: Seize
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Player
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Partner
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Other
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Enemy
|
Third
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Defeat: Marth dies
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16
|
{{{partner}}}
|
{{{other}}}
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20+31
|
{{{third}}}
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Map dimensions: 30 columns by 28 rows
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Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15
|
{{{partner}}}
|
{{{other}}}
|
19+18
|
{{{third}}}
|
|
Map dimensions: 30 columns by 27 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–16
|
{{{partner}}}
|
{{{other}}}
|
20+30
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
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|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- The secret shop is located on the southwest mountain tile surrounded by peaks.
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Note: Only one Wing Spear can be bought.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
37
|
14
|
1
|
8
|
11
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
34.8
|
11
|
1
|
7.2
|
12.8
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
32.1
|
10.25
|
1
|
6.9
|
11.6
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
32.1
|
10.25
|
1
|
6.9
|
11.6
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
28.5
|
9.25
|
1
|
6.5
|
10
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
30
|
8.75
|
1
|
8.5
|
12
|
0
|
10.5
|
7
|
10
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
27.7
|
7.25
|
2
|
6.3
|
12.2
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
33.2
|
8.2
|
1
|
10.6
|
13.6
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
28.6
|
7.5
|
2
|
6.4
|
12.6
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
21.6
|
0
|
3.8
|
5.2
|
8.2
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
5.2
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
40.6
|
15
|
1
|
8.4
|
12.6
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
38.4
|
12
|
1
|
7.6
|
14.4
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
35.7
|
11.25
|
1
|
7.3
|
13.2
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
35.7
|
11.25
|
1
|
7.3
|
13.2
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
32.1
|
10.25
|
1
|
6.9
|
11.6
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
33.2
|
10.15
|
1
|
9.7
|
12.8
|
0
|
10.5
|
7
|
10
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
31.3
|
8.25
|
2
|
6.7
|
13.8
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
32.2
|
8.5
|
2
|
6.8
|
14.2
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
32.2
|
8.5
|
2
|
6.8
|
14.2
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
35.6
|
8.6
|
1
|
11.8
|
14.8
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
32.2
|
8.5
|
2
|
6.8
|
14.2
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
23.2
|
0
|
4.6
|
6.4
|
9.4
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
5.2
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
44.2
|
16
|
1
|
8.8
|
14.2
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
42
|
13
|
1
|
8
|
16
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
39.3
|
12.25
|
1
|
7.7
|
14.8
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
39.3
|
12.25
|
1
|
7.7
|
14.8
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
35.7
|
11.25
|
1
|
7.3
|
13.2
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
36.4
|
11.55
|
1
|
10.9
|
13.6
|
0
|
10.5
|
7
|
10
|
Steel Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
34.9
|
9.25
|
2
|
7.1
|
15.4
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
35.8
|
9.5
|
2
|
7.2
|
15.8
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
35.8
|
9.5
|
2
|
7.2
|
15.8
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
38
|
9
|
1
|
13
|
16
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
35.8
|
9.5
|
2
|
7.2
|
15.8
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
24.8
|
0
|
5.4
|
7.6
|
10.6
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
29.2
|
6.4
|
0
|
9.8
|
18
|
0
|
5.2
|
0
|
7
|
Iron Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
47.8
|
17
|
1
|
9.2
|
15.8
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
45.6
|
14
|
1
|
8.4
|
17.6
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
42.9
|
13.25
|
1
|
8.1
|
16.4
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
42.9
|
13.25
|
1
|
8.1
|
16.4
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
39.3
|
12.25
|
1
|
7.7
|
14.8
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
39.6
|
12.95
|
1
|
12.1
|
14.4
|
0
|
10.5
|
7
|
10
|
Silver Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
38.5
|
10.25
|
2
|
7.5
|
17
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
39.4
|
10.5
|
2
|
7.6
|
17.4
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
39.4
|
10.5
|
2
|
7.6
|
17.4
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
40.4
|
9.4
|
1
|
14.2
|
17.2
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
39.4
|
10.5
|
2
|
7.6
|
17.4
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
26.4
|
0
|
6.2
|
8.8
|
11.8
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
31.6
|
7.2
|
0
|
11.4
|
20
|
0
|
5.2
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
51.4
|
18
|
1
|
9.6
|
17.4
|
0
|
19
|
3
|
--
|
Silver Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
49.2
|
15
|
1
|
8.8
|
19.2
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
46.5
|
14.25
|
1
|
8.5
|
18
|
0
|
12.7
|
3.9
|
10
|
Silver Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
46.5
|
14.25
|
1
|
8.5
|
18
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Silver Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
42.9
|
13.25
|
1
|
8.1
|
16.4
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
42.8
|
14.35
|
1
|
13.3
|
15.2
|
0
|
10.5
|
7
|
10
|
Silver Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
42.1
|
11.25
|
2
|
7.9
|
18.6
|
0
|
7.6
|
8.6
|
8
|
Silver Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
43
|
11.5
|
2
|
8
|
19
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
43
|
11.5
|
2
|
8
|
19
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
42.8
|
9.8
|
1
|
15.4
|
18.4
|
0
|
7.2
|
4.2
|
9
|
Silver Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
43
|
11.5
|
2
|
8
|
19
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
28
|
0
|
7
|
10
|
13
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
34
|
8
|
0
|
13
|
22
|
0
|
5.2
|
0
|
7
|
Silver Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
All forged weapons have +4 might and +20 hit.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Michalis
|
Dracoknight
|
12
|
1
|
55
|
19
|
1
|
10
|
19
|
0
|
19
|
3
|
--
|
Brave Lance • Javelin • Iote's Shield
|
Stands on a gate, the chapter's seize point.
|
|
Dragoon
|
Dracoknight
|
13
|
1
|
52.8
|
16
|
1
|
9.2
|
20.8
|
0
|
13.6
|
4.2
|
10
|
Javelin
|
--
|
|
Dragoon
|
Dracoknight
|
10
|
2
|
50.1
|
15.25
|
1
|
8.9
|
19.6
|
0
|
12.7
|
3.9
|
10
|
Brave Lance
|
• The right one immediately begins moving unprovoked. • The left one moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dragoon
|
Dracoknight
|
10
|
1
|
50.1
|
15.25
|
1
|
8.9
|
19.6
|
0
|
12.7
|
3.9
|
10
|
Javelin
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Armorslayer
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Brave Lance
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Javelin
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Dracoknight, or Horseman is provoked.
|
|
Dragoon
|
Dracoknight
|
6
|
1
|
46.5
|
14.25
|
1
|
8.5
|
18
|
0
|
11.5
|
3.5
|
10
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Horseman is provoked.
|
|
Dragoon
|
Paladin
|
6
|
1
|
46
|
15.75
|
1
|
14.5
|
16
|
0
|
10.5
|
7
|
10
|
Brave Sword
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Pegasus Knight or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
14
|
1
|
45.7
|
12.25
|
2
|
8.3
|
20
|
0
|
7.6
|
8.6
|
8
|
Brave Lance
|
Moves to attack units in range; returns to her starting position if no one is in range.
|
|
Dragoon
|
Pegasus Knight
|
15
|
2
|
46.6
|
12.5
|
2
|
8.4
|
20
|
0
|
7.8
|
8.8
|
8
|
Javelin
|
• The western one immediately begins moving unprovoked. • The eastern one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
46.6
|
12.5
|
2
|
8.4
|
20
|
0
|
7.8
|
8.8
|
8
|
Killer Lance
|
Immediately begins moving unprovoked.
|
|
Dragoon
|
Horseman
|
13
|
2
|
45.2
|
10.2
|
1
|
16.6
|
19.6
|
0
|
7.2
|
4.2
|
9
|
Brave Bow
|
• The right one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Pegasus Knight is provoked. • The left one begins moving if he could attack a unit with twice his movement, or if a nearby Paladin or Dracoknight is provoked.
|
|
Dragoon
|
Pegasus Knight
|
15
|
1
|
46.6
|
12.5
|
2
|
8.4
|
20
|
0
|
7.8
|
8.8
|
8
|
Ridersbane
|
Begins moving if he could attack a unit with twice his movement, or if a nearby Paladin, Pegasus Knight, or Horseman is provoked.
|
|
Dragoon
|
Curate
|
15
|
2
|
29.6
|
0
|
7.8
|
11.2
|
14.2
|
0
|
5.8
|
11.6
|
5
|
Fortify
|
--
|
|
Dragoon
|
Thief
|
15
|
1
|
36.4
|
8.8
|
0
|
14.6
|
24
|
0
|
5.2
|
0
|
7
|
Brave Sword
|
Moves to raid the village, and ignores combat except to attack units blocking the village; moves to attack units once the village has been raided or visited.
|
|
|
|
All forged weapons have +4 might and +20 hit.
Reinforcements
Shadow Dragon & the Blade of Light
- Turns 8–14
- Turns 9–14
- One Paladin from the mid-right center fort
- Turns 10–14
- Turns 11–14
Mystery of the Emblem
- Starting turn 10, continuing until 3 of each have appeared.
Shadow Dragon
All reinforcements are halted when Michalis is defeated.
Boss data
- Main article: Michalis
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
You have a major decision to make in this chapter - whether or not to sacrifice the Lightsphere and Starsphere to obtain Starlight and eventually Falchion. On the NES, Marth is one of the strongest units in the game and the Falchion makes him immune to 1-range attacks that don't come from mages or Manaketes, making this a no-brainer. On the DS, however, his stat spread makes it highly likely that he won't survive combat with Medeus even at level 30 without significant stat booster favoritism. The Falchion is decent, giving Marth the ability to two-shot enemy Manaketes with a mere 16 Strength (minus one for every time he's improved his sword rank) and having infinite durability. However, a simple forged Wyrmslayer would deal more damage to generic Manaketes, and Tiki stands a much better chance against Medeus. It therefore may be a good idea to ignore Gotoh's village and keep the spheres for infinite durability for your best weapons and the ability to ignore terrain. If you do decide to trade the spheres for Falchion, you can always use Lena's 12-use Hammerne staff to maintain your weapons. The choice, as always, is yours. Also note that this is the only chapter you can buy ballistae in bulk, so now's a good chance to stock up.
On to the battle itself. Push counterclockwise around the mountain and meet the first wave. It's highly unlikely you'll be able to beat the Thief to Gotoh's village, so if you want to intercept him out of pride or to get Starlight you'll probably need to expend a Warp charge. The biggest problem is the reinforcements that pour out of the capital, including several dangerous Swarm Bishops. Pick them off with your artillery and keep a healer near your magically squishy units to keep them alive. If you have two powerful tanks, you can plug up the northern stairs and turn them into a safe chokepoint. Michalis himself isn't too dangerous.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Knight-Filled Sky
|
--
|
Japanese
|
天空を駆ける騎士
|
Sky-Riding Knights
|
Spanish
|
Jinetes en el cielo
|
Riders in the sky
|
French
|
Myriade de soldats
|
Myriad of soldiers
|
German
|
Himmel voller Ritter
|
Knight-Filled Sky; abbreviated on the save menu as Himmel v. Ritter.
|
Italian
|
Attacco dai cieli
|
Attack from the sky
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References