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Pale Flower of Darkness (Kenneth): Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Pale Flower of Darkness
|title=Pale Flower of Darkness
|image=[[File:Cm fe07 25A.png|200px]]
|image=[[File:Cm fe07 25A.png|200px]]
|location=[[Bern]]
|location=The Black Fang's fortress in [[Bern]]
|weather=[[Snowstorm]]
|new units=[[Karel]] or [[Harken]]
|new units=[[Karel]] or [[Harken]]
|boss=[[Kenneth]]
|boss=[[Kenneth]]
|weather=[[Weather#Snowstorm|Snowstorm]]
|previous=[[Unfulfilled Heart]]
|next=[[Battle before Dawn]]
}}
}}


'''Pale Flower of Darkness''' (Japanese: {{hover|闇の白い花|Yami no shiroi hana}} ''White Flower of Darkness'') is chapter 25 of [[Eliwood]]'s tale and chapter 27 of [[Hector]]'s tale in {{FE7}}. To play [[Kenneth]]'s version of the chapter, the combined experience of [[Serra]], [[Erk]], [[Lucius]], and [[Priscilla]] must be higher than the combined experience of [[Dorcas]], [[Bartre]], [[Guy]], and [[Raven (character)|Raven]].
'''Pale Flower of Darkness''' (Japanese: {{hl|闇の白い花|Yami no shiroi hana}} ''White Flower of Darkness'') is the twenty-fifth chapter of [[Eliwood's tale]] and twenty-seventh of Hector's tale in {{FE7}}. To play [[Kenneth]]'s version of the chapter, the combined experience earned by [[Serra]], [[Erk]], [[Lucius]], and [[Priscilla]] in Eliwood's or Hector's tale must be higher than or equal to that earned by [[Dorcas]], [[Bartre]], [[Guy]], and [[Raven]]. Otherwise, [[Pale Flower of Darkness (Jerme)]] will be played instead.


==Plot==
==Plot==
{{main|Pale Flower of Darkness (Kenneth)/Script}}
{{main|Pale Flower of Darkness (Kenneth)/Script (Eliwood)|Pale Flower of Darkness (Kenneth)/Script (Hector)}}
The scene opens with [[Sonia]] reprimanding [[Vaida]] for failing in her mission to kill [[Eliwood]]. Vaida begs for Sonia to be merciful and give her one more chance as without the good word of the [[Black Fang]] she may never fly as a royal knight of [[Bern]] again. Sonia flatly rejects Vaida’s pleas and tell her to be grateful she will not be executed for her failure. After Vaida leaves, Sonia calls [[Ursula]] into the room to lecture her about what caused Vaida to fail. In Sonia’s view, Vaida treated her subordinates as humans instead of trash, making her imperfect and her failure inevitable.  Sonia tells Ursula to learn from Vaida’s mistakes and become a perfect being, like herself. Eliwood, [[Hector]], and [[Lyn]] have been eavesdropping on Sonia and take Vaida's presence as proof that they have successfully found the Black Fang’s fortress and the location of the [[Fire Emblem (item)|Fire Emblem]]. The [[Lycia|Lycian]] [[Lord|lords]] then decide to covertly sneak about the grounds to see what other information they can gather. Eliwood leaves [[Ninian]] and [[Nils]] in the care of [[Marcus]] and follows Hector and Lyn’s lead.  
If [[Vaida]] was not defeated in [[Unfulfilled Heart|the previous chapter]], she is chastised by [[Sonia]] for failing to kill [[Eliwood]]; she begs for a second chance, but is rebuffed. As Vaida leaves, Sonia lectures [[Ursula]]; Sonia considers herself a "perfect specimen", while Vaida is "human refuse". Eliwood and company arrive at the [[Black Fang]]'s hideout, as [[Lyn]] has tracked them there; they then sneak into the fortress; Eliwood leaves [[Ninian]] and [[Nils]] in the care of [[Marcus]] before they leave.


The lords eventually happen across Sonia giving her daughter [[Nino]] the mission she received from [[Desmond|King Desmond]] himself. Nino is overjoyed to get the chance to finally prove herself, however, [[Brendan Reed]] protests giving such a dangerous mission to Nino. Sonia admits that she would prefer to send [[Lloyd]] and [[Linus]] but they have not been heard from since they went to kill Eliwood, leaving Nino as the only option. Brendan relents and leaves to discuss a matter with one of the original Black Fang member, [[Jan]]. Sonia does not even notice Brendan's absence and calls [[Jaffar]]. She tells him that Nino will be accompanying him on his mission to assassinate [[Zephiel|Prince Zephiel]]. Jaffar protests Sonia’s decision but she refuses to listen and insists the mission will succeed as long as Jaffar is there as well. Before the three leave to investigate the Prince’s manse, Sonia leaves [[Kenneth]] to guard the fortress in her stead. The lords, having overheard the conversation, immediately try to follow the assassins to their destination before they undermine their goal of ensuring Zephiel is named heir to the throne; however, [[Kenneth]] notices them and prevents them from leaving. Eliwood is shocked to see a holy man among the ranks of the Black Fang and asks why him why he cooperates with assassins. Kenneth responds that he considers the gods to be a lie born of the weakness of mankind and that the only god he considers to be real is [[Nergal]]. The group tries to force their way out of the fortress but find a barrier erected by Kenneth to be blocking their way. Kenneth warps inside a nearby building and Nils tells the group they must defeat Kenneth or they will never be able to leave. Eliwood and company prepare themselves and begin to battle their way to Kenneth.  
The lords happen across Sonia, and eavesdrop on her giving [[Nino]] the mission she received from King [[Desmond]]. [[Brendan]] protests giving such a dangerous mission to Nino; Sonia states that, as [[Lloyd]] and [[Linus]] have not been heard from since they went to kill Eliwood, Nino is the only option. Brendan relents and leaves as Sonia calls [[Jaffar]]; she tells him that Nino will accompany him to assassinate Prince [[Zephiel]]. Jaffar protests, but Sonia refuses to listen and insists the mission will succeed as long as Jaffar is there. Sonia leaves [[Kenneth]] to guard the fortress as she, Jaffar, and Nino leave for the royal manse. The lords regroup with Marcus and begin to follow the assassins; however, Kenneth notices them, and prevents them from leaving by erecting a barrier. When Eliwood questions why a holy man is cooperating with assassins, Kenneth responds that the only true god is [[Nergal]]. Kenneth warps inside a nearby building, and Nils tells the group they must defeat Kenneth to leave. Eliwood and company prepare themselves and begin to battle their way to Kenneth.


At the end of turn 9, either [[Karel]] or [[Harken]] will appear. If Karel appears and one of the lords talks to him, he will inform them that he has come to test his blade on the Black Fang’s new recruits. When pressed as to his reason why, Karel responds that his blade is his life and reason. Karel then addresses the lord and tells them that are fated to be a powerful warrior and that it would be a shame to see them fall before he can defeat them at their prime. The lord is understandably disquieted by Karel’s odd words and demeanor but, nonetheless, accept Karel’s offer of assistance. If Harken appears and one of the knights/lords of [[Pherae]] and [[Ostia]] call out to him, he will initially attempt to pretend he did not hear them. They persist, forcing Harken to confirm his identity as one of [[Elbert|Elbert’s]] retainers who was thought to have died along with his liege. Harken has been disguising himself as a member of the Black Fang ever since he left [[Valor]] and has come to the Black Fang’s fortress on this day to seek revenge for his fallen brethren and his liege. Harken knows his failure is all but certain but views this as his only means of atoning for his failure of Elbert and his comrades. Given that he intends to defeat the Black Fang, his conversation partner invites him to join Eliwood. Although Harken initially refuses their offer, he eventually agrees to join Eliwood when they remind him of his knightly duties, of what Elbert would want him to do, or of how many people his absence would hurt.
During the battle, either [[Karel]] or [[Harken]] may appear. If one of the lords talks to Karel, he informs them that he came to "hone [his] blade" against the Black Fang, as they hava gathered new; Karel notices that the lords will become powerful warriors, and he decides to join them to see them fulfill that potential. If Harken appears, Eliwood, [[Hector]], [[Marcus]], [[Lowen]], [[Oswin]], or [[Isadora]] may speak to him; Harken reveals that he intends to atone for his failure to protect [[Elbert]] or his comrades by killing as many of the Black Fang as he can. Harken is hesitant to join Eliwood's group, but is convinced to join when he is remind of his knightly duty, of what Elbert would want him to do, or of how many people his absence would hurt.


After Kenneth has been defeated, the lords discover that Kenneth was carrying the Fire Emblem with him and recover it from his corpse. Though they have fulfilled [[Hellene|Hellene's]] request, the group knows that they cannot afford to relax yet and begin to follow Sonia and Nino to Zephiel's manse.
After Kenneth has been defeated, the lords discover that Kenneth was carrying the [[Fire Emblem (item)#Elibe|Fire Emblem]] with him and recover it from his corpse. Though they have fulfilled [[Hellene]]'s request, they know that they must hurry to prevent Zephiel's assassination.


Meanwhile, near Zephiel's abode, Sonia is reviewing the details of the assassination with Nino one last time. Nino, afraid of failure and disappointing the only family she has ever known, requests to hold her mother’s hand, just once. Sonia promises to Nino that if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Sonia asks that Jaffar stay behind a moment. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once the prince is dead. Noticing Jaffar's shock at her statement, Sonia explains that a scapegoat is needed to quell the chaos that will surely erupt once Zephiel has been assassinated. Jaffar attempts to reason with Sonia by tersely reminding her that Nino is her daughter. Sonia is completely unfazed and without hesitation admits that Nino’s death will please her far more than her living ever did. Sonia then reminds Jaffar that Nergal gives no second chances, convincing Jaffar to stow his contempt for Sonia and silently obey her orders.
Near Zephiel's abode, Sonia reviews the assassination with Nino one last time. Nino requests to hold her mother's hand; Sonia promises to Nino that, if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once Zephiel is dead; she explains that a scapegoat is needed to quell the chaos that will erupt once Zephiel has been assassinated. Jaffar protests, but Sonia reminds him that "Nergal does not give second chances", convincing Jaffar to silently obey her orders.


If Hector's tale is being played, an extra scene will play afterwards where Hector asks [[Oswin]] how his [[Uther|brother]] fares. Oswin informs him that no news of Uther being in poor health has reached them. Oswin did, however, receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother’s apparent insistence of treating him like a child but is still worried about him as he has noticed similarities between Uther and their father right before he died.
In Hector's tale, Hector asks Oswin about news on [[Uther]]'s illness. Oswin informs him that there is no news; however, Oswin did receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother's apparent insistence of treating him like a child.
 
===Beginning log===
They follow the [[Black Fang]] due south. Although the trail vanishes, [[Lyn]] uses her tracking skills, and the pursuit continues. The path leads up into [[Bern]]'s impassable mountains. The peaks know no seasons, and the snow covers all in a bright blanket. In this land of blinding reflections, an ancient castle appears.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Seize the throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=1–13{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcement}}{{h|−1|Upon Karel being recruited}}
|enemy=25{{h|+14|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 E-25A.png]]
}}
|content2={{ChapData
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=13{{hover|+1|either Karel or Harken}}
|ally=1–12{{h|+1|Upon Karel or Harken being recruited}}
|other={{hover|1|Karel, if he appears}}
|other=0{{h|+1|Reinforcement}}{{h|−1|Upon Karel being recruited}}
|enemy=25{{hover|+13|reinforcements}}
|enemy=34{{h|+25|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 25A.png]]
|map=[[File:Cm fe07 E-25A h.png]]
}}
|content3={{ChapData
|victory=Seize the throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=1–13{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcement}}{{h|−1|Upon Karel being recruited}}
|enemy=24{{h|+15|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 H-27A.png]]
}}
|content4={{ChapData
|victory=Seize the throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=1–12{{h|+1|Upon Karel or Harken being recruited}}
|other=0{{h|+1|Reinforcement}}{{h|−1|Upon Karel being recruited}}
|enemy=36{{h|+31|Reinforcements}}{{h|−1|Upon Harken being recruited}}
|map=[[File:Cm fe07 H-27A h.png]]
}}
}}
}}


===Character data===  
This chapter features a [[snowstorm]]. The snowstorm is active at the start of the chapter, and stops or starts every fifth turn, until turn 30 when the snowstorm resumes and continues until the chapter ends. On Normal Mode, [[Nils]] will give a warning that the weather will change one turn before it does for the first two changes.
{{ChapChars  
 
|game#=07  
===Character data===
|newunits=2
{{Tab
|newunit1={{NewUnit  
|width=100%
|tab1=Eliwood's tale
|tab2=Hector's tale
|content1={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Karel
|name=Karel
|portrait=[[File:portrait karel fe07.png]]
|portrait=[[File:portrait karel fe07.png]]
Line 48: Line 81:
|HP=31
|HP=31
|lv=1
|lv=1
|recruitment method=Talk with main [[lord]] or [[Lyn]]
|inventory={{Item|7|Wo Dao}}
|recruitment method=[[NPC]], talk to with [[Eliwood]] or [[Lyn]]{{h|*|Mutually exclusive with Harken}}
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Harken
|name=Harken
|portrait=[[File:portrait harken fe07.png]]
|portrait=[[File:portrait harken fe07.png]]
Line 56: Line 90:
|HP=38
|HP=38
|lv=8
|lv=8
|recruitment method=Talk with [[Eliwood]], [[Marcus]], [[Lowen]], [[Hector]], [[Oswin]], or [[Isadora]]
|inventory={{Item|7|Brave Sword}}
|recruitment method=Enemy, talk to with [[Eliwood]], [[Marcus]], [[Lowen]], [[Hector]], [[Oswin]], or [[Isadora]]{{h|*|Mutually exclusive with Karel}}
}}
}}
|return1=eliwood
|forced1=eliwood
|return1=marcus
|return2=lowen
|return2=lowen
|return3=rebecca
|return4=dorcas
|return5=bartre
|return6=hector
|return7=oswin
|return8=matthew
|return9=serra
|return10=guy
|return11=merlinus
|return12=erk
|return13=priscilla
|return14=lyn
|return15=florina
|return16=wil
|return17=kent
|return18=sain
|return19=raven
|return20=lucius
|return21=canas
|return22=dart
|return23=fiora
|return24=legault
|return25=ninian
|return26=isadora
|return27=rath
|return28=heath
|return29=hawkeye
|return30=wallace
|return31=geitz
|return32=pent
|return33=louise
}}
|content2={{ChapChars
|game#=07
|newunit1={{NewUnit
|name=Karel
|portrait=[[File:portrait karel fe07.png]]
|class=Swordmaster
|HP=31
|lv=1
|inventory={{Item|7|Wo Dao}}
|recruitment method=[[NPC]], talk to with [[Hector]] or [[Lyn]]{{h|*|Mutually exclusive with Harken}}
}}
|newunit2={{NewUnit
|name=Harken
|portrait=[[File:portrait harken fe07.png]]
|class=Hero
|HP=38
|lv=8
|inventory={{Item|7|Brave Sword}}
|recruitment method=Enemy, talk to with [[Eliwood]], [[Marcus]], [[Lowen]], [[Hector]], [[Oswin]], or [[Isadora]]{{h|*|Mutually exclusive with Karel}}
}}
|forced1=hector
|return1=matthew
|return2=eliwood
|return3=marcus
|return3=marcus
|return4=rebecca
|return4=rebecca
|return5=dorcas
|return5=lowen
|return6=bartre
|return6=dorcas
|return7=hector
|return7=bartre
|return8=oswin
|return8=oswin
|return9=matthew
|return9=serra
|return10=serra
|return10=guy
|return11=guy
|return11=merlinus
|return12=erk
|return12=erk
|return13=priscilla
|return13=priscilla
|return14=lyn
|return14=lyn
|return15=kent
|return15=florina
|return16=sain
|return16=wil
|return17=wil
|return17=kent
|return18=florina
|return18=sain
|return19=raven
|return19=raven
|return19article=Raven (character)
|return20=lucius
|return20=lucius
|return21=canas
|return21=canas
Line 88: Line 178:
|return28=heath
|return28=heath
|return29=hawkeye
|return29=hawkeye
|return29article=Hawkeye (character)
|return30=wallace
|return30=wallace
|return31=geitz
|return31=geitz
Line 94: Line 183:
|return33=pent
|return33=pent
|return34=louise
|return34=louise
}}  
}}
*<small>Note: [[Karel]] only appears if the player kills 3 or more promoted units before the end of turn 9. [[Harken]] only appears if the player kills less than 3 promoted units before the end of turn 9. </small>
}}
:Karel only appears if at least two specific promoted units (the [[Sage]], [[Bishop]], and [[Druid]] in Eliwood's tale; and the [[General]], Bishop, and northwest [[Sniper]] in Hector's tale) are defeated before the end of turn 9; Harken appears otherwise.


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|item1=Bolting
|item1=Aura
|obtain1=Dropped by [[mage]] (not in hard mode)
|obtain1=Dropped by [[Kenneth]] (drops last item; mutually exclusive with Purge in Hard Mode)
|item2=Chest Key
|item2=Purge
|obtain2=Dropped by [[sage]] (not in hard mode)
|obtain2=Dropped by [[Kenneth]] (Hard Mode only; drops last item; mutually exclusive with Aura)
|item3=Speedwings
|item3=Bolting
|obtain3=Dropped by [[sage]] (only in hard mode)
|obtain3=Dropped by enemy [[Mage]] (Normal Mode only)
|item4=Thunder
|item4=Thunder
|item4article=Thunder (tome)
|obtain4=Dropped by enemy [[Mage]] (Hard Mode only)
|obtain4=Dropped by [[mage]] (only in hard mode)
|item5=Chest Key
|item5=Flux
|obtain5=Dropped by enemy [[Sage]] <small>(Eliwood's tale)</small> or [[General]] <small>(Hector's tale)</small> (Normal Mode only)
|obtain5=Dropped by [[shaman]] (only in hard mode)
|item6=Speedwings
|item6=Lockpick
|obtain6=Dropped by enemy [[Sage]] <small>(Eliwood's tale)</small> or [[General]] <small>(Hector's tale)</small> (Hard Mode only)
|obtain6=Steal from [[thief]]
|item7=Flux
|item7=Guiding Ring
|obtain7=Dropped by enemy [[Shaman]] (Eliwood Hard Mode only)
|obtain7=Unlock upper left [[chest]]
|item8=Lockpick
|item8=Blue Gem
|obtain8=Steal from enemy [[Thief]] (reinforcement; up to four)
|obtain8=Unlock center [[chest]]
|item9=Guiding Ring
|item9=Talisman
|obtain9=Open upper left [[chest]]
|obtain9=Unlock botton right [[chest]]
|item10=Blue Gem
|item10=Aura
|obtain10=Open center [[chest]]
|obtain10=Dropped by [[Kenneth]]
|itemlast=Talisman
|itemlast=Purge
|obtainlast=Open bottom right [[chest]]
|obtainlast=Dropped by [[Kenneth]] (only in hard mode and if uses purge first)
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform = gba
{{Tab
|name1=Black Fang
|width=100%
|class1=Bishop
|tab1=Eliwood Normal
|lv1=5
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1={{Item|7|Purge}} {{Item|7|Lightning}}
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Black Fang
{{ChapUnitCellGBA
|class2=Druid
|name=[[Kenneth]]
|lv2=5
|class=Bishop
|#2=1
|lv=13
|inventory2={{Item|7|Eclipse|link=Eclipse (tome)}} • {{Item|7|Nosferatu}}
|#=1
|-
|hp=41
|name3=Black Fang
|str=19
|class3=General
|skill=16
|lv3=3
|spd=13
|#3=1
|lck=6
|inventory3={{Item|7|Short Spear}}
|def=9
|-
|res=21
|name4=Black Fang
|con=10
|class4=Mage
|mov=6
|lv4=12
|inventory={{Item|7|Aura|type=drop}}
|#4=1
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|inventory4={{Item|7|Bolting|type=drop}}
}}
|-
{{ChapUnitCellGBA
|name5=Black Fang
|name=Black Fang
|class5=Mage
|class=Mage
|lv5=12
|lv=12
|#5=9
|#=9
|inventory5={{Item|7|Thunder|link=Thunder (tome)}}
|hp=21~23
|-
|str=6~8
|name6=Black Fang
|skill=5~7
|class6=Monk
|spd=6~8
|lv6=12
|lck=0
|#6=2
|def=3~4
|inventory6={{Item|7|Shine}}
|res=5~7
|-
|con=6
|name7=Black Fang
|mov=5
|class7=Sage
|inventory={{Item|7|Thunder}}
|lv7=8
|notes=Moves to attack units in range.
|#7=1
}}
|inventory7={{Item|7|Elfire}} • {{Item|7|Chest Key|type=drop}}
{{ChapUnitCellGBA
|-
|name=Black Fang
|name8=Black Fang
|class=Shaman
|class8=Shaman
|lv=12
|lv8=12
|#=3
|#8=3
|hp=20~23
|inventory8={{Item|7|Flux}}
|str=6~9
|-
|skill=4~5
|name9=Black Fang
|spd=4~6
|class9=Wyvern Rider
|lck=0
|lv9=12
|def=2~4
|#9=5
|res=6~8
|inventory9={{Item|7|Steel Lance}}
|con=7
|-
|mov=5
|nameb=[[Kenneth]]
|inventory={{Item|7|Flux}}
|classb=Bishop
|notes=Moves to attack units in range.
|lvb=13
}}
|inventoryb={{Item|7|Aura|type=drop}}
{{ChapUnitCellGBA
|notesb=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|name=Black Fang
|-
|class=Wyvern Rider
|namer1=Black Fang
|lv=12
|classr1=Mage
|#=5
|lvr1=12
|hp=27~30
|#r1=3
|str=11~13
|inventoryr1={{Item|7|Thunder|link=Thunder (tome)}}
|skill=6~8
|-
|spd=7~9
|namer2=Black Fang
|lck=0
|classr2=Monk
|def=10~12
|lvr2=12
|res=1~2
|#r2=1
|con=10
|inventoryr2={{Item|7|Lightning}}
|mov=7
|-
|inventory={{Item|7|Steel Lance}}
|namer3=Black Fang
}}
|classr3=Shaman
{{ChapUnitCellGBA
|lvr3=12
|name=Black Fang
|#r3=2
|class=General
|inventoryr3={{Item|7|Flux}}
|lv=3
|-
|#=1
|namer4=Black Fang
|hp=27~31
|classr4=Thief
|str=10~13
|lvr4=12
|skill=5~8
|#r4=1
|spd=3~6
|inventoryr4={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|lck=0
|-
|def=14~17
|namerl=Black Fang
|res=4~7
|classrl=Wyvern Rider
|con=15
|lvrl=12
|mov=5
|#rl=6
|inventory={{Item|7|Short Spear}}
|inventoryrl={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sage
|lv=8
|#=1
|hp=25~29
|str=10~14
|skill=7~11
|spd=6~9
|lck=0
|def=5~8
|res=10~14
|con=7
|mov=6
|inventory={{Item|7|Elfire}} • {{Item|7|Chest Key|type=drop}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=12
|#=2
|hp=22~25
|str=3~5
|skill=4~6
|spd=5~6
|lck=0
|def=1~2
|res=8~10
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=5
|#=1
|hp=25~29
|str=7~10
|skill=5~9
|spd=5~8
|lck=0
|def=3~5
|res=12~15
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Purge}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|lv=5
|#=1
|hp=23~27
|str=11~15
|skill=6~9
|spd=5~9
|lck=0
|def=4~7
|res=9~12
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=1
|hp=21~23
|str=6~8
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=5~7
|con=6
|mov=5
|inventory={{Item|7|Bolting|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=6
|hp=27~30
|str=11~13
|skill=6~8
|spd=7~9
|lck=0
|def=10~12
|res=1~2
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=3
|hp=21~23
|str=6~8
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=5~7
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=12
|#=1
|hp=22~25
|str=3~5
|skill=4~6
|spd=5~6
|lck=0
|def=1~2
|res=8~10
|con=6
|mov=5
|inventory={{Item|7|Lightning}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=12
|#=2
|hp=20~23
|str=6~9
|skill=4~5
|spd=4~6
|lck=0
|def=2~4
|res=6~8
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=The one that appears from the eastern stairs immediately begins moving unprovoked, even when blocked by terrain.
}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=12
|#=1
|hp=20~23
|str=3~4
|skill=5~7
|spd=12~14
|lck=0
|def=2~3
|res=1~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
}}
{{ChapUnitCellGBA
|name=[[Harken]]
|class=Hero
|lv=8
|#=1
|hp=38
|str=21
|skill=20
|spd=17
|lck=12
|def=15
|res=10
|con=11
|mov=6
|inventory={{Item|7|Brave Sword}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Kenneth]]
|class=Bishop
|lv=13
|#=1
|hp=41
|str=19
|skill=16
|spd=13
|lck=6
|def=9
|res=21
|con=10
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Purge|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=15
|hp=21~23
|str=6~8
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=5~7
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=All but the two south of the [[Sage]] and the three due west of the eastern stairs move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=12
|#=1
|hp=20~23
|str=6~9
|skill=4~5
|spd=4~6
|lck=0
|def=2~4
|res=6~8
|con=7
|mov=5
|inventory={{Item|7|Flux|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=9
|hp=27~30
|str=11~13
|skill=6~8
|spd=7~9
|lck=0
|def=10~12
|res=1~2
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sage
|lv=8
|#=1
|hp=29~34
|str=14~19
|skill=9~14
|spd=9~12
|lck=0
|def=6~9
|res=13~18
|con=7
|mov=6
|inventory={{Item|7|Elfire}} • {{Item|7|Speedwings|type=drop}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=12
|#=2
|hp=22~25
|str=3~5
|skill=4~6
|spd=5~6
|lck=0
|def=1~2
|res=8~10
|con=6
|mov=5
|inventory={{Item|7|Shine}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=5
|#=1
|hp=29~34
|str=10~14
|skill=8~12
|spd=7~10
|lck=0
|def=4~6
|res=15~19
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Purge}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Druid
|lv=5
|#=1
|hp=27~32
|str=16~21
|skill=8~12
|spd=8~12
|lck=0
|def=5~8
|res=12~16
|con=8
|mov=6
|inventory={{Item|7|Nosferatu}} • {{Item|7|Eclipse|link=Eclipse (tome)}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=12
|#=2
|hp=20~23
|str=6~9
|skill=4~5
|spd=4~6
|lck=0
|def=2~4
|res=6~8
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=1
|hp=21~23
|str=6~8
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=5~7
|con=6
|mov=5
|inventory={{Item|7|Thunder|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=10
|hp=27~30
|str=11~13
|skill=6~8
|spd=7~9
|lck=0
|def=10~12
|res=1~2
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=6
|hp=21~23
|str=6~8
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=5~7
|con=6
|mov=5
|inventory={{Item|7|Thunder}}
|notes=The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Monk
|lv=12
|#=2
|hp=22~25
|str=3~5
|skill=4~6
|spd=5~6
|lck=0
|def=1~2
|res=8~10
|con=6
|mov=5
|inventory={{Item|7|Lightning}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Shaman
|lv=12
|#=4
|hp=20~23
|str=6~9
|skill=4~5
|spd=4~6
|lck=0
|def=2~4
|res=6~8
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=12
|#=2
|hp=20~23
|str=3~4
|skill=5~7
|spd=12~14
|lck=0
|def=2~3
|res=1~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
}}
{{ChapUnitCellGBA
|name=[[Harken]]
|class=Hero
|lv=8
|#=1
|hp=38
|str=21
|skill=20
|spd=17
|lck=12
|def=15
|res=10
|con=11
|mov=6
|inventory={{Item|7|Brave Sword}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Kenneth]]
|class=Bishop
|lv=13
|#=1
|hp=41
|str=19
|skill=16
|spd=13
|lck=6
|def=9
|res=21
|con=10
|mov=6
|inventory={{Item|7|Aura|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Swordmaster
|lv=5
|#=1
|hp=28~31
|str=7~11
|skill=14~17
|spd=13~16
|lck=0
|def=6~8
|res=3~6
|con=9
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=12
|#=3
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=5
|#=1
|hp=28~31
|str=10~13
|skill=9~12
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=5
|hp=27~30
|str=11~13
|skill=6~8
|spd=7~9
|lck=0
|def=10~12
|res=1~2
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=8
|#=1
|hp=30~35
|str=11~15
|skill=6~9
|spd=3~6
|lck=0
|def=15~18
|res=5~8
|con=15
|mov=5
|inventory={{Item|7|Short Spear}} • {{Item|7|Chest Key|type=drop}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=12
|#=2
|hp=22~25
|str=7~9
|skill=12~14
|spd=12~14
|lck=0
|def=3~4
|res=1~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=12
|#=2
|hp=25~28
|str=7~9
|skill=11~13
|spd=11~12
|lck=0
|def=5~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=5
|#=1
|hp=25~29
|str=7~10
|skill=5~9
|spd=5~8
|lck=0
|def=3~5
|res=12~15
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Purge}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=5
|#=1
|hp=28~31
|str=10~13
|skill=9~12
|spd=6~9
|lck=0
|def=6~8
|res=3~6
|con=8
|mov=6
|inventory={{Item|7|Longbow}} • {{Item|7|Silver Bow}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=12
|#=2
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=8
|#=1
|hp=31~36
|str=9~13
|skill=12~16
|spd=12~15
|lck=0
|def=10~13
|res=4~7
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=1
|hp=21~23
|str=6~8
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=5~7
|con=6
|mov=5
|inventory={{Item|7|Bolting|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=12
|#=2
|hp=24~27
|str=8~10
|skill=4~6
|spd=1~2
|lck=0
|def=11~13
|res=1~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=6
|hp=27~30
|str=11~13
|skill=6~8
|spd=7~9
|lck=0
|def=10~12
|res=1~2
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=12
|#=2
|hp=20~23
|str=3~4
|skill=5~7
|spd=12~14
|lck=0
|def=2~3
|res=1~3
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=12
|#=3
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=12
|#=1
|hp=27~31
|str=9~12
|skill=3~5
|spd=6~8
|lck=0
|def=3~5
|res=1~2
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=12
|#=2
|hp=22~25
|str=7~9
|skill=12~14
|spd=12~14
|lck=0
|def=3~4
|res=1~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=The one that appears from the eastern stairs immediately begins moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=[[Harken]]
|class=Hero
|lv=8
|#=1
|hp=38
|str=21
|skill=20
|spd=17
|lck=12
|def=15
|res=10
|con=11
|mov=6
|inventory={{Item|7|Brave Sword}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Kenneth]]
|class=Bishop
|lv=13
|#=1
|hp=42~44
|str=20~21
|skill=17~18
|spd=13~15
|lck=6
|def=9~10
|res=22~24
|con=10
|mov=6
|inventory={{Item|7|Aura}} • {{Item|7|Purge|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Swordmaster
|lv=5
|#=1
|hp=35~42
|str=11~16
|skill=17~22
|spd=16~21
|lck=0
|def=7~11
|res=5~10
|con=9
|mov=6
|inventory={{Item|7|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=12
|#=5
|hp=27~31
|str=8~11
|skill=7~11
|spd=7~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Longbow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=5
|#=1
|hp=35~42
|str=13~18
|skill=12~17
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=6
|hp=30~35
|str=12~16
|skill=7~10
|spd=8~11
|lck=0
|def=11~14
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=General
|lv=8
|#=1
|hp=40~49
|str=14~20
|skill=8~13
|spd=4~8
|lck=0
|def=18~22
|res=9~13
|con=15
|mov=5
|inventory={{Item|7|Short Spear}} • {{Item|7|Speedwings|type=drop}}
|notes=One of three enemies that decide whether Karel or Harken appears on turn 10.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=12
|#=2
|hp=25~29
|str=8~11
|skill=13~17
|spd=13~17
|lck=0
|def=3~5
|res=1~5
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mercenary
|lv=12
|#=4
|hp=28~33
|str=8~12
|skill=12~16
|spd=12~14
|lck=0
|def=5~9
|res=1~5
|con=9
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Bishop
|lv=5
|#=1
|hp=30~37
|str=11~16
|skill=9~14
|spd=7~12
|lck=0
|def=4~7
|res=16~22
|con=7
|mov=6
|inventory={{Item|7|Shine}} • {{Item|7|Purge}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Sniper
|lv=5
|#=1
|hp=35~42
|str=13~18
|skill=12~17
|spd=8~13
|lck=0
|def=7~11
|res=5~10
|con=8
|mov=6
|inventory={{Item|7|Longbow}} • {{Item|7|Silver Bow}}
|notes=• One of three enemies that decide whether Karel or Harken appears on turn 10.<br>• Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=12
|#=4
|hp=27~31
|str=8~11
|skill=7~11
|spd=7~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Hero
|lv=8
|#=2
|hp=41~50
|str=12~18
|skill=15~21
|spd=14~19
|lck=0
|def=12~17
|res=6~11
|con=10
|mov=6
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Mage
|lv=12
|#=1
|hp=23~27
|str=8~12
|skill=6~10
|spd=7~10
|lck=0
|def=3~5
|res=6~9
|con=6
|mov=5
|inventory={{Item|7|Thunder|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Knight
|lv=12
|#=4
|hp=27~32
|str=9~13
|skill=5~8
|spd=1~3
|lck=0
|def=12~15
|res=1~5
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Wyvern Rider
|lv=12
|#=14
|hp=30~35
|str=12~16
|skill=7~10
|spd=8~11
|lck=0
|def=11~14
|res=1~3
|con=10
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Thief
|lv=12
|#=4
|hp=22~26
|str=3~5
|skill=6~10
|spd=13~17
|lck=0
|def=2~4
|res=1~5
|con=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open doors and [[chest]]s, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Archer
|lv=12
|#=6
|hp=27~31
|str=8~11
|skill=7~11
|spd=7~9
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}}
|notes=The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Brigand
|lv=12
|#=2
|hp=30~36
|str=11~15
|skill=4~7
|spd=6~10
|lck=0
|def=3~6
|res=1~3
|con=12
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Myrmidon
|lv=12
|#=4
|hp=25~29
|str=8~11
|skill=13~17
|spd=13~17
|lck=0
|def=3~5
|res=1~5
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
}}
{{ChapUnitCellGBA
|name=[[Harken]]
|class=Hero
|lv=8
|#=1
|hp=41~43
|str=22~23
|skill=21~22
|spd=17~19
|lck=12
|def=15~17
|res=10~12
|con=11
|mov=6
|inventory={{Item|7|Brave Sword}}
|last=y
}}
{{ChapUnitFtr}}
}}
====Reinforcements====
All enemy reinforcements except [[Harken]] are halted when [[Kenneth]] is defeated.
=====Eliwood's tale=====
*Turns 2 <small>(Hard Mode)</small>, 3, and 4
**2 [[Wyvern Rider]]s from northwest
*Turn 4 <small>(Hard Mode)</small> and 5
**1 [[Mage]] and 1 [[Monk]] from left two east stairs
*Turns 6 <small>(Hard Mode)</small> and 7
**1 [[Shaman]] from the northern stairs
**2 [[Wyvern Rider]]s from southwest edge of the map
**1 [[Shaman]] and 1 [[Mage]] from eastern stairs
*Turns 8 <small>(Hard Mode)</small> and 9
**1 [[Thief]] from northwest edge of the map
**1 [[Mage]] from northern stairs
*Turn 10, if fewer than two specific promoted units (the [[Sage]], [[Bishop]], and [[Druid]]) were defeated before the end of turn 9
**[[Harken]] from the northwest
=====Hector's tale=====
*Turns 2 <small>(Hard Mode)</small>, 3, 4, and 5 <small>(Hard Mode)</small>
**2 [[Wyvern Rider]]s from northwest
*Turns 4 <small>(Hard Mode)</small>, 5, 8 <small>(Hard Mode)</small>, and 9
**1 [[Thief]] from northwest edge of the map
*Turn 4 <small>(Hard Mode)</small> and 5
**1 [[Archer]] and 1 [[Brigand]] from left two east stairs
*Turns 6 <small>(Hard Mode)</small> and 7
**1 [[Myrmidon]] from the northern stairs
**1 [[Myrmidon]] and 1 [[Archer]] from eastern stairs
*Turns 6 <small>(Hard Mode)</small>, 7, and 8 <small>(Hard Mode)</small>
**2 [[Wyvern Rider]]s from southwest edge of the map
*Turns 8 <small>(Hard Mode)</small> and 9
**1 [[Archer]] from northern stairs
*Turn 10, if fewer than two specific promoted units (the [[General]], [[Bishop]], and northwest [[Sniper]]) were defeated before the end of turn 9
**[[Harken]] from the northwest


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=gba}}
|platform=gba
{{ChapUnitCellGBA
|namel=[[Karel]]
|name=[[Karel]]
|classl=Swordmaster
|class=Swordmaster
|lvl=8
|type=other
|#l=1
|lv=8
|inventoryl={{Item|7|Wo Dao}}
|#=1
|hp=31
|str=16
|skill=23
|spd=20
|lck=15
|def=13
|res=12
|con=9
|mov=6
|inventory={{Item|7|Wo Dao}}
|last=y
}}
}}
*<small>Note: [[Karel]] only appears if the player kills 3 or more promoted units before the end of turn 9.</small>
{{ChapUnitFtr}}
 
====Reinforcements====
*Turn 10, if at least two specific promoted units (the [[Sage]], [[Bishop]], and [[Druid]] in Eliwood's tale; and the [[General]], [[Bishop]], and northwest [[Sniper]] in Hector's tale) were defeated before the end of turn 9
**[[Karel]] from the northwest.


===Boss data===  
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Kenneth}}
{{Main|Kenneth}}
{{Tab
{{Tab
Line 241: Line 1,525:
|lv=13
|lv=13
|HP=41
|HP=41
|mag=19
|mag={{h|19|20 in the Japanese version}}
|skill=16
|skill={{h|16|18 in the Japanese version}}
|spd=13
|spd={{h|13|16 in the Japanese version}}
|luck=6
|luck=6
|def=9
|def={{h|9|10 in the Japanese version}}
|res=21
|res={{h|21|22 in the Japanese version}}
|move=6
|move=6
|con=10
|con=10
|aid=9
|aid=9
|inventory=<small>'''Normal difficulty:'''</small><br>{{Item|7|Aura|type=drop}}<br><small>'''Eliwood Hard:'''</small><br>{{Item|7|Aura}}<br>{{Item|7|Purge|type=drop}}
|inventory=<small>'''Normal Mode:'''</small><br>{{Item|7|Aura|type=drop}}<br><small>'''Eliwood Hard Mode:'''</small><br>{{Item|7|Aura}}<br>{{Item|7|Purge|type=drop}}
|li=A
|li=A
|st=A
|st=A
Line 259: Line 1,543:
|class=Bishop
|class=Bishop
|lv=13
|lv=13
|HP=43
|HP=42~44
|mag=21
|mag={{h|20~21|21~22 in the Japanese version}}
|skill=17
|skill={{h|17~18|19~20 in the Japanese version}}
|spd=14
|spd={{h|13~15|16~18 in the Japanese version}}
|luck=6
|luck=6
|def=9
|def={{h|9~10|10~11 in the Japanese version}}
|res=23
|res={{h|22~24|23~25 in the Japanese version}}
|move=6
|move=6
|con=10
|con=10
Line 274: Line 1,558:
}}
}}
}}
}}
*<small>Note: On the Hard difficulties, Kenneth will drop whichever weapon is in his last [[inventory]] slot, and as such will drop Aura instead if he is made to equip Purge.</small>
:In Hard Mode, Kenneth will drop whichever weapon is in his last [[inventory]] slot, and as such will drop Aura if he is made to equip Purge.


==Strategy==
==Strategy==
{{augury
|intro=I see... shades of the battle yet to come...
|augury=A moment, please... ... ... ... It's snowing... You can move without hindrance indoors, but outside... your progress will be impeded. The ability to fly would seem advantageous now. Take... strong magic... strong attack magic with you. One more thing: the enemy will attack from afar with magic. Move with caution.
}}
{{sectstub}}
{{sectstub}}


Line 282: Line 1,570:
[[File:Cm fe07 25A+B.png|thumb|200px|Both versions of Pale Flower of Darkness combined.]]
[[File:Cm fe07 25A+B.png|thumb|200px|Both versions of Pale Flower of Darkness combined.]]
* [[Harken]] wields the only obtainable [[Brave Sword]] in the entire game.
* [[Harken]] wields the only obtainable [[Brave Sword]] in the entire game.
* [[Karel]] wields one of two obtainable [[Wo Dao]]s in the entire game,the other belonging to his sister [[Karla]].
* [[Karel]] wields the only obtainable [[Wo Dao]] in Eliwood's Tale, or one of two in Hector's Tale, the other belonging to his sister [[Karla]].
* The [[Wo Dao]] can only be wielded by [[Myrmidon]]s, [[Swordmaster]]s, and [[Blade Lord]]s, meaning that only four units in the entire game can wield one: [[Guy]], [[Karel]], [[Karla]], and [[Lyn]].
* The [[Wo Dao]] can only be wielded by [[Myrmidon]]s, [[Swordmaster]]s, and [[Blade Lord]]s, meaning that only four units in the entire game can wield one: [[Guy]], [[Karel]], [[Karla]], and [[Lyn]].
* The maps for both versions of thus chapter fit together near-seamlessly.
* The maps for both versions of this chapter fit together near-seamlessly.
* The second version of [[Nino]] from {{FEH}} has the title of "Pale Flower", which is named after this chapter. In Japanese, her title is the full "Pale Flower of Darkness", but this could not fit in English.
* The second version of [[Nino]] from {{FEH}} has the title of "Pale Flower", which is named after this chapter. In Japanese, her title is the full "Pale Flower of Darkness", but this could not fit in English.


Line 290: Line 1,578:
{{Names
{{Names
|eng-name=Pale Flower of Darkness
|eng-name=Pale Flower of Darkness
|eng-mean=
|jpn-name={{h|闇の白い花|Yami no shiroi hana}}
|jap-name={{hover|闇の白い花|Yami no shiroi hana}}
|jpn-mean=White Flower of Darkness
|jap-mean=White Flower of Darkness
|ger-name=Blüte der Finsternis
|ger-name=Blüte der Finsternis
|ger-mean=Flower of Darkness
|ger-mean=Flower of Darkness
Line 304: Line 1,591:
{{ChapterNav
{{ChapterNav
|prechapter=Unfulfilled Heart
|prechapter=Unfulfilled Heart
|chapter=Pale Flower of Darkness
|name=Pale Flower of Darkness
|nextchapter=Battle before Dawn
|nextchapter=Battle before Dawn
}}
}}
==See also==
*[[Pale Flower of Darkness (Jerme)]]


{{Nav7}}
{{Nav7}}
[[Category:Chapters of Fire Emblem: The Blazing Blade]]
[[Category:Chapters of Fire Emblem: The Blazing Blade]]

Latest revision as of 18:57, 11 June 2024

Pale Flower of Darkness

Cm fe07 25A.png

Location

The Black Fang's fortress in Bern

Weather

Snowstorm

New units

Karel or Harken

Boss(es)

Kenneth

Previous chapter(s)

Unfulfilled Heart

Next chapter(s)

Battle before Dawn

Pale Flower of Darkness (Japanese: 闇の白い花 White Flower of Darkness) is the twenty-fifth chapter of Eliwood's tale and twenty-seventh of Hector's tale in Fire Emblem: The Blazing Blade. To play Kenneth's version of the chapter, the combined experience earned by Serra, Erk, Lucius, and Priscilla in Eliwood's or Hector's tale must be higher than or equal to that earned by Dorcas, Bartre, Guy, and Raven. Otherwise, Pale Flower of Darkness (Jerme) will be played instead.

Plot

Main articles: Pale Flower of Darkness (Kenneth)/Script (Eliwood) and Pale Flower of Darkness (Kenneth)/Script (Hector)

If Vaida was not defeated in the previous chapter, she is chastised by Sonia for failing to kill Eliwood; she begs for a second chance, but is rebuffed. As Vaida leaves, Sonia lectures Ursula; Sonia considers herself a "perfect specimen", while Vaida is "human refuse". Eliwood and company arrive at the Black Fang's hideout, as Lyn has tracked them there; they then sneak into the fortress; Eliwood leaves Ninian and Nils in the care of Marcus before they leave.

The lords happen across Sonia, and eavesdrop on her giving Nino the mission she received from King Desmond. Brendan protests giving such a dangerous mission to Nino; Sonia states that, as Lloyd and Linus have not been heard from since they went to kill Eliwood, Nino is the only option. Brendan relents and leaves as Sonia calls Jaffar; she tells him that Nino will accompany him to assassinate Prince Zephiel. Jaffar protests, but Sonia refuses to listen and insists the mission will succeed as long as Jaffar is there. Sonia leaves Kenneth to guard the fortress as she, Jaffar, and Nino leave for the royal manse. The lords regroup with Marcus and begin to follow the assassins; however, Kenneth notices them, and prevents them from leaving by erecting a barrier. When Eliwood questions why a holy man is cooperating with assassins, Kenneth responds that the only true god is Nergal. Kenneth warps inside a nearby building, and Nils tells the group they must defeat Kenneth to leave. Eliwood and company prepare themselves and begin to battle their way to Kenneth.

During the battle, either Karel or Harken may appear. If one of the lords talks to Karel, he informs them that he came to "hone [his] blade" against the Black Fang, as they hava gathered new; Karel notices that the lords will become powerful warriors, and he decides to join them to see them fulfill that potential. If Harken appears, Eliwood, Hector, Marcus, Lowen, Oswin, or Isadora may speak to him; Harken reveals that he intends to atone for his failure to protect Elbert or his comrades by killing as many of the Black Fang as he can. Harken is hesitant to join Eliwood's group, but is convinced to join when he is remind of his knightly duty, of what Elbert would want him to do, or of how many people his absence would hurt.

After Kenneth has been defeated, the lords discover that Kenneth was carrying the Fire Emblem with him and recover it from his corpse. Though they have fulfilled Hellene's request, they know that they must hurry to prevent Zephiel's assassination.

Near Zephiel's abode, Sonia reviews the assassination with Nino one last time. Nino requests to hold her mother's hand; Sonia promises to Nino that, if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once Zephiel is dead; she explains that a scapegoat is needed to quell the chaos that will erupt once Zephiel has been assassinated. Jaffar protests, but Sonia reminds him that "Nergal does not give second chances", convincing Jaffar to silently obey her orders.

In Hector's tale, Hector asks Oswin about news on Uther's illness. Oswin informs him that there is no news; however, Oswin did receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother's apparent insistence of treating him like a child.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–13+1 {{{partner}}} 0+1−1 25+14−1
Cm fe07 E-25A.png

This chapter features a snowstorm. The snowstorm is active at the start of the chapter, and stops or starts every fifth turn, until turn 30 when the snowstorm resumes and continues until the chapter ends. On Normal Mode, Nils will give a warning that the weather will change one turn before it does for the first two changes.

Character data

Eliwood's tale Hector's tale

Characters
New units
Karel
Portrait karel fe07.png
Swordmaster
HP
31
Inventory
Wo Dao
Level
1
NPC, talk to with Eliwood or Lyn*
Harken
Portrait harken fe07.png
Hero
HP
38
Inventory
Brave Sword
Level
8
Enemy, talk to with Eliwood, Marcus, Lowen, Hector, Oswin, or Isadora*
Required characters
Eliwood ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​
Karel only appears if at least two specific promoted units (the Sage, Bishop, and Druid in Eliwood's tale; and the General, Bishop, and northwest Sniper in Hector's tale) are defeated before the end of turn 9; Harken appears otherwise.

Item data

Items
Name Obtainment Method
Is gba aura.png Aura Dropped by Kenneth (drops last item; mutually exclusive with Purge in Hard Mode)
Is gba purge.png Purge Dropped by Kenneth (Hard Mode only; drops last item; mutually exclusive with Aura)
Is gba bolting.png Bolting Dropped by enemy Mage (Normal Mode only)
Is gba thunder.png Thunder Dropped by enemy Mage (Hard Mode only)
Is gba chest key.png Chest Key Dropped by enemy Sage (Eliwood's tale) or General (Hector's tale) (Normal Mode only)
Is gba speedwings.png Speedwings Dropped by enemy Sage (Eliwood's tale) or General (Hector's tale) (Hard Mode only)
Is gba flux.png Flux Dropped by enemy Shaman (Eliwood Hard Mode only)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement; up to four)
Is gba guiding ring.png Guiding Ring Open upper left chest
Is gba blue gem.png Blue Gem Open center chest
Is gba talisman.png Talisman Open bottom right chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba bishop enemy.gif Kenneth Bishop 13 1 41 19 16 13 6 9 21 10 6 AuraThis item is dropped upon this unit's defeat.
Does not move; stands on a throne, the chapter's seize point.
Ma gba mage enemy.gif Black Fang Mage 12 9 21~23 6~8 5~7 6~8 0 3~4 5~7 6 5 Thunder
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 12 3 20~23 6~9 4~5 4~6 0 2~4 6~8 7 5 Flux
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 12 5 27~30 11~13 6~8 7~9 0 10~12 1~2 10 7 Steel Lance
--
Ma gba general enemy.gif Black Fang General 3 1 27~31 10~13 5~8 3~6 0 14~17 4~7 15 5 Short Spear
--
Ma gba sage enemy.gif Black Fang Sage 8 1 25~29 10~14 7~11 6~9 0 5~8 10~14 7 6 Elfire Chest KeyThis item is dropped upon this unit's defeat.
• One of three enemies that decide whether Karel or Harken appears on turn 10.
• Moves to attack units in range.
Ma gba monk enemy.gif Black Fang Monk 12 2 22~25 3~5 4~6 5~6 0 1~2 8~10 6 5 Shine
Moves to attack units in range.
Ma gba bishop enemy.gif Black Fang Bishop 5 1 25~29 7~10 5~9 5~8 0 3~5 12~15 7 6 Shine Purge
• One of three enemies that decide whether Karel or Harken appears on turn 10.
• Moves to attack units in range.
Ma gba druid enemy.gif Black Fang Druid 5 1 23~27 11~15 6~9 5~9 0 4~7 9~12 8 6 Nosferatu Eclipse
• One of three enemies that decide whether Karel or Harken appears on turn 10.
• Moves to attack units in range.
Ma gba mage enemy.gif Black Fang Mage 12 1 21~23 6~8 5~7 6~8 0 3~4 5~7 6 5 BoltingThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 12 6 27~30 11~13 6~8 7~9 0 10~12 1~2 10 7 Steel Lance
--
Ma gba mage enemy.gif Black Fang Mage 12 3 21~23 6~8 5~7 6~8 0 3~4 5~7 6 5 Thunder
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
Ma gba monk enemy.gif Black Fang Monk 12 1 22~25 3~5 4~6 5~6 0 1~2 8~10 6 5 Lightning
Immediately begins moving unprovoked, even when blocked by terrain.
Ma gba shaman enemy.gif Black Fang Shaman 12 2 20~23 6~9 4~5 4~6 0 2~4 6~8 7 5 Flux
The one that appears from the eastern stairs immediately begins moving unprovoked, even when blocked by terrain.
Ma gba thief enemy.gif Black Fang Thief 12 1 20~23 3~4 5~7 12~14 0 2~3 1~3 6 6 Iron Sword Lockpick
Ignores combat; moves to open doors and chests, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
Ma gba hero enemy.gif Harken Hero 8 1 38 21 20 17 12 15 10 11 6 Brave Sword
--

Reinforcements

All enemy reinforcements except Harken are halted when Kenneth is defeated.

Eliwood's tale
  • Turns 2 (Hard Mode), 3, and 4
  • Turn 4 (Hard Mode) and 5
    • 1 Mage and 1 Monk from left two east stairs
  • Turns 6 (Hard Mode) and 7
  • Turns 8 (Hard Mode) and 9
    • 1 Thief from northwest edge of the map
    • 1 Mage from northern stairs
  • Turn 10, if fewer than two specific promoted units (the Sage, Bishop, and Druid) were defeated before the end of turn 9
Hector's tale
  • Turns 2 (Hard Mode), 3, 4, and 5 (Hard Mode)
  • Turns 4 (Hard Mode), 5, 8 (Hard Mode), and 9
    • 1 Thief from northwest edge of the map
  • Turn 4 (Hard Mode) and 5
  • Turns 6 (Hard Mode) and 7
  • Turns 6 (Hard Mode), 7, and 8 (Hard Mode)
  • Turns 8 (Hard Mode) and 9
  • Turn 10, if fewer than two specific promoted units (the General, Bishop, and northwest Sniper) were defeated before the end of turn 9

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba swordmaster other.gif Karel Swordmaster 8 1 31 16 23 20 15 13 12 9 6 Wo Dao
--

Reinforcements

  • Turn 10, if at least two specific promoted units (the Sage, Bishop, and Druid in Eliwood's tale; and the General, Bishop, and northwest Sniper in Hector's tale) were defeated before the end of turn 9
    • Karel from the northwest.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Kenneth

Normal/Eliwood Hard Hector Hard

Portrait kenneth fe07.png
Ma gba bishop enemy.gif Bishop
Level 13
Affinity --
Stats
Max HP 41 Luck 6
Magic 19 Defense 9
Skill 16 Resistance 21
Speed 13 Constitution 10
Movement 6 Aid 9
Inventory
Normal Mode:
AuraThis item is dropped upon this unit's defeat.
Eliwood Hard Mode:
Aura
PurgeThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic A Dark magic -- Staves A
In Hard Mode, Kenneth will drop whichever weapon is in his last inventory slot, and as such will drop Aura if he is made to equip Purge.

Strategy

Nils's Augury
Portrait nils fe07.png
Price: Is gba gold.pngFree
Intro: I see... shades of the battle yet to come...
Augury: A moment, please... ... ... ... It's snowing... You can move without hindrance indoors, but outside... your progress will be impeded. The ability to fly would seem advantageous now. Take... strong magic... strong attack magic with you. One more thing: the enemy will attack from afar with magic. Move with caution.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Both versions of Pale Flower of Darkness combined.
  • Harken wields the only obtainable Brave Sword in the entire game.
  • Karel wields the only obtainable Wo Dao in Eliwood's Tale, or one of two in Hector's Tale, the other belonging to his sister Karla.
  • The Wo Dao can only be wielded by Myrmidons, Swordmasters, and Blade Lords, meaning that only four units in the entire game can wield one: Guy, Karel, Karla, and Lyn.
  • The maps for both versions of this chapter fit together near-seamlessly.
  • The second version of Nino from Fire Emblem Heroes has the title of "Pale Flower", which is named after this chapter. In Japanese, her title is the full "Pale Flower of Darkness", but this could not fit in English.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Pale Flower of Darkness

--

Japanese

闇の白い花

White Flower of Darkness

German

Blüte der Finsternis

Flower of Darkness

Gallery


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← Unfulfilled Heart • Pale Flower of Darkness • Battle before Dawn →

See also

Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline