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Kinship's Bond

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This page has been marked as a stub. Please help improve the page by adding information.

Kinship's Bond (Japanese:二つの絆 Two Bonds) is chapter 21 of Eliwood's tale and chapter 22 of Hector's tale in Fire Emblem: The Blazing Blade.

Kinship's Bond

Cm fe07 21.png

Location

Border between Thria and Ostia

New units

Isadora, Rath, Heath

Boss(es)

Eubans

Plot

Main article: Kinship's Bond/Script

The scene opens on a snowy mountain fortress in Bern. Sonia has followed Nergal’s orders and has called the Four Fangs to give them a new target: Eliwood. Lloyd is suspicious of Sonia’s orders and questions if these are truly the orders of their father, Brendan Reed. Brendan passively confirms that the orders are his. Sonia takes the opportunity to talk down to Lloyd for questioning her and even jeers that Lloyd is too afraid to take on Eliwood. Linus attempts to defend his brother against Sonia’s harsh words but Lloyd tells him to calm down. Lloyd assures Sonia that he, nor Linus, have any intention of neglecting their duty as two of the Four Fangs and promise to kill Eliwood, assuming that he is indeed an evil person. Sonia is satisfied with Lloyd’s answer and ends the briefing.

Meanwhile, at a fortress on the border of Ostia, Hector, Eliwood, and Lyn await Uther’s arrival. Eliwood wonders why Uther would decide to meet outside of the capital. Hector informs him that Uther likely wanted to speak freely without the fear that foreign spies could be listening. The three lords continue to chat when Nils suddenly says that he feels tired and collapses causing Ninian to panic. The lords quickly come to Nils’s side and Hector suggests they move him to a room where a healer can look after him. Ninian rejects his suggestion saying that they must not move Nils. Ninian supplies no justification for not moving Nils, but Eliwood nonetheless suggests they do as she says. Ninian apologizes for once again being a burden and reassures the group that Nils should return to normal after a good night’s rest. Outside the fortress, Eubans and Heath have managed to catch up to Eliwood and his company. Eubans immediately begins battle preparations and tells Heath that their mission is to wipe out the entire group. Heath questions Eubans’s orders citing that they have no reason to engage Eliwood due to Marquess Laus’s apparent abandonment of them. Eubans gravely informs Heath that they will likely be hunted for supporting Darin’s rebellion if they stay in Lycia, and if they take out Eliwood here, they can join the ranks of the Black Fang in Bern. Heath continues to protest but falls in line once Eubans threatens to turn him over to Bern’s Wyvern Riders. At this point, the Ostian soldiers take notice of the enemy force and inform Hector that they are under attack, thus, beginning the battle.

Soon after the battle starts, mercenaries under the command of Rath arrive to support Hector and his allies. If Lyn speaks with Rath, he will offer his assistance to Lyn as he did a year prior. Lyn happily accepts the help of a fellow Sacaen and an old friend. Heath, becoming disillusioned with Eubans and his mercenaries, will either offer to surrender upon talking with a lord or will offer to help Hector, Lyn, and Eliwood drive off his former comrades. The battle will either end with Eubans’s death and the subsequent call for retreat or with Eubans finding out that Marquess Ostia is on his way to his current location, prompting Eubans to order a retreat.

Once Uther arrives, he jokes with Hector that he and his company had been gone for so long he feared him dead. Uther then apologizes to Eliwood for being powerless to prevent Elbert’s death. Eliwood admits that no one could have saved Elbert and asks Uther what he knows of Nergal. Uther only knows what was included in Leila’s final report and, thus, does not know what Nergal intends to do, prompting Eliwood to inform Uther that Nergal aims to bring back the dragons from The Scouring. The news unnerves Uther and he asks for some time to devise a plan of action, an act Hector notes is irregular for Uther as he usually prefers to make quick decisions. While Uther considers their options, Hector says that ideally they could unite Elibe against the threat Nergal poses though Eliwood doubts this could actually happen until dragons are seen roaming the skies which would be too late. Eliwood then comes to the conclusion that he and his allies are the only ones who can put an end to Nergal and his plot as they are the only ones who know enough to do so. Hector and Lyn agree and return to Uther to affirm their new resolve. Uther is hesitant to make his brother and his allies solely bear the burden of such a task but agrees to aid them as much as possible once he hears their determination. The group then consults with Ninian as to Nergal’s condition. Ninian is able to tell that he is East of Lycia. Uther concludes that Nergal must be in Bern. Despite Nergal’s whereabouts, Uther tells Hector and his group to head in the opposite direction towards Missur and the Nabata Desert to seek out help in the form of a ”Living Legend”.

Before they depart for the desert, Uther pulls Hector aside and tells him to support Eliwood however he can. Hector notices that Uther’s face color is off almost as if he is sick. Uther deflects by retorting that he is merely concerned about that the fate of the world being in the hands of one as haphazard as Hector. As Hector leaves, Uther orders him to return alive.

Beginning log

Eliwood's Tale: Eliwood travels westward to meet with Uther, the marquess of Ostia. They pass through Laus and continue through two more territories. After a time, they arrive at a fortress separating Thria and Ostia.

Hector's Tale: The group travels west to meet with Lord Uther, the marquess of Ostia. Lord Uther is an intelligent leader and power in the Lycian League. He has also been a father to Hector, ever since their parents died many years ago. Hector's reunion with his brother is a happy one, if somewhat embarrassing. Hector continues his journey filled with complex emotions. At length, they arrive at a fortress that separates Thria and Ostia.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Protect Nils for 11 turns or defeat Eubans Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 14+3 {{{partner}}} 6+3 13+22

Map Secret Shop

 

Character data

Characters
New units
Isadora
 
Paladin
HP
28
Inventory
--
Level
1
Automatically at the start
Rath
 
Nomad
HP
27
Inventory
--
Level
9
Talk with Lyn
Heath
 
Wyvern Rider
HP
28
Inventory
--
Level
7
Talk with any lord or Ninian
Available characters
                         

Item data

Items
Name Obtainment Method
  Gold Open upper chest (10,000G)
  Brave Axe Open lower chest
  Knight Crest Dropped by cavalier (not in hard mode)
  Spear Dropped by Eubans (not in hard mode)
  Armorslayer Dropped by cavalier (only in hard mode)
  Knight Crest Dropped by Eubans (only in hard mode)
  Door Key Steal from fighter
  Door Key Steal from fighter
  Door Key Steal from fighter
  Lockpick Steal from thief

Shop data

Secret shop
style="Template:Roundl; border: 1px solid #b0b0b0; background: #232855; width: 5%" | Name style="Template:Roundr; border: 1px solid #b0b0b0; background: #232855; width: 15%" | Cost
style=Template:Roundl; | Elixir style=Template:Roundr; text-align: center | 3,000
style=Template:Roundl; | Chest Key style=Template:Roundr; text-align: center | 1,500
style=Template:Roundl; | Lockpick style=Template:Roundr; text-align: center | 1,200
style=Template:Roundl; | Physic style=Template:Roundr; text-align: center | 3,750
style=Template:Roundl; | Torch style=Template:Roundr; text-align: center | 1,000
style=Template:Roundl; | Unlock style=Template:Roundr; text-align: center | 1,500
style=Template:Roundl; | Barrier style=Template:Roundr; text-align: center | 2,250

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Merc Archer 9 1   Steel Bow --
Merc Cavalier 7 1   Steel Sword  Knight Crest  --
Merc Fighter 8 1   Poison Axe  Door Key Immediately begins moving unprovoked.
Prioritizes breaking walls over opening doors.
Merc Fighter 8 1   Hammer --
Merc Fighter 8 1   Steel Axe  Door Key Immediately begins moving unprovoked.
Prioritizes breaking walls over opening doors.
Merc Fighter 8 1   Hand Axe  Door Key Immediately begins moving unprovoked.
Prioritizes breaking walls over opening doors.
Merc Mage 8 2   Thunder --
Merc Nomad 7 1   Steel Bow --
Merc Shaman 8 1   Nosferatu --
Merc Thief 8 1   Iron Sword  Lockpick Prioritizes opening chests.
Merc Wyvern Rider 7 1   Steel Lance --
Eubans Paladin 6 1   Spear  Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Heath Wyvern Rider 7 1   Axereaver  Javelin  Mine --
Merc Archer 7 2   Steel Bow --
Merc Archer 8 1   Steel Bow --
Merc Fighter 8 1   Steel Axe --
Merc Fighter 8 1   Iron Axe --
Merc Knight 7 2   Steel Lance --
Merc Mage 8 4   Thunder --
Merc Monk 8 2   Shine --
Merc Nomad 7 1   Steel Bow --
Merc Nomad 7 1   Iron Bow --
Merc Pegasus Knight 7 2   Slim Lance --
Merc Pegasus Knight 7 1   Steel Lance --
Merc Wyvern Rider 6 3   Steel Lance --

Reinforcements

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ostia Knight 7 5   Steel Lance --
Ostia Knight 8 1   Steel Lance --
Rath's Unit Cavalier 10 1   Steel Lance --
Rath's Unit Mercenary 12 1   Steel Sword --
Rath Nomad 9* 1   Short Bow  Longbow  Light Rune --
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Eubans

Chapter 21E/22H, Normal/Eliwood Hard Chapter 22, Hector Hard

 
  Paladin
Level 6
Affinity --
Stats
Max HP 38 Luck 5
Strength 14 Defense 12
Skill 10 Resistance 14
Speed 9 Constitution 11
Movement 8 Aid 14
Inventory
Normal difficulty:
  Spear 
Eliwood Hard:
  Spear
  Knight Crest 
Weapon Levels
  B   S   E   --
  --   --   --   --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Kinship's Bond

French

Les liens du sang

Blood relationship

German

Blutsbande

Blood ties

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← New Resolve • Kinship's Bond • Living Legend →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline