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Charm (stat): Difference between revisions
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:''For the [[Skills|skill]] of the same name, see '''[[Charm]]'''.'' | :''For the [[Skills|skill]] of the same name, see '''[[Charm]]'''.'' | ||
{{stub}} | {{stub}} | ||
'''Charm''' <!--(Japanese: {{hover|?|?}} ''?'')--> is a stat introduced in {{FE16}}. Its inclusion coincides with the addition of [[battalion]]s and [[gambit]]s, and the stat serves to enhance them. It increases gambit [[might]], gambit [[hit rate]] | '''Charm''' <!--(Japanese: {{hover|?|?}} ''?'')--> is a stat introduced in {{FE16}}. Its inclusion coincides with the addition of [[battalion]]s and [[gambit]]s, and the stat serves to enhance them. It increases gambit [[might]], as well as gambit [[hit rate]] and [[avoid]]ance. | ||
==Calculations== | ==Calculations== |
Revision as of 21:00, 22 August 2019
This page has been marked as a stub. Please help improve the page by adding information. |
Charm is a stat introduced in Fire Emblem: Three Houses. Its inclusion coincides with the addition of battalions and gambits, and the stat serves to enhance them. It increases gambit might, as well as gambit hit rate and avoidance.
Calculations
Gambit damage
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses | Mt + (Strength or Magic) + (Charm / 5) + (Support bonus) + (Ability bonus) + (Battalion bonus) + (Gambit Boost) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Gambit Boosts apply if multiple units can target the same enemy that turn. Each unit provides a boost based on their support with the Gambit user, and up to three units can provide support for a Gambit Boost, not counting the user's adjutant.[1] |
Gambit hit rate
Charm is the primary unit stat to affect the accuracy of gambits in battle.[2]
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses | Hit + [(Unit's Charm - Target's Charm) × 5] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Gambit Boost) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Charm's effects on hit rate are capped at +30/-30 hit. Gambit Boosts apply if multiple units can target the same enemy that turn. Each unit provides a boost based on their support with the Gambit user, and up to three units can provide support for a Gambit Boost, not counting the user's adjutant.[1] |
Items and abilities affecting charm
This section has been marked as a stub. Please help improve the page by adding information.
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Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Charm |
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