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The Value of Life

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Revision as of 04:04, 11 September 2020 by PikaSamus (talk | contribs) (Text replacement - "Japanese: {{hover|" to "Japanese: {{hl|")

The Value of Life (Japanese: 生の価値 Value of Life) is chapter 32x of Hector's tale and is the sixth and final Hector exclusive chapter; it is also the third and final chapter featuring Kishuna.

The Value of Life

Cm fe07 32x.png

Location

Dread Isle

Boss(es)

Kishuna

Hey, Lord Hector! It's that weird power again… Like in the ruins below the desert. That area where magic was nullified.
— Nils to Hector

To unlock this chapter, the previous chapter must have been completed in 20 turns or less. If this chapter, Chapter 19x: Imprisoner of Magic, and Chapter 23x: Genesis have been completed in one playthough the full version of Nergal's special extended death quote is unlocked.

Plot

Main article: The Value of Life/Script

Having defeated Limstella, Hector's group presses onwards to the Dragon's Gate with great urgency. Before they arrive, a mysterious structure appears before Hector's eyes. Bewildered by them, Hector decides to enter them to asses if any of its residents pose a threat.[1]

In the spiraling ruins, Kishuna waits at the center, reflecting on his last moments with his lord Nergal. In Kishuna's memories, Nergal is disgusted with himself for creating such a weak creature as Kishuna; Kishuna is unable to fight or harvest quintessence. Nergal's last command to Kishuna is to leave his sight and rot into dust.

Upon entering, Hector's groups finds many morphs present in the runs; Nils comments that the strange agitating energy is back again. Not having much to say, Hector, Eliwood, and Lyn prepare for battle. Preparations occurs at this point.

Nothing of note happens during the battle, and the morphs are routed. After some conversation the group realizes that the magic seal plaguing them had indeed been a morph as well, despite not being morph-like in appearance.[2] Nils mentions that the odd creature had sorrowfully called out Nergal's name before turning to dust, though no one present seems to be sure how to respond to this. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.

Beginning log

Hector gains the upper hand in the battle of Valor. Taking the lead, Hector moves straight toward the Dragon's Gate. Before his eyes, eerie ruins appear. What could they be? Are they connected to Nergal? If they overlook any enemy lurking within, they could be attacked from the rear. Without pause, they open the rusty steel door and step inside...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Kishuna Player Partner Other Enemy
Defeat: Hector, Eliwood, or Lyn dies 5 {{{partner}}} 0 17+reinforcements
 

Character data

Characters
New units

None

Available characters
                                         

Item data

Items
Name Obtainment Method
  Runesword Open western chest
  Fortify Open eastern chest
  Door Key Dropped by general
  Runesword Dropped by swordmaster

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Enemy Units
Name Class Lv # Inventory and Skills Notes
Morph General 14 2   Tomahawk --
Morph General 14 1   Tomahawk  Door Key  --
Morph General 14 5   Spear --
Morph Hero 14 1   Brave Sword --
Morph Hero 14 1   Light Brand --
Morph Sniper 14 4   Silver Bow  Longbow --
Morph Swordmaster 14 1   Runesword  --
Morph Swordmaster 20 1   Wo Dao --
Kishuna Magic Seal 18 1 -- Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Morph General 14 6   Spear --
Morph Sniper 14 3   Silver Bow  Longbow --
Morph Valkyrie 14 6   Elfire  Bolting --
Morph General 14 varies   Tomahawk --
Morph General 14 varies   Spear --
Morph Sniper 14 varies   Silver Bow --
Morph Sniper 14 varies   Longbow --

Boss data

Main article: Kishuna

Normal Hard

 
  Magic Seal
Level 18
Affinity  
Stats
Max HP 58 Luck 0
Strength 8 Defense 15
Skill 5 Resistance 6
Speed 25 Constitution 7
Movement 6 Aid 6
Inventory
--
Weapon Levels
  --   --   --   --
  --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
 
The general route to clearing this chapter.

Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind.

Due to Kishuna's effects, magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on vulneraries and elixirs for healing - each unit should carry one. There are two chests in this chapter, both of which hold an incredibly valueable item - a fortify staff and runesword. You'll either want to bring a thief/assassin wielding a lockpick or have one of your units carry a chest key in order to obtain them. Additionally, there are a lot of generals on this map so weapons like the armorslayer, heavy spear, and hammer may be invaluable.

After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the chests as you progress. Beware of the valkyrie reinforcements that start appearing on turn 12, as they all carry bolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door to Kishuna's room in order to face him.

Kishuna is an interesting boss. He has high HP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing Kishuna may take a few turns due to his high HP, but there's no risk of counterattack whenever you fight him.

Defeat Kishuna, then move on to the final chapter.

Trivia

 
The unused CG.
  • There are only two obtainable Runeswords in the entire game and both are found on this chapter.
  • On certain difficulty modes some of General reinforcements are female, though this is easily overlooked, as they are graphically identical to male Generals. An easy way to check if the General is male or female is to check their constitution stat, the females will have lower constitution. This is similar to the female Druids that appear in Chapter 29: Cog of Destiny only in Hector Hard Mode, though female Druids are much more noticeable because they still have their variant map sprite from Fire Emblem: The Binding Blade.
  • This chapter reuses the Kishuna flashback CG from Chapter 23x: Genesis, the reuse of this image is possibly in error as there is an unused CG that appears to be more fitting for Kishuna's memories of Nergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case. The CG is shown here, to the right.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Value of Life

--

German

Der Wert des Lebens

The Value of Life

Gallery

Prototype

Images from the Fire Emblem 0205 and 0219 prototypes.

References

  1. "Taking the lead, Hector moves straight toward the Dragon's Gate. Before his eyes, eerie ruins appear. What could they be? Are they connected to Nergal? If they overlook any enemy lurking within, they could be attacked from the rear." — Opening narration, Fire Emblem: The Blazing Blade
  2. "So this thing... This magic seal was a morph, too? But it didn't look anything like the rest of them." — Hector, Fire Emblem: The Blazing Blade
← Victory or Death • The Value of Life • Light →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline