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Champions of Aurelis: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Line 2: Line 2:
|image=[[File:Cm fe11 5.png|200px]]
|image=[[File:Cm fe11 5.png|200px]]
|location=Aurelis Castle
|location=Aurelis Castle
|new units=[[Wolf (Shadow Dragon)|Wolf]], [[Sedgar]], [[Roshea]], [[Vyland]], [[Hardin]], [[Wendell]]{{h|*|Not in Mystery of the Emblem}}, [[Matthis]]{{h|*|Mystery of the Emblem only}}, [[Merric]]{{h|*|Mystery of the Emblem only}}
|new units=[[Wolf]], [[Sedgar]], [[Roshea]], [[Vyland]], [[Hardin]], [[Wendell]],<ref group="Note">Not in {{title|Mystery of the Emblem}}.</ref> [[Matthis]],<ref group="Note" name="recruit">Only in {{title|Mystery of the Emblem}}.</ref> [[Merric]]<ref group="Note" name="recruit"/>
|boss=[[Merach]]
|boss=[[Merach]]
|previous=*[[Battle in the Lea]]
|previous=*[[Battle in the Lea]]
Line 9: Line 9:
}}
}}


'''Champions of Aurelis''' (Japanese: {{hl|オレルアンの戦士たち|Oreruan no senshitachi}} ''Warriors of Orleans'') is the fifth chapter in {{FE1}} and {{FE11}} and the fourth chapter in book 1 of {{FE3}}.
'''Champions of Aurelis''' (Japanese: {{hl|オレルアンの戦士たち|Oreruan no senshitachi}} ''Warriors of Orleans'') is the fifth chapter in {{FE1}} and {{FE11}} and the fourth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 25: Line 25:
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=10{{h|+6|Upon Wolf, Sedgar, Roshea, Vyland, Hardin, and Wendell being recruited}}
|ally=10{{h|+6|Upon Wolf, Sedgar, Roshea, Vyland, Hardin, and Wendell being recruited}}
|enemy=18{{h|+10|Reinforcements}}{{h|-1|Upon Wendell being recruited}}
|enemy=18{{h|+10|Reinforcements}}{{h|−1|Upon Wendell being recruited}}
|map=[[File:Cm fe01 5.png]]
|map=[[File:Cm fe01 5.png]]
|col=30
|row=20
}}
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=10{{h|+7|Upon Wolf, Sedgar, Roshea, Vyland, Hardin, Matthis, and Merric being recruited}}
|ally=1–10{{h|+7|Upon Wolf, Sedgar, Roshea, Vyland, Hardin, Matthis, and Merric being recruited}}
|enemy=14{{h|+34|Reinforcements}}{{h|-1|Upon Matthis being recruited}}
|enemy=14{{h|+34|Reinforcements}}{{h|−1|Upon Matthis being recruited}}
|map=[[File:Cm fe03 b1 4.png]]
|map=[[File:Cm fe03 b1 4.png]]
|col=30
|row=20
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=10{{h|+6|Upon Wolf, Sedgar, Roshea, Vyland, Hardin, and Wendell being recruited}}
|ally=1–10{{h|+6|Upon Wolf, Sedgar, Roshea, Vyland, Hardin, and Wendell being recruited}}
|enemy=18{{h|+12|Reinforcements}}{{h|-1|Upon Wendell being recruited}}
|enemy=18{{h|+12|Reinforcements}}{{h|−1|Upon Wendell being recruited}}
|map=[[File:Cm fe11 5.png|512px]]
|map=[[File:Cm fe11 5.png|512px]]
|col=30
|row=20
}}
}}
}}
}}
Line 46: Line 53:
===Character data===
===Character data===
{{Tab
{{Tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
Line 86: Line 94:
|HP=18
|HP=18
|lv=3
|lv=3
|inventory=[[Lance (NES)|Lance]]<br> [[Iron Sword]]
|inventory=[[Lance (Famicom)|Lance]]<br>[[Iron Sword]]
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 95: Line 103:
|HP=16
|HP=16
|lv=1
|lv=1
|inventory=[[Lance (NES)|Lance]]<br> [[Iron Sword]]
|inventory=[[Lance (Famicom)|Lance]]<br>[[Iron Sword]]
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 104: Line 112:
|HP=22
|HP=22
|lv=1
|lv=1
|inventory=[[Ward|Barrier]]<br> [[Thunder (tome)|Thunder]]
|inventory=[[Ward|Barrier]]<br>[[Thunder]]
|recruitment method=Enemy, talk to with [[Marth]] or [[Merric]]{{h|*|Wendell will not attack your units; instead, he will seek out Marth and automatically initiate his own recruitment.}}
|recruitment method=Enemy, talk to with [[Marth]] or [[Merric]]{{h|*|Wendell will not attack your units; instead, he will seek out Marth and automatically initiate his own recruitment.}}
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=jagen
|return3=cain
|return2=cain
|return4=jagen
|return3=abel
|return4=draug
|return5=gordin
|return5=gordin
|return6=draug
|return6=caeda
|return7=caeda
|return7=wrys
|return8=wrys
|return8=bord
|return9=bord
|return9=cord
|return10=cord
|return10=barst
|return11=barst
|return11=ogma
|return12=ogma
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=matthis
|return18=matthis
|return18=merric
|return19=merric
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 135: Line 143:
|HP=22
|HP=22
|lv=3
|lv=3
|inventory={{Item|3|Iron Lance}}<br> {{Item|3|Iron Sword}}
|inventory={{Item|3|Iron Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 172: Line 180:
|HP=25
|HP=25
|lv=6
|lv=6
|inventory={{Item|3|Iron Lance}}<br> {{Item|3|Steel Sword}}
|inventory={{Item|3|Iron Lance}}<br>{{Item|3|Steel Sword}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 190: Line 198:
|HP=20
|HP=20
|lv=1
|lv=1
|inventory={{Item|3|Excalibur}}<br> {{Item|3|Blizzard}}
|inventory={{Item|3|Excalibur}}<br>{{Item|3|Blizzard}}
|recruitment method=Visit northern [[village]]
|recruitment method=Visit northern [[village]]
}}
}}
|return1=marth 01
|forced1=marth 01
|return1article=Marth
|forced1article=Marth
|return2=caeda 01
|return1=abel
|return2article=Caeda
|return2=cain
|return3=jagen
|return3=jagen
|return4=cain
|return4=gordin
|return5=abel
|return5=draug
|return6=draug
|return6=caeda 01
|return7=gordin
|return6article=Caeda
|return8=ogma
|return7=bord
|return8=cord
|return9=barst
|return9=barst
|return10=bord
|return10=ogma
|return11=cord
|return11=castor
|return12=castor
|return12=julian
|return13=julian
|return13=lena
|return14=lena
|return14=navarre
|return15=navarre
}}
}}
|content3={{ChapChars
|content3={{ChapChars
Line 220: Line 228:
|HP=22
|HP=22
|lv=3
|lv=3
|inventory={{Item|ds|Iron Bow}}<br> {{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Bow}}<br>{{Item|ds|Iron Sword}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 238: Line 246:
|HP=22
|HP=22
|lv=3
|lv=3
|inventory={{Item|ds|Iron Lance}}<br> {{Item|ds|Iron Sword}}
|inventory={{Item|ds|Iron Lance}}<br>{{Item|ds|Iron Sword}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 265: Line 273:
|HP=22
|HP=22
|lv=1
|lv=1
|inventory={{Item|ds|Thunder|link=Thunder (tome)}}<br> {{Item|ds|Barrier|link=Ward|type=drop}}
|inventory={{Item|ds|Thunder}}<br>{{Item|ds|Barrier|link=Ward|type=drop}}
|recruitment method=Enemy, talk to with [[Marth]] or [[Merric]]
|recruitment method=Enemy, talk to with [[Marth]] or [[Merric]]
}}
}}
|return1=marth
|forced1=marth
|return2=abel
|return1=abel
|return3=frey
|return2=frey
|return4=jagen
|return3=jagen
|return5=cain
|return4=cain
|return6=gordin
|return5=gordin
|return7=draug
|return6=draug
|return8=norne
|return7=norne
|return9=caeda
|return8=caeda
|return10=wrys
|return9=wrys
|return11=ogma
|return10=ogma
|return12=barst
|return11=barst
|return13=bord
|return12=bord
|return14=cord
|return13=cord
|return15=darros
|return14=darros
|return16=castor
|return15=castor
|return17=julian
|return16=julian
|return18=lena
|return17=lena
|return19=navarre
|return18=navarre
|return20=merric
|return19=merric
|return21=matthis
|return20=matthis
}}
}}
}}
}}
Line 301: Line 309:
|content1={{ChapItems
|content1={{ChapItems
|platform=nes01
|platform=nes01
|item1=Barrier
|item1=Firestone
|item1image=none
|item1image=none
|obtain1=Dropped by [[Wendell]]
|obtain1=Visit the [[village]]
|item2=Firestone
|item2=Silver Lance
|item2image=none
|item2image=none
|obtain2=Visit the [[village]]
|obtain2=Dropped by [[Merach]]
|item3=Door Key
|item3=Door Key
|item3image=none
|item3image=none
|obtain3=Dropped by enemy [[Knight]]
|obtain3=Dropped by enemy [[Knight]]
|itemlast=Silver Lance
|itemlast=Barrier
|itemlastimage=none
|itemlastimage=none
|obtainlast=Dropped by [[Merach]]
|obtainlast=Dropped by [[Wendell]]
|}}
|}}
|content2={{ChapItems
|content2={{ChapItems
Line 318: Line 326:
|item1=Firestone
|item1=Firestone
|obtain1=Visit the southern [[village]]
|obtain1=Visit the southern [[village]]
|item2=Silver Sword
|item2=Ridersbane
|obtain2=Dropped by enemy [[Thief]]
|obtain2=Dropped by [[Merach]]
|item3=1,000 Gold
|item3=Armorslayer
|item3image=none
|obtain3=Dropped by enemy [[Knight]]
|item3article=Gold
|item4=Silver Sword
|obtain3=Dropped by enemy [[Thief]]
|obtain4=Dropped by enemy [[Thief]]
|item4=Armorslayer
|item5=1,000 Gold
|obtain4=Dropped by enemy [[Knight]]
|item5image=none
|item5=Heal
|item5article=Gold
|obtain5=Dropped by enemy [[Bishop]]
|obtain5=Dropped by enemy [[Thief]]
|itemlast=Ridersbane
|itemlast=Heal
|obtainlast=Dropped by [[Merach]]
|obtainlast=Dropped by enemy [[Bishop]]
|}}
|}}
|content3={{ChapItems
|content3={{ChapItems
|platform=ds
|platform=ds
|item1=Barrier
|item1=Firestone
|obtain1=Dropped by [[Wendell]] as an enemy
|obtain1=Visit the [[village]]
|item2=Firestone
|item2=Silver Lance
|obtain2=Visit the [[village]]
|obtain2=Dropped by [[Merach]]
|item3=Door Key
|item3=Door Key
|obtain3=Dropped by enemy [[Knight]]
|obtain3=Dropped by enemy [[Knight]]
|itemlast=Silver Lance
|itemlast=Barrier
|obtainlast=Dropped by [[Merach]]
|obtainlast=Dropped by [[Wendell]] as an enemy
|}}
|}}
}}
}}
Line 357: Line 365:
|swcost2=500
|swcost2=500
|lance1=Lance
|lance1=Lance
|lance1article=Lance (NES)
|lance1article=Lance (Famicom)
|lacost1=450
|lacost1=450
|lance2=Javelin
|lance2=Javelin
Line 412: Line 420:
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Macedon
|name=[[Merach]]
|class=Knight
|class=Knight
|lv=3
|lv=5
|#=1
|#=1
|hp=19
|hp=22
|str=6
|str=7
|skill=2
|skill=3
|spd=5
|def=13
|mov=5
|inventory=[[Silver Lance]]
|notes=Drops a {{drop|Silver Lance}} upon defeat.<br>Does not move; stands on the west gate [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE1
|name=Macedon
|class=Knight
|lv=3
|#=1
|hp=19
|str=6
|skill=2
|spd=4
|spd=4
|def=12
|def=12
|mov=5
|mov=5
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
|notes=Drops a {{drop|Door Key}} upon defeat.<br>Begins moving when a player unit enters his range; ignores healing. Starts on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]].
|notes=Drops a {{drop|Door Key}} upon defeat.<br>Begins moving when a player unit enters his range; ignores healing. Starts on the east gate [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
Line 436: Line 458:
|def=11
|def=11
|mov=5
|mov=5
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
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|def=7
|def=7
|mov=9
|mov=9
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
|notes=The western one moves to attack any player unit that enters his range, and moves to west of the gate if no one is in range.
|notes=The western one moves to attack any player unit that enters his range, and moves to west of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gates]] if no one is in range.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
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|def=6
|def=6
|mov=8
|mov=8
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
|notes=The western one begins moving when a player unit enters her range; ignores healing.
|notes=The western one begins moving when a player unit enters her range; ignores healing.
}}
}}
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|name=Macedon
|name=Macedon
|class=Archer
|class=Archer
|lv=3
|lv=1
|#=3
|#=3
|hp=16
|hp=16
Line 505: Line 527:
|mov=5
|mov=5
|inventory=[[Steel Bow]]
|inventory=[[Steel Bow]]
}}
{{ChapUnitCellFE1
|name=Macedon
|class=Curate
|lv=1s
|#=1
|hp=16
|str=1
|skill=1
|spd=1
|def=3
|mov=5
|inventory=[[Heal]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
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|def=8
|def=8
|mov=6
|mov=6
|inventory=[[Thunder (tome)|Thunder]]
|inventory=[[Thunder]]
|notes=Drops a {{drop|Barrier}} upon defeat.<br>Moves to [[Marth]] and initiates his recruitment.
|notes=Drops a {{drop|Barrier}} upon defeat.<br>Moves to [[Marth]] and initiates his recruitment.
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=[[Merach]]
|name=Macedon
|class=Knight
|class=Curate
|lv=5
|lv=1
|#=1
|#=1
|hp=22
|hp=16
|str=7
|str=1
|skill=3
|skill=1
|spd=5
|spd=1
|def=13
|def=3
|mov=5
|mov=5
|inventory=[[Silver Lance]]
|inventory=[[Heal]]
|notes=Drops a {{drop|Silver Lance}} upon defeat.<br>Does not move; stands on a [[Terrain/Nintendo Entertainment System games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 560: Line 568:
|def=7
|def=7
|mov=9
|mov=9
|inventory=[[Lance (NES)|Lance]]
|inventory=[[Lance (Famicom)|Lance]]
}}
}}
{{ChapUnitCellFE1
{{ChapUnitCellFE1
|name=Macedon
|name=Macedon
|class=Pegasus Knight
|class=Pegasus Knight
|lv=1
|lv=3
|#=4
|#=4
|hp=19
|hp=19
Line 579: Line 587:
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Iron Knight
|name=[[Merach]]
|class=Knight
|class=Armored Knight
|lv=3
|lv=5
|#=1
|#=1
|hp=20
|hp=22
|str=7
|str=8
|skill=3
|skill=4
|spd=2
|def=13
|res=0
|mov=5
|inventory={{Item|3|Ridersbane|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE3
|name=Iron Knight
|class=Armored Knight
|lv=3
|#=1
|hp=20
|str=7
|skill=3
|spd=0
|spd=0
|def=11
|def=11
Line 591: Line 614:
|mov=5
|mov=5
|inventory={{Item|3|Iron Lance}} • {{Item|3|Armorslayer|type=drop}}
|inventory={{Item|3|Iron Lance}} • {{Item|3|Armorslayer|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]].
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]].
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Iron Knight
|name=Iron Knight
|class=Knight
|class=Armored Knight
|lv=1
|lv=1
|#=1
|#=1
Line 764: Line 787:
|mov=9
|mov=9
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Lance}}
}}
{{ChapUnitCellFE3
|name=[[Merach]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=8
|skill=4
|spd=2
|def=13
|res=0
|mov=5
|inventory={{Item|3|Ridersbane|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 809: Line 817:
|mov=8
|mov=8
|inventory={{Item|3|Iron Lance}}
|inventory={{Item|3|Iron Lance}}
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3=:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 822: Line 831:
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=[[Merach]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=0
|def=13
|res=0
|inventory={{Item|ds|Silver Lance|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Knight
|class=Knight
|lv=3
|lv=3
|#=1
|#=1
|hp=19~20
|hp=19.8
|str=6~7
|str=6.6
|mag=0
|mag=0
|skill=2~3
|skill=2.6
|spd=0~1
|spd=0.4
|lck=0
|lck=0
|def=11~12
|def=11.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 853: Line 878:
|mov=5
|mov=5
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 877: Line 902:
|lv=3
|lv=3
|#=2
|#=2
|hp=17~18
|hp=17.2
|str=2~3
|str=2.4
|mag=0
|mag=0
|skill=1~2
|skill=1.8
|spd=8
|spd=8
|lck=0
|lck=0
|def=1~2
|def=1.6
|res=0
|res=0
|mov=7
|mov=7
Line 894: Line 919:
|lv=3
|lv=3
|#=1
|#=1
|hp=19~20
|hp=19.6
|str=5~6
|str=5.7
|mag=0
|mag=0
|skill=2~3
|skill=2.6
|spd=6~7
|spd=6.4
|lck=0
|lck=0
|def=7~8
|def=7.6
|res=0~1
|res=0.2
|mov=9
|mov=9
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 911: Line 936:
|lv=3
|lv=3
|#=1
|#=1
|hp=17~18
|hp=17.6
|str=5~6
|str=5.4
|mag=0
|mag=0
|skill=3~4
|skill=3.6
|spd=4~5
|spd=4.6
|lck=0
|lck=0
|def=6~7
|def=6.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
Line 938: Line 963:
|mov=8
|mov=8
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=• The western one begins moving if a unit reaches within 2 spaces of the southwestern fort, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
|notes=• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 958: Line 983:
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=[[Wendell]]
|class=Curate
|class=Sage
|lv=1
|lv=1
|#=1
|#=1
|hp=16
|hp=22
|str=0
|str=3
|mag=1
|mag=4
|skill=1
|skill=2
|spd=4
|spd=12
|lck=1
|def=5
|res=5
|mov=6
|inventory={{Item|ds|Thunder}} • {{Item|ds|Barrier|type=drop}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Curate
|lv=1
|#=1
|hp=16
|str=0
|mag=1
|skill=1
|spd=4
|lck=0
|lck=0
|def=3
|def=3
Line 972: Line 1,014:
|mov=5
|mov=5
|inventory={{Item|ds|Heal}}
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his range; returns to his starting position if no one is in range.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Wendell]]
|name=Macedon
|class=Sage
|class=Cavalier
|lv=1
|lv=1
|#=1
|#=6
|hp=22
|hp=18
|str=3
|str=5
|mag=4
|mag=0
|skill=2
|skill=2
|spd=12
|spd=6
|lck=1
|lck=0
|def=5
|def=7
|res=5
|res=0
|mov=6
|mov=9
|inventory={{Item|ds|Thunder|link=Thunder (tome)}} • {{Item|ds|Barrier|type=drop}}
|inventory={{Item|ds|Iron Lance}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Pegasus Knight
|lv=3
|#=6
|hp=17.8
|str=4.5
|mag=2
|skill=5.2
|spd=7.8
|lck=0
|def=5.4
|res=6.4
|mov=8
|inventory={{Item|ds|Javelin}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Merach]]
|name=[[Merach]]
Line 995: Line 1,058:
|lv=5
|lv=5
|#=1
|#=1
|hp=22
|hp=24.7
|str=7
|str=7.9
|mag=0
|mag=0
|skill=3
|skill=3.9
|spd=5
|spd=5.6
|lck=0
|lck=0
|def=13
|def=13
Line 1,005: Line 1,068:
|inventory={{Item|ds|Silver Lance|type=drop}}
|inventory={{Item|ds|Silver Lance|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Macedon
|class=Cavalier
|lv=1
|#=6
|hp=18
|str=5
|mag=0
|skill=2
|spd=6
|lck=0
|def=7
|res=0
|mov=9
|inventory={{Item|ds|Iron Lance}}
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Pegasus Knight
|lv=3
|#=6
|hp=18
|str=4~5
|mag=2
|skill=5~6
|spd=7~8
|lck=0
|def=5~6
|res=6~7
|mov=8
|inventory={{Item|ds|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=Macedon
Line 1,048: Line 1,074:
|lv=3
|lv=3
|#=1
|#=1
|hp=22~23
|hp=22.5
|str=7~8
|str=7.5
|mag=0
|mag=0
|skill=3~4
|skill=3.5
|spd=1
|spd=1
|lck=0
|lck=0
|def=11~12
|def=11.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,065: Line 1,091:
|lv=1
|lv=1
|#=1
|#=1
|hp=20~21
|hp=20.7
|str=7
|str=6.9
|mag=0
|mag=0
|skill=2~3
|skill=2.9
|spd=0~1
|spd=0.6
|lck=0
|lck=0
|def=11
|def=11
Line 1,075: Line 1,101:
|mov=5
|mov=5
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,082: Line 1,108:
|lv=1
|lv=1
|#=4
|#=4
|hp=20~21
|hp=20.4
|str=6~7
|str=6.05
|mag=0
|mag=0
|skill=2~3
|skill=2.9
|spd=6~7
|spd=6.6
|lck=0
|lck=0
|def=7
|def=7
Line 1,103: Line 1,129:
|mag=0
|mag=0
|skill=3
|skill=3
|spd=9~10
|spd=9.5
|lck=0
|lck=0
|def=1~2
|def=1.6
|res=0
|res=0
|mov=7
|mov=7
Line 1,117: Line 1,143:
|#=1
|#=1
|hp=22
|hp=22
|str=6~7
|str=6.75
|mag=0
|mag=0
|skill=3~4
|skill=3.5
|spd=7
|spd=7
|lck=0
|lck=0
|def=7~8
|def=7.6
|res=0~1
|res=0.2
|mov=9
|mov=9
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,136: Line 1,162:
|str=6
|str=6
|mag=0
|mag=0
|skill=4~5
|skill=4.5
|spd=5~6
|spd=5.5
|lck=0
|lck=0
|def=6~7
|def=6.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
Line 1,150: Line 1,176:
|lv=1
|lv=1
|#=2
|#=2
|hp=18~19
|hp=18.7
|str=5
|str=4.75
|mag=2
|mag=2
|skill=5~6
|skill=5.3
|spd=8~9
|spd=8.2
|lck=0
|lck=0
|def=5
|def=5
Line 1,160: Line 1,186:
|mov=8
|mov=8
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=• The western one begins moving if a unit reaches within 2 spaces of the southwestern fort, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
|notes=• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,167: Line 1,193:
|lv=1
|lv=1
|#=3
|#=3
|hp=18~19
|hp=18.4
|str=5~6
|str=5.6
|mag=0
|mag=0
|skill=3~4
|skill=3.9
|spd=4~5
|spd=4.9
|lck=0
|lck=0
|def=6
|def=6
Line 1,178: Line 1,204:
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving if [[Wendell]] or the nearby [[Pegasus Knight]] is provoked.
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving if [[Wendell]] or the nearby [[Pegasus Knight]] is provoked.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Curate
|lv=1
|#=1
|hp=17~18
|str=0
|mag=1~2
|skill=1~2
|spd=5
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,209: Line 1,219:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|ds|Thunder|link=Thunder (tome)}} • {{Item|ds|Barrier|type=drop}}
|inventory={{Item|ds|Thunder}} • {{Item|ds|Barrier|type=drop}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Merach]]
|name=Macedon
|class=Knight
|class=Curate
|lv=5
|lv=1
|#=1
|#=1
|hp=24~25
|hp=17.2
|str=7~8
|str=0
|mag=0
|mag=1.6
|skill=4
|skill=1.9
|spd=5~6
|spd=4.9
|lck=0
|lck=0
|def=13
|def=3
|res=0
|res=6
|inventory={{Item|ds|Silver Lance|type=drop}}
|mov=5
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his range; returns to his starting position if no one is in range.
|last=y
|last=y
}}
}}
Line 1,235: Line 1,246:
|lv=1
|lv=1
|#=6
|#=6
|hp=20~21
|hp=20.4
|str=6~7
|str=6.05
|mag=0
|mag=0
|skill=2~3
|skill=2.9
|spd=6~7
|spd=6.6
|lck=0
|lck=0
|def=7
|def=7
Line 1,251: Line 1,262:
|lv=3
|lv=3
|#=6
|#=6
|hp=20~21
|hp=20.5
|str=5~6
|str=5.25
|mag=2
|mag=2
|skill=5~6
|skill=5.5
|spd=9
|spd=9
|lck=0
|lck=0
|def=5~6
|def=5.4
|res=6~7
|res=6.4
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,265: Line 1,276:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Merach]]
|class=Knight
|lv=5
|#=1
|hp=27.4
|str=8.8
|mag=0
|skill=4.8
|spd=6.2
|lck=0
|def=13
|res=0
|inventory={{Item|ds|Silver Lance|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=Macedon
Line 1,270: Line 1,297:
|lv=3
|lv=3
|#=1
|#=1
|hp=25~26
|hp=25.2
|str=8~9
|str=8.4
|mag=0
|mag=0
|skill=4~5
|skill=4.4
|spd=1~2
|spd=1.6
|lck=0
|lck=0
|def=11~12
|def=11.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,287: Line 1,314:
|lv=1
|lv=1
|#=1
|#=1
|hp=23~24
|hp=23.4
|str=7~8
|str=7.8
|mag=0
|mag=0
|skill=3~4
|skill=3.8
|spd=1~2
|spd=1.2
|lck=0
|lck=0
|def=11
|def=11
Line 1,297: Line 1,324:
|mov=5
|mov=5
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,304: Line 1,331:
|lv=1
|lv=1
|#=4
|#=4
|hp=22~23
|hp=22.8
|str=7~8
|str=7.1
|mag=0
|mag=0
|skill=3~4
|skill=3.8
|spd=7~8
|spd=7.2
|lck=0
|lck=0
|def=7
|def=7
Line 1,321: Line 1,348:
|lv=3
|lv=3
|#=2
|#=2
|hp=20~21
|hp=20.8
|str=3~4
|str=3.6
|mag=0
|mag=0
|skill=4~5
|skill=4.2
|spd=11
|spd=11
|lck=0
|lck=0
|def=1~2
|def=1.6
|res=0
|res=0
|mov=7
|mov=7
Line 1,338: Line 1,365:
|lv=3
|lv=3
|#=1
|#=1
|hp=24~25
|hp=24.4
|str=7~8
|str=7.8
|mag=0
|mag=0
|skill=4~5
|skill=4.4
|spd=7~8
|spd=7.6
|lck=0
|lck=0
|def=7~8
|def=7.6
|res=0~1
|res=0.2
|mov=9
|mov=9
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,355: Line 1,382:
|lv=3
|lv=3
|#=1
|#=1
|hp=22~23
|hp=22.4
|str=6~7
|str=6.6
|mag=0
|mag=0
|skill=5~6
|skill=5.4
|spd=6~7
|spd=6.4
|lck=0
|lck=0
|def=6~7
|def=6.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
Line 1,372: Line 1,399:
|lv=1
|lv=1
|#=2
|#=2
|hp=21~22
|hp=21.4
|str=5~6
|str=5.5
|mag=2
|mag=2
|skill=5~6
|skill=5.6
|spd=9~10
|spd=9.4
|lck=0
|lck=0
|def=5
|def=5
Line 1,382: Line 1,409:
|mov=8
|mov=8
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=• The western one begins moving if a unit reaches within 2 spaces of the southwestern fort, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
|notes=• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,389: Line 1,416:
|lv=1
|lv=1
|#=3
|#=3
|hp=20~21
|hp=20.8
|str=6~7
|str=6.2
|mag=0
|mag=0
|skill=4~5
|skill=4.8
|spd=5~6
|spd=5.8
|lck=0
|lck=0
|def=6
|def=6
Line 1,400: Line 1,427:
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving if [[Wendell]] or the nearby [[Pegasus Knight]] is provoked.
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving if [[Wendell]] or the nearby [[Pegasus Knight]] is provoked.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Curate
|lv=1
|#=1
|hp=18~19
|str=0
|mag=2~3
|skill=2~3
|spd=5~6
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,431: Line 1,442:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|ds|Thunder|link=Thunder (tome)}} • {{Item|ds|Barrier|type=drop}}
|inventory={{Item|ds|Thunder}} • {{Item|ds|Barrier|type=drop}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Merach]]
|name=Macedon
|class=Knight
|class=Curate
|lv=5
|lv=1
|#=1
|#=1
|hp=27~28
|hp=18.4
|str=8~9
|str=0
|mag=0
|mag=2.2
|skill=4~5
|skill=2.8
|spd=6~7
|spd=5.8
|lck=0
|lck=0
|def=13
|def=3
|res=0
|res=6
|inventory={{Item|ds|Silver Lance|type=drop}}
|mov=5
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his range; returns to his starting position if no one is in range.
|last=y
|last=y
}}
}}
Line 1,457: Line 1,469:
|lv=1
|lv=1
|#=6
|#=6
|hp=22~23
|hp=22.8
|str=7~8
|str=7.1
|mag=0
|mag=0
|skill=3~4
|skill=3.8
|spd=7~8
|spd=7.2
|lck=0
|lck=0
|def=7
|def=7
Line 1,473: Line 1,485:
|lv=3
|lv=3
|#=6
|#=6
|hp=23~24
|hp=23.2
|str=6
|str=6
|mag=2
|mag=2
|skill=5~6
|skill=5.8
|spd=10~11
|spd=10.2
|lck=0
|lck=0
|def=5~6
|def=5.4
|res=6~7
|res=6.4
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,487: Line 1,499:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Merach]]
|class=Knight
|lv=5
|#=1
|hp=30.1
|str=9.7
|mag=0
|skill=5.7
|spd=6.8
|lck=0
|def=13
|res=0
|inventory={{Item|ds|Silver Lance|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=Macedon
Line 1,492: Line 1,520:
|lv=3
|lv=3
|#=1
|#=1
|hp=27~28
|hp=27.9
|str=9~10
|str=9.3
|mag=0
|mag=0
|skill=5~6
|skill=5.3
|spd=2~3
|spd=2.2
|lck=0
|lck=0
|def=11~12
|def=11.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,509: Line 1,537:
|lv=1
|lv=1
|#=1
|#=1
|hp=26~27
|hp=26.1
|str=8~9
|str=8.7
|mag=0
|mag=0
|skill=4~5
|skill=4.7
|spd=1~2
|spd=1.8
|lck=0
|lck=0
|def=11
|def=11
Line 1,519: Line 1,547:
|mov=5
|mov=5
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,526: Line 1,554:
|lv=1
|lv=1
|#=4
|#=4
|hp=25~26
|hp=25.2
|str=8~9
|str=8.15
|mag=0
|mag=0
|skill=4~5
|skill=4.7
|spd=7~8
|spd=7.8
|lck=0
|lck=0
|def=7
|def=7
Line 1,543: Line 1,571:
|lv=3
|lv=3
|#=2
|#=2
|hp=22~23
|hp=22.6
|str=4~5
|str=4.2
|mag=0
|mag=0
|skill=5~6
|skill=5.4
|spd=12~13
|spd=12.5
|lck=0
|lck=0
|def=1~2
|def=1.6
|res=0
|res=0
|mov=7
|mov=7
Line 1,560: Line 1,588:
|lv=3
|lv=3
|#=1
|#=1
|hp=26~27
|hp=26.8
|str=8~9
|str=8.85
|mag=0
|mag=0
|skill=5~6
|skill=5.3
|spd=8~9
|spd=8.2
|lck=0
|lck=0
|def=7~8
|def=7.6
|res=0~1
|res=0.2
|mov=9
|mov=9
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,577: Line 1,605:
|lv=3
|lv=3
|#=1
|#=1
|hp=24~25
|hp=24.8
|str=7~8
|str=7.2
|mag=0
|mag=0
|skill=6~7
|skill=6.3
|spd=7~8
|spd=7.3
|lck=0
|lck=0
|def=6~7
|def=6.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
Line 1,594: Line 1,622:
|lv=1
|lv=1
|#=2
|#=2
|hp=24~25
|hp=24.1
|str=6~7
|str=6.25
|mag=2
|mag=2
|skill=5~6
|skill=5.9
|spd=10~11
|spd=10.6
|lck=0
|lck=0
|def=5
|def=5
Line 1,604: Line 1,632:
|mov=8
|mov=8
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=• The western one begins moving if a unit reaches within 2 spaces of the southwestern fort, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
|notes=• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,611: Line 1,639:
|lv=1
|lv=1
|#=3
|#=3
|hp=23~24
|hp=23.2
|str=6~7
|str=6.8
|mag=0
|mag=0
|skill=5~6
|skill=5.7
|spd=6~7
|spd=6.7
|lck=0
|lck=0
|def=6
|def=6
Line 1,624: Line 1,652:
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=[[Wendell]]
|class=Curate
|class=Sage
|lv=1
|lv=1
|#=1
|#=1
|hp=19~20
|hp=22
|str=0
|mag=2~3
|skill=3~4
|spd=6~7
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
}}
{{ChapUnitCellFE11
|name=[[Wendell]]
|class=Sage
|lv=1
|#=1
|hp=22
|str=3
|str=3
|mag=4
|mag=4
Line 1,653: Line 1,665:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|ds|Thunder|link=Thunder (tome)}} • {{Item|ds|Barrier|type=drop}}
|inventory={{Item|ds|Thunder}} • {{Item|ds|Barrier|type=drop}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Merach]]
|name=Macedon
|class=Knight
|class=Curate
|lv=5
|lv=1
|#=1
|#=1
|hp=30~31
|hp=19.6
|str=9~10
|str=0
|mag=0
|mag=2.8
|skill=5~6
|skill=3.7
|spd=6~7
|spd=6.7
|lck=0
|lck=0
|def=13
|def=3
|res=0
|res=6
|inventory={{Item|ds|Silver Lance|type=drop}}
|mov=5
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his range; returns to his starting position if no one is in range.
|last=y
|last=y
}}
}}
Line 1,679: Line 1,692:
|lv=1
|lv=1
|#=6
|#=6
|hp=25~26
|hp=25.2
|str=8~9
|str=8.15
|mag=0
|mag=0
|skill=4~5
|skill=4.7
|spd=7~8
|spd=7.8
|lck=0
|lck=0
|def=7
|def=7
Line 1,695: Line 1,708:
|lv=3
|lv=3
|#=6
|#=6
|hp=25~26
|hp=25.9
|str=6~7
|str=6.75
|mag=2
|mag=2
|skill=6~7
|skill=6.1
|spd=11~12
|spd=11.4
|lck=0
|lck=0
|def=5~6
|def=5.4
|res=6~7
|res=6.4
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,710: Line 1,723:
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=[[Merach]]
|class=Knight
|lv=5
|#=1
|hp=32.8
|str=10.6
|mag=0
|skill=6.6
|spd=7.4
|lck=0
|def=13
|res=0
|inventory={{Item|ds|Silver Lance|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Knight
|class=Knight
|lv=3
|lv=3
|#=1
|#=1
|hp=30~31
|hp=30.6
|str=10~11
|str=10.2
|mag=0
|mag=0
|skill=6~7
|skill=6.2
|spd=2~3
|spd=2.8
|lck=0
|lck=0
|def=11~12
|def=11.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,731: Line 1,760:
|lv=1
|lv=1
|#=1
|#=1
|hp=28~29
|hp=28.8
|str=9~10
|str=9.6
|mag=0
|mag=0
|skill=5~6
|skill=5.6
|spd=2~3
|spd=2.4
|lck=0
|lck=0
|def=11
|def=11
Line 1,741: Line 1,770:
|mov=5
|mov=5
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,748: Line 1,777:
|lv=1
|lv=1
|#=4
|#=4
|hp=27~28
|hp=27.6
|str=9~10
|str=9.2
|mag=0
|mag=0
|skill=5~6
|skill=5.6
|spd=8~9
|spd=8.4
|lck=0
|lck=0
|def=7
|def=7
Line 1,765: Line 1,794:
|lv=3
|lv=3
|#=2
|#=2
|hp=24~25
|hp=24.4
|str=4~5
|str=4.8
|mag=0
|mag=0
|skill=6~7
|skill=6.6
|spd=14
|spd=14
|lck=0
|lck=0
|def=1~2
|def=1.6
|res=0
|res=0
|mov=7
|mov=7
Line 1,782: Line 1,811:
|lv=3
|lv=3
|#=1
|#=1
|hp=29~30
|hp=29.2
|str=9~10
|str=9.9
|mag=0
|mag=0
|skill=6~7
|skill=6.2
|spd=8~9
|spd=8.8
|lck=0
|lck=0
|def=7~8
|def=7.6
|res=0~1
|res=0.2
|mov=9
|mov=9
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,799: Line 1,828:
|lv=3
|lv=3
|#=1
|#=1
|hp=27~28
|hp=27.2
|str=7~8
|str=7.8
|mag=0
|mag=0
|skill=7~8
|skill=7.2
|spd=8~9
|spd=8.2
|lck=0
|lck=0
|def=6~7
|def=6.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
Line 1,816: Line 1,845:
|lv=1
|lv=1
|#=2
|#=2
|hp=26~27
|hp=26.8
|str=7
|str=7
|mag=2
|mag=2
|skill=6~7
|skill=6.2
|spd=11~12
|spd=11.8
|lck=0
|lck=0
|def=5
|def=5
Line 1,826: Line 1,855:
|mov=8
|mov=8
|inventory={{Item|ds|Iron Lance}}
|inventory={{Item|ds|Iron Lance}}
|notes=• The western one begins moving if a unit reaches within 2 spaces of the southwestern fort, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
|notes=• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,833: Line 1,862:
|lv=1
|lv=1
|#=3
|#=3
|hp=25~26
|hp=25.6
|str=7~8
|str=7.4
|mag=0
|mag=0
|skill=6~7
|skill=6.6
|spd=7~8
|spd=7.6
|lck=0
|lck=0
|def=6
|def=6
Line 1,844: Line 1,873:
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving if [[Wendell]] or the nearby [[Pegasus Knight]] is provoked.
|notes=• The western two immediately begin moving unprovoked.<br>• The eastern one begins moving if [[Wendell]] or the nearby [[Pegasus Knight]] is provoked.
}}
{{ChapUnitCellFE11
|name=Macedon
|class=Curate
|lv=1
|#=1
|hp=20~21
|str=0
|mag=3~4
|skill=4~5
|spd=7~8
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,875: Line 1,888:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|ds|Thunder|link=Thunder (tome)}} • {{Item|ds|Barrier|type=drop}}
|inventory={{Item|ds|Thunder}} • {{Item|ds|Barrier|type=drop}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Merach]]
|name=Macedon
|class=Knight
|class=Curate
|lv=5
|lv=1
|#=1
|#=1
|hp=32~33
|hp=20.8
|str=10~11
|str=0
|mag=0
|mag=3.4
|skill=6~7
|skill=4.6
|spd=7~8
|spd=7.6
|lck=0
|lck=0
|def=13
|def=3
|res=0
|res=6
|inventory={{Item|ds|Silver Lance|type=drop}}
|mov=5
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his range; returns to his starting position if no one is in range.
|last=y
|last=y
}}
}}
Line 1,901: Line 1,915:
|lv=1
|lv=1
|#=6
|#=6
|hp=27~28
|hp=27.6
|str=9~10
|str=9.2
|mag=0
|mag=0
|skill=5~6
|skill=5.6
|spd=8~9
|spd=8.4
|lck=0
|lck=0
|def=7
|def=7
Line 1,917: Line 1,931:
|lv=3
|lv=3
|#=6
|#=6
|hp=28~29
|hp=28.6
|str=7~8
|str=7.5
|mag=2
|mag=2
|skill=6~7
|skill=6.4
|spd=12~13
|spd=12.6
|lck=0
|lck=0
|def=5~6
|def=5.4
|res=6~7
|res=6.4
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 1,931: Line 1,945:
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Merach]]
|class=Knight
|lv=5
|#=1
|hp=35.5
|str=11.5
|mag=0
|skill=7.5
|spd=8
|lck=0
|def=13
|res=0
|inventory={{Item|ds|Silver Lance|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=Macedon
Line 1,936: Line 1,966:
|lv=3
|lv=3
|#=1
|#=1
|hp=33~34
|hp=33.3
|str=11~12
|str=11.1
|mag=0
|mag=0
|skill=7~8
|skill=7.1
|spd=3~4
|spd=3.4
|lck=0
|lck=0
|def=11~12
|def=11.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Door Key|type=drop}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,953: Line 1,983:
|lv=1
|lv=1
|#=1
|#=1
|hp=31~32
|hp=31.5
|str=10~11
|str=10.5
|mag=0
|mag=0
|skill=6~7
|skill=6.5
|spd=3
|spd=3
|lck=0
|lck=0
Line 1,963: Line 1,993:
|mov=5
|mov=5
|inventory={{Item|ds|Steel Lance}}
|inventory={{Item|ds|Steel Lance}}
|notes=Begins moving if a unit reaches within 2 spaces of the southwestern fort, or if the nearby Knight or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby Knight or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 1,971: Line 2,001:
|#=4
|#=4
|hp=30
|hp=30
|str=10~11
|str=10.25
|mag=0
|mag=0
|skill=6~7
|skill=6.5
|spd=9
|spd=9
|lck=0
|lck=0
Line 1,987: Line 2,017:
|lv=3
|lv=3
|#=2
|#=2
|hp=26~27
|hp=26.2
|str=5~6
|str=5.4
|mag=0
|mag=0
|skill=7~8
|skill=7.8
|spd=15~16
|spd=15.5
|lck=0
|lck=0
|def=1~2
|def=1.6
|res=0
|res=0
|mov=7
|mov=7
Line 2,004: Line 2,034:
|lv=3
|lv=3
|#=1
|#=1
|hp=31~32
|hp=31.6
|str=11
|str=10.95
|mag=0
|mag=0
|skill=7~8
|skill=7.1
|spd=9~10
|spd=9.4
|lck=0
|lck=0
|def=7~8
|def=7.6
|res=0~1
|res=0.2
|mov=9
|mov=9
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 2,021: Line 2,051:
|lv=3
|lv=3
|#=1
|#=1
|hp=29~30
|hp=29.6
|str=8~9
|str=8.4
|mag=0
|mag=0
|skill=8~9
|skill=8.1
|spd=9~10
|spd=9.1
|lck=0
|lck=0
|def=6~7
|def=6.4
|res=0~1
|res=0.2
|mov=5
|mov=5
|inventory={{Item|ds|Steel Bow}}
|inventory={{Item|ds|Steel Bow}}
Line 2,038: Line 2,068:
|lv=1
|lv=1
|#=2
|#=2
|hp=29~30
|hp=29.5
|str=7~8
|str=7.75
|mag=2
|mag=2
|skill=6~7
|skill=6.5
|spd=13
|spd=13
|lck=0
|lck=0
Line 2,048: Line 2,078:
|mov=8
|mov=8
|inventory={{Item|ds|Steel Lance}}
|inventory={{Item|ds|Steel Lance}}
|notes=• The western one begins moving if a unit reaches within 2 spaces of the southwestern fort, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
|notes=• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby [[Knight]] is provoked.<br>• The eastern one only moves to attack units in range.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
Line 2,058: Line 2,088:
|str=8
|str=8
|mag=0
|mag=0
|skill=7~8
|skill=7.5
|spd=8~9
|spd=8.5
|lck=0
|lck=0
|def=6
|def=6
Line 2,068: Line 2,098:
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=Macedon
|name=[[Wendell]]
|class=Curate
|class=Sage
|lv=1
|lv=1
|#=1
|#=1
|hp=22
|hp=22
|str=0
|str=3
|mag=4
|mag=4
|skill=5~6
|skill=2
|spd=8~9
|lck=0
|def=3
|res=6
|mov=5
|inventory={{Item|ds|Heal}}
}}
{{ChapUnitCellFE11
|name=[[Wendell]]
|class=Sage
|lv=1
|#=1
|hp=22
|str=3
|mag=4
|skill=2
|spd=12
|spd=12
|lck=1
|lck=1
Line 2,097: Line 2,111:
|res=5
|res=5
|mov=6
|mov=6
|inventory={{Item|ds|Thunder|link=Thunder (tome)}} • {{Item|ds|Barrier|type=drop}}
|inventory={{Item|ds|Thunder}} • {{Item|ds|Barrier|type=drop}}
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
|notes=Begins moving if the nearby [[Archer]] or [[Pegasus Knight]] is provoked.
}}
}}
{{ChapUnitCellFE11
{{ChapUnitCellFE11
|name=[[Merach]]
|name=Macedon
|class=Knight
|class=Curate
|lv=5
|lv=1
|#=1
|#=1
|hp=35~36
|hp=22
|str=11~12
|str=0
|mag=0
|mag=4
|skill=7~8
|skill=5.5
|spd=8
|spd=8.5
|lck=0
|lck=0
|def=13
|def=3
|res=0
|res=6
|inventory={{Item|ds|Silver Lance|type=drop}}
|mov=5
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his range; returns to his starting position if no one is in range.
|last=y
|last=y
}}
}}
Line 2,124: Line 2,139:
|#=6
|#=6
|hp=30
|hp=30
|str=10~11
|str=10.25
|mag=0
|mag=0
|skill=6~7
|skill=6.5
|spd=9
|spd=9
|lck=0
|lck=0
Line 2,139: Line 2,154:
|lv=3
|lv=3
|#=6
|#=6
|hp=31~32
|hp=31.3
|str=8~9
|str=8.25
|mag=2
|mag=2
|skill=6~7
|skill=6.7
|spd=13~14
|spd=13.8
|lck=0
|lck=0
|def=5~6
|def=5.4
|res=6~7
|res=6.4
|mov=8
|mov=8
|inventory={{Item|ds|Javelin}}
|inventory={{Item|ds|Javelin}}
Line 2,158: Line 2,173:
=====''Shadow Dragon & the Blade of Light''=====
=====''Shadow Dragon & the Blade of Light''=====
*Turns 11–16
*Turns 11–16
**1 [[Cavalier]] from the northeast fort
**One [[Cavalier]] from the northeast fort
*Turns 13–16
*Turns 13–16
**1 [[Pegasus Knight]] from the northwest fort
**One [[Pegasus Knight]] from the northwest fort


=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting turn 14, until 17 of each have appeared
*Starting turn 14, until 17 of each have appeared
**1 [[Cavalier]] from the northeast fort
**One [[Cavalier]] from the northeast fort
**1 [[Pegasus Knight]] from the northwest fort
**One [[Pegasus Knight]] from the northwest fort
*Note: All reinforcements are halted when [[Merach]] is defeated.
 
All reinforcements are halted when [[Merach]] is defeated.


=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*Turns 10–15
*Turns 10–15
**1 [[Cavalier]] from the northern fort
**One [[Cavalier]] from the northern fort
*Turns 12–17
*Turns 12–17
**1 [[Pegasus Knight]] from the northwestern fort
**One [[Pegasus Knight]] from the northwestern fort
*Note: All reinforcements are halted when [[Merach]] is defeated.
 
All reinforcements are halted when [[Merach]] is defeated.


===Boss data===
===Boss data===
Line 2,206: Line 2,223:
|content2={{BossStats FE3
|content2={{BossStats FE3
|portrait=[[File:Portrait merach fe03.png]]
|portrait=[[File:Portrait merach fe03.png]]
|sprite=knight enemy
|sprite=armored knight enemy
|class=Knight
|class=Armored Knight
|exp=62
|exp=62
|lv=5
|lv=5
Line 2,217: Line 2,234:
|res=0
|res=0
|move=5
|move=5
|inventory={{Item|3|Ridersbane|type=drop}}
|weapons={{Item|3|Ridersbane}}
|items={{Item|3|Ridersbane|type=drop}}
|la=y
|la=y
}}
}}
|content3=:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 2,249: Line 2,267:
|class=Knight
|class=Knight
|lv=5
|lv=5
|HP=24~25
|HP=24.7
|str=7~8
|str=7.9
|magic=0
|magic=0
|skill=4
|skill=3.9
|spd=5~6
|spd=5.6
|luck=0
|luck=0
|def=13
|def=13
Line 2,265: Line 2,283:
|class=Knight
|class=Knight
|lv=5
|lv=5
|HP=27~28
|HP=27.4
|str=8~9
|str=8.8
|magic=0
|magic=0
|skill=4~5
|skill=4.8
|spd=6~7
|spd=6.2
|luck=0
|luck=0
|def=13
|def=13
Line 2,281: Line 2,299:
|class=Knight
|class=Knight
|lv=5
|lv=5
|HP=30~31
|HP=30.1
|str=9~10
|str=9.7
|magic=0
|magic=0
|skill=5~6
|skill=5.7
|spd=6~7
|spd=6.8
|luck=0
|luck=0
|def=13
|def=13
Line 2,297: Line 2,315:
|class=Knight
|class=Knight
|lv=5
|lv=5
|HP=32~33
|HP=32.8
|str=10~11
|str=10.6
|magic=0
|magic=0
|skill=6~7
|skill=6.6
|spd=7~8
|spd=7.4
|luck=0
|luck=0
|def=13
|def=13
Line 2,313: Line 2,331:
|class=Knight
|class=Knight
|lv=5
|lv=5
|HP=35~36
|HP=35.5
|str=11~12
|str=11.5
|magic=0
|magic=0
|skill=7~8
|skill=7.5
|spd=8
|spd=8
|luck=0
|luck=0
Line 2,329: Line 2,347:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
You are allowed only 10 units in battle preparations, so it's time to start seriously culling your units. Marth (the main character), Caeda (Wing Spear access, supports Marth, and almost immune to the RNG), Barst (best axe user), Julian (best Thief), Lena (best medic), and Merric (best Mage) are all irreplaceable. Beyond that, pick your four favorite units. If you are still using Jagen, it is wise to reclass him to Dracoknight for this chapter so he can fly over the mountains and help support Hardin and co. Bear in mind that for the rest of the game, swords are the weakest weapon type due to the fact that only a handful of chapters deploy axe users in any significant number and the only ranged option for swords is the rather rare Levin Sword, which runs off of a Magic stat that none of your sword users will have. Also beware that in ''Shadow Dragon'''s H5 difficulty, the enemy starts using Steel weapons on a regular basis.
'''1. General Overview:'''
 
* Maximum Unit Count: 10.
* Key Units: [[Marth]], [[Caeda]], [[Lena]].
* Weapon Recommendation: Rely less on swords due to their limited ranged options and weak overall performance.
 
'''2. Preparation:'''
 
* '''Reclassification:''' Turn [[Jagen]] into a [[Dracoknight]] for mobility over mountains.
* '''Forging:''' Upgrade the [[Ridersbane]] from the previous chapter. A +4 might ensures effectiveness for Jagen, [[Hardin]], and [[Abel]]. Depending on budget, consider adding 10-30 hit as well.
'''New Allies:'''
* [[Hardin]] - Strong [[Cavalier]].
* [[Roshea]] & [[Vyland]] - Less effective Cavaliers.
* [[Wolf]] & [[Sedgar]] - [[Horseman|Horsemen]] with great growth potential.
* [[Wendell]] - [[Sage]], provides support and healing. High base weapon levels and Speed give him good long-term performance.
 
'''3. Battle Strategy:'''
 
* Place Hardin's group tightly in the southeast corner. Send Caeda and Dracoknight Jagen to join them.
* Send a cavalry unit north to shield against incoming [[Thief|Thieves]]. Lure the northeast [[Pegasus Knight]] by turn 2.
* On turn 3, pull the cavalry with Marth's group to safeguard your Cavalier.
 
'''4. Mid-Battle Actions:'''
 
* After neutralizing the aggressive units, join Hardin with Marth's group and heal up.
* Position strategically to lure in [[Knight]]s and the western Pegasus Knight without risking your units.
* Eliminate [[Merach]] using [[Merric]]'s magic. To combat reinforcements, position your high defense units in the northern pass and let [[Archer]]s manage the Pegasus Knights.
 
'''5. Additional Hints:'''


Your new units are Hardin, a powerful Cavalier with weapon levels equal to Jagen; Roshea and Vyland, two more wimpy Cavaliers who pale in comparison to Abel and Hardin; Wolf and Sedgar, two Horsemen with terrible base stats but monstrously high growth rates; and Wendell, a Sage who serves as another Jagen-type character due to his high speed, good tome rank, and ability to function as a healer.
* Hardin's leftover troops will provide assistance from the bottom of the map. They may need support, though.
* Recruit Wendell using Marth or Merric.
* Gain experience from the reinforcements, they are easy targets.
* Visit the village to obtain a Firestone. This will be useful later on.
* Remember to shop for needed weapons at the armory.


At the beginning of the chapter, your biggest problem is saving Hardin and his companions, who are cut off from your forces and about to be attacked by a group of enemies who will carve them to pieces. Stuff Hardin's group in the southeast corner of their area as tight as you can. Caeda (and Dracoknight Jagen, if you fielded him) should immediately join Hardin's group. Send a cavalry unit up to the north to protect the village from the approaching Thieves. Make sure to provoke the northeast Pegasus Knight on turn 2, or else your Cavalier could get overrun. If everything goes right, nobody should come after Hardin's group (or at the worst, maybe a stray archer). Have Marth's group lure the incoming cavalry rush away on turn 3, or your Cavalier is going to get ripped a new butthole. If you can defeat the cavalry rush without losing a unit, you've beaten the hardest part of the chapter.
===Strategy for Merciless difficulty===


After the aggressive units are dead, have Hardin regroup with Marth, heal, and save. Moving anywhere 13 spaces or closer away from the western Pegasus Knight will provoke the two Knights and the Pegasus Knight without endangering your units. The spot left of the second save point and the spot two spaces below the southwestern fortress are good places to trigger this. Pull them in, take them out, and shred Merach with Merric's magic. If you choose to fight the reinforcements, bunker down with your meat shields in the northern mountain pass and have your archers fight the Pegasus Knights. You should have little trouble at this point.
* Be aware that enemies will be using Steel-grade weaponry from now on.
* Use Jagen as a human shield, if necessary.
* With Hardin's group, attract enemies to the lower part of the map.
* For Marth's group, lure at least one Cavalier from the right.
* Leave Wendell's group for last.
* Avoid using reinforcements for experience on this difficulty, since they move and attack on the same turn that they appear.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Champions of Aurelis
|eng-name=Champions of Aurelis
|jap-name={{h|オレルアンの戦士たち|Oreruan no senshitachi}}
|jpn-name={{h|オレルアンの戦士たち|Oreruan no senshitachi}}
|jap-mean=Warriors of Orleans; written as {{lang|ja|オルレアンのせんしたち}} in ''Shadow Dragon & the Blade of Light'' and the status menu of ''Mystery of the Emblem'', and as {{lang|ja|オルレアンの戦士達}} in most other parts of ''Mystery of the Emblem''.
|jpn-mean=Warriors of Orleans; written as {{lang|ja|オルレアンのせんしたち}} in ''Shadow Dragon & the Blade of Light'' and the status menu of ''Mystery of the Emblem'', and as {{lang|ja|オルレアンの戦士達}} in most other parts of ''Mystery of the Emblem''.
|span-name=Campeones de Aurelis
|span-name=Campeones de Aurelis
|span-mean=Champions of Aurelis
|span-mean=Champions of Aurelis
Line 2,359: Line 2,415:
Cg fe11 c5.png|CG image displayed during the intro for {{title|Shadow Dragon}}
Cg fe11 c5.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>
</gallery>
{{Notes}}


{{ref}}
{{ref}}
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{{ChapterNav
{{ChapterNav
|prechapter=Battle in the Lea
|prechapter=Battle in the Lea
|prealternate=A Brush in the Teeth{{!}}<small>(''Mystery of the Emblem'')</small>
|prealternate=A Brush in the Teeth{{!}}A Brush in the Teeth <small>(''Mystery of the Emblem'')</small>
|nextchapter=Fire Emblem (Shadow Dragon chapter){{!}}Fire Emblem
|nextchapter=Fire Emblem (Shadow Dragon chapter){{!}}Fire Emblem
}}
}}

Revision as of 16:44, 15 November 2023

Champions of Aurelis

Cm fe11 5.png

Location

Aurelis Castle

New units

Wolf, Sedgar, Roshea, Vyland, Hardin, Wendell,[Note 1] Matthis,[Note 2] Merric[Note 2]

Boss(es)

Merach

Previous chapter(s)
Next chapter(s)

Fire Emblem

Champions of Aurelis (Japanese: オレルアンの戦士たち Warriors of Orleans) is the fifth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the fourth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: Champions of Aurelis/Script

Marth reaches Aurelis Castle, where the king's younger brother Hardin and the Archanean princess Nyna have been doggedly resisting Macedon's attempts to conquer it. Marth's arrival brings much relief to the beleaguered Hardin, who immediately sets out with his guerilla group to meet him. When the two meet, Hardin cedes command of the group to Marth, and the two break the Macedonian hold on the castle entrance. The king of Aurelis congratulates Marth, but warns him to be wary as Macedon continues to hold the castle interior.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–10+6 {{{partner}}} {{{other}}} 18+12−1
Cm fe11 5.png
Map dimensions:
30 columns by 20 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Wolf
Portrait wolf fe11.png
Horseman
HP
22
Inventory
Iron Bow
Iron Sword
Level
3
Automatically from turn 1
Sedgar
Portrait sedgar fe11.png
Horseman
HP
20
Inventory
Steel Bow
Level
1
Automatically from turn 1
Roshea
Portrait roshea fe11.png
Cavalier
HP
22
Inventory
Iron Lance
Iron Sword
Level
3
Automatically from turn 1
Vyland
Portrait vyland fe11.png
Cavalier
HP
20
Inventory
Steel Lance
Level
1
Automatically from turn 1
Hardin
Portrait hardin fe11.png
Cavalier
HP
24
Inventory
Steel Sword
Level
6
Automatically from turn 1
Wendell
Portrait wendell fe11.png
Sage
HP
22
Inventory
Thunder
BarrierThis item is dropped upon this unit's defeat.
Level
1
Enemy, talk to with Marth or Merric
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds firestone.png Firestone Visit the village
Is ds silver lance.png Silver Lance Dropped by Merach
Is ds door key.png Door Key Dropped by enemy Knight
Is ds barrier.png Barrier Dropped by Wendell as an enemy

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400
Is ds steel sword.png Steel Sword 875

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 knight enemy.gif Merach Knight 5 1 22 7 0 3 5 0 13 0 -- Silver LanceThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 knight enemy.gif Macedon Knight 3 1 19.8 6.6 0 2.6 0.4 0 11.4 0.2 5 Steel Lance Door KeyThis item is dropped upon this unit's defeat.
Begins moving if the nearby Knight or Pegasus Knight is provoked.
Ma ds01 knight enemy.gif Macedon Knight 1 1 18 6 0 2 0 0 11 0 5 Iron Lance
Begins moving if the nearby Knight or Pegasus Knight is provoked.
Ma ds01 cavalier enemy.gif Macedon Cavalier 1 4 18 5 0 2 6 0 7 0 9 Iron Lance
Immediately begins moving unprovoked.
Ma ds01 thief enemy.gif Macedon Thief 3 2 17.2 2.4 0 1.8 8 0 1.6 0 7 Iron Sword
Prioritizes destroying the village.
Ma ds01 cavalier enemy.gif Macedon Cavalier 3 1 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Javelin
Immediately begins moving unprovoked.
Ma ds01 archer enemy.gif Macedon Archer 3 1 17.6 5.4 0 3.6 4.6 0 6.4 0.2 5 Steel Bow
Immediately begins moving unprovoked.
Ma ds01 pegasus knight enemy.gif Macedon Pegasus Knight 1 2 16 4 2 5 7 0 5 6 8 Iron Lance
• The western one begins moving if they could attack a unit with 1.5 times their movement, or if a nearby Knight is provoked.
• The eastern one only moves to attack units in range.
Ma ds01 archer enemy.gif Macedon Archer 1 3 16 5 0 3 4 0 6 0 5 Steel Bow
• The western two immediately begin moving unprovoked.
• The eastern one begins moving if Wendell or the nearby Pegasus Knight is provoked.
Ma ds01 sage enemy.gif Wendell Sage 1 1 22 3 4 2 12 1 5 5 6 Thunder BarrierThis item is dropped upon this unit's defeat.
Begins moving if the nearby Archer or Pegasus Knight is provoked.
Ma ds01 curate enemy.gif Macedon Curate 1 1 16 0 1 1 4 0 3 6 5 Heal
Moves to heal units within twice his range; returns to his starting position if no one is in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 cavalier enemy.gif Macedon Cavalier 1 6 18 5 0 2 6 0 7 0 9 Iron Lance
--
Ma ds01 pegasus knight enemy.gif Macedon Pegasus Knight 3 6 17.8 4.5 2 5.2 7.8 0 5.4 6.4 8 Javelin
--

Reinforcements

Shadow Dragon & the Blade of Light
Mystery of the Emblem
  • Starting turn 14, until 17 of each have appeared

All reinforcements are halted when Merach is defeated.

Shadow Dragon

All reinforcements are halted when Merach is defeated.

Boss data

Main article: Merach
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait merach fe11.png
Ma ds01 knight enemy.gif Knight
Level 5
Movement --
Stats
Max HP 22 Speed 5
Strength 7 Luck 0
Magic 0 Defense 13
Skill 3 Resistance 0
Inventory
Silver LanceThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances B Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

1. General Overview:

  • Maximum Unit Count: 10.
  • Key Units: Marth, Caeda, Lena.
  • Weapon Recommendation: Rely less on swords due to their limited ranged options and weak overall performance.

2. Preparation:

  • Reclassification: Turn Jagen into a Dracoknight for mobility over mountains.
  • Forging: Upgrade the Ridersbane from the previous chapter. A +4 might ensures effectiveness for Jagen, Hardin, and Abel. Depending on budget, consider adding 10-30 hit as well.

New Allies:

3. Battle Strategy:

  • Place Hardin's group tightly in the southeast corner. Send Caeda and Dracoknight Jagen to join them.
  • Send a cavalry unit north to shield against incoming Thieves. Lure the northeast Pegasus Knight by turn 2.
  • On turn 3, pull the cavalry with Marth's group to safeguard your Cavalier.

4. Mid-Battle Actions:

  • After neutralizing the aggressive units, join Hardin with Marth's group and heal up.
  • Position strategically to lure in Knights and the western Pegasus Knight without risking your units.
  • Eliminate Merach using Merric's magic. To combat reinforcements, position your high defense units in the northern pass and let Archers manage the Pegasus Knights.

5. Additional Hints:

  • Hardin's leftover troops will provide assistance from the bottom of the map. They may need support, though.
  • Recruit Wendell using Marth or Merric.
  • Gain experience from the reinforcements, they are easy targets.
  • Visit the village to obtain a Firestone. This will be useful later on.
  • Remember to shop for needed weapons at the armory.

Strategy for Merciless difficulty

  • Be aware that enemies will be using Steel-grade weaponry from now on.
  • Use Jagen as a human shield, if necessary.
  • With Hardin's group, attract enemies to the lower part of the map.
  • For Marth's group, lure at least one Cavalier from the right.
  • Leave Wendell's group for last.
  • Avoid using reinforcements for experience on this difficulty, since they move and attack on the same turn that they appear.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Champions of Aurelis

--

Japanese

オレルアンの戦士たち

Warriors of Orleans; written as オルレアンのせんしたち in Shadow Dragon & the Blade of Light and the status menu of Mystery of the Emblem, and as オルレアンの戦士達 in most other parts of Mystery of the Emblem.

Spanish

Campeones de Aurelis

Champions of Aurelis

French

Champions d'Aurelis

Champions of Aurelis

German

Krieger von Aurelis

Warriors of Aurelis

Italian

I campioni di Aurelis

The champions of Aurelis

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Notes

References

← Battle in the Lea •
← A Brush in the Teeth (Mystery of the Emblem) •
Champions of Aurelis • Fire Emblem →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline