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Pirate Ship
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“ | These seas belong to us! Whoever they are, they're in our waters! This is a day for strange occurrences, it seems. You whelps watch your own hides. We've no time to waste on you! | ” | — Fargus |
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Pirate Ship (Japanese: 海賊船 Pirate Ship) is chapter 17 of Eliwood's Tale and chapter 18 of Hector's Tale in Fire Emblem: The Blazing Blade.
Plot
- Main article:
Pirate Ship/Script
Eliwood, Hector, and Lyn have secured a method of transportation to Dread Isle on Fargus's ship. As they draw closer to their destination, Eliwood asks Fargus why he agreed to take their company to Dread Isle. Fargus replies that he has been seeking a challenge and Eliwood's company presented the most interesting one he had seen in years. Fargus also expresses confidence in Eliwood's ability to be the first to visit Dread Isle and live to tell the tale and promises that he will weigh anchor for Eliwood and pick his group up when they are ready to leave.
Meanwhile, Lyn is standing on the deck near the bow of the ship, alone. Hector comes to the deck looking for Eliwood but finds Lyn, who is clearly uncomfortable with receiving aid from the pirates. Hector tells Lyn again that there is no other way for them to reach Dread Isle, a statement that clearly irks Lyn. Hector again tries to calm her down by telling her that the pirates do not seem like bad people and that she should not allow the murder of parents to color her perception of the pirates.
Lyn then reveals in gruesome detail how her tribe was killed. The bandits poisoned the tribe's drinking water and then attacked while everyone was rendered defenseless by the poison's effects. The last she saw of her father was his arms shaking from the poison as he lifted her onto a horse and sent her off to safety. Lyn was rescued by another tribe and awoke ten days after the attack. By that time, the dead had already been buried, denying her the chance to say farewell in any capacity. Hector, in turn, shares how he lost his parents to illness and his sorrow in having to hide his tears from the public and the others within Castle Ostia. Later, when he was alone, he wanted to do nothing but cry but found himself unable to shed a single tear.
After Lyn and Hector's heart-to-heart, the pirates find a small dory with a lone girl on top set adrift in the sea. They pull the dory on board to discover that the girl on it was Ninian. Eliwood and Lyn wake Ninian and ask her why she was on the dory and about Nils whereabouts; however, Ninian is too slow to respond as the arrival of other pirate ships cuts her off. The unknown ships quickly manage to catch up to Fargus's ship and cause a breach in the hull. Fargus, at the behest of the three lords, decides to help his crew fix the breach and leaves the task of defending the ship to Eliwood's company.
The three lords manage to defend long enough for Fargus to fix the ship, enabling him and his crew to take care of what remains of the enemy. After the enemies are dealt with, Ninian comes out to the deck. Eliwood finds out that Ninian has lost her memories when she fails to respond to her name and cannot answer as to why she was adrift at sea. Eliwood, Lyn, and Hector decide to take Ninian along to the Dread Isle to protect her from further attacks from the Black Fang and because Fargus's men believe she is cursed and refuse to keep her on board for longer than necessary.
The three lords finally set foot on Dread Isle. Before they begin to explore the island in search of the Dragon's Gate, Fargus makes Dart accompany them and informs the group that he will wait for two weeks for their return. As Fargus departs, Lyn remarks that there are good people, even among pirates.
Beginning log
Eliwood's Tale (If Chapter 16x was not skipped): Fargus's ship sails along smoothly. At last, they spot a fog-enshrouded isle on the horizon. Eliwood's father is on the isle, as is the Dragon's Gate. As they draw closer to the isle, Eliwood no longer fears that his father might be one of the conspirators. As the moment of truth nears, Eliwood only prays that he is safe.
Eliwood's Tale (If Chapter 16x was skipped): After speaking with the Ostian spy Leila, Eliwood realizes he must travel to Valor, the Dread Isle. They head straight to the port city of Badon seeking passage. After a long journey, they spot a fog-enshrouded isle on the horizon. Eliwood's father is on the isle, as is the Dragon's Gate. As they draw closer to the isle, Eliwood no longer fears that his father might be one of the conspirators. As the moment of truth nears, Eliwood only prays that he is safe.
Hector's Tale (If Chapter 17x was not skipped): Fargus's ship sails along smoothly. At last, they spot a fog-enshrouded isle on the horizon. According to Leila's information, the enemy is gathering there. Darin, the marquess of Laus, the Black Fang assassins, the mysterious Nergal, and his henchman, Ephidel. As the island draws closer, Hector hears death whispering on the wind.
Hector's Tale (If Chapter 17x was skipped): After speaking with the Ostian spy Leila, the group decides they must travel to Valor, the Dread Isle. They head straight to the port city of Badon seeking passage. After a long journey, they spot a fog-enshrouded isle on the horizon. According to Leila's information, the enemy is gathering there. Darin, the marquess of Laus, the Black Fang assassins, the mysterious Nergal, and his henchman, Ephidel. As the island draws closer, Hector hears death whispering on the wind.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Character data
Characters | |
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New units
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
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Iron Sword | 460 | |
Steel Sword | 600 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Reinforcements
Eliwood's tale
- Turns 3, 5 (Hard Mode), and 10
- Turns 3 and 4 (Hard Mode only)
- 1 level 4 Shaman from the western ship's southern corner
- Turns 3 (Hard Mode), 5, and 10 (Hard Mode)
- 2 Shamans (level 6 and 5) from the western stairs
- Turn 7 enemy phase, and Hard Mode turns 9–11
- 2 level 5 Mercenaries (one with a Slim Sword, the other an Iron Sword), 1 level 6 Shaman, and 1 Myrmidon with a Steel Sword from the southern ship
- Turn 9
- 1 level 5 Mercenary with an Iron Sword from the south south ship's east stairs
- 1 level 4 Mercenary from the south south ship's west stairs
- 1 level 5 Myrmidon with an Iron Sword from the eastern ship's southern corner
- 1 Pegasus Knight with a Steel Lance from west of the south ship
- 1 Pegasus Knight with a Slim Lance from east of the south ship
Hector's tale
- Turns 3, 5 (Hard Mode), and 10
- Turns 3–6 and 9 (Hard Mode only)
- 1 level 4 Shaman from the western ship's southern corner
- Turns 5 (Normal Mode) and 10 (Hard Mode)
- 2 Shamans (level 6 and 5) from the western stairs
- Turn 7 enemy phase, and Hard Mode turns 9–11
- 2 level 5 Mercenaries (one with a Slim Sword, the other an Iron Sword), 1 level 6 Shaman, and 1 Myrmidon with a Steel Sword from the southern ship
- Turns 4 (Hard Mode), 6 (Hard Mode), and 9
- 1 Pegasus Knight with a Steel Lance from west of the south ship
- 1 level 4 Pegasus Knight with an Iron Lance from the south ship's west stairs
- 1 level 5 Pegasus Knight with an Iron Lance from the south ship's east stairs
- 1 Pegasus Knight with a Slim Lance from east of the south ship
- 1 level 5 Pegasus Knight with an Iron Lance from the east ship's southeast corner
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Zoldam
Normal/Eliwood Hard Hector Hard
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Strategy
Hannah's Augury | |
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Price: 50 |
Intro: Heh heh heh... So, you seek insight into your next battle? Augury: Stay...still. Choose your ground, and fight where you stand. To the east...longswords. Magic to the west. Heh heh heh... You'll understand when the fighting starts. Pegasus knights...yes. Oh, it couldn't hurt to have thieves along, either. That...is all I see.
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This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- If Guy is used in this chapter, at the beginning he will mention how he's seasick from the swaying of the boat. However, if Priscilla is used in this chapter, at the beginning she will mention that the sea does not bother her. If both characters are used in this chapter, Priscilla will speak instead of Guy.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Pirate Ship |
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French |
Bateau pirate |
Pirate Ship |
German |
Das Piratenschiff |
The Pirate Ship |
Gallery
Prototype
Equivalent CG from the prototype.
← Whereabouts Unknown • ← The Port of Badon • |
Pirate Ship | • The Dread Isle → |
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