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Joy and Sorrow: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe12 4.png|200px]]
|image=[[File:Cm fe12 4.png|200px]]
|location=Holm Beach
|location=Holm Coast
|new units=[[Ogma]], [[Yuliya]], [[Jubelo]], [[Sirius]], [[Castor]], [[Caeda]]{{h|*|FE3 only}}
|new units=[[Ogma]], [[Yuliya]], [[Jubelo]], [[Sirius]], [[Castor]], [[Caeda]]
|boss=[[Gail]]
|boss=[[Gail]]
|previous=*[[Abducted Princess]]
|previous=*[[Abducted Princess]]
*[[Shadows Behind the Scenes]] <small>(sidequest
*[[Shadows Behind the Scenes]] <small>(side quest)</small>
|next=[[Liberation of Grust]]
|next=[[Liberation of Grust]]
}}
}}
Line 13: Line 13:
==Plot==
==Plot==
{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}}
{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}}
{{sectstub}}
To find [[Ogma]], [[Jubelo]], and [[Yuliya]], [[Marth]] goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself [[Sirius]], who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits [[Castor]] from the northern village by giving him gold when he asks for it.
 
The army defeats the bandit leader, [[Gail]], and captures his fortress. However, [[Caeda]] arrives to inform Marth that the Empire has taken over [[Altea]] and Emperor [[Hardin]] has branded Marth and his army as traitors to Archanea. [[Elice]] has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.


==Chapter data==
==Chapter data==
Line 24: Line 26:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=15{{h|+6|Upon Ogma, Yuliya, Jubelo, Sirius, Castor, and Caeda being recruited}}
|ally=1–15{{h|+6|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=27{{h|+44|Reinforcements}}{{h|-1|Upon Sirius being recruited}}
|enemy=27{{h|+44|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe03 b2 4.png]]
|map=[[File:Cm fe03 b2 4.png]]
|col=30
|row=30
}}
}}
|content2={{Tab
|content2={{Tab
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|tab3=Maniac/Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius and Castor being recruited}}
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=18{{h|+4|Reinforcements}}{{h|-1|Upon Sirius being recruited}}
|enemy=18{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4.png|512px]]
|map=[[File:Cm fe12 4.png|512px]]
|col=30
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=9{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius and Castor being recruited}}
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=??{{h|+??|Reinforcements}}{{h|-1|Upon Sirius being recruited}}
|enemy=20{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4.png|512px]]
|map=[[File:Cm fe12 4 h.png|512px]]
|col=30
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=20{{h|+11|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4 h.png|512px]]
|col=30
|row=30
}}
}}
}}
}}
Line 49: Line 67:


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|default=2
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
Line 80: Line 99:
|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|3|Fire|link=Fire (tome)}}
|inventory={{Item|3|Fire}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 111: Line 130:
|recruitment method=Automatically at the end
|recruitment method=Automatically at the end
}}
}}
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=ryan
|return6=ryan
|return8=draug
|return7=draug
|return9=marisha
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 155: Line 174:
|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|12|Fire|link=Fire (tome)}}
|inventory={{Item|12|Fire}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 177: Line 196:
|recruitment method=Visit northern [[village]]
|recruitment method=Visit northern [[village]]
}}
}}
|return1=default {{#var:A}} player's unit
|newunit6={{NewUnit
|name=Caeda
|portrait=[[File:Portrait caeda fe12.png]]
|class=Pegasus Knight
|HP=19
|lv=4
|inventory={{Item|12|Wing Spear}}<br>{{Item|12|Javelin}}
|recruitment method=Automatically at the end
}}
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
}}
}}
*<small>Note: Ogma retains any stat gains he acquired in the Prologue.</small>
:Ogma and Caeda retain any stat gains they acquired in the prologue.
}}
}}


Line 210: Line 238:
|platform=snes01
|platform=snes01
|item1=Cutting Gale
|item1=Cutting Gale
|obtain1=Visit the southern village
|obtain1=Visit the southern [[village]]
|item2=Armorslayer
|item2=Silver Axe
|obtain2=Dropped by a Thief
|obtain2=Dropped by [[Gail]]
|item3=Devil Sword
|item3=Devil Sword
|obtain3=Dropped by a Thief
|obtain3=Dropped by a [[Thief]]
|item4=1,000 Gold
|item4=1,000 Gold
|item4image=none
|item4image=none
|item4article=Gold
|item4article=Gold
|obtain4=Dropped by a Thief
|obtain4=Dropped by a [[Thief]]
|itemlast=Silver Axe
|itemlast=Armorslayer
|obtainlast=Dropped by [[Gail]]
|obtainlast=Dropped by a [[Thief]]
}}
}}
|content2={{ChapItems
|content2={{ChapItems
Line 226: Line 254:
|item1=Cutting Gale
|item1=Cutting Gale
|obtain1=Visit the southern [[village]]
|obtain1=Visit the southern [[village]]
|item2=Armorslayer
|item2=Bullion
|obtain2=Dropped by a [[Thief]]
|obtain2=Dropped by [[Gail]]
|item3=Devil Sword
|item3=Steel Bow
|obtain3=Dropped by a [[Thief]]
|obtain3=Dropped by a [[Hunter]]
|item4=Vulnerary
|item4=Vulnerary
|obtain4=Dropped by a [[Hunter]]
|obtain4=Dropped by a [[Hunter]]
|item5=Steel Bow
|item5=Devil Sword
|obtain5=Dropped by a [[Hunter]]
|obtain5=Dropped by a [[Thief]]
|itemlast=Bullion
|itemlast=Armorslayer
|obtainlast=Dropped by [[Gail]]
|obtainlast=Dropped by a [[Thief]]
}}
}}
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}
{{tab
{{tab
|default=2
|default=2
Line 249: Line 276:
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Viking
|name=[[Gail]]
|class=Thief
|class=Pirate
|lv=1
|lv=10
|#=1
|#=1
|hp=16
|hp=30
|str=2
|str=9
|skill=1
|skill=1
|spd=7
|spd=4
|def=1
|def=8
|res=0
|res=0
|mov=7
|mov=5
|inventory={{Item|3|Armorslayer|type=drop}}
|inventory={{Item|3|Silver Axe|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Viking
|name=Viking
|class=Thief
|class=Pirate
|lv=1
|#=1
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Devil Sword|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=5
|lv=5
|#=1
|#=3
|hp=18
|str=3
|skill=3
|spd=9
|def=2
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=• Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Brigand
|lv=3
|#=6
|hp=26
|hp=26
|str=6
|str=6
|skill=0
|skill=0
|spd=3
|spd=3
|def=4
|def=5
|res=0
|res=0
|mov=6
|mov=5
|inventory={{Item|3|Iron Axe}}
|inventory={{Item|3|Steel Axe}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 323: Line 321:
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Viking
|name=Viking
|class=Pirate
|class=Hunter
|lv=5
|lv=5
|#=3
|#=2
|hp=26
|hp=20
|str=6
|str=6
|skill=0
|skill=4
|spd=3
|spd=6
|def=5
|def=4
|res=0
|res=0
|mov=5
|mov=6
|inventory={{Item|3|Steel Axe}}
|inventory={{Item|3|Steel Bow}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 349: Line 347:
|mov=6
|mov=6
|inventory={{Item|3|Iron Bow}}
|inventory={{Item|3|Iron Bow}}
}}
{{ChapUnitCellFE3
|name=Viking
|class=Hunter
|lv=5
|#=2
|hp=20
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Steel Bow}}
|notes=Moves to attack units in range.
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
Line 372: Line 355:
|hp=26
|hp=26
|str=11
|str=11
|skill=0
|skill=10
|spd=13
|spd=13
|lck=1
|lck=1
Line 382: Line 365:
}}
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=[[Gail]]
|name=Viking
|class=Pirate
|class=Brigand
|lv=10
|lv=3
|#=6
|hp=26
|str=6
|skill=0
|spd=3
|def=4
|res=0
|mov=6
|inventory={{Item|3|Iron Axe}}
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=1
|#=1
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Devil Sword|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=5
|#=1
|hp=18
|str=3
|skill=3
|spd=9
|def=2
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=• Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=1
|#=1
|#=1
|hp=30
|hp=16
|str=9
|str=2
|skill=1
|skill=1
|spd=4
|spd=7
|def=8
|def=1
|res=0
|res=0
|mov=5
|mov=7
|inventory={{Item|3|Silver Axe|type=drop}}
|inventory={{Item|3|Armorslayer|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|notes=Ignores combat; moves to raid [[village]]s.
|last=y
|last=y
}}
}}
Line 428: Line 455:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2=<!--{{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Lunatic
|tab2=Hard
|content1=-->{{ChapEnemies
|tab3=Maniac
|platform=ds02
|tab4=Lunatic
|name1=Ruffian
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|class1=Thief
{{ChapUnitCellFE12
|lv1=3
|name=[[Gail]]
|#1=1
|class=Pirate
|inventory1={{Item|12|Armorslayer|type=drop}}
|lv=10
|-
|#=1
|name2=Ruffian
|hp=30
|class2=Thief
|str=9
|lv2=3
|mag=0
|#2=1
|skill=8
|inventory2={{Item|12|Devil Sword|type=drop}}
|spd=6
|-
|lck=0
|name3=Ruffian
|def=7
|class3=Thief
|res=0
|lv3=3
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|#3=1
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|inventory3={{Item|12|Iron Sword}}
}}
|-
{{ChapUnitCellFE12
|name4=Ruffian
|name=Ruffian
|class4=Barbarian
|class=Pirate
|lv4=3
|lv=5
|#4=3
|#=1
|inventory4={{Item|12|Iron Axe}}
|hp=21.6
|-
|str=9
|name5=Ruffian
|mag=0
|class5=Pirate
|skill=6
|lv5=3
|spd=4.6
|#5=5
|lck=0
|inventory5={{Item|12|Iron Axe}}
|def=5
|-
|res=0.2
|name6=Ruffian
|mov=6
|class6=Pirate
|inventory={{Item|12|Steel Axe}}
|lv6=5
}}
|#6=1
{{ChapUnitCellFE12
|inventory6={{Item|12|Steel Axe}}
|name=Ruffian
|-
|class=Pirate
|name7=Ruffian
|lv=3
|class7=Hunter
|#=5
|lv7=3
|hp=19.8
|#7=2
|str=8
|inventory7={{Item|12|Iron Bow}}
|mag=0
|-
|skill=5.5
|name8=Ruffian
|spd=4.3
|class8=Hunter
|lck=0
|lv8=3
|def=4
|#8=1
|res=0.1
|inventory8={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|mov=6
|-
|inventory={{Item|12|Iron Axe}}
|name9=Ruffian
}}
|class9=Hunter
{{ChapUnitCellFE12
|lv9=5
|name=Ruffian
|#9=1
|class=Hunter
|inventory9={{Item|12|Steel Bow|type=drop}}
|lv=5
|-
|#=1
|name10=[[Sirius]]
|hp=20.4
|class10=Paladin
|str=6.4
|lv10=1
|mag=0
|#10=1
|skill=5.2
|inventory10={{Item|12|Steel Lance}} {{Item|12|Iron Sword}}
|spd=7.2
|-
|lck=0
|nameb=[[Gail]]
|def=2.4
|classb=Pirate
|res=0.2
|lvb=10
|mov=6
|#b=1
|inventory={{Item|12|Steel Bow|type=drop}}
|inventoryb={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
}}
|notesb=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
{{ChapUnitCellFE12
|-
|name=Ruffian
|namer1=Ruffian
|class=Hunter
|classr1=Barbarian
|lv=3
|lvr1=5
|#=2
|#r1=2
|hp=19.2
|inventoryr1={{Item|12|Iron Axe}}
|str=6.2
|-
|mag=0
|namer2=Ruffian
|skill=4.6
|classr2=Pirate
|spd=6.6
|lvr2=5
|lck=0
|#r2=1
|def=2.2
|inventoryr2={{Item|12|Iron Axe}}
|res=0.1
|-
|mov=6
|namerl=Ruffian
|inventory={{Item|12|Iron Bow}}
|classrl=Hunter
}}
|lvrl=5
{{ChapUnitCellFE12
|#rl=1
|name=[[Sirius]]
|inventoryrl={{Item|12|Steel Bow}}
|class=Paladin
}}<!--
|lv=1
|content2={{ChapEnemies
|#=1
|platform=ds02
|hp=28
|name1=Ruffian
|str=12
|class1=Thief
|mag=1
|lv1=3
|skill=14
|#1=1
|spd=13
|inventory1={{Item|12|Armorslayer|type=drop}}
|lck=4
|-
|def=11
|name2=Ruffian
|res=6
|class2=Thief
|mov=10
|lv2=3
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|#2=1
|notes=Does not move or initiate combat.
|inventory2={{Item|12|Devil Sword|type=drop}}
}}
|-
{{ChapUnitCellFE12
|name3=Ruffian
|name=Ruffian
|class3=Thief
|class=Barbarian
|lv3=3
|lv=3
|#3=1
|#=3
|inventory3={{Item|12|Silver Sword}}
|hp=19.8
|-
|str=8
|name4=Ruffian
|mag=0
|class4=Barbarian
|skill=5.5
|lv4=3
|spd=4.3
|#4=3
|lck=0
|inventory4={{Item|12|Silver Axe}}
|def=4
|-
|res=0.1
|name5=Ruffian
|mov=6
|class5=Pirate
|inventory={{Item|12|Iron Axe}}
|lv5=3
|notes=Immediately begins moving unprovoked.
|#5=6
}}
|inventory5={{Item|12|Silver Axe}}
{{ChapUnitCellFE12
|-
|name=Ruffian
|name6=Ruffian
|class=Hunter
|class6=Pirate
|lv=3
|lv6=5
|#=1
|#6=1
|hp=19.2
|inventory6={{Item|12|Silver Axe}}
|str=6.2
|-
|mag=0
|name7=Ruffian
|skill=4.6
|class7=Hunter
|spd=6.6
|lv7=3
|lck=0
|#7=4
|def=2.2
|inventory7={{Item|12|Silver Bow}}
|res=0.1
|-
|mov=6
|name8=Ruffian
|inventory={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|class8=Hunter
|notes=Immediately begins moving unprovoked.
|lv8=3
}}
|#8=1
{{ChapUnitCellFE12
|inventory8={{Item|12|Silver Bow}} • {{Item|12|Vulnerary|type=drop}}
|name=Ruffian
|-
|class=Thief
|name9=Ruffian
|lv=3
|class9=Hunter
|#=1
|lv9=5
|hp=17.2
|#9=1
|str=5.4
|inventory9={{Item|12|Steel Bow|type=drop}}
|mag=0
|-
|skill=2.8
|name10=[[Sirius]]
|spd=8
|class10=Paladin
|lck=0
|lv10=1
|def=2.6
|#10=1
|res=0
|inventory10={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|mov=7
|-
|inventory={{Item|12|Devil Sword|type=drop}}
|nameb=[[Gail]]
|notes=Prioritizes raiding [[village]]s.
|classb=Pirate
}}
|lvb=10
{{ChapUnitCellFE12
|#b=1
|name=Ruffian
|inventoryb={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} {{Item|12|Bullion|type=drop}}
|class=Thief
|notesb=Does not move; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|lv=3
|-
|#=1
|namer1=Ruffian
|hp=17.2
|classr1=Barbarian
|str=5.4
|lvr1=5
|mag=0
|#r1=2
|skill=2.8
|inventoryr1={{Item|12|Silver Axe}}
|spd=8
|-
|lck=0
|namer2=Ruffian
|def=2.6
|classr2=Pirate
|res=0
|lvr2=5
|mov=7
|#r2=1
|inventory={{Item|12|Iron Sword}}
|inventoryr2={{Item|12|Silver Axe}}
|notes=Prioritizes raiding [[village]]s.
|-
}}
|namerl=Ruffian
{{ChapUnitCellFE12
|classrl=Hunter
|name=Ruffian
|lvrl=5
|class=Thief
|#rl=1
|lv=3
|inventoryrl={{Item|12|Silver Bow}}
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=2
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=20.4
|str=6.4
|mag=0
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=35.4
|str=12
|mag=0
|skill=10.7
|spd=8.7
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=25.2
|str=11
|mag=0
|skill=8.2
|spd=6.7
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=The northern four begin moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}}
|notes=Begins moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=25.2
|str=11
|mag=0
|skill=8.2
|spd=6.7
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=2
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=40.8
|str=15
|mag=0
|skill=13.4
|spd=11.4
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=Will not move until a player unit is in range of at least two of him or nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=30.6
|str=14
|mag=0
|skill=10.9
|spd=9.1
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=• The one nearest [[Gail]] will not move until a player unit is in range of at least two of him or the nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.<br>• The northern four begin moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
|notes=Will not move until a player unit is in range of at least two of him or nearby two [[Pirate]]s, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Steel Bow}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=30.6
|str=14
|mag=0
|skill=10.9
|spd=9.1
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Steel Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Steel Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=6
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=3
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=2
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=43.5
|str=16.5
|mag=0
|skill=14.75
|spd=12.75
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe|type=forged}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Hand Axe|type=forged}}
|notes=Will not move until a player unit is in range of at least two of him or nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=33.3
|str=15.5
|mag=0
|skill=12.25
|spd=10.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=• The one nearest [[Gail]] will not move until a player unit is in range of at least two of him or the nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.<br>• The northern four begin moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Steel Bow|type=drop}}
|notes=Will not move until a player unit is in range of at least two of him or nearby two [[Pirate]]s, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=33.3
|str=15.5
|mag=0
|skill=12.25
|spd=10.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=forged}} • {{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=6
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Silver Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=3
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Silver Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=2
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}
}}-->
}}
}}


Line 612: Line 1,419:
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
*Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
**1 [[Hunter]] from the uppermost of the west forts
**One [[Hunter]] from the uppermost of the west forts
**3 [[Pirate]]s; 2 from the lower of the west forts, 1 from the east fort
**Three [[Pirate]]s; two from the lower of the west forts, one from the east fort


=====''New Mystery of the Emblem''=====
=====''New Mystery of the Emblem''=====
*Turn 6
*Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Hard and Maniac)
**1 [[Hunter]] from the uppermost of the west forts
**One [[Hunter]] from the uppermost of the west forts
**2 [[Barbarian]]s from the lowest of the west forts
**Two [[Barbarian]]s from the lowest of the west forts
**1 [[Pirate]] from the east fort
*Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
**One [[Pirate]] from the east fort


===Boss data===
===Boss data===
Line 644: Line 1,452:
|ax=y
|ax=y
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 671: Line 1,480:
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=35
|HP=35.4
|str=12
|str=12
|magic=0
|magic=0
|skill=11
|skill=10.7
|spd=9
|spd=8.7
|luck=0
|luck=0
|def=7
|def=7
Line 688: Line 1,497:
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=40
|HP=40.8
|str=15
|str=15
|magic=0
|magic=0
|skill=13
|skill=13.4
|spd=11
|spd=11.4
|luck=0
|luck=0
|def=7
|def=7
Line 705: Line 1,514:
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=44
|HP=43.5
|str=16
|str=16.5
|magic=0
|magic=0
|skill=15
|skill=14.75
|spd=13
|spd=12.75
|luck=0
|luck=0
|def=7
|def=7
Line 717: Line 1,526:
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 724: Line 1,532:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner.
In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter&nbsp;6x in an efficient manner.
<!--
<!--
==Trivia==
==Trivia==
Line 731: Line 1,539:
{{Names
{{Names
|eng-fan-name=Joy and Sorrow
|eng-fan-name=Joy and Sorrow
|eng-fan-mean=Used in the ''Mystery of the Emblem'' [[Fan translation#Fire Emblem: Mystery of the Emblem|fan translation]]
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}}
|jap-name={{h|喜びと悲しみと|Yorokobi to kanashimito}}
|jpn-name={{h|喜びと悲しみと|Yorokobi to kanashimito}}
|jap-mean=Joy and Sorrow
|jpn-mean=Joy and Sorrow. Officially romanized as '''Joy and Sorrow''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}



Latest revision as of 10:41, 28 April 2024

Joy and Sorrow

Cm fe12 4.png

Location

Holm Coast

New units

Ogma, Yuliya, Jubelo, Sirius, Castor, Caeda

Boss(es)

Gail

Previous chapter(s)
Next chapter(s)

Liberation of Grust

Joy and Sorrow (Japanese: 喜びと悲しみと) is the fourth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Joy and Sorrow/Script and Joy and Sorrow/Conversations

To find Ogma, Jubelo, and Yuliya, Marth goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself Sirius, who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits Castor from the northern village by giving him gold when he asks for it.

The army defeats the bandit leader, Gail, and captures his fortress. However, Caeda arrives to inform Marth that the Empire has taken over Altea and Emperor Hardin has branded Marth and his army as traitors to Archanea. Elice has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–10+5 {{{partner}}} {{{other}}} 18+4−1
Cm fe12 4.png
Map dimensions:
30 columns by 30 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Ogma
Portrait ogma fe12.png
Mercenary
HP
27
Inventory
Steel Sword
Vulnerary
Level
7
Automatically from turn 1
Yuliya
Portrait yuliya fe12.png
Cleric
HP
16
Inventory
Heal
Rescue
Level
2
Automatically from turn 1
Jubelo
Portrait jubelo fe12.png
Mage
HP
18
Inventory
Fire
Level
1
Automatically from turn 1
Sirius
Portrait sirius fe12.png
Paladin
HP
28
Inventory
Steel Lance
Iron Sword
Level
1
Enemy, talk to with Ogma
Castor
Portrait castor fe12.png
Hunter
HP
24
Inventory
Killer Bow
Level
7
Visit northern village
Caeda
Portrait caeda fe12.png
Pegasus Knight
HP
19
Inventory
Wing Spear
Javelin
Level
4
Automatically at the end
Required characters
Marth ​
Available characters
Kris f ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​
Ogma and Caeda retain any stat gains they acquired in the prologue.

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds cutting gale.png Cutting Gale Visit the southern village
Is ds bullion.png Bullion Dropped by Gail
Is ds steel bow.png Steel Bow Dropped by a Hunter
Is ds vulnerary.png Vulnerary Dropped by a Hunter
Is ds devil sword.png Devil Sword Dropped by a Thief
Is ds armorslayer.png Armorslayer Dropped by a Thief

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 pirate enemy.gif Gail Pirate 10 1 30 9 0 8 6 0 7 0 -- Silver Axe Hand Axe BullionThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 pirate enemy.gif Ruffian Pirate 5 1 21.6 9 0 6 4.6 0 5 0.2 6 Steel Axe
--
Ma ds02 pirate enemy.gif Ruffian Pirate 3 5 19.8 8 0 5.5 4.3 0 4 0.1 6 Iron Axe
--
Ma ds02 hunter enemy.gif Ruffian Hunter 5 1 20.4 6.4 0 5.2 7.2 0 2.4 0.2 6 Steel BowThis item is dropped upon this unit's defeat.
--
Ma ds02 hunter enemy.gif Ruffian Hunter 3 2 19.2 6.2 0 4.6 6.6 0 2.2 0.1 6 Iron Bow
--
Ma ds02 paladin enemy.gif Sirius Paladin 1 1 28 12 1 14 13 4 11 6 10 Steel Lance Iron Sword
Does not move or initiate combat.
Ma ds02 barbarian enemy.gif Ruffian Barbarian 3 3 19.8 8 0 5.5 4.3 0 4 0.1 6 Iron Axe
Immediately begins moving unprovoked.
Ma ds02 hunter enemy.gif Ruffian Hunter 3 1 19.2 6.2 0 4.6 6.6 0 2.2 0.1 6 Iron Bow VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Devil SwordThis item is dropped upon this unit's defeat.
Prioritizes raiding villages.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Iron Sword
Prioritizes raiding villages.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 ArmorslayerThis item is dropped upon this unit's defeat.
Prioritizes raiding villages.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 barbarian enemy.gif Ruffian Barbarian 5 2 21.6 9 0 6 4.6 0 5 0.2 6 Iron Axe
--
Ma ds02 hunter enemy.gif Ruffian Hunter 5 1 20.4 6.4 0 5.2 7.2 0 2.4 0.2 6 Steel Bow
--
Ma ds02 pirate enemy.gif Ruffian Pirate 5 1 21.6 9 0 6 4.6 0 5 0.2 6 Iron Axe
--

Reinforcements

Mystery of the Emblem
  • Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
    • One Hunter from the uppermost of the west forts
    • Three Pirates; two from the lower of the west forts, one from the east fort
New Mystery of the Emblem
  • Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Hard and Maniac)
    • One Hunter from the uppermost of the west forts
    • Two Barbarians from the lowest of the west forts
  • Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)

Boss data

Main article: Gail
Boss data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Small portrait gail fe12.png
Ma ds02 pirate enemy.gif Pirate
Level 10
Movement --
Stats
Max HP 30 Speed 6
Strength 9 Luck 0
Magic 0 Defense 7
Skill 8 Resistance 0
Inventory
Silver Axe
Hand Axe
BullionThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes B
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


In New Mystery of the Emblem, you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Joy and Sorrow

Used in the Mystery of the Emblem fan translation.[which?]

Japanese

喜びと悲しみと

Joy and Sorrow. Officially romanized as Joy and Sorrow in the Mystery of the Emblem guide.

Gallery

References

← Abducted Princess •
← Shadows Behind the Scenes (New Mystery only) •
Joy and Sorrow • Liberation of Grust →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline