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Wind and Thunder

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Wind and Thunder

Cm fe12 dl1.png

Location

Khadein

New units

Merric, Arlen, Linde, Etzel, Phina, Michalis

Boss(es)

Heretic

Next chapter(s)

Three Assassins

Ever since I was a child... I wanted to protect those precious to me. I studied hard, here in Khadein, because I really desired that power. However, being together with Prince Marth, and fighting that war by his side... I learned something. That the key to success, more than pursuing power alone...is to join forces with your comrades.
— Merric

Wind and Thunder (Japanese: 風と雷 Wind and Thunder) is the first DLC bonus chapter of Fire Emblem: New Mystery of the Emblem.

Plot

Main article: Wind and Thunder/Script

Sometime before the War of Heroes, Wendell dispatches a group consisting of Merric, Arlen, Linde, and Etzel to investigate the ruins that litter the deserts of Khadein, due to rumors that Gharnef's Heretics continue to hold rituals in those ruins despite Gharnef's death in the War of Shadows, which turn out to be true. Meanwhile, Michalis, revealed to have survived his last stand in Macedon, searches for his missing sister Maria; his searches also take him to the ruins of Khadein. Tagging along him is Phina, whom Michalis saved from several bandits. Both groups can eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way.

After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should give in to his envy and hatred towards Merric.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Merric dies 4+2 {{{partner}}} {{{other}}} 20+7 {{{third}}}
Cm fe12 dl1.png
Map dimensions:
21 columns by 23 rows

Character data

Characters
New Units
Merric
Portrait merric fe12.png
Mage
HP
24
Inventory
Excalibur
Pure Water
Level
10
Automatically from the start
Arlen
Portrait arlen fe12.png
Mage
HP
26
Inventory
Thoron
Aries Shard
Level
10
Automatically from the start
Linde
Portrait linde fe12.png
Mage
HP
20
Inventory
Aura
Thunder
Nosferatu
Level
4
Automatically from the start
Etzel
Portrait etzel fe12.png
Sorcerer
HP
30
Inventory
Blizzard
Heal
Vulnerary
Level
6
Automatically from the start
Michalis
Portrait michalis fe12.png
Dracoknight
HP
42
Inventory
Silver Lance
Javelin
Level
12
Automatically from turn 3
Phina
Portrait phina fe12.png
Dancer
HP
16
Inventory
Iron Sword
Vulnerary
Level
1
Automatically from turn 3
Returning Characters

None

Item data

Items
Name Obtainment Method
Is ds chest key.png Chest Key Dropped by enemy Barbarian (×2)
Is ds chest key.png Chest Key Dropped by enemy Myrmidon (×3)
Is ds vulnerary.png Vulnerary Dropped by enemy Barbarian
Is ds vulnerary.png Vulnerary Dropped by enemy Myrmidon
Is ds vulnerary.png Vulnerary Dropped by enemy Wyvern (reinforcement)
Is ds vulnerary.png Vulnerary Dropped by enemy Barbarian (reinforcement; ×2)
Is ds boots.png Boots Open southeastern chest
Is ds elixir.png Elixir Open southwestern chest
Is ds ladyblade.png Ladyblade Open lower northeastern chest
Is ds dragonpike.png Dragonpike Open left northeastern chest
Is ds cutting gale.png Cutting Gale Open upper northeastern chest

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 12 2 29.9 13.5 0 6.75 10.65 0 9.5 0.55 6 Steel Axe
Begins moving if a unit enters the boss's room.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 12 1 26.8 11.2 0 15.3 15.3 0 6.2 1.1 7 Silver Sword
Begins moving if a unit enters the boss's room.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 12 1 26.8 11.2 0 15.3 15.3 0 6.2 1.1 7 Steel Sword
Begins moving if a unit enters the boss's room.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe Hand Axe Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 2 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe Hand Axe
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Levin Sword Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 3 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Hand Axe Steel Axe
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 9.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 fire dragon enemy.gif Dragon Fire Dragon 5 2 32.4 14.5 0 13.4 12.2 0 11.5 6.8 6 Fire Breath
--
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 10 1 24.1 10.5 0 7.25 11.35 0 5.5 1.45 6 Steel Axe VulneraryThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 10 1 21.2 8.8 0 15.7 15.7 0 2.8 1.9 7 Steel Sword VulneraryThis item is dropped upon this unit's defeat.
Begins moving one turn after a unit reaches the plains of the oasis.
Ma ds02 sorcerer enemy.gif Heretic Sorcerer 10 1 40.6 2 11.7 9.7 12.7 0 12.8 9.7 -- Bolganone
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ds02 barbarian enemy.gif Sand Clan Barbarian 15 2 32.6 15 0 7.5 11.1 0 11 0.7 6 Hand Axe VulneraryThis item is dropped upon this unit's defeat.
--
Ma ds02 myrmidon enemy.gif Sand Clan Myrmidon 15 2 29.2 13.8 0 16.2 16.2 0 6.8 1.4 7 Steel Sword
--
Ma ds02 wyvern enemy.gif Wyvern Wyvern 5 1 26.4 10 0 8.4 10.2 0 7 1.8 12 Fire Breath VulneraryThis item is dropped upon this unit's defeat.
--
Ma ds02 wyvern enemy.gif Wyvern Wyvern 5 2 26.4 10 0 8.4 10.2 0 7 1.8 12 Fire Breath
--

Reinforcements

  • After a unit reaches the plains of the oasis
    • Two Barbarians from the northeast corner of the map
    • Two Myrmidons from the northeast corner of the map
    • Three Wyverns from the western part of the map

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Generic portrait sorcerer fe12.png
Ma ds02 sorcerer enemy.gif Sorcerer
Level 10
Movement --
Stats
Max HP 40.6 Speed 12.7
Strength 2 Luck 0
Magic 11.7 Defense 12.8
Skill 9.7 Resistance 9.7
Inventory
Bolganone
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes C Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

Wind and Thunder

Refers respectively to the mages Merric and Arlen, and the elements associated with their tomes, Excalibur and Thoron respectively.

Japanese

風と雷

Wind and Thunder

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Wind and Thunder • Three Assassins →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDark BishopDraugEibelEremiyaEstFire DragonGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMage DragonMedeusNehringOgmaRoderickRuffianSheenaTorusWillowWyvernYodel
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: Meeting • P2: Young Squires • P3: Training Begins • P4: New Companions (Jeorge, Athena) • P5: March Duty • P6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon's Table • 23: The Dark Pontifex Lives • Endgame: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon's Table) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Dragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemFire Emblem: Archanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline