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Training Begins

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Training Begins

Cm fe12 prologue 3.png



New units

Luke, Roderick



Previous chapter(s)

Young Squires

Next chapter(s)
Well then, let's begin today's training! Your enemies will consist of us Altean knights, as well as brave warriors whom I am proud to call friends. The opponents are determined by the ability of each platoon.
— Cain

Training Begins is the third chapter in the prologue of Fire Emblem: New Mystery of the Emblem.


Main article: Training Begins/Script

The newly inducted 7th Platoon meets their combat instructor, the veteran knight Cain. He assigns the group to face Princess Caeda of Talys in mock combat. The 7th Platoon emerges victorious, and Caeda offers to fight alongside them during their training. Jagen accepts her proposal and lectures the squires about how Marth won the War of Shadows by relying on the strength of his friends.

Chapter data

Normal Hard/Maniac/Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Kris dies 4 {{{partner}}} {{{other}}} 2+1
Cm fe12 prologue 3.png
Map dimensions:
9 columns by 6 rows

Character data

New units
Portrait luke fe12.png
Iron Sword
Automatically from turn 1
Portrait roderick fe12.png
Iron Lance
Automatically from turn 1
Required characters
Kris m ​
Available characters
Ryan ​

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 fighter enemy.gif Soldier Fighter 1 1 20 8 0 5 5 0 3 0 6 Iron Axe
Ma ds02 mercenary enemy.gif Soldier Mercenary 1 1 18 7 0 8 6 0 3 0 7 Iron Sword
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 pegasus knight enemy.gif Caeda Pegasus Knight 4 1 18 6 2 7 11 7 4 6 8 Iron Lance
Will not initiate combat until the player does so.


  • End of the turn generic enemies is defeated
    • Caeda appears in the southwest fort of the map

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article: Caeda

Normal Hard Maniac Lunatic

Portrait caeda fe12.png
Ma ds02 pegasus knight enemy.gif Pegasus Knight
Level 4
Movement 8
Max HP 18 Speed 11
Strength 6 Luck 7
Magic 2 Defense 4
Skill 7 Resistance 6
Iron Lance
Weapon Levels
Swords -- Lances D Axes --
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your new units are Luke and Roderick, a pair of Cavaliers. They have very strong growths, both support Kris, and are generally very good. Luke needs to get one point of HP or Defense during the prologue in order to avoid being one-shotted by Silver Axe Barbarians in Prologue 8 onwards, while Roderick needs two points of bulk (three if he wants to continue using lances) and one point of Speed to avoid being doubled. Luke in particular has strong bases and is one of the best units in the game besides Kris; with heavy investment into his Speed and physical durability, reclassing to Mercenary to double those same Barbarians is not out of the question.

This map is where things start to get hairy. The forward Fighter and Mercenary are together capable of killing anyone in your party save Kris, so you need to dupe them into splitting up. Stay out of the northwestern Fighter and Caeda's attack ranges until you have dealt with the first wave. Move Luke onto the fort, Kris to Roderick's left, Roderick one space up, and Ryan to Roderick's initial position. If you do it right, the Fighter will attack Roderick and the Mercenary will be body-blocked, forcing him to attack Luke. Kill the two and use the fort to heal. Then use the northern fort to pull the Fighter, kill him, and heal again. Finally, pull and kill Caeda. It is best to give this kill to Ryan since his 4 Speed is going to start getting him doubled in Prologue 5; if he grows Speed now or next chapter, he can avoid that. Note that if Kris can't survive combat with her for some reason, you can give Roderick's Iron Lance to Luke. Without weapon triangle disadvantage, he is just barely tough enough to survive.

If you answer "Yes" to Jagen's question at the end of the chapter, you will go to Athena's version of Prologue 4, where you will fight and recruit her. If you answer "No", you will go to Jeorge's version, where you will fight him and recruit Gordin. Of the two, Athena's rewards you with a noticeably better unit for the short-term who can double most prologue enemies, while Jeorge's rewards you with a unit you get to keep once you leave the prologue and might stand to do with a bit of work on his Speed. The choice is yours.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Training Begins

Known by this name in the New Mystery of the Emblem patch.



Training Begins



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← Young Squires • Training Begins • New Companions (Jeorge) →
• New Companions (Athena) →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline