Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Bonds (Draug)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Cm fe12 prologue 6d.png



New units

Cecil, Draug



Previous chapter(s)

March Duty

Next chapter(s)

Bonds is the sixth chapter in the prologue of Fire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must have chosen the "Yes" option during the conversation with Katarina at the end of the previous chapter. Preparations become available from this chapter and onwards, although with only half of the functions accessible which are: Pick Units, View Map, Inventory (except on Normal), Save, Conversations, Guide, Options and Fight.


Main articles: Bonds/Script and Bonds/Conversations

This section has been marked as a stub. Please help improve the page by adding information.

Chapter data

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Kris dies 1–5+1 {{{partner}}} {{{other}}} 5
Cm fe12 prologue 6d.png
Map dimensions:
9 columns by 6 rows

Character data

New units
Portrait cecil fe12.png
Steel Sword
Is 3ds01 outrealm item.png Varies
Steel Sword
Steel Lance
Steel Bow
Automatically from turn 1
Portrait draug fe12.png
Steel Lance
Automatically at the end
Required characters
Kris f ​
Available characters
Ryan ​Luke ​Roderick ​Caeda ​Wrys ​Gordin ​Athena ​Merric ​

Item data

Name Obtainment Method
Is ds vulnerary.png Vulnerary Dropped by Draug

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 knight enemy.gif Draug Knight 6 1 22 7 0 5 3 3 11 0 5 Steel Lance VulneraryThis item is dropped upon this unit's defeat.
• Leaves the map before the start of turn 1; returns on the turn after all other enemies are defeated.
• Will not initiate combat until the player does so.
Ma ds02 soldier enemy.gif Soldier Soldier 1 2 18 6 0 6 6 0 3 0 6 Iron Lance
Ma ds02 archer enemy.gif Soldier Archer 2 1 16.8 7.2 0 3.3 4.3 0 3.2 0.1 5 Iron Bow
Ma ds02 mage enemy.gif Soldier Mage 2 1 16.4 0 3.4 4.3 5.3 0 2.2 3.2 6 Fire

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article: Draug

Normal Hard Maniac Lunatic

Portrait draug fe12.png
Ma ds02 knight enemy.gif Knight
Level 6
Movement 5
Max HP 22 Speed 3
Strength 7 Luck 3
Magic 0 Defense 11
Skill 5 Resistance 0
Steel Lance
VulneraryThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances D Axes --
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You unlock battle preparations this chapter, and are made to field five units with Kris being force-deployed. Luke, Roderick, Caeda, and Merric are all strong investments, and Merric in particular can tear Draug apart by doubling him and hitting on his non-existent Resistance. Wrys can heal, making him a good choice as well. Bear in mind that you need to have 6 Speed by the end of this chapter in order to avoid being doubled by the Archers, Fighters, and Cavaliers in the next one.

At the start of the map, you are joined by Cecil, another Cavalier with relatively high Speed but awful bulk. Your weakest unit (typically Ryan, Gordin, or Wrys) should go in the absolute top right corner. Put two more units to his west and south, another unit on Cecil's starting position (this can be Cecil herself), Kris below Cecil, and one last unit in the bottom right corner. The effect should be that only the Soldiers can reach you and nobody other than Kris can take two hits, with the top right character being protected. Once the Soldiers come in, kill them on turn 2 while staying out of everyone else's range. The rest of the map is a walkover, as the remaining enemies only aggro one at a time. Pull and kill the Mage, then Draug, then the Archer. At the end of the chapter, you are joined by Draug. He's useless in the next two maps because every enemy except Knights, Mages, and the boss of Prologue 8 (if he's lucky) doubles him, with the axe-wielders one-rounding him and the aforementioned boss outright one-shotting him.

If you say "Yes" to Katarina's question at the end of the chapter, you will proceed to Cain's version of Prologue 7. If you answer "No", you will proceed to Est's version. Cain is a much better choice due to actually having the bulk to survive combat with the Barbarians in Prologue 8, while Est gets one-shotted and the terrain offers no benefit to fliers.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes


Known by this name in the New Mystery of the Emblem patch.




This section has been marked as a stub. Please help improve the page by adding information.


← March Duty • Bonds • The Final Test (Est) →
• The Final Test (Cain) →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline