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New Companions (Jeorge)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
New Companions

Cm fe12 prologue 4j.png

Location

Altea

New units

Caeda, Wrys, Gordin

Boss(es)

Jeorge

Previous chapter(s)

Training Begins

Next chapter(s)

March Duty

New Companions is the fourth chapter in the prologue of Fire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must have choose the "No" option during the conversation with Jagen at the end of the previous chapter.

Plot

Main article: New Companions/Script

The 7th Platoon is joined by Wrys, an elderly priest and healer. The day's opponent for combat training is Jeorge, an Archanean bowman who fought alongside Marth in the War of Shadows. The 7th Platoon defeats Jeorge in battle. Impressed by their skills, he asks his squire and Ryan's older brother Gordin to fight alongside them. Afterwards, Cain delivers an interim report based on how many of their allies have been injured and forced to withdraw.

That night, as Kris explores the Altean palace, they bump into Marth's older sister Elice. Elice explains that Marth is idealistic to a fault and asks Kris to protect him should they attain knighthood.

Chapter data

Normal Hard/Maniac Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Kris dies 6 {{{partner}}} {{{other}}} 4
Cm fe12 prologue 4j.png
Map dimensions:
9 columns by 6 rows

Character data

Characters
New units
Caeda
Portrait caeda fe12.png
Pegasus Knight
HP
19
Inventory
Iron Lance
Level
4
Automatically from turn 1
Wrys
Portrait wrys fe12.png
Curate
HP
16
Inventory
Heal
Vulnerary
Level
3
Automatically from turn 1
Gordin
Portrait gordin fe12.png
Archer
HP
21
Inventory
Iron Bow
Level
5
Automatically at the end
Required characters
Kris m ​
Available characters
Ryan ​Luke ​Roderick ​

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 sniper enemy.gif Jeorge Sniper 5 1 26 8 1 11 11 5 4 2 7 Iron Bow
Will not initiate combat until the player does so.
Ma ds02 mercenary enemy.gif Soldier Mercenary 1 2 18 7 0 8 6 0 3 0 7 Iron Sword
--
Ma ds02 fighter enemy.gif Soldier Fighter 1 1 20 8 0 5 5 0 3 0 6 Iron Axe
--

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article: Jeorge

Normal Hard Maniac Lunatic

Portrait jeorge fe12.png
Ma ds02 sniper enemy.gif Sniper
Level 5
Movement 7
Stats
Max HP 26 Speed 11
Strength 8 Luck 5
Magic 1 Defense 4
Skill 11 Resistance 2
Inventory
Iron Bow
Weapon Levels
Swords -- Lances -- Axes --
Bows A Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your new units are Caeda the Pegasus Knight and Wrys the Curate. Caeda is frail but very fast. She's fallen a bit from her glory days in Shadow Dragon due to more balanced enemy composition and stronger foes in general, but she can still help out quite a bit and she still supports Marth. Wrys is a basic healer. He won't hold up in the face of later healers, but since he's your only medic for the prologue he's perfectly fine here. Note that both of these characters will depart your army at the end of the prologue and rejoin early in the main story (Chapter 3x for Wrys, the end of 4 for Caeda), so keep that in mind when distributing experience. Finally, note that Knight Kris, Mage Kris, and Ryan need to reach 5 Speed by the end of this chapter in order to avoid being doubled going forwards.

The prospect of letting Jeorge attack on Lunatic can be charitably described as "suboptimal". His stats are sufficient to one-round everyone in the party except maybe a sufficiently strong Kris. The combination of his two range and the cramped quarters can also make your life very miserable. Fortunately, he and his two Archer buddies don't aggro immediately, so you can use that. Move Caeda south of Kris' starting position to form a vertical wall. The Fighter and Mercenaries will come down on you on turn 1. Kill them all on turn 2 and heal up. Then use Ryan to pull the Archers. If he grew HP in a previous chapter, he has grown Defense at any point, or at least one Archer low-rolls Strength, he can survive combat with both of them and you can put him on the pillars for a minor evasion boost and some extra experience. Otherwise, put him to the northwest of the pillars so that the Archers will body-block each other. This also aggros Jeorge. Also, make sure to put Caeda next to Ryan. If Jeorge selects the northwest of two available tiles at the end of his movement range, Caeda needs to be as close as possible to pin Jeorge down next turn. Kill the Archers, position your units to pin Jeorge against the wall, and don't let anyone be attacked by Jeorge. You can get away with leaving one Archer alive if you need to as long as Wrys heals Ryan and everyone else is at full health. Once you do this, it's checkmate.

At the end of the map, you are joined by Gordin, another Archer. He needs a point of Speed to survive combat as an Archer in Chapter 1, but he can also reclass to Hunter to get that Speed in exchange for an acceptable loss of bulk. He has better bases than Ryan across the board, but if both are trained he'll usually end up noticeably worse than Ryan in everything except Luck.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

New Companions

Known by this name in the New Mystery of the Emblem fan translation.[which?]

Japanese

新たな仲間

New Companions

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Training Begins • New Companions • March Duty →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline