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March Duty

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
March Duty

Cm fe12 prologue 5.png



New units




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March Duty is the fifth chapter in the prologue of Fire Emblem: New Mystery of the Emblem.


Main article: March Duty/Script

This section has been marked as a stub. Please help improve the page by adding information.

Kris and the 7th Platoon get lost while travelling through the forest. Coming across a village, they see it is being raided by bandits, and with the help of Merric, drive them off.

Chapter data

Normal/Hard Maniac/Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Kris dies 7+1 {{{partner}}} {{{other}}} 6
Cm fe12 prologue 5.png
Map dimensions:
12 columns by 10 rows

Every unit except for Gordin and Athena is deployed in a fixed position. In classic mode, if any unit was defeated, Gordin or Athena will replace the first defeated unit in deployment order; excluding Gordin and Athena, deployment order is Kris, Luke, Roderick, Ryan, Caeda, Wrys.

Character data

New units
Portrait merric fe12.png
Automatically from turn 2
Required characters
Kris f ​
Available characters
Ryan ​Luke ​Roderick ​Caeda ​Wrys ​Gordin ​Athena ​

Item data

Name Obtainment Method
Is ds vulnerary.png Vulnerary Dropped by a Barbarian

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 barbarian enemy.gif Ruffian Barbarian 5 1 25 11 0 7 10 0 5 0 -- Hand Axe
Will not initiate combat until the player does so.
Ma ds02 barbarian enemy.gif Ruffian Barbarian 2 1 18.9 7.5 0 5.25 5.15 0 2.5 0.05 6 Iron Axe
Ma ds02 barbarian enemy.gif Ruffian Barbarian 2 1 18.9 7.5 0 5.25 5.15 0 2.5 0.05 6 Iron Axe VulneraryThis item is dropped upon this unit's defeat.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 5.8 8 0 1.6 0 7 Iron Sword
Ma ds02 hunter enemy.gif Ruffian Hunter 2 2 16.6 6.1 0 5.3 6.3 0 2.1 0.05 6 Iron Bow

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Generic portrait barbarian fe12.png
Ma ds02 barbarian enemy.gif Barbarian
Level 5
Movement --
Max HP 25 Speed 10
Strength 11 Luck 0
Magic 0 Defense 5
Skill 7 Resistance 0
Hand Axe
Weapon Levels
Swords -- Lances -- Axes D
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On turn 1, move Kris one space to Gordin/Athena's left, move Caeda two spaces above Luke, move Wrys two spaces above Kris, and move everyone else out of attack range. You'll be hit by two Barbarians, while the Hunters will automatically aggro. On turn 2, you are joined by Merric. There's a lot to love about him - he has 1-2 range, solid Speed, and enough bulk to survive being shot by both Hunters. In addition, his low Defense makes enemies target him more often to deal more damage, even if they would face a counterattack in the process. He has to be deployed in the final map if you want to recruit everyone and he's a very good unit in general, so there's little to lose by giving him a bit of a head start. Have Merric move two steps north and dispose of the Barbarian Kris weakened. Then have Wrys heal Kris from the south. Have Caeda retreat, Ryan weaken the other Barbarian, and Luke finish him off. Finally, move Kris two spaces below Ryan to cover him and move Roderick and Gordin/Athena to safety. If all goes well, one Hunter should attack Ryan and one should attack Wrys, failing to kill either. If all doesn't go well, you can put Gordin/Athena to work to pull you through. Kill both Hunters and use the southern fort to heal up. The other three enemies won't attack until you are in range of at least two of them.

Once you're ready for the next wave, place Kris on the southwestern forest where they are in range of a Barbarian and the Thief, and place Caeda two spaces right and two above the northern fort where she is in range of the other Barbarian. This will aggro the enemies - kill them all. Once they're dead, the map is won. You should have no trouble taking out the boss.

If you say "Yes" to Katarina's question at the end of the chapter, you will proceed to Draug's version of Prologue 6. If you answer "No", you will proceed to Ogma's version. Of the two, Ogma is better due to Draug's poor Speed getting him doubled throughout the final prologue chapters whereas Ogma's great Speed allows him to double.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

March Duty

Known by this name in the New Mystery of the Emblem patch.



Marching Mission


This section has been marked as a stub. Please help improve the page by adding information.


← New Companions (Jeorge) •
← New Companions (Athena) •
March Duty • Bonds (Ogma) →
• Bonds (Draug) →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline