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Joy and Sorrow: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
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{{Chapter Infobox
{{Chapter Infobox
|title=Joy and Sorrow
|image=[[File:Cm fe12 4.png|200px]]
|image=[[File:Cm fe12 04.png|200px]]
|location=Holm Coast
|location=Holm Beach
|new units=[[Ogma]], [[Yuliya]], [[Jubelo]], [[Sirius]], [[Castor]], [[Caeda]]
|new units=[[Ogma]], [[Yumina]], [[Yubello]], [[Sirius]], [[Castor]], and [[Caeda]]{{hover|*|FE3 only}}
|boss=[[Gail]]
|boss=[[Gail]]
|previous=*[[Abducted Princess]]
*[[Shadows Behind the Scenes]] <small>(side quest)</small>
|next=[[Liberation of Grust]]
}}
}}


'''Joy and Sorrow''' (Japanese: {{hover|喜びと悲しみと|Yorokobi to kanashimito}}) is the fourth chapter of {{FE3}} Book II and {{FE12}}.
'''Joy and Sorrow''' (Japanese: {{hl|喜びと悲しみと|Yorokobi to kanashimito}}) is the fourth chapter of {{FE3}} Book II and {{FE12}}.


==Plot==
==Plot==
{{main|Joy and Sorrow/Script}}
{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}}
{{sectstub}}
To find [[Ogma]], [[Jubelo]], and [[Yuliya]], [[Marth]] goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself [[Sirius]], who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits [[Castor]] from the northern village by giving him gold when he asks for it.
 
The army defeats the bandit leader, [[Gail]], and captures his fortress. However, [[Caeda]] arrives to inform Marth that the Empire has taken over [[Altea]] and Emperor [[Hardin]] has branded Marth and his army as traitors to Archanea. [[Elice]] has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|header=Chapter data
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=15{{hover|+6|Upon Ogma, Yumina, Yubello, Sirius, Castor, and Caeda being recruited}}
|ally=1–15{{h|+6|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=27{{hover|+44|Reinforcements}}{{hover|-1|Upon Sirius being recruited}}
|enemy=27{{h|+44|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe03 b2 4.png]]
|map=[[File:Cm fe03 b2 4.png]]
|col=30
|row=30
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac/Lunatic
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=18{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4.png|512px]]
|col=30
|row=30
}}
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=20{{h|+4|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4 h.png|512px]]
|col=30
|row=30
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–10{{h|+5|Upon Ogma, Yuliya, Jubelo, Sirius, and Castor being recruited}}
|enemy=20{{h|+11|Reinforcements}}{{h|−1|Upon Sirius being recruited}}
|map=[[File:Cm fe12 4 h.png|512px]]
|col=30
|row=30
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|default=2
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|content1={{ChapChars
|game#=03
|game#=03
|newunits=6
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Ogma
|name=Ogma
Line 36: Line 81:
|HP=26
|HP=26
|lv=8
|lv=8
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|3|Steel Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Yumina
|name=Yuliya
|portrait=[[File:Portrait yumina fe03.png]]
|portrait=[[File:Portrait yuliya fe03.png]]
|class=Cleric
|class=Cleric
|HP=16
|HP=16
|lv=2
|lv=2
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|3|Rescue|link=Rescue (staff)}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Yubello
|name=Jubelo
|portrait=[[File:Portrait yubello fe03.png]]
|portrait=[[File:Portrait jubelo fe03.png]]
|class=Mage
|class=Mage
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|3|Fire}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Sirius
|name=Sirius
|namearticle=Sirius (character)
|portrait=[[File:Portrait sirius fe03.png]]
|portrait=[[File:Portrait sirius fe03.png]]
|class=Paladin
|class=Paladin
|HP=26
|HP=26
|lv=4
|lv=4
|recruitment method=Enemy, talk with Ogma}}
|inventory={{Item|3|Iron Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Enemy, talk to with [[Ogma]]
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Castor
|name=Castor
Line 64: Line 118:
|HP=24
|HP=24
|lv=7
|lv=7
|recruitment method=Visit northern village}}
|inventory={{Item|3|Killer Bow}}
|recruitment method=Visit northern [[village]]
}}
|newunit6={{NewUnit
|newunit6={{NewUnit
|name=Caeda
|name=Caeda
Line 71: Line 127:
|HP=19
|HP=19
|lv=4
|lv=4
|recruitment method=Automatically at the end}}
|inventory={{Item|3|Killer Lance}}<br>{{Item|3|Iron Sword}}
|return1=marth 02
|recruitment method=Automatically at the end
|return1article=Marth
}}
|return2=luke
|forced1=marth 02
|return3=arran
|forced1article=Marth
|return4=cecil
|return1=luke
|return5=roderick
|return2=arran
|return6=gordin
|return3=cecil
|return7=raian
|return4=roderick
|return8=draug
|return5=gordin
|return9=malliesia
|return6=ryan
|return10=catria
|return7=draug
|return11=warren
|return8=marisha
|return12=linde 02
|return9=catria
|return12article=Linde
|return10=warren
|return13=palla
|return11=linde 02
|return14=julian
|return11article=Linde
|return15=matthis
|return12=palla
|return13=julian
|return14=matthis
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=12
|game#=12
|newunits=5
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Ogma
|name=Ogma
Line 99: Line 156:
|HP=27
|HP=27
|lv=7
|lv=7
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|12|Steel Sword}}<br>{{Item|12|Vulnerary}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Yumina
|name=Yuliya
|portrait=[[File:Portrait yumina fe12.png]]
|portrait=[[File:Portrait yuliya fe12.png]]
|class=Cleric
|class=Cleric
|HP=16
|HP=16
|lv=2
|lv=2
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|12|Heal}}<br>{{Item|12|Rescue|link=Rescue (staff)}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Yubello
|name=Jubelo
|portrait=[[File:Portrait yubello fe12.png]]
|portrait=[[File:Portrait jubelo fe12.png]]
|class=Mage
|class=Mage
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Automatically from Turn 1}}
|inventory={{Item|12|Fire}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Sirius
|name=Sirius
|namearticle=Sirius (character)
|portrait=[[File:Portrait sirius fe12.png]]
|portrait=[[File:Portrait sirius fe12.png]]
|class=Paladin
|class=Paladin
|HP=28
|HP=28
|lv=1
|lv=1
|recruitment method=Enemy, talk with Ogma}}
|inventory={{Item|12|Steel Lance}}<br>{{Item|12|Iron Sword}}
|recruitment method=Enemy, talk to with [[Ogma]]
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Castor
|name=Castor
Line 127: Line 193:
|HP=24
|HP=24
|lv=7
|lv=7
|recruitment method=Visit northern village}}
|inventory={{Item|12|Killer Bow}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|recruitment method=Visit northern [[village]]
|return1={{#switch:{{#var:A}}|male=default male player's unit|female=default female player's unit}}
}}
|newunit6={{NewUnit
|name=Caeda
|portrait=[[File:Portrait caeda fe12.png]]
|class=Pegasus Knight
|HP=19
|lv=4
|inventory={{Item|12|Wing Spear}}<br>{{Item|12|Javelin}}
|recruitment method=Automatically at the end
}}
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=raian
|return2=ryan
|return3=luke
|return3=luke
|return4=roderick
|return4=roderick
|return5=cecil
|return5=gordin
|return6=marth
|return6=cecil
|return7=gordin
|return7=draug
|return8=draug
|return8=arran
|return9=arran
|return9=marisha
|return10=malliesia
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
}}
}}
<small>Ogma retains any stat gains he acquired in the Prologue.</small>
:Ogma and Caeda retain any stat gains they acquired in the prologue.
}}
}}


===Item data===
===Item data===
{{ChapItems
{{Tab
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapItems
|platform=snes01
|platform=snes01
|item1=Shaver
|item1=Cutting Gale
|obtain1=Visit the southern village
|obtain1=Visit the southern [[village]]
|item2=Armorslayer
|item2=Silver Axe
|obtain2=Dropped by a Thief
|obtain2=Dropped by [[Gail]]
|item3=Devil Sword
|item3=Devil Sword
|obtain3=Dropped by a Thief
|obtain3=Dropped by a [[Thief]]
|item4=1,000 Gold
|item4=1,000 Gold
|item4image=none
|item4image=none
|item4article=Gold
|item4article=Gold
|obtain4=Dropped by a Thief
|obtain4=Dropped by a [[Thief]]
|itemlast=Silver Axe
|itemlast=Armorslayer
|obtainlast=Dropped by [[Gail]]
|obtainlast=Dropped by a [[Thief]]
}}
|content2={{ChapItems
|platform=ds
|item1=Cutting Gale
|obtain1=Visit the southern [[village]]
|item2=Bullion
|obtain2=Dropped by [[Gail]]
|item3=Steel Bow
|obtain3=Dropped by a [[Hunter]]
|item4=Vulnerary
|obtain4=Dropped by a [[Hunter]]
|item5=Devil Sword
|obtain5=Dropped by a [[Thief]]
|itemlast=Armorslayer
|obtainlast=Dropped by a [[Thief]]
}}
}}
}}


===Enemy data===
===Enemy data===
<!-- MotE doesn't let you sort through enemies, so when someone adds New Mystery stuff, I'll organize these enemies properly -->
{{tab
{{ChapEnemies
|default=2
|platform=snes01
|header=Enemy data
|name1=Viking
|width=100%
|class1=Thief
|tab1=''Mystery of the Emblem''
|lv1=1
|tab2=''New Mystery of the Emblem''
|#1=1
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|inventory1={{item|snes01|Armorslayer|type=drop}}
{{ChapUnitCellFE3
|-
|name=[[Gail]]
|name2=Viking
|class=Pirate
|class2=Thief
|lv=10
|lv2=1
|#=1
|#2=1
|hp=30
|inventory2={{item|snes01|Devil Sword|type=drop}}
|str=9
|-
|skill=1
|name3=Viking
|spd=4
|class3=Thief
|def=8
|lv3=5
|res=0
|#3=1
|mov=5
|inventory3={{item|snes01|Steel Sword}}
|inventory={{Item|3|Silver Axe|type=drop}}
|notes3=Drops {{drop|1,000 Gold|article=Gold}} upon defeat.
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|-
}}
|name4=Viking
{{ChapUnitCellFE3
|class4=Brigand
|name=Viking
|lv4=3
|class=Pirate
|#4=6
|lv=5
|inventory4={{item|snes01|Iron Axe}}
|#=3
|-
|hp=26
|name5=Viking
|str=6
|class5=Pirate
|skill=0
|lv5=3
|spd=3
|#5=7
|def=5
|inventory5={{item|snes01|Iron Axe}}
|res=0
|-
|mov=5
|name6=Viking
|inventory={{Item|3|Steel Axe}}
|class6=Pirate
|notes=Moves to attack units in range.
|lv6=5
}}
|#6=3
{{ChapUnitCellFE3
|inventory6={{item|snes01|Steel Axe}}
|name=Viking
|-
|class=Pirate
|name7=Viking
|lv=3
|class7=Hunter
|#=7
|lv7=3
|hp=24
|#7=4
|str=5
|inventory7={{item|snes01|Iron Bow}}
|skill=0
|-
|spd=2
|name8=Viking
|def=4
|class8=Hunter
|res=0
|lv8=5
|mov=5
|#8=2
|inventory={{Item|3|Iron Axe}}
|inventory8={{item|snes01|Steel Bow}}
}}
|-
{{ChapUnitCellFE3
|name9=[[Sirius]]
|name=Viking
|class9=Paladin
|class=Hunter
|lv9=4
|lv=5
|#9=1
|#=2
|inventory9={{item|snes01|Iron Lance}} • {{item|snes01|Iron Sword}}
|hp=20
|-
|str=6
|nameb=[[Gail]]
|skill=4
|classb=Pirate
|spd=6
|lvb=10
|def=4
|inventoryb={{item|snes01|Silver Axe|type=drop}}
|res=0
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|mov=6
|-
|inventory={{Item|3|Steel Bow}}
|namer1=Viking
|notes=Moves to attack units in range.
|classr1=Hunter
}}
|lvr1=5
{{ChapUnitCellFE3
|#r1=11
|name=Viking
|inventoryr1={{item|snes01|Steel Bow}}
|class=Hunter
|-
|lv=3
|namerl=Viking
|#=4
|classrl=Pirate
|hp=19
|lvrl=5
|str=6
|#rl=33
|skill=4
|inventoryrl={{item|snes01|Hand Axe}}
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Iron Bow}}
}}
{{ChapUnitCellFE3
|name=[[Sirius]]
|class=Paladin
|lv=4
|#=1
|hp=26
|str=11
|skill=10
|spd=13
|lck=1
|def=11
|res=6
|mov=10
|inventory={{Item|3|Iron Lance}} • {{Item|3|Iron Sword}}
|notes=Moves to [[Ogma]] to initiate his recruitment.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Brigand
|lv=3
|#=6
|hp=26
|str=6
|skill=0
|spd=3
|def=4
|res=0
|mov=6
|inventory={{Item|3|Iron Axe}}
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=1
|#=1
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Devil Sword|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=5
|#=1
|hp=18
|str=3
|skill=3
|spd=9
|def=2
|res=0
|mov=7
|inventory={{Item|3|Steel Sword}}
|notes=• Drops {{drop|1,000 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to raid [[village]]s.
}}
{{ChapUnitCellFE3
|name=Viking
|class=Thief
|lv=1
|#=1
|hp=16
|str=2
|skill=1
|spd=7
|def=1
|res=0
|mov=7
|inventory={{Item|3|Armorslayer|type=drop}}
|notes=Ignores combat; moves to raid [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Viking
|class=Hunter
|lv=5
|#=11
|hp=20
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Steel Bow}}
}}
{{ChapUnitCellFE3
|name=Viking
|class=Pirate
|lv=5
|#=33
|hp=26
|str=6
|skill=0
|spd=3
|def=5
|res=0
|mov=5
|inventory={{Item|3|Hand Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=30
|str=9
|mag=0
|skill=8
|spd=6
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=5
|hp=19.8
|str=8
|mag=0
|skill=5.5
|spd=4.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=20.4
|str=6.4
|mag=0
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=19.2
|str=6.2
|mag=0
|skill=4.6
|spd=6.6
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}}
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=3
|hp=19.8
|str=8
|mag=0
|skill=5.5
|spd=4.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=19.2
|str=6.2
|mag=0
|skill=4.6
|spd=6.6
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=17.2
|str=5.4
|mag=0
|skill=2.8
|spd=8
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=2
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=20.4
|str=6.4
|mag=0
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=9
|mag=0
|skill=6
|spd=4.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=35.4
|str=12
|mag=0
|skill=10.7
|spd=8.7
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=25.2
|str=11
|mag=0
|skill=8.2
|spd=6.7
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=The northern four begin moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}}
|notes=Begins moving unprovoked on turn 6.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=25.2
|str=11
|mag=0
|skill=8.2
|spd=6.7
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Iron Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Iron Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=20.8
|str=6.6
|mag=0
|skill=5.2
|spd=11
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=2
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=27
|str=12
|mag=0
|skill=8.7
|spd=7
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Iron Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=40.8
|str=15
|mag=0
|skill=13.4
|spd=11.4
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=Will not move until a player unit is in range of at least two of him or nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=30.6
|str=14
|mag=0
|skill=10.9
|spd=9.1
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=• The one nearest [[Gail]] will not move until a player unit is in range of at least two of him or the nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.<br>• The northern four begin moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow|type=drop}}
|notes=Will not move until a player unit is in range of at least two of him or nearby two [[Pirate]]s, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Steel Bow}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=30.6
|str=14
|mag=0
|skill=10.9
|spd=9.1
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Steel Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Steel Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=24.4
|str=7.8
|mag=0
|skill=7.6
|spd=14
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=6
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=3
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=2
|hp=32.4
|str=15
|mag=0
|skill=11.4
|spd=9.4
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Steel Axe}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Gail]]
|class=Pirate
|lv=10
|#=1
|hp=43.5
|str=16.5
|mag=0
|skill=14.75
|spd=12.75
|lck=0
|def=7
|res=0
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hand Axe|type=forged}} • {{Item|12|Bullion|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=1
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Hand Axe|type=forged}}
|notes=Will not move until a player unit is in range of at least two of him or nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=3
|#=6
|hp=33.3
|str=15.5
|mag=0
|skill=12.25
|spd=10.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=• The one nearest [[Gail]] will not move until a player unit is in range of at least two of him or the nearby Pirate or [[Hunter]], at which point they begin moving unprovoked.<br>• The northern four begin moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=1
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Steel Bow|type=drop}}
|notes=Will not move until a player unit is in range of at least two of him or nearby two [[Pirate]]s, at which point they begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=2
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Silver Bow}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE12
|name=[[Sirius]]
|class=Paladin
|lv=1
|#=1
|hp=28
|str=12
|mag=1
|skill=14
|spd=13
|lck=4
|def=11
|res=6
|mov=10
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Sword}}
|notes=Does not move or initiate combat.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=3
|#=4
|hp=33.3
|str=15.5
|mag=0
|skill=12.25
|spd=10.3
|lck=0
|def=4
|res=0.1
|mov=6
|inventory={{Item|12|Silver Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=3
|#=1
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=2.2
|res=0.1
|mov=6
|inventory={{Item|12|Silver Bow}} • {{Item|12|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Devil Sword|type=drop}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Silver Sword}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=3
|#=1
|hp=26.2
|str=8.4
|mag=0
|skill=8.8
|spd=15.5
|lck=0
|def=2.6
|res=0
|mov=7
|inventory={{Item|12|Armorslayer|type=forged}} • {{Item|12|Armorslayer|type=drop}}
|notes=Prioritizes raiding [[village]]s.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=5
|#=6
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Silver Axe}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=5
|#=3
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=2.4
|res=0.2
|mov=6
|inventory={{Item|12|Silver Bow}}
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Pirate
|lv=5
|#=2
|hp=35.1
|str=16.5
|mag=0
|skill=12.75
|spd=10.6
|lck=0
|def=5
|res=0.2
|mov=6
|inventory={{Item|12|Silver Axe}}
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}
}}


====Reinforcements====
====Reinforcements====
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Starting Turn 4, continuing until 11 of each have appeared; which ones appear per turn are determined randomly
*Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
**A [[Hunter]] from the uppermost of the west forts
**One [[Hunter]] from the uppermost of the west forts
**3 [[Pirate]]s, 2 from the lower west forts, 1 from the east fort
**Three [[Pirate]]s; two from the lower of the west forts, one from the east fort
 
=====''New Mystery of the Emblem''=====
*Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
**One [[Hunter]] from the uppermost of the west forts
**Two [[Barbarian]]s from the lowest of the west forts
*Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
**One [[Pirate]] from the east fort


===Boss data===
===Boss data===
Line 263: Line 1,438:
|content1={{BossStats FE3
|content1={{BossStats FE3
|portrait=[[File:Portrait gail fe03.png]]
|portrait=[[File:Portrait gail fe03.png]]
|sprite=pirate enemy
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|exp=62
|HP=30
|HP=30
|str=9
|str=9
|skill=1
|skill=1
|spd=4
|spd=4
|exp=62
|def=8
|def=8
|res=0
|res=0
|move=5
|move=5
|inventory=[[File:Is snes01 silver axe.png]] {{drop|Silver Axe}}
|inventory={{Item|3|Silver Axe|type=drop}}
|ax=y
|ax=y
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
Line 283: Line 1,460:
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait gail fe12.png]]
|portrait=[[File:Small portrait gail fe12.png]]
|sprite=pirate enemy
|class=Pirate
|class=Pirate
|lv=10
|lv=10
Line 293: Line 1,471:
|def=7
|def=7
|res=0
|res=0
|move=--
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe}}<br>{{Item|ds|Bullion|type=drop}}
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe}}<br>{{Item|ds|Bullion|type=drop}}
|ax=B
|ax=B
Line 300: Line 1,477:
|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait gail fe12.png]]
|portrait=[[File:Small portrait gail fe12.png]]
|sprite=pirate enemy
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=35
|HP=35.4
|str=12
|str=12
|magic=0
|magic=0
|skill=11
|skill=10.7
|spd=9
|spd=8.7
|luck=0
|luck=0
|def=7
|def=7
|res=0
|res=0
|move=--
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe}}<br>{{Item|ds|Bullion|type=drop}}
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe}}<br>{{Item|ds|Bullion|type=drop}}
|ax=B
|ax=B
Line 317: Line 1,494:
|content3={{BossStats DS
|content3={{BossStats DS
|portrait=[[File:Small portrait gail fe12.png]]
|portrait=[[File:Small portrait gail fe12.png]]
|sprite=pirate enemy
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=40
|HP=40.8
|str=15
|str=15
|magic=0
|magic=0
|skill=13
|skill=13.4
|spd=11
|spd=11.4
|luck=0
|luck=0
|def=7
|def=7
|res=0
|res=0
|move=--
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe}}<br>{{Item|ds|Bullion|type=drop}}
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe}}<br>{{Item|ds|Bullion|type=drop}}
|ax=B
|ax=B
Line 334: Line 1,511:
|content4={{BossStats DS
|content4={{BossStats DS
|portrait=[[File:Small portrait gail fe12.png]]
|portrait=[[File:Small portrait gail fe12.png]]
|sprite=pirate enemy
|class=Pirate
|class=Pirate
|lv=10
|lv=10
|HP=44
|HP=43.5
|str=16
|str=16.5
|magic=0
|magic=0
|skill=15
|skill=14.75
|spd=13
|spd=12.75
|luck=0
|luck=0
|def=7
|def=7
|res=0
|res=0
|move=--
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe|type=forged}}{{h|*|8 Mt, 80 Hit}}<br>{{Item|ds|Bullion|type=drop}}
|inventory={{Item|ds|Silver Axe}}<br>{{Item|ds|Hand Axe|type=forged}}{{hover|*|8 Mt, 80 Hit}}<br>{{Item|ds|Bullion|type=drop}}
|ax=A
|ax=A
|12=y
|12=y
}}
}}
:''Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
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{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
 
In ''New Mystery of the Emblem'', you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter&nbsp;6x in an efficient manner.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Joy and Sorrow
|eng-fan-name=Joy and Sorrow
|eng-fan-mean=Used in the ''Mystery of the Emblem'' [[Fan translation#Fire Emblem: Mystery of the Emblem|fan translation]]
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'' fan translation]].{{clarify|which?}}
|jap-name={{hover|喜びと悲しみと|Yorokobi to kanashimito}}
|jpn-name={{h|喜びと悲しみと|Yorokobi to kanashimito}}
|jap-mean=Joy and Sorrow
|jpn-mean=Joy and Sorrow
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss fe03 b2 ch04.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe03 b2 ch04.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe12 c04.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
Cg fe12 c04.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
</gallery>
</gallery>
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|prechapter=Abducted Princess
|prechapter=Abducted Princess
|prealternate=Shadows Behind the Scenes{{!}}Shadows Behind the Scenes (''New Mystery'' only)
|prealternate=Shadows Behind the Scenes{{!}}Shadows Behind the Scenes (''New Mystery'' only)
|chapter=Joy and Sorrow
|nextchapter=Liberation of Grust
|nextchapter=Liberation of Grust
}}
}}

Revision as of 15:03, 28 March 2024

Joy and Sorrow

Cm fe12 4.png

Location

Holm Coast

New units

Ogma, Yuliya, Jubelo, Sirius, Castor, Caeda

Boss(es)

Gail

Previous chapter(s)
Next chapter(s)

Liberation of Grust

Joy and Sorrow (Japanese: 喜びと悲しみと) is the fourth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

Plot

Main articles: Joy and Sorrow/Script and Joy and Sorrow/Conversations

To find Ogma, Jubelo, and Yuliya, Marth goes to the Holm Coast, where he finds the trio beset by the Macedonian Vikings. While protecting the children in his care, Ogma can speak with a masked wanderer calling himself Sirius, who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits Castor from the northern village by giving him gold when he asks for it.

The army defeats the bandit leader, Gail, and captures his fortress. However, Caeda arrives to inform Marth that the Empire has taken over Altea and Emperor Hardin has branded Marth and his army as traitors to Archanea. Elice has been taken hostage to allow Caeda to escape, and she does not know the fates of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–10+5 {{{partner}}} {{{other}}} 18+4−1
Cm fe12 4.png
Map dimensions:
30 columns by 30 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Ogma
Portrait ogma fe12.png
Mercenary
HP
27
Inventory
Steel Sword
Vulnerary
Level
7
Automatically from turn 1
Yuliya
Portrait yuliya fe12.png
Cleric
HP
16
Inventory
Heal
Rescue
Level
2
Automatically from turn 1
Jubelo
Portrait jubelo fe12.png
Mage
HP
18
Inventory
Fire
Level
1
Automatically from turn 1
Sirius
Portrait sirius fe12.png
Paladin
HP
28
Inventory
Steel Lance
Iron Sword
Level
1
Enemy, talk to with Ogma
Castor
Portrait castor fe12.png
Hunter
HP
24
Inventory
Killer Bow
Level
7
Visit northern village
Caeda
Portrait caeda fe12.png
Pegasus Knight
HP
19
Inventory
Wing Spear
Javelin
Level
4
Automatically at the end
Required characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​
Ogma and Caeda retain any stat gains they acquired in the prologue.

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
Is ds cutting gale.png Cutting Gale Visit the southern village
Is ds bullion.png Bullion Dropped by Gail
Is ds steel bow.png Steel Bow Dropped by a Hunter
Is ds vulnerary.png Vulnerary Dropped by a Hunter
Is ds devil sword.png Devil Sword Dropped by a Thief
Is ds armorslayer.png Armorslayer Dropped by a Thief

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 pirate enemy.gif Gail Pirate 10 1 30 9 0 8 6 0 7 0 -- Silver Axe Hand Axe BullionThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds02 pirate enemy.gif Ruffian Pirate 5 1 21.6 9 0 6 4.6 0 5 0.2 6 Steel Axe
--
Ma ds02 pirate enemy.gif Ruffian Pirate 3 5 19.8 8 0 5.5 4.3 0 4 0.1 6 Iron Axe
--
Ma ds02 hunter enemy.gif Ruffian Hunter 5 1 20.4 6.4 0 5.2 7.2 0 2.4 0.2 6 Steel BowThis item is dropped upon this unit's defeat.
--
Ma ds02 hunter enemy.gif Ruffian Hunter 3 2 19.2 6.2 0 4.6 6.6 0 2.2 0.1 6 Iron Bow
--
Ma ds02 paladin enemy.gif Sirius Paladin 1 1 28 12 1 14 13 4 11 6 10 Steel Lance Iron Sword
Does not move or initiate combat.
Ma ds02 barbarian enemy.gif Ruffian Barbarian 3 3 19.8 8 0 5.5 4.3 0 4 0.1 6 Iron Axe
Immediately begins moving unprovoked.
Ma ds02 hunter enemy.gif Ruffian Hunter 3 1 19.2 6.2 0 4.6 6.6 0 2.2 0.1 6 Iron Bow VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Devil SwordThis item is dropped upon this unit's defeat.
Prioritizes raiding villages.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 Iron Sword
Prioritizes raiding villages.
Ma ds02 thief enemy.gif Ruffian Thief 3 1 17.2 5.4 0 2.8 8 0 2.6 0 7 ArmorslayerThis item is dropped upon this unit's defeat.
Prioritizes raiding villages.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 barbarian enemy.gif Ruffian Barbarian 5 2 21.6 9 0 6 4.6 0 5 0.2 6 Iron Axe
--
Ma ds02 hunter enemy.gif Ruffian Hunter 5 1 20.4 6.4 0 5.2 7.2 0 2.4 0.2 6 Steel Bow
--
Ma ds02 pirate enemy.gif Ruffian Pirate 5 1 21.6 9 0 6 4.6 0 5 0.2 6 Iron Axe
--

Reinforcements

Mystery of the Emblem
  • Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
    • One Hunter from the uppermost of the west forts
    • Three Pirates; two from the lower of the west forts, one from the east fort
New Mystery of the Emblem
  • Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
    • One Hunter from the uppermost of the west forts
    • Two Barbarians from the lowest of the west forts
  • Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)

Boss data

Main article: Gail
Boss data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Small portrait gail fe12.png
Ma ds02 pirate enemy.gif Pirate
Level 10
Movement --
Stats
Max HP 30 Speed 6
Strength 9 Luck 0
Magic 0 Defense 7
Skill 8 Resistance 0
Inventory
Silver Axe
Hand Axe
BullionThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes B
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


In New Mystery of the Emblem, you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Joy and Sorrow

Used in the Mystery of the Emblem fan translation.[which?]

Japanese

喜びと悲しみと

Joy and Sorrow

Gallery

References

← Abducted Princess •
← Shadows Behind the Scenes (New Mystery only) •
Joy and Sorrow • Liberation of Grust →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline