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Birds of a Feather: Difference between revisions
Thecornerman (talk | contribs) m (→Chapter data: Stated deployment order for clarity; integrated deployment order to main map, rather than in a separate image) |
Thecornerman (talk | contribs) m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2") |
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe07 12.png|200px]] | |image=[[File:Cm fe07 12.png|200px]] | ||
|location= | |location=Border between [[Pherae]] and [[Santaruz]] | ||
|req units= | |req units=All living units | ||
|new units=*Eliwood's tale: [[Hector]], [[Oswin]] | |new units=*Eliwood's tale: [[Hector]], [[Oswin]] | ||
*Hector's tale: [[ | *Hector's tale: [[Eliwood]], [[Marcus]], [[Lowen]], [[Rebecca]], [[Dorcas]], [[Bartre]], [[Oswin]], [[Serra]] | ||
|boss=[[Zagan]] | |boss=[[Zagan]] | ||
|previous=*[[Taking Leave]] <small>(Eliwood's tale)</small> | |previous=*[[Taking Leave]] <small>(Eliwood's tale)</small> | ||
Line 18: | Line 16: | ||
==Plot== | ==Plot== | ||
{{main|Birds of a Feather/Script}} | {{main|Birds of a Feather/Script (Eliwood)|Birds of a Feather/Script (Hector)}} | ||
Eliwood | Eliwood arrives at the border of Santaruz and requests an audience with its marquess, [[Helman]]. Inside Castle Santaruz, Helman mulls over his options with [[Ephidel]]; Helman cannot tell Eliwood the truth about [[Elbert|his father]], but nor can he bear to lie to Eliwood, whom he considers as precious as a son. Ephidel suggests that Helman simply scare off Eliwood with an attack; Helman reluctantly agrees. Later, at Eliwood's camp, a bandit by the name of [[Zagan]] approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits. | ||
As Hector makes out for [[Santaruz]] | As Hector makes out for [[Santaruz]], [[Serra]] suddenly calls out to him. Hector tries to make Serra go home but [[Oswin]] catches up and informs him that they have been ordered to accompany him by [[Uther]]. Before Hector can protest too much, [[Matthew]] (or Serra, if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector jumps into battle, with Oswin in tow. | ||
After the last enemy has been defeated, Eliwood and Hector | After the last enemy has been defeated, Eliwood and Hector speak. Hector asks why Eliwood did not call him when he departed to look for his father; Eliwood admits that he thought Hector would be too busy with Uther recently becoming the Marquess of Ostia. After Hector introduces his companions, Eliwood and [[Marcus]] explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he were planning on letting Eliwood die. | ||
If | If [[Mark]] is present, they will advise Eliwood to check on Lord Helman to ensure that he is alright. Mark is then introduced to Hector; if both Matthew and Serra are alive, they also speak to Mark. If Mark is not present, Marcus suggests Eliwood check on Lord Helman. | ||
==Chapter data== | ==Chapter data== | ||
Line 70: | Line 63: | ||
In Eliwood's tale, units are arranged based on their position after [[Eliwood]] in the deployment order. | In Eliwood's tale, units are arranged based on their position after [[Eliwood]] in the deployment order. | ||
: | :If every unit is alive, deployment order is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre | ||
===Character data=== | ===Character data=== | ||
Line 97: | Line 90: | ||
}} | }} | ||
|game#=07 | |game#=07 | ||
| | |forced1=eliwood | ||
| | |return1=marcus | ||
| | |return2=lowen | ||
| | |return3=rebecca | ||
| | |return4=dorcas | ||
| | |return5=bartre | ||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
Line 112: | Line 105: | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|7|Rapier}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Rapier}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
Line 120: | Line 113: | ||
|HP=31 | |HP=31 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|6| | |inventory={{Item|6|Iron Sword}}<br>{{Item|6|Silver Lance}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
Line 130: | Line 123: | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|7|Iron Bow}} | |inventory={{Item|7|Iron Bow}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit4={{NewUnit | |newunit4={{NewUnit | ||
Line 139: | Line 132: | ||
|lv=2 | |lv=2 | ||
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Javelin}} | |inventory={{Item|7|Iron Sword}}<br>{{Item|7|Javelin}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit5={{NewUnit | |newunit5={{NewUnit | ||
Line 148: | Line 141: | ||
|lv=3 | |lv=3 | ||
|inventory={{Item|7|Iron Axe}} | |inventory={{Item|7|Iron Axe}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit6={{NewUnit | |newunit6={{NewUnit | ||
Line 157: | Line 150: | ||
|lv=2 | |lv=2 | ||
|inventory={{Item|gba|Iron Axe}}<br>{{Item|gba|Hand Axe}} | |inventory={{Item|gba|Iron Axe}}<br>{{Item|gba|Hand Axe}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit7={{NewUnit | |newunit7={{NewUnit | ||
Line 166: | Line 159: | ||
|lv=9 | |lv=9 | ||
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}} | |inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|newunit8={{NewUnit | |newunit8={{NewUnit | ||
Line 175: | Line 168: | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}} | |inventory={{Item|7|Heal}}<br>{{Item|7|Vulnerary}} | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
|game#=07 | |game#=07 | ||
| | |forced1=hector | ||
| | |return1=matthew | ||
}} | }} | ||
}} | }} | ||
Line 213: | Line 206: | ||
|tab4=Hector Hard | |tab4=Hector Hard | ||
|content1={{ChapUnitHdr|type=Enemy|platform=gba}} | |content1={{ChapUnitHdr|type=Enemy|platform=gba}} | ||
{{ChapUnitCellGBA | |||
|name=[[Zagan]] | |||
|class=Fighter | |||
|lv=7 | |||
|#=1 | |||
|hp=32 | |||
|str=11 | |||
|skill=4 | |||
|spd=6 | |||
|lck=2 | |||
|def=6 | |||
|res=5 | |||
|con=14 | |||
|mov=5 | |||
|inventory={{Item|7|Steel Axe}} | |||
|notes=Does not move until turn 3, at which point he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Bandit | |name=Bandit | ||
Line 364: | Line 374: | ||
|inventory={{Item|7|Iron Axe}} | |inventory={{Item|7|Iron Axe}} | ||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=[[Zagan]] | |name=[[Zagan]] | ||
Line 381: | Line 394: | ||
|inventory={{Item|7|Steel Axe}} | |inventory={{Item|7|Steel Axe}} | ||
|notes=Does not move until turn 3, at which point he begins moving unprovoked. | |notes=Does not move until turn 3, at which point he begins moving unprovoked. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Bandit | |name=Bandit | ||
Line 553: | Line 563: | ||
|inventory={{Item|7|Iron Axe}} | |inventory={{Item|7|Iron Axe}} | ||
|notes=The northwestern one moves to attack units in range. | |notes=The northwestern one moves to attack units in range. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=[[Zagan]] | |name=[[Zagan]] | ||
Line 569: | Line 582: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|7|Steel Axe}} | |inventory={{Item|7|Steel Axe}} | ||
|notes=Does not move until turn | |notes=Does not move until turn 2, at which point he begins moving unprovoked. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Bandit | |name=Bandit | ||
Line 588: | Line 598: | ||
|con=12 | |con=12 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|7| | |inventory={{Item|7|Hand Axe}} | ||
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive. | |notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive. | ||
}} | }} | ||
Line 690: | Line 700: | ||
|inventory={{Item|7|Iron Bow}} | |inventory={{Item|7|Iron Bow}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=gba}} | |||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=[[Zagan]] | |name=[[Zagan]] | ||
Line 696: | Line 709: | ||
|lv=7 | |lv=7 | ||
|#=1 | |#=1 | ||
|hp= | |hp=35~37 | ||
|str= | |str=13~15 | ||
|skill= | |skill=5~6 | ||
|spd= | |spd=7~8 | ||
|lck=2 | |lck=2 | ||
|def=6 | |def=6~7 | ||
|res=5 | |res=5~6 | ||
|con=14 | |con=14 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|7|Steel Axe}} | |inventory={{Item|7|Steel Axe}} | ||
|notes=Does not move until turn | |notes=Does not move until turn 3, at which point he begins moving unprovoked. | ||
}} | }} | ||
{{ChapUnitCellGBA | {{ChapUnitCellGBA | ||
|name=Bandit | |name=Bandit | ||
Line 725: | Line 735: | ||
|con=12 | |con=12 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|7| | |inventory={{Item|7|Hand Axe}} | ||
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | |notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive. | ||
}} | }} | ||
Line 827: | Line 837: | ||
|inventory={{Item|7|Iron Bow}} | |inventory={{Item|7|Iron Bow}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 894: | Line 887: | ||
==Strategy== | ==Strategy== | ||
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | {{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}} | ||
{{strategy}} | {{strategy}} | ||
Hector and Eliwood's parties unite in this chapter, so there are a lot of potential newcomers. Common to both tales is Oswin, a level 9 Knight. His poor movement makes him a questionable choice for ranked play, but his good combat stats (particularly his stellar bulk) make him a very safe pick for anyone just wanting to get through the game. | |||
===Eliwood Hard=== | |||
{{sectstub}} | {{sectstub}} | ||
Eliwood's party first meets Hector; like Oswin, he is a slow and sturdy unit with a good weapon specialization (axes) and just enough speed to squeak by. His late promotion harms him, however. | |||
===Hector Hard=== | |||
Hector's party first meets Eliwood, a mediocre sword-locked infantry unit. He promotes very late, but he gets a horse and lances to make him a far more effective combatant. Marcus is a pre-promoted Paladin with spectacular bases and serviceable growths who can remain relevant throughout the game. Lowen is a Cavalier. His offensive growths aren't as good as those of Kent or Sain, but Cavalier is still an amazing class with great mobility and he does hold an undeniable availability advantage. Rebecca is an Archer. Archers are generally awful on the GBA, and Rebecca is no exception; being locked to 2-range in an especially enemy-phase dominated game renders her effectively useless outside of occasional chip damage (and even then, she is outclassed by magic users). Dorcas returns with pretty good bases, but his awful Speed growth makes doubling a dicey prospect later on in the game (and given how weak the enemies tend to be in ''The Blazing Blade'', this is deeply troubling). Bartre is another Fighter. He has poor bases, to the point that he can even be doubled by the faster Brigands in this chapter. However, he needs to become a level 5 Warrior in order to recruit Karla at the end of the game. Karla is an awful unit, so nothing of value is lost if you choose to ignore him in spite of this, but if you want to recruit everyone then you're stuck with Bartre for the foreseeable future. Finally, Serra returns. She's a staff infantry who will act as a filler healer until Priscilla joins in Chapter 14, bringing a mount to the table and rendering her obsolete. | |||
On to the battle. Your biggest problem is the Pegasus Knights flying around poking everyone. Fortunately, their above-average Speed is routinely hampered by their atrocious Constitution, making them far slower than one might expect. On the north side, have Hector and Oswin start carving their way south. Prioritize killing the Pegasus Knights so that you can safely have Serra dart in for a heal if you need her. Matthew has nothing to steal this chapter, but can chip in in combat if you are desperate. Being the only sword user of Hector's group also makes him a good choice against the northern Brigand once everything calms down a bit. If you can make your way to the central armory to sell the Red Gem, so much the better; buy an Iron Axe for Hector and an Iron Sword for Eliwood so you don't tear apart their unique weaponry too fast. On the south side, send Rebecca to hit the village and collect the Secret Book. If a stray Pegasus Knight gets any funny ideas and charges her, she shouldn't have too much trouble shooting them down. Place Bartre on the southern house so he can pull in the first Pegasus Knight and start carving your way north. Lowen will be your primary tank against the Brigands. Try to give kills to Eliwood, Lowen, and Bartre if you can, but don't be afraid to have Marcus delete someone if you need him to. By the time the two parties unite, Zagan will have started moving. Marcus has just the right stat distribution to weaken Zagan with an Iron Sword, softening him up for Lowen or Eliwood to take the kill. Hector or Rebecca can chip him further if necessary. | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Birds of a Feather | |eng-name=Birds of a Feather | ||
| | |jpn-name={{h|比翼の友|Hiyoku no tomo}} | ||
|span-name=De tal palo, tal astilla | |span-name=De tal palo, tal astilla | ||
|span-mean=Chip off the old block; lit. "From such a stick, such a splinter" | |span-mean=Chip off the old block; lit. "From such a stick, such a splinter" | ||
| | |jpn-mean=Closely-Winged Companions | ||
|fren-name=L'ami retrouvé | |fren-name=L'ami retrouvé | ||
|fren-mean=The met up friend | |fren-mean=The met up friend | ||
|ger-name=Gleich und Gleich... | |ger-name=Gleich und Gleich... | ||
|ger-mean=Birds of a | |ger-mean=From "Gleich und Gleich gesellt sich gern" Similar to "Birds of a feather flock together" | ||
|ital-name= | |ital-name= | ||
|ital-mean= | |ital-mean= |
Latest revision as of 18:18, 28 March 2024
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“ | I know young Eliwood well. His father, Elbert, and I are old friends. I've no children of my own, and I've always treasured Eliwood... I do not believe I could look him in the eye and... I could not lie to him. I could not. | ” | — Helman to the hooded figure |
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Birds of a Feather (Japanese: 比翼の友 Closely-Winged Companions) is the twelfth chapter in Fire Emblem: The Blazing Blade.
Plot
- Main articles:
Birds of a Feather/Script (Eliwood) and Birds of a Feather/Script (Hector)
Eliwood arrives at the border of Santaruz and requests an audience with its marquess, Helman. Inside Castle Santaruz, Helman mulls over his options with Ephidel; Helman cannot tell Eliwood the truth about his father, but nor can he bear to lie to Eliwood, whom he considers as precious as a son. Ephidel suggests that Helman simply scare off Eliwood with an attack; Helman reluctantly agrees. Later, at Eliwood's camp, a bandit by the name of Zagan approaches the group and announces that he has come to kill Eliwood, prompting a battle with Zagan and his fellow bandits.
As Hector makes out for Santaruz, Serra suddenly calls out to him. Hector tries to make Serra go home but Oswin catches up and informs him that they have been ordered to accompany him by Uther. Before Hector can protest too much, Matthew (or Serra, if Matthew is dead) spots an ongoing battle in the distance. Suspecting Eliwood might be involved, Hector jumps into battle, with Oswin in tow.
After the last enemy has been defeated, Eliwood and Hector speak. Hector asks why Eliwood did not call him when he departed to look for his father; Eliwood admits that he thought Hector would be too busy with Uther recently becoming the Marquess of Ostia. After Hector introduces his companions, Eliwood and Marcus explain that the bandits they just dispatched were hired to kill Eliwood. Hector, in turn, shares that he observed a knight of Santaruz watching the battle as if he were planning on letting Eliwood die.
If Mark is present, they will advise Eliwood to check on Lord Helman to ensure that he is alright. Mark is then introduced to Hector; if both Matthew and Serra are alive, they also speak to Mark. If Mark is not present, Marcus suggests Eliwood check on Lord Helman.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
In Eliwood's tale, units are arranged based on their position after Eliwood in the deployment order.
- If every unit is alive, deployment order is: Eliwood, Marcus, Lowen, Rebecca, Dorcas, Bartre
Character data
Eliwood's tale Hector's tale
Item data
| ||||||
|
Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
---|---|---|
Iron Sword | 460 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Zagan
Normal/Eliwood Hard Hector Hard
Strategy
Augury | |
---|---|
This chapter has no augury. Hannah will offer her services beginning in Chapter 14. |
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Hector and Eliwood's parties unite in this chapter, so there are a lot of potential newcomers. Common to both tales is Oswin, a level 9 Knight. His poor movement makes him a questionable choice for ranked play, but his good combat stats (particularly his stellar bulk) make him a very safe pick for anyone just wanting to get through the game.
Eliwood Hard
This section has been marked as a stub. Please help improve the page by adding information.
Eliwood's party first meets Hector; like Oswin, he is a slow and sturdy unit with a good weapon specialization (axes) and just enough speed to squeak by. His late promotion harms him, however.
Hector Hard
Hector's party first meets Eliwood, a mediocre sword-locked infantry unit. He promotes very late, but he gets a horse and lances to make him a far more effective combatant. Marcus is a pre-promoted Paladin with spectacular bases and serviceable growths who can remain relevant throughout the game. Lowen is a Cavalier. His offensive growths aren't as good as those of Kent or Sain, but Cavalier is still an amazing class with great mobility and he does hold an undeniable availability advantage. Rebecca is an Archer. Archers are generally awful on the GBA, and Rebecca is no exception; being locked to 2-range in an especially enemy-phase dominated game renders her effectively useless outside of occasional chip damage (and even then, she is outclassed by magic users). Dorcas returns with pretty good bases, but his awful Speed growth makes doubling a dicey prospect later on in the game (and given how weak the enemies tend to be in The Blazing Blade, this is deeply troubling). Bartre is another Fighter. He has poor bases, to the point that he can even be doubled by the faster Brigands in this chapter. However, he needs to become a level 5 Warrior in order to recruit Karla at the end of the game. Karla is an awful unit, so nothing of value is lost if you choose to ignore him in spite of this, but if you want to recruit everyone then you're stuck with Bartre for the foreseeable future. Finally, Serra returns. She's a staff infantry who will act as a filler healer until Priscilla joins in Chapter 14, bringing a mount to the table and rendering her obsolete.
On to the battle. Your biggest problem is the Pegasus Knights flying around poking everyone. Fortunately, their above-average Speed is routinely hampered by their atrocious Constitution, making them far slower than one might expect. On the north side, have Hector and Oswin start carving their way south. Prioritize killing the Pegasus Knights so that you can safely have Serra dart in for a heal if you need her. Matthew has nothing to steal this chapter, but can chip in in combat if you are desperate. Being the only sword user of Hector's group also makes him a good choice against the northern Brigand once everything calms down a bit. If you can make your way to the central armory to sell the Red Gem, so much the better; buy an Iron Axe for Hector and an Iron Sword for Eliwood so you don't tear apart their unique weaponry too fast. On the south side, send Rebecca to hit the village and collect the Secret Book. If a stray Pegasus Knight gets any funny ideas and charges her, she shouldn't have too much trouble shooting them down. Place Bartre on the southern house so he can pull in the first Pegasus Knight and start carving your way north. Lowen will be your primary tank against the Brigands. Try to give kills to Eliwood, Lowen, and Bartre if you can, but don't be afraid to have Marcus delete someone if you need him to. By the time the two parties unite, Zagan will have started moving. Marcus has just the right stat distribution to weaken Zagan with an Iron Sword, softening him up for Lowen or Eliwood to take the kill. Hector or Rebecca can chip him further if necessary.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Birds of a Feather |
-- |
Japanese |
比翼の友 |
Closely-Winged Companions |
Spanish |
De tal palo, tal astilla |
Chip off the old block; lit. "From such a stick, such a splinter" |
French |
L'ami retrouvé |
The met up friend |
German |
Gleich und Gleich... |
From "Gleich und Gleich gesellt sich gern" Similar to "Birds of a feather flock together" |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Taking Leave • ← Another Journey • |
Birds of a Feather | • In Search of Truth → |
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