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Joy and Sorrow: Difference between revisions
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{{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}} | {{main|Joy and Sorrow/Script|Joy and Sorrow/Conversations}} | ||
To find [[Ogma]], [[ | To find [[Ogma]], [[Jubelo]] and [[Yuliya]], [[Marth]] goes to the Holm Coast, where he finds the trio beset by bandits, the Macedonian Vikings. While protecting the children in his care, Ogma speaks with a masked wanderer calling himself [[Sirius]], who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits [[Castor]] from the northern village by giving him gold when he asks for it. | ||
The army defeats the bandit leader, [[Gail]], and captures his fortress. However, it is soon surprised by the sudden arrival of [[Caeda]], who informs Marth that the Empire has taken over [[Altea]] and Emperor [[Hardin]] has branded Marth and his army as traitors to Archanea. [[Elice]] has been taken hostage to allow [[Caeda]] to escape, and the pegasus knight knows nothing of the fate of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself. | The army defeats the bandit leader, [[Gail]], and captures his fortress. However, it is soon surprised by the sudden arrival of [[Caeda]], who informs Marth that the Empire has taken over [[Altea]] and Emperor [[Hardin]] has branded Marth and his army as traitors to Archanea. [[Elice]] has been taken hostage to allow [[Caeda]] to escape, and the pegasus knight knows nothing of the fate of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself. |
Revision as of 12:06, 10 November 2022
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Joy and Sorrow (Japanese: 喜びと悲しみと) is the fourth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles:
Joy and Sorrow/Script and Joy and Sorrow/Conversations
To find Ogma, Jubelo and Yuliya, Marth goes to the Holm Coast, where he finds the trio beset by bandits, the Macedonian Vikings. While protecting the children in his care, Ogma speaks with a masked wanderer calling himself Sirius, who offers to cover their escape and joins Ogma in fighting off the bandits. Eventually, Marth's troops reach the mercenary, and Marth recruits Castor from the northern village by giving him gold when he asks for it.
The army defeats the bandit leader, Gail, and captures his fortress. However, it is soon surprised by the sudden arrival of Caeda, who informs Marth that the Empire has taken over Altea and Emperor Hardin has branded Marth and his army as traitors to Archanea. Elice has been taken hostage to allow Caeda to escape, and the pegasus knight knows nothing of the fate of the others. Marth vows to reclaim Altea, even if it means fighting the Emperor himself.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
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New units
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Available characters
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Default female player's unit |
- Ogma and Caeda retain any stat gains they acquired in the prologue.
Item data
Mystery of the Emblem New Mystery of the Emblem
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Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Reinforcements
Mystery of the Emblem
- Starting turn 4, continuing until 11 of each have appeared; which appear each turn is random
New Mystery of the Emblem
- Turns 2 (Lunatic), 3 (Maniac and Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
- One Hunter from the uppermost of the west forts
- Two Barbarians from the lowest of the west forts
- Turns 3 (Lunatic), 4 (Lunatic), 5 (Maniac), 6 (Normal and Hard), and 7 (Maniac)
- One Pirate from the east fort
Boss data
- Main article:
Gail
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
In New Mystery of the Emblem, you get your hands on your first Rescue staff in this chapter. Make sure not to blow through all of your charges too early, as you'll need one charge to complete Chapter 6x in an efficient manner.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Joy and Sorrow |
Used in the Mystery of the Emblem fan translation.[which?] |
Japanese |
喜びと悲しみと |
Joy and Sorrow |
Gallery
CG image displayed during the intro for Mystery of the Emblem
CG image displayed during the intro for New Mystery of the Emblem
References
← Abducted Princess • ← Shadows Behind the Scenes (New Mystery only) • |
Joy and Sorrow | • Liberation of Grust → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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