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Sword of Spirits: Difference between revisions
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{{Quote|There is a sacred sword enshrined in an altar east of here. The people of Sacae go there to pray for safety at the onset of a long journey.|[[Lyn]]}} | {{Quote|There is a sacred sword enshrined in an altar east of here. The people of Sacae go there to pray for safety at the onset of a long journey.|[[Lyn]]}} | ||
'''Sword of Spirits''' (Japanese: {{ | '''Sword of Spirits''' (Japanese: {{hl|精霊の剣|Seirei no ken}} ''Sword of Spirits'') is the second chapter in {{FE7}}. [[Lyn]] continues her travels to [[Caelin]]. Shortly after leaving [[Bulgar]] she goes to a shrine to pray for safe passage, however she is accosted by a [[Sacae]]n [[mercenary]] desiring the temple's valuables. | ||
==Plot== | ==Plot== |
Revision as of 03:50, 11 September 2020
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“ | There is a sacred sword enshrined in an altar east of here. The people of Sacae go there to pray for safety at the onset of a long journey. | ” | — Lyn |
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Sword of Spirits (Japanese: 精霊の剣 Sword of Spirits) is the second chapter in Fire Emblem: The Blazing Blade. Lyn continues her travels to Caelin. Shortly after leaving Bulgar she goes to a shrine to pray for safe passage, however she is accosted by a Sacaen mercenary desiring the temple's valuables.
Plot
- Main article:
Sword of Spirits/Script
Before undertaking her journey to Caelin, Lyn decides to stop by the nearby shrine where the sacred sword Mani Katti is enshrined to pray for safe travels. Before Lyn has the chance to enter, a local band of ruffians suddenly seize the shrine. The leader, Glass, takes the Mani Katti from the priest, but is unable to unsheathe the legendary sword. The priest informs him that the spirits looking over the blade have deemed him unworthy, prompting Glass to lock the priest away and announce that he will tear the shrine apart stone by stone; However, a villager informs Lyn of the ruffians’ plans, prompting Lyn to come to the priest’s rescue.
After Lyn and co. defeat Glass, the priest thanks Lyn by allowing her to touch Mani Katti. When Lyn touches the blade, it brightly glows. The priest tells Lyn that she has been deemed as the rightful owner of the Mani Katti by the spirits and sends her off on her journey, allowing her to take the Mani Katti along with her. Lyn admits to Kent and Sain that she is a little uncomfortable being named the sole rightful wielder of the Mani Katti but nevertheless accepts her destiny. Having received the blessing of the spirits in the form of the Mani Katti, Lyn and co. depart for Caelin.
Meanwhile, in Caelin, a soldier of Castle Caelin informs Lundgren that Lyn is still alive. He declines to send more soldiers after her, believing that the bandits of northern Bern will do the deed for him. Lundgren then orders the soldier who delivered the news to keep feeding the poison to the current marquess, Hausen.
Beginning log
A small altar lies on the outskirts of Bulgar. This ancient temple, sacred to the people of Sacae, has long been known for its powerful bond to the world of spirits. Before starting their journey, our travelers come here to pray for their well-being. At this altar, Lyn's hand is directed to a grand inheritance.
Chapter data
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Victory: Seize the throne | Player | Other | Enemy | |||
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Defeat: Lyn dies | 3 | 0 | 6 | |||
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Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
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Boss data
- Main article:
Glass
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In normal mode, the player will be forced to visit the three houses nearby with each of the playable characters. Then after receiving a brief tutorial on the new terrain on the field, Forts and mountain terrain, the player is allowed to complete the chapter as they see fit.
One of the houses will direct your attention to the breakable wall on the west side of the shrine which is the only way to get Sain and Kent to the boss. Deal with the Brigand to the north of the breakable wall by rescuing Lyn and dropping her on forest terrain or a fort within the enemy's range. Lyn should leave the brigand on low enough HP for Kent to finish him. Break the wall with your units by having Sain weaken the wall then break it on the next turn. The brigands south of the mountainous terrain should be making their way to your units, handle them with Kent and Lyn. Once the wall is broken, you can rescue Sain with Kent and have Kent and Lyn, preferably positioned on the pillar or forest tiles, handle any remaining brigands. Despite this action resulting in Kent's Speed and Skill being halved, he will not get doubled nor will he have accuracy issues against the brigands. Drop Sain equipped with an Iron Lance in front of the boss. Sain kills Glass in two rounds with his base stats. Meanwhile, if there are any other enemies left, Lyn and Kent can take care of them. Once Glass is gone, seize with Lyn.
In hard mode, the player can initiate the above strategy earlier without having to visit the houses.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sword of Spirits |
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Spanish |
Espada de los espíritus |
Sword of the spirits |
French |
L'épée des esprits |
Sword of spirits |
German |
Schwert des Geistes |
Sword of Spirit |
Gallery
Lyn obtaining the Mani Katti.
An earlier version of Lyn obtaining the Mani Katti from Fire Emblem Museum[dead link].
Prototype
← Footsteps of Fate • | Sword of Spirits | • Band of Mercenaries → |
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