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Revision as of 15:21, 9 July 2023
This page has been marked as a stub. Please help improve the page by adding information.
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The Scarlet Sword
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The Scarlet Sword (Japanese: 紅の剣士 Crimson Swordsman) is the seventh chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: The Scarlet Sword/Script and The Scarlet Sword/Conversations
Marth's forces reach the Fane of Raman to find a group of thieves escaping with the temple's treasures. Surrounded by the thieves are Phina, who has gotten lost, and Navarre, who has turned on the thieves to take her to the Altean army, claiming there is someone among them he wants to see.
The battle begins, and Marth's army eventually kills the thieves' leader – Dall – and checks the interior of the Fane of Raman, only to find it completely destroyed. Jagen recalls the tale of Naga, then tells Marth they must seize Chiasmir Bridge before the Empire takes complete control of it. Hence, Chiasmir Bridge becomes the Altean army's next objective.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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1–15+2
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{{{partner}}}
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{{{other}}}
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25+21
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Normal Hard/Maniac/Lunatic
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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1–10+2
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{{{partner}}}
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{{{other}}}
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17+15
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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1–10+2
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{{{partner}}}
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{{{other}}}
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20+16
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Dall
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Thief
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10
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1
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25
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9
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3
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11
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14
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0
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5
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0
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--
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Levin Sword
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Stands on a gate, the chapter's seize point.
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Ruffian
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Thief
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6
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2
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword • Master Seal
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword • Wo Dao
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword • Scorpio Shard
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword • Seraph Robe
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword • Bullion
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword
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Immediately begins moving unprovoked.
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Ruffian
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Thief
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6
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3
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19
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7
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0
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5
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9.5
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0
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3
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0
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7
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Iron Sword
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Immediately begins moving unprovoked.
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Archanea
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Hero
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3
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3
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28.6
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10.6
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1
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12.4
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12.4
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0
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10.6
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3.4
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8
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Silver Sword
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Does not move or initiate combat until Astram or a nearby Hero is attacked, at which point he begins moving unprovoked.
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Archanea
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Hero
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3
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2
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28.6
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10.6
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1
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12.4
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12.4
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0
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10.6
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3.4
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8
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Silver Axe
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Does not move or initiate combat until Astram or a nearby Hero is attacked, at which point he begins moving unprovoked.
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Astram
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Hero
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4
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1
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34
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14
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1
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16
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16
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5
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15
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3
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8
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Mercurius
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Does not move or initiate combat until a nearby Hero is attacked, at which point he begins moving unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Dall
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Thief
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10
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1
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31.4
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10.6
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3.8
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14.2
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18
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0
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5
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0
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--
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Levin Sword
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Stands on a gate, the chapter's seize point.
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Ruffian
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Thief
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6
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2
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword • Master Seal
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword • Wo Dao
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword • Scorpio Shard
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword • Seraph Robe
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword • Bullion
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword
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Immediately begins moving unprovoked.
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Ruffian
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Thief
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6
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3
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23.4
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8.6
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0
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8.2
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13.26
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0
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3
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0
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7
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Iron Sword
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Immediately begins moving unprovoked.
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Ruffian
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Hunter
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6
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3
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25.8
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7.3
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0
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7.9
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9.9
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0
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2.5
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0.25
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6
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Steel Bow
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The southern one immediately begins moving unprovoked.
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Archanea
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Hero
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3
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3
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36.6
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13
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1
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16.4
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16.4
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0
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10.6
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3.4
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8
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Silver Sword
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Does not move or initiate combat until Astram or a nearby Hero is attacked, at which point he begins moving unprovoked.
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Archanea
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Hero
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3
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2
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36.6
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13
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1
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16.4
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16.4
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0
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10.6
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3.4
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8
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Silver Axe
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Does not move or initiate combat until Astram or a nearby Hero is attacked, at which point he begins moving unprovoked.
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Astram
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Hero
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4
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1
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34
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14
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1
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16
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16
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5
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15
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3
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8
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Mercurius
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Does not move or initiate combat until a nearby Hero is attacked, at which point he begins moving unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Dall
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Thief
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10
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1
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37.8
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12.2
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4.6
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17.4
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22
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0
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5
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0
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--
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Levin Sword
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Stands on a gate, the chapter's seize point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Killing Edge • Master Seal
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Steel Sword • Wo Dao
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Steel Sword • Master Seal
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Steel Sword • Scorpio Shard
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Killing Edge • Seraph Robe
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Steel Sword • Bullion
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Moves to escape via the west tile of the northern bridge; ignores combat, except to attack player units blocking the escape point.
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Ruffian
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Thief
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6
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1
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Steel Sword • Iron Sword
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Immediately begins moving unprovoked.
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Ruffian
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Thief
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6
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3
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27.8
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10.2
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0
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11.4
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17.02
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0
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3
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0
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7
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Steel Sword
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Immediately begins moving unprovoked.
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Ruffian
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Hunter
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6
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1
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30.6
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8.1
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0
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10.3
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12.3
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0
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2.5
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0.25
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6
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Silver Bow
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--
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Ruffian
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Hunter
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6
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2
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30.6
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8.1
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0
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10.3
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12.3
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0
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2.5
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0.25
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6
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Steel Bow
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The southern one immediately begins moving unprovoked.
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Archanea
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Hero
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3
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3
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44.6
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15.4
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1
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20.4
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20.4
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0
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10.6
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3.4
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8
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Silver Sword
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Begins moving unprovoked if Astram or a nearby Hero is provoked.
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Archanea
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Hero
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3
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2
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44.6
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15.4
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1
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20.4
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20.4
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0
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10.6
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3.4
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8
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Silver Axe
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Begins moving unprovoked if Astram or a nearby Hero is provoked.
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Astram
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Hero
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4
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1
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34
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14
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1
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16
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16
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5
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15
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3
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8
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Mercurius
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Begins moving unprovoked if a nearby Hero is provoked.
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Reinforcements
Mystery of the Emblem
- Starting turn 3, continuing until 5 of each have appeared
- When a unit approaches the cave
New Mystery of the Emblem
- Turns 3 (Hard, Maniac, Lunatic), 5, and 7
- One Mage from the northernmost fort
- Turns 3, 5, and 7
- When a unit approaches the cave (enter columns 1–9, rows 16–24)
Boss data
- Main article: Dall
Boss data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Scarlet Sword
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Navarre's title in Heroes.
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English (unofficial)
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Scarlet Swordsman
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Used in the Mystery of the Emblem fan translation[which?]
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Japanese
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紅の剣士
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Crimson Swordsman
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Spanish
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La Espada Escarlata
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The Scarlet Sword
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German
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Rote Klinge
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Red Blade
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Gallery
References