Gra's Sun Sets
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Gra's Sun Sets (Japanese: グラの落日 Gra's Setting Sun) is the seventeenth chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Gra's Sun Sets/Script and Gra's Sun Sets/Conversations
After liberating Altea, Marth's army sets out for Gra, their neighboring country. Gra is now ruled by Princess Sheena, and works with Archanea, although reluctantly. Archanean troops are stationed at the castle, along with demoralized and undertrained Gra soldiers. Sheena stays in the castle, along with her retainer Samson, who decides to stick it out with her, to watch the seemingly inevitable end of the Kingdom of Gra.
The Altean Army defeats the Archanean troops, while sparing the soldiers from Gra. Marth manages to convince Sheena, emphasizing the historical bond Gra and Altea have. She joins the army along with Samson. Marth then suggests to go through Adria Pass, a much shorter, yet more dangerous route through the mountains. The army sets out for Archanea, going through the mountain pass, to attack the Archanean army from behind.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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15+2
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{{{partner}}}
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{{{other}}}
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30-2
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{{{third}}}
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+3
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{{{partner}}}
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{{{other}}}
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29+3-2
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{{{third}}}
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
Shop data
Mystery of the Emblem New Mystery of the Emblem
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Reinforcements
Mystery of the Emblem
- After opening the southeastern chest room, or entering the corridor to the left of that room
- After opening the southwestern throne room
- 3 Dracoknights from the sea just northwest of the throne room (all difficulties} and 3 Dracoknights just northwest of the northern fort (Maniac and Lunatic).
Boss data
- Main article: Sheena
Mystery of the Emblem New Mystery of the Emblem
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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There is a thief just above the vendor that will make for the village. If you want the Seraph Robe from that, you will have to get Marth there relatively quickly. The thief in the southeast has a Nosferatu, and he will escape to the bottom, so he will be gone quickly.
Samson is in the throne room next to Sheena, and will attack you no matter what, even when Sheena is recruited. You will have to talk to Sheena first (either by dancing or warping Marth), then have Sheena talk to Samson. The map also has various Gra soldiers, who will not attack. If you kill them, you won't be able to recruit Sheena. If she is already recruited, she will move and attack your forces along with Samson, and all the Gra soldiers will start attacking too.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Gra's Sun Sets
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Taken from a cutscene of the same name in Shadow Dragon
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English (unofficial)
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• Setting Sun of Gra • Gra's Setting Sun
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• Used in the Mystery of the Emblem fan translation • Used in the New Mystery of the Emblem fan translation
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Gallery
References