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Lefcandith Gauntlet
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Lefcandith Gauntlet is the seventh chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the sixth chapter in book 1 of Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
Lefcandith Gauntlet/Script
With Aurelis liberated, Marth sets out for Archanea. In order to reach the capital, he must traverse the Lefcandith Gauntlet, a mountain pass guarded by Grust's soldiers and the Macedonian Whitewings, led personally by Princess Minerva. Minerva and the Grustian general Harmein get into a brief argument about Harmein's tactics, and Harmein forces her into compliance by threatening harm to her sister Maria just as the battle starts. Midway through, Minerva gets fed up with Harmein and abandons him, allowing Marth to defeat and kill him. During the battle, Marth also encounters a friendly manakete named Bantu, who warns him that he can only challenge Medeus with the power of the divine dragon Tiki and joins his cause. After the battle, Malledus lectures Marth on the history of the manaketes and reminds him that the entire resistance against Dolhr rides on him.
Chapter data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Character data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
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Shop data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
Name | Cost | |
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Iron Sword | 400 | |
Steel Sword | 875 |
Enemy data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon Shadow Dragon (Hard-5)
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Reinforcements
Shadow Dragon and the Blade of Light
- Turn 13
- 4 Cavaliers from the southern forts
Mystery of the Emblem
- On the first Enemy Phase after reaching the 7th row from the bottom (the row below the large cluster of forests; does not activate if entered by Warp), continuing until 6 of each have appeared.
- Note: All reinforcements are halted when Harmein is defeated.
Shadow Dragon
- On the first Enemy Phase after reaching the 12th row from the bottom (two rows below the second save point)
- 1 Cavalier with a Steel Sword from the northernmost of the four southern forts
- 1 Cavalier with a Javelin from the southwestern of the four southern forts
- 1 Cavalier with a Ridersbane from the northwestern of the four southern forts
- 1 Cavalier with an Iron Lance*/Steel Lance* from the southeastern of the four southern forts
- A second identical group appears the turn after.
- One turn after passing the 12th row and the first two have already spawned
- Two identical groups will spawn in the next two Enemy Phases.
- One turn after the previous two groups
- Two identical groups will spawn in the next two Enemy Phases.
Boss data
- Main article:
Harmein
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Normal Hard-5
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
If you have room in your party, you may wish to reclass Jagen into a Dracoknight and deploy him (if he's dead, Wendell works too). This allows you to block off some enemy reinforcements with ease.
Start by holding position and letting the enemy Pegasus Knights and Dracoknights charge you. Have your bowmen and Merric wreck them. Note that Minerva and the Whitewings will not attack you; they will just hang around aimlessly and retreat on turn 6. Defeating them here will not prevent you from recruiting them later, and defeating Minerva will cause all of the surviving Whitewings to immediately retreat. Also make sure to pick off the Thief before he reaches the village. Once those guys are dead, you can use the first save point. Afterwards, wipe out the four guys near the eastern village (watch out for the right Archer - he's packing a Longbow!) and visit. You get Bantu, a Manakete. He wields that Firestone you got back in chapter 5. Bantu is a decent tank for a couple of chapters, but his growths are worse than Jagen's. His true value lies in the fact that he recruits Tiki, who will two-shot the final boss under all circumstances. Place Jagen 10 spaces above the southeastern fort and approach the second save point. DO NOT cross it until you are ready.
Once you're ready, move Jagen onto the eastern fort (where the Steel Lance Cavalier spawns), move Caeda onto the western fort (where the Ridersbane spawns), and move Barst onto the central fort (where the Steel Sword spawns) and have him equip his Hand Axe. This blocks off three reinforcements easy-peasy and allows Barst to fight just the Javelin guys. Once these guys are dead, enter the range of the Knights to trigger two more Javelin guys. Once these guys are dead, you can waste Harmein and seize afterwards.
Trivia
- This chapter is one of only two in the game to share its name with the location it takes place at to not have a different name in the PAL regions release, the other being Knorda Market.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lefcandith Gauntlet |
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Spanish |
Trampa en Lefcandith |
Trap in Lefcandith |
French |
Le fort de Lefcandith |
The fort of Lefcandith |
German |
Falle bei Lefcandith |
Trap near Lefcandith |
Italian |
Imboscata a Lefcandith |
Ambush at Lefcandith |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG image displayed during the intro for Shadow Dragon
References
← Fire Emblem • ← In War's Grip • |
Lefcandith Gauntlet | • Port Warren → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem: Shadow Dragon | ||||||||||||||||||||
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